Axe: Difference between revisions

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{{update}}
== One-Handed Axe ==
== One-Handed Axe ==
{| class="wikitable sortable"
{| class="wikitable sortable"
! Name || Possible Slots || Weapon Level || Attack || Weight || Notes
! Name || Possible Slots || Weapon Level || Attack || Weight || Notes
|-
|-
| {{item List|id=1301 |item=Axe|simple=yes}} || Smith, {{item|id=1301 3}}, {{item|id=1302 4}} || 1 || 38 ||80 ||N/A
| {{item List|id=1301 |item=Axe|simple=yes}} || [[Smith Axe]], {{item|id=1301 3}}, {{item|id=1302 4}} || 1 || 38 ||80 ||N/A
|-
| {{Item List|id=1307 |item=Windhawk|simple=yes}} || 0 || 2 || 115 || 150 || [[ASPD]] +5%
|-
|-
| {{item List|id=1304 |item=Orcish Axe|simple=yes}} || {{item|id=1304 0}}, {{item|id=1309 4}} || 3 ||75 || 150 ||N/A
| {{item List|id=1304 |item=Orcish Axe|simple=yes}} || {{item|id=1304 0}}, {{item|id=1309 4}} || 3 ||75 || 150 ||N/A
|-
| {{Item List|id=1311 |item=Vecer Axe|simple=yes}} || 0 || 3 || 130 || 150 || [[ATK]] +20 if user's base [[LUK]] is 91 or higher,<br>[[Critical]] +5 if user's base [[DEX]] is 91 or higher, <br>+15% [[Mammonite]] damage if user's base [[LUK]] and [[DEX]] are 91 or higher
|-
|-
| {{Item List|id=1306 |item=War Axe|simple=yes}} || 1 || 3 || 140 || 420 || [[DEX]] +2, [[LUK]] +2
| {{Item List|id=1306 |item=War Axe|simple=yes}} || 1 || 3 || 140 || 420 || [[DEX]] +2, [[LUK]] +2
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| {{Item List|id=1305 |item=Cleaver|simple=yes}} || 0 || 4 || 140 || 120 || +5% dealt vs. [[Demi Human | demi-human]], 30% chance to find {{item |id=517 Meat}} when killing [[brute]]
| {{Item List|id=1305 |item=Cleaver|simple=yes}} || 0 || 4 || 140 || 120 || +5% dealt vs. [[Demi Human | demi-human]], 30% chance to find {{item |id=517 Meat}} when killing [[brute]]
|-
|-
| {{Item List|id=1310 |item=Glorious Cleaver|simple=yes}}|| 0 || 4 || 130 || 0 ||Increases physical damage vs. [[Demi Human|Demi-Human]]by 70%.<br>Physical attacks bypass the defense of Demi-Human race targets by 25%.<br>Character bound.
| {{Item List|id=1329 |item=Lesser Guild Cleaver|simple=yes}}|| 0 || 4 || 130 || 100 || "※ PvP & WoE-area bonuses only"
*+6 upgrade bonus:
+20% increase in physical damage against Players.<br>
:- [[ASPD]] +5%
Ignores 5% of Player DEF.<br>
:- [Slaughter] Lv 1: Increases physical damage bonus by (Upgrade - 4) ^ 2, til an upgrade of +14.
Indestructible.<br>
:- Increases defense bypassing by 5%.
Per +1 refine, +1% additional increase in physical damage against Players.<br>
*+9 upgrade bonus:
If +7 or higher, ignores additional 5% of Player DEF.<br>
:- [[ASPD]] +5%
If +9 or higher, +15% additional increase in physical damage against Players.<br>
:- Adds a 5% chance of using [Fatal Wound] Lv 1 on the target when doing a physical attack.
If +10 or higher, has a chance to inflict Lvl 1 [Fatal Wound] when using [[Acid Terror]] and [[Mammonite]].
:- Adds a 20% chance of using [Fatal Wound] Lv 2 on the target when [[Mammonite]] is used.
|-
| {{item List|id=1330 |item= Sunset Buster|simple=yes}} || [[Smith Axe]] || 3 ||165 || 100 || Indestructible.
For every 2 refines, [[HIT]] + 1.<br>
For every 3 refines, [[ATK]] + 4.<br>
When refined to +7, [[HIT]] + 10.<br>
When refined to +9, [[ATK]] + 20, [[ASPD]] + 8%.
|-
| {{Item List|id=1332 |item=Octopus Axe|simple=yes}} || 1 || 3 || 170 || 150 || [[CRIT]] + 5.<br>
If +7 or higher, [[ASPD]] + 5%.<br>
If +9 or higher, [[Critical Damage]] + 5%.
|-
|{{Item List|id=1334 |item=Grinder Axe|simple=yes}} || 1 || 4 || 150 || 100 ||
VIT + 3. Indestructible.<br>
If [Acid Demonstration] is Level 10, ATK + 25.<br>
For every 10 Base Level, increases [Acid Demonstration] damage by 1%.<br>
If +7 or higher, ATK + 5%, Healing Power + 10%.<br>
If +9 or higher, Variable Cast Time - 7%, ASPD + 7%.
|-
|-
|{{Item List|id=1311 |item=Vecer Axe|simple=yes}} || 1 || 4 || 140 || 200 ||
If Base STR is 70 or higher, [Cart Termination] damage + 20%, Indestructible.<br>
If +7 or higher, ASPD + 7%.<br>
If +9 or higher, [Cart Termination] damage + 10%, ASPD + 1.
|}
|}


