Difference between revisions of "Acid Bomb"
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Galuverior (talk | contribs) (Hid most of text that might have changed, updated the cast times and cooldown) |
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|levels=10 (fixed) | |levels=10 (fixed) | ||
|prereqs=([[Alchemist]]) [[Acid Terror]] Lv. 5, [[Bomb]] Lv. 5 | |prereqs=([[Alchemist]]) [[Acid Terror]] Lv. 5, [[Bomb]] Lv. 5 | ||
− | |spcost= | + | |spcost=50 |
|cast_fix=1 second | |cast_fix=1 second | ||
− | |delay= | + | |delay=0.3 seconds |
+ | |cooldown=2 seconds | ||
|target=Enemy | |target=Enemy | ||
|range=9 | |range=9 | ||
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'''Acid Bomb''' (Alt: ''Acid Demonstration'') is a [[Transcendent]] 2<sup>nd</sup> class offensive skill available as [[Biochemist]]. | '''Acid Bomb''' (Alt: ''Acid Demonstration'') is a [[Transcendent]] 2<sup>nd</sup> class offensive skill available as [[Biochemist]]. | ||
==Effect== | ==Effect== | ||
− | Consume 1 {{item |id=7135 Bottle Grenade}} and 1 {{item |id=7136 Acid Bottle}} to hurl the contents of both items at a targeted enemy to inflict an amount of damage affected by this skill's level, the caster's | + | Consume 1 {{item |id=7135 Bottle Grenade}} and 1 {{item |id=7136 Acid Bottle}} to hurl the contents of both items at a targeted enemy to inflict an amount of damage affected by this skill's level, the caster's INT and the target's VIT. In [[PvP]], Acid Bomb inflict 50% of its damage and may damage the targeted character's Weapon or Armor. |
− | |||
{| class="wikitable" | {| class="wikitable" | ||
− | ! Skill level || Number of Hits || Weapon/Armor Damaging Chance | + | ! Skill level || Number of Hits || Weapon/Armor Damaging Chance || Variable Cast Time |
|- | |- | ||
− | | 1 || 1 || 1% | + | | 1 || 1 || 1% || 1 |
|- | |- | ||
− | | 2 || 2 || 2% | + | | 2 || 2 || 2% || 1 |
|- | |- | ||
− | | 3 || 3 || 3% | + | | 3 || 3 || 3% || 1 |
|- | |- | ||
− | | 4 || 4 || 4% | + | | 4 || 4 || 4% || 1 |
|- | |- | ||
− | | 5 || 5 || 5% | + | | 5 || 5 || 5% || 1 |
|- | |- | ||
− | | 6 || 6 || 6% | + | | 6 || 6 || 6% || 1 |
|- | |- | ||
− | | 7 || 7 || 7% | + | | 7 || 7 || 7% || 1 |
|- | |- | ||
− | | 8 || 8 || 8% | + | | 8 || 8 || 8% || 1 |
|- | |- | ||
− | | 9 || 9 || 9% | + | | 9 || 9 || 9% || 1 |
|- | |- | ||
− | | 10 || 10 || 10% | + | | 10 || 10 || 10% || 1 |
|} | |} | ||
+ | <!-- | ||
== Applications == | == Applications == | ||
* Acid Bomb is an excellent skill for [[MVP]] scenarios due to its high damage and, in some cases, the value of MVP rewards in contrast to the cost of the skill's consumed items. | * Acid Bomb is an excellent skill for [[MVP]] scenarios due to its high damage and, in some cases, the value of MVP rewards in contrast to the cost of the skill's consumed items. | ||
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The formula for acid bomb in renewal is currently unknown (see discussion page) but we know that the renewal acid bomb formula not changed of all since that acid bomb change of INT to ATK/MATK. However, the % reductions in PvP and normal maps changed (reducing damage in boss monsters and increase damage in players. (for this, the % damage was modify in the information description of the skill) very similar to 75% damage (but somes users says that the damage in players now don´t have decrease to 50% in pvp and the damage increase in 50% and the 25% reduction can be for the regular PVP reductions in skills). | The formula for acid bomb in renewal is currently unknown (see discussion page) but we know that the renewal acid bomb formula not changed of all since that acid bomb change of INT to ATK/MATK. However, the % reductions in PvP and normal maps changed (reducing damage in boss monsters and increase damage in players. (for this, the % damage was modify in the information description of the skill) very similar to 75% damage (but somes users says that the damage in players now don´t have decrease to 50% in pvp and the damage increase in 50% and the 25% reduction can be for the regular PVP reductions in skills). | ||
+ | --> | ||
==Notes== | ==Notes== | ||
− | *[[DEF|Defense]] values are not applied to this skill in the same way as they are applied to other skills. It appears that [[DEF#Hard DEF|Hard Defense]] is subtracted off the final damage value instead of reducing damage by a percent, basically treating it as [[DEF#Soft_DEF|Soft Defense]]. | + | <!-- *[[DEF|Defense]] values are not applied to this skill in the same way as they are applied to other skills. It appears that [[DEF#Hard DEF|Hard Defense]] is subtracted off the final damage value instead of reducing damage by a percent, basically treating it as [[DEF#Soft_DEF|Soft Defense]]. --> |
