Skills: Difference between revisions

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===Cast Time===
===Cast Time===
During '''Cast Time''', the character cannot move, attack, or use other skills. If the character takes damage during Cast Time, the skill is canceled (exceptions: wearing a {{item|id=4077 Phen Card}} or {{item|id=4327 Bloody Butterfly Card}}, being [[Sacrifice]]d by a [[Crusader]]/[[Paladin]]/[[Royal Guard]], or while casting certain skills). If a skill has no base Cast Time or modifiers reduce the effective Cast Time to 0 or less, no cast gauge appears and this phase is skipped entirely.  
During '''Cast Time''', the character cannot move, attack, or use other skills. If the character takes damage during Cast Time, the skill is canceled (exceptions: wearing a {{item|id=4077 Phen Card}} or {{item|id=4327 Bloody Butterfly Card}}, being [[Sacrifice]]d by a [[Crusader]]/[[Paladin]], or while casting certain skills). If a skill has no base Cast Time or modifiers reduce the effective Cast Time to 0 or less, no cast gauge appears and this phase is skipped entirely.  


Cast Time is indicated by a "progress gauge" above the character's head, sometimes called "Cast Bar". The gauge starts out black and is filled with green as Cast Time proceeds. When the cast bar is completely green, Cast Time ends. Some skills do not have a cast bar, even though they have a casting time, such as [[Bowling Bash]] and [[Brandish Spear]].
Cast Time is indicated by a "progress gauge" above the character's head, sometimes called "Cast Bar". The gauge starts out black and is filled with green as Cast Time proceeds. When the cast bar is completely green, Cast Time ends. Some skills do not have a cast bar, even though they have a casting time, such as [[Bowling Bash]] and [[Brandish Spear]].
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  <span style="white-space:normal;">'''Cast Time (seconds) =''' VCT + FCT</span>
  <span style="white-space:normal;">'''Cast Time (seconds) =''' VCT + FCT</span>


  <span style="white-space:normal;">'''VCT (seconds) =''' BaseVCT × (1 − SQRT[{DEX × 2 + INT} ÷ 530]) × (1 − Sum_VCTReduc ÷ 100)</span>
  <span style="white-space:normal;">'''VCT (seconds)''' = BaseVCT × (1 − SQRT[{DEX × 2 + INT} ÷ 530]) × (1 − Sum_GearVCTReduc ÷ 100) × (1 − Sum_SkillVCTReduc ÷ 100)</span>
  <span style="white-space:normal;">'''FCT (seconds) =''' (BaseFCT - Sum_FCT) × (1 − Max_FCTReduc ÷ 100)</span>
  <span style="white-space:normal;">'''FCT (seconds) =''' (BaseFCT - Sum_FCT) × (1 − Max_FCTReduc ÷ 100)</span>
* '''BaseVCT''' = Base Variable Cast Time of a skill.
* '''BaseVCT''' = Base Variable Cast Time of a skill.
* '''BaseFCT''' = Base Fixed Cast Time of a skill.  
* '''BaseFCT''' = Base Fixed Cast Time of a skill.  
* '''Sum_VCTReduc''' = Sum of reductions for Variable Cast Time, like [[Suffragium]], [[Magic Strings]], {{item|id=4412 Isilla Card}} effect or {{item |id=4366 Kathrene Keyon Card}}.
* '''Sum_SkillVCTReduc''' = Sum of reductions for Variable Cast Time, like [[Suffragium]], [[Magic Strings]], {{item|id=4412 Isilla Card}} effect or {{item |id=4366 Kathrene Keyon Card}}.
* '''Sum_FCT''' = Sum of all effects that directly subtract from Fixed Cast Time (or add to it, like [[Mandragora Howling]]).
* '''Sum_GearVCTReduc''' = Sum of reductions for Variable Cast Time from Gear/Cards, like Phen Card.
* '''Max_FCTReduc''' = Highest reduction modifier of Fixed Cast Time (for example: if both [[Sacrament]] (50%) and [[Radius]] (20%) are active, only [[Sacrament]] will work)
* '''Sum_FCT''' = Sum of all effects that directly subtract from Fixed Cast Time.
* '''Max_FCTReduc''' = Highest reduction modifier of Fixed Cast Time (for example: if you have gears that has 20% FCT reduction and 15% FCT reduction, only the 20% will be applied)