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! Name || Possible Slots || Weapon Level || Attack || Weight || Notes
! Name || Possible Slots || Weapon Level || Attack || Weight || Notes
|-
|-
| {{Item List|id=1354 |item=Hammer|simple=yes}} || Smith, {{item|id=1354 2}}, {{item|id=1355 3}} || 2 || 120 || 200 ||N/A
| {{Item List|id=1354 |item=Hammer|simple=yes}} || [[Smith Axe]], {{item|id=1354 2}}, {{item|id=1355 3}} || 2 || 120 || 200 ||N/A
|-
| {{Item List|id=1375 |item=Berdysz|simple=yes}} || 2 || 3 || 200 || 250 || Resist +13% vs. [[Medium]], resist +15% vs. [[Large]]
|-
|-
| {{Item List|id=1380 |item=Brave Insane Battle Axe|simple=yes}}|| 0 || 3|| 200 || 0|| [[STR]] +3.<br>Increases damage to [Demi-Human] by 55%.<br>Adds a 2% chance for when dealing physical damage,<br>the user will have a 100% chance of damaging the target's armor for 3 seconds.
| {{item List|id=1357 |item=Buster|simple=yes}} || [[Smith Axe]], {{item|id=1357 1}}, {{item|id=1358 2}} || 3 || 155 || 220 || N/A
|-
|-
| {{item List|id=1357 |item=Buster|simple=yes}} || Smith, {{item|id=1357 1}}, {{item|id=1358 2}} || 3 || 155 || 220 || N/A
| {{Item List|id=1360 |item=Two-Handed Axe|simple=yes}} || [[Smith Axe]], {{item|id=1360 1}}, {{item|id=1361 2}} || 3 || 185 || 250 || N/A
|-
| {{Item List|id=1391 |item=Eden Group Two Handed Axe I|simple=yes}}|| 0 || 3 || 195|| 0|| Character bound.
|-
| {{Item List|id=1360 |item=Two-Handed Axe|simple=yes}} || Smith, {{item|id=1360 1}}, {{item|id=1361 2}} || 3 || 185 || 250 || N/A
|-
| {{Item List|id=1379 |item=Valorous Insane Battle Axe|simple=yes}}|| 0 || 3|| 120|| 0|| [[STR]] +3<br>Increases phyiscal damage to [Demi-Human] race targets by 55%.<br>Physical attacks bypass the defense of [Demi-Human] race targets by 20%.
|-
| {{Item List|id=1384 |item=Veteran Axe|simple=yes}} || 2 || 3 || 250 || 300 || level 3 [[Magnum Break]] by chance when casting [[Hammer Fall]], [[ATK]] +10 for every maxed forging skill
|-
|-
| {{Item List|id=1363 |item=Bloody Axe|simple=yes}} || 0 || 4 || 170 || 400 || [[STR]] +10, Increases movement speed
| {{Item List|id=1363 |item=Bloody Axe|simple=yes}} || 0 || 4 || 170 || 400 || [[STR]] +10, Increases movement speed
|-
| {{Item List|id=1385 |item=Bradium Stonehammer|simple=yes}}|| 0 || 4 || 210 || 270|| Increase the chance of inflicting [[Stun]] on the target when using [[Hammer Fall]] by 5%.<br>Each upgrade increases the chance by 2%.
|-
|-
| {{Item List|id=1370 |item=Doom Slayer|simple=yes}}|| 0, {{item|id=1371 1}} || 4 || 10 || 600 || [[ASPD]] -40%<br>Doubles the SP cost of skills.<br>
| {{Item List|id=1370 |item=Doom Slayer|simple=yes}}|| 0, {{item|id=1371 1}} || 4 || 10 || 600 || [[ASPD]] -40%<br>Doubles the SP cost of skills.<br>
Line 75: Line 78:
:- Adds a 30% chance of inflicting [[Stun]] on the target when doing a melee attack.
:- Adds a 30% chance of inflicting [[Stun]] on the target when doing a melee attack.
:- Adds a 5% chance of damaging the target's armor when doing a physical attack.
:- Adds a 5% chance of damaging the target's armor when doing a physical attack.
|-
| {{Item List|id=1387 |item=Giant Axe|simple=yes}}|| 1 || 3|| 330|| 400|| Increases the damage inflicted with [[High Speed Cart Ram]] by 15%.<br>