− | Acid demonstration is | + | Acid demonstration is an elemental attack forced to neutral property just like guillotine fist. If a player have ghostring and deviling card, and the caster weapon have a elemental property, the damage of acid demonstration will be reduce with the reduction of ghostring card and deviling card. Therefore, just like guillotine fist, acid demonstration will always be missed on a level 3 and level 4 ghost element monsters. Those items that reduce damage from race(thara frog), range(horn card, etc.) and neutral elemental(raydric) will always reduce damage of acid demonstration. |
− | Using [[Fire Expansion]] at level 5 gives off an acid bomb effect on 5x5 area which ignores PvP reduction and target DEF of Acid Bomb, but considered as magic skill when acid bomb is used this way. | + | <!-- Using [[Fire Expansion]] at level 5 gives off an acid bomb effect on 5x5 area which ignores PvP reduction and target DEF of Acid Bomb, but considered as magic skill when acid bomb is used this way. |
− | ''for more details on this part, refer to'' [[Fire Expansion#Notes|Fire Expansion]] | + | ''for more details on this part, refer to'' [[Fire Expansion#Notes|Fire Expansion]] |
+ | --> | ||
+ | <!-- | ||
==== Pre-Renewal Formula ==== | ==== Pre-Renewal Formula ==== | ||
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* Fire expansion is a acid demonstration that ignores somes reductions (HARD DEF, ranged reductions). | * Fire expansion is a acid demonstration that ignores somes reductions (HARD DEF, ranged reductions). | ||
* Fire expansion is considered a magic skill (with a mechanic inverse to stave crasher, the damage is physical/magic, but the HARD defense reduction is ignored, only works Hard magic defense, soft def, soft magic defense). | * Fire expansion is considered a magic skill (with a mechanic inverse to stave crasher, the damage is physical/magic, but the HARD defense reduction is ignored, only works Hard magic defense, soft def, soft magic defense). | ||
+ | --> | ||
* Bypasses: | * Bypasses: | ||
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** Anti-Ranged gear (i.e. {{item |id=1525 Long Mace}}) | ** Anti-Ranged gear (i.e. {{item |id=1525 Long Mace}}) | ||
** Anti-Neutral gear (i.e ghostring card, deviling card) | ** Anti-Neutral gear (i.e ghostring card, deviling card) | ||
− | |||
− | |||
− | |||
{{Navbox Alchemist}} | {{Navbox Alchemist}} |
Revision as of 15:57, 7 May 2022
Acid Bomb | |
---|---|
Type: | Offensive Skill |
Levels: | 10 (fixed) |
SP Cost: | 50 |
Fixed Cast Time: | 1 second |
Cast Delay: | 0.3 seconds |
Cooldown: | 2 seconds |
Target: | Enemy |
Range: | 9 cells |
Property: | Neutral |
Catalyst: | 1 Acid Bottle, 1 Bottle Grenade |
Prerequisites | |
(Alchemist) Acid Terror Lv. 5, Bomb Lv. 5 |
Acid Bomb (Alt: Acid Demonstration) is a Transcendent 2nd class offensive skill available as Biochemist.
Effect
Consume 1 Bottle Grenade and 1 Acid Bottle to hurl the contents of both items at a targeted enemy to inflict an amount of damage affected by this skill's level, the caster's INT and the target's VIT. In PvP, Acid Bomb inflict 50% of its damage and may damage the targeted character's Weapon or Armor.
Skill level | Number of Hits | Weapon/Armor Damaging Chance | Variable Cast Time |
---|---|---|---|
1 | 1 | 1% | 1 |
2 | 2 | 2% | 1 |
3 | 3 | 3% | 1 |
4 | 4 | 4% | 1 |
5 | 5 | 5% | 1 |
6 | 6 | 6% | 1 |
7 | 7 | 7% | 1 |
8 | 8 | 8% | 1 |
9 | 9 | 9% | 1 |
10 | 10 | 10% | 1 |
Notes
Acid demonstration is an elemental attack forced to neutral property just like guillotine fist. If a player have ghostring and deviling card, and the caster weapon have a elemental property, the damage of acid demonstration will be reduce with the reduction of ghostring card and deviling card. Therefore, just like guillotine fist, acid demonstration will always be missed on a level 3 and level 4 ghost element monsters. Those items that reduce damage from race(thara frog), range(horn card, etc.) and neutral elemental(raydric) will always reduce damage of acid demonstration.
- Bypasses:
- Blocked by:
- Kaupe
- Pneuma (missed hits consume bombs)
- Blinding Mist (75% chance for the skill to fail to connect. Bombs are not consumed when the skill does not connect)
- Flip Tatami
- Additionally, misses on characters with 0 VIT.
- Methods of reducing damage:
- Lowering VIT
- Skills: Assumptio, Kyrie Eleison, Skin Tempering (5% neutral reduction)
- Anti-Demi Human gear (i.e. Thara Frog Card, Poo Poo Hat)
- Anti-Ranged gear (i.e. Long Mace)
- Anti-Neutral gear (i.e ghostring card, deviling card)