Difference between revisions of "Spear Dynamo"

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m (Removed not implemented tag)
 
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{{Not_Implemented}}
 
 
{{Skill Info
 
{{Skill Info
 
|class=Lord Knight
 
|class=Lord Knight
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|levels=5, selectable
 
|levels=5, selectable
 
|prereqs=([[Swordman]]) [[Increase HP Recovery]] Lv. 5, ([[Knight]]) [[Peco Peco Ride]] Lv. 1, [[Spear Mastery]] Lv. 5
 
|prereqs=([[Swordman]]) [[Increase HP Recovery]] Lv. 5, ([[Knight]]) [[Peco Peco Ride]] Lv. 1, [[Spear Mastery]] Lv. 5
|spcost=20
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|spcost=10 + (Skill level x 4)
 
|delay=[[ASPD]]
 
|delay=[[ASPD]]
 
|duration=60 seconds
 
|duration=60 seconds
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*The [[Endure]] effect does not work in [[War of Emperium|WoE]].
 
*The [[Endure]] effect does not work in [[War of Emperium|WoE]].
 
*This skill cancels upon switching any gear or when [[Status Effects#Divest|Divest]]ed (i.e. [[Divest Weapon]] is inflicted), but not when armor is broken.
 
*This skill cancels upon switching any gear or when [[Status Effects#Divest|Divest]]ed (i.e. [[Divest Weapon]] is inflicted), but not when armor is broken.
 +
*The effect remains when switching between maps.
  
 
{{Navbox Knight}}
 
{{Navbox Knight}}

Latest revision as of 01:26, 8 August 2022

Spear Dynamo.png Spear Dynamo
Spear Dynamo Info.gif
Type: Active Skill
Levels: 5, selectable
SP Cost: 10 + (Skill level x 4)
Cast Delay: ASPD
Duration: 60 seconds
Target: Self
Prerequisites
(Swordman) Increase HP Recovery Lv. 5, (Knight) Peco Peco Ride Lv. 1, Spear Mastery Lv. 5

Spear Dynamo (Alt: Concentration) is a Transcendent 2nd class active skill available as Lord Knight.

Effect

Raises the concentration, which allows to resist flinching from enemy attacks temporarily. This skill also boosts attack power and Hit rate at cost of physical defense.

Level ATK Boost HIT Boost DEF Drop
1 7% 10 7%
2 9% 20 9%
3 11% 30 11%
4 13% 40 13%
5 15% 50 15%

Notes