* If the user's base [[STR]] is 96 or higher:
:- [[HIT]] +10
:- [[ASPD]] +3%
|-
| {{Item List|id=1382|item=Glorious Twohanded Axe|simple=yes}}|| 0 || 4|| 220|| 0|| Increases physical damage vs. [Demi-Human] by 70%.<br>Physical attacks bypass the defense of [Demi-Human] race targets by 25%.
*+6 upgrade bonus:
:- [Slaughter] Lv 2: Increases physical damage bonus by (Upgrade - 3) ^ 2, til an upgrade of +14.
:- Increases defense bypassing by 5%.
:- Adds a 5% chance of using [Fatal Wound] Lv 1 on the target when doing a physical attack.
*+9 upgrade bonus:
:- Increases the chance of using [Fatal Wound] to 10%.
:- Adds a 20% chance of using [Fatal Wound] Lv 2 on the target when [[Mammonite]] or [[High Speed Cart Ram]] is used.
|-
|-
| {{Item List|id=1364 |item=Great Axe|simple=yes}} || 0 || 4 || 187 || 180 || [[Stun]] by chance, [[Mammonite]] pushes the target by 5 cells
| {{Item List|id=1364 |item=Great Axe|simple=yes}} || 0 || 4 || 187 || 180 || [[Stun]] by chance, [[Mammonite]] pushes the target by 5 cells
|-
|-
| {{Item List|id=1369 |item=Guillotine|simple=yes}} || 0 || 4 || 215 || 300 || [[Coma]] by chance vs. [[Demi Human | Demi-Human]], [[SP]] +2 each attack vs. [[Demi Human | demi-human]], [[SP]] +20 with each [[Demi Human | Demi-Human]] killed
| {{Item List|id=1366 |item=Light Epsilon|simple=yes}} || 0 || 4 || 180 || 230 || +3% dealt vs. [[Demon]], enables level 3 [[Heal]]
|-
|-
| {{Item List|id=1376 |item=Heart Breaker|simple=yes}} || 1 || 4 || 175 || 200 || [[Critical]] +20 and increased by upgrade level, [[ASPD]] +5%, level 3 [[Hammer Fall]] by chance when equipped by [[Mastersmith]] or [[Biochemist]]
| {{Item List|id=28134 |item=Emerald Axe|simple=yes}} || [[Smith Axe]] || 3 || 210 || 200 || Indestructible.
For every 2 refines, [[HIT]] + 1.<br>
For every 3 refines, [[ASPD]] + 2%.<br>
When refined to +7, [[HIT]] + 10.<br>
When refined to +9, [[ASPD]] + 1, [[CRI]] + 10.<br>
|-
|-
| {{Item List|id=1377 |item=Hurricane Fury|simple=yes}} || 1 || 4 || 332 || 350 || Resist +10% vs. [[medium]] and increased by upgrade level, [[ASPD]] +2% for each upgrade, level ? [[Pulse Strike]] by chance
| {{Item List|id=28128  |item=Orcish Cleaver|simple=yes}} || 1 || 3 || 160 || 220 || Increases Mammonite damage by 5%. Indestructible, HIT + 5, Attack speed increased (delay after attack reduced by 10%).
If refine rate is 7 or higher Increases [[Mammonite]] damage by an additional 10%, [[HIT]] + 10, [[ASPD]] + 1 <br>
If refine rate is 9 or higher Increases [[Mammonite]] damage by an additional 10%. <br>
|-
|-
| {{Item List|id=1366 |item=Light Epsilon|simple=yes}} || 0 || 4 || 180 || 230 || +3% dealt vs. [[Demon]], enables level 3 [[Heal]]
| {{Item List|id=28134 |item=Earth Dragon Two-Handed Axe|simple=yes}} || 2 || 3 || 180 || 140 || Indestructible, increases physical damage against Formless monsters by 5%, increases physical damage against Earth monsters by 5%.
If +7 or higher, increases physical damage against Formless monsters by 5%, increases physical damage against Earth monsters by 5%. <br>
If +9 or higher, increases physical damage against Formless monsters by 10%, increases physical damage against Earth monsters by 10%.<br>
|-
|-
| {{Item List|id=1365 |item=Sabbath|simple=yes}} || 0 || 4 || 120 || 230 || [[Critical]] +50 vs. [[undead]], [[coma]] by chance vs. [[demon]]
| {{Item List|id=28132 |item=Yin Yang Two-Handed Axe|simple=yes}} || 2 || 3 || 180 || 140 || Indestructible, increases physical damage against Demon monsters by 5%, increases physical damage against Fire monsters by 5%.
If +7 or higher, increases physical damage against Demon monsters by 5%, increases physical damage against Fire monsters by 5%.<br>
If +9 or higher, increases physical damage against Demon monsters by 10%, increases physical damage against Fire monsters by 10%.<br>
|-
|-
| {{Item List|id=1367 |item=Slaughter|simple=yes}} || 0 || 4 || 120 || 250 || Pierce [[brute]] DEF, [[coma]] by chance vs. brute
| {{Item List|id=28133 |item= Lesser Guild Two-Handed Axe|simple=yes}} || 0 || 3 || 175 || 15 || "※ PvP & WoE-area bonuses only"
+25% increase in physical damage against Players.<br>
Ignores 10% of Player DEF.<br>
Indestructible.<br><br>
Per +1 refine, +1% additional increase in physical damage against Players.<br>
If +7 or higher, ignores an additional 5% of Player DEF.<br>
If +9 or higher, +15% additional increase in physical damage against Players. Adds chance to case [[Critical Wounds]] while physically attacking. [[ASPD]] + 10%.<br>
If +10 or higher, using [[Power Thrust]] adds a chance to break your opponent's weapon when physically attacking for 20 seconds. Chance to break is further increased by refine level.
|-
|-
| {{Item List|id=1368 |item=Tomahawk|simple=yes}} || 0 || 4 || 165 || 250 || Enables level 1 [[Tomahawk Throwing]]
|{{Item List|id=26022 |item= Burning Nightmare|simple=yes}} || 1 || 3 || 170 || 185 ||
ATK + 3%.<br>
If +7 or higher, increases damage of [Brandish Spear] by 10%.<br>
If +9 or higher, increases damage of [Brandish Spear] by 10%.
|-
|-
| {{Item List|id=28101 |item=Tornado Axe|simple=yes}} || 1 || 4 || 320 || 400 || Reduces the cooldown of Axe Tornado by 1 second.
|{{Item List|id=28139 |item= Grudge|simple=yes}} || 2 || 3 || 190 || 140 ||
Indestructible.<br>
ATK + 5%, CRI + 5.<br>
If +7 or higher, ASPD + 10%.<br>
If +9 or higher, Critical Damage + 10%.
|-
|-
| {{Item List|id=1395 |item=Vellum Buster|simple=yes}}|| 0 || 4|| 50|| 250||Status during WoE & PvP:<br>
|{{Item List|id=28140 |item= Saw Axe|simple=yes}} || 1 || 4 || 200 || 200 ||
*Reduces target's SP by 10% when dealing melee damage.
Indestructible.<br>
|-
If [Meltdown] is Level 10, reduces physical/magical damage from enemies of all sizes by 7%.<br>
| {{Item List|id=1396 |item=Vellum Guillotine|simple=yes}}||0|| 4|| 300|| 550|| Status during WoE & PvP:<br>
For every 10 Base Level, increases [Cart Termination] damage by 2%.<br>
* Increases physical damage against players by 40%.
If +7 or higher, ATK + 5%, ASPD + 10%.<br>
* Bypasses 30% of player's defense.
If +9 or higher, HIT + 15, VIT + 3.
* +6 or higher bonus: increases damage by 40% when using [[Axe Boomerang]] or [[Power Swing]].
* +9 or higher bonus: increases physical damage against players by an additional 60%.
|}
|}


{{Navbox Weapon}}
{{Navbox Weapon}}
{{Navbox Merchant | state=collapsed}}
[[Category:Merchant]]
{{Navbox Alchemist | state=collapsed}}
[[Category:Alchemist]]
{{Navbox Blacksmith | state=collapsed}}
[[Category:Blacksmith]]

Latest revision as of 19:15, 10 December 2023

Axes can be used by Swordman, Knight, Crusader, and Assassin, but are generally used by Merchant, Alchemist, Blacksmith and Super Novice classes. Axes come in many varieties, with more slotted versions being dropped by monsters. Axes have medium-high to high ATK, but have lower attack speed than Swords or Daggers. Many axes are sold from NPCs. All axes are also naturally unbreakable except in upgrade attempts.

Size Damage
Small 50%
Medium 75%
Large 100%

Note: Forge denotes the Blacksmith ability Smith Axe. These versions have no slots, but can have elemental or strong modifiers.

One-Handed Axe

Name Possible Slots Weapon Level Attack Weight Notes
1301.png Axe Smith Axe, 3, 4 1 38 80 N/A
1304.png Orcish Axe 0, 4 3 75 150 N/A
1306.png War Axe 1 3 140 420 DEX +2, LUK +2
1305.png Cleaver 0 4 140 120 +5% dealt vs. demi-human, 30% chance to find Meat when killing brute
1329.png Lesser Guild Cleaver 0 4 130 100 "※ PvP & WoE-area bonuses only"

+20% increase in physical damage against Players.
Ignores 5% of Player DEF.
Indestructible.
Per +1 refine, +1% additional increase in physical damage against Players.
If +7 or higher, ignores additional 5% of Player DEF.
If +9 or higher, +15% additional increase in physical damage against Players.
If +10 or higher, has a chance to inflict Lvl 1 [Fatal Wound] when using Acid Terror and Mammonite.

1330.png Sunset Buster Smith Axe 3 165 100 Indestructible.

For every 2 refines, HIT + 1.
For every 3 refines, ATK + 4.
When refined to +7, HIT + 10.
When refined to +9, ATK + 20, ASPD + 8%.

1332.png Octopus Axe 1 3 170 150 CRIT + 5.

If +7 or higher, ASPD + 5%.
If +9 or higher, Critical Damage + 5%.

1334.png Grinder Axe 1 4 150 100

VIT + 3. Indestructible.
If [Acid Demonstration] is Level 10, ATK + 25.
For every 10 Base Level, increases [Acid Demonstration] damage by 1%.
If +7 or higher, ATK + 5%, Healing Power + 10%.
If +9 or higher, Variable Cast Time - 7%, ASPD + 7%.

1311.png Vecer Axe 1 4 140 200

If Base STR is 70 or higher, [Cart Termination] damage + 20%, Indestructible.
If +7 or higher, ASPD + 7%.
If +9 or higher, [Cart Termination] damage + 10%, ASPD + 1.

Two-Handed Axe

Since these axes are two-handed, a shield cannot be worn at the same time. Only Swordman and Merchant-based classes can wield these, but they are used primarily by the Blacksmith and Mastersmith class.

Name Possible Slots Weapon Level Attack Weight Notes
1354.png Hammer Smith Axe, 2, 3 2 120 200 N/A
1357.png Buster Smith Axe, 1, 2 3 155 220 N/A
1360.png Two-Handed Axe Smith Axe, 1, 2 3 185 250 N/A
1363.png Bloody Axe 0 4 170 400 STR +10, Increases movement speed
1370.png Doom Slayer 0, 1 4 10 600 ASPD -40%
Doubles the SP cost of skills.
  • If the user's base Str is 95 or higher:
- ATK +340
- Adds a 30% chance of inflicting Stun on the target when doing a melee attack.
- Adds a 5% chance of damaging the target's armor when doing a physical attack.
1364.png Great Axe 0 4 187 180 Stun by chance, Mammonite pushes the target by 5 cells
1366.png Light Epsilon 0 4 180 230 +3% dealt vs. Demon, enables level 3 Heal
28134.png Emerald Axe Smith Axe 3 210 200 Indestructible.

For every 2 refines, HIT + 1.
For every 3 refines, ASPD + 2%.
When refined to +7, HIT + 10.
When refined to +9, ASPD + 1, CRI + 10.

28128.png Orcish Cleaver 1 3 160 220 Increases Mammonite damage by 5%. Indestructible, HIT + 5, Attack speed increased (delay after attack reduced by 10%).

If refine rate is 7 or higher Increases Mammonite damage by an additional 10%, HIT + 10, ASPD + 1
If refine rate is 9 or higher Increases Mammonite damage by an additional 10%.

28134.png Earth Dragon Two-Handed Axe 2 3 180 140 Indestructible, increases physical damage against Formless monsters by 5%, increases physical damage against Earth monsters by 5%.

If +7 or higher, increases physical damage against Formless monsters by 5%, increases physical damage against Earth monsters by 5%.
If +9 or higher, increases physical damage against Formless monsters by 10%, increases physical damage against Earth monsters by 10%.

28132.png Yin Yang Two-Handed Axe 2 3 180 140 Indestructible, increases physical damage against Demon monsters by 5%, increases physical damage against Fire monsters by 5%.

If +7 or higher, increases physical damage against Demon monsters by 5%, increases physical damage against Fire monsters by 5%.
If +9 or higher, increases physical damage against Demon monsters by 10%, increases physical damage against Fire monsters by 10%.

28133.png Lesser Guild Two-Handed Axe 0 3 175 15 "※ PvP & WoE-area bonuses only"

+25% increase in physical damage against Players.
Ignores 10% of Player DEF.
Indestructible.

Per +1 refine, +1% additional increase in physical damage against Players.
If +7 or higher, ignores an additional 5% of Player DEF.
If +9 or higher, +15% additional increase in physical damage against Players. Adds chance to case Critical Wounds while physically attacking. ASPD + 10%.
If +10 or higher, using Power Thrust adds a chance to break your opponent's weapon when physically attacking for 20 seconds. Chance to break is further increased by refine level.

26022.png Burning Nightmare 1 3 170 185

ATK + 3%.
If +7 or higher, increases damage of [Brandish Spear] by 10%.
If +9 or higher, increases damage of [Brandish Spear] by 10%.

28139.png Grudge 2 3 190 140

Indestructible.
ATK + 5%, CRI + 5.
If +7 or higher, ASPD + 10%.
If +9 or higher, Critical Damage + 10%.

28140.png Saw Axe 1 4 200 200

Indestructible.
If [Meltdown] is Level 10, reduces physical/magical damage from enemies of all sizes by 7%.
For every 10 Base Level, increases [Cart Termination] damage by 2%.
If +7 or higher, ATK + 5%, ASPD + 10%.
If +9 or higher, HIT + 15, VIT + 3.