====Modifiers for Variable Cast Time====
====Modifiers for Variable Cast Time====
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|style="text-align:center;"|−20%
|style="text-align:center;"|−20%
|<code>(SkillLv × 15)</code>%
|<code>(SkillLv × 15)</code>%
|-
|{{rh}}|[[Foresight]]
|style="text-align:center;"|−50%
|
|-
|-
|{{rh}}|{{item|id=4327 Bloody Butterfly Card}}
|{{rh}}|{{item|id=4327 Bloody Butterfly Card}}
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|style="text-align:center;"|+25%
|style="text-align:center;"|+25%
|Accessory. Prevents interruption.
|Accessory. Prevents interruption.
|-
|{{rh}}|{{item|id=4145 Beelzebub Card}}
|style="text-align:center;"|−30%
|Accessory.
|-
|{{rh}}|{{item|id=4416 Siroma Card}}
|style="text-align:center;"|-25%
|Accessory. Only for [[Cold Bolt]]
|-
|{{rh}}|{{item|id=4433 Imp Card}}
|style="text-align:center;"|-25%
|Accessory. Only for [[Fire Bolt]]
|-
|-
|{{rh}}|{{item|id=4229 Tower Keeper Card}}
|{{rh}}|{{item|id=4229 Tower Keeper Card}}
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|style="text-align:center;"|+100%
|style="text-align:center;"|+100%
|Headgear.
|Headgear.
|-
|{{rh}}|[[Card Sets#Dark Illusion and Dark Lord Set|Dark Illusion and Dark Lord Card Set]]
|style="text-align:center;"|-10%
|Headgear and Footgear
|-
|{{rh}}|{{item|id=19329 Devil's Hand}}
|style="text-align:center;"|-50%
|Only for [[Lion's Howl]] and [[Summon Spirit Sphere]]. Upgrade level of +10 or higher.
|-
|{{rh}}|{{item|id=5897 Ascendant Crown [1]}}
|style="text-align:center;"|-20%
|[[Super Novice]] class only.
|-
|{{rh}}|{{item|id=19125 Cylinder Hairband [1]}}
|style="text-align:center;"|-100%
|Only for [[Cart Cannon]]
|-
|{{rh}}|{{item|id=5902 Harvester Hat [1]}}
|style="text-align:center;"|-100%
|Only for [[Cart Cannon]]
|-
|{{rh}}|{{item|id=5903 Dead Man Bandana [1]}}
|style="text-align:center;"|-4% per level of Esma known
|
|-
|{{rh}}|{{item|id=18791 Shrine Maiden Hat [1]}}
|style="text-align:center;"|-100%
|Only for [[Magnus Exorcismus]]
|-
|{{rh}}|{{item|id=18890 Gray Bunny Band [1]}}
|style="text-align:center;"|-10%
|If upgrade level is +12 or higher
|-
|{{rh}}|{{item|id=19426 King of Spirit Circlet}}
|style="text-align:center;"|-6% per level of [[Spirit Sympathy]] known
|
|-
|{{rh}}|{{item|id=5286 Pecopeco Hairband}}
|style="text-align:center;"|+25%
|
|-
|{{rh}}|{{item|id=18892 UFO Poring Hat [1]}}
|style="text-align:center;"|-5%
|If upgrade level is +7 or higher
|-
|{{rh}}|{{item|id=5972 Chatty Parrot}}
|style="text-align:center;"|-1% for every 30 base INT
|
|-
|{{rh}}|{{item|id=18616 Long Tongue}}
|style="text-align:center;"|-3%
|
|-
|{{rh}}|{{item|id=19299 Tree Sprout}}
|style="text-align:center;"|-5%
|
|-
|{{rh}}|{{item|id=2365 Orleans's Gown [1]}}
|style="text-align:center;"|+15%
|Prevents interruption.
|-
|{{rh}}|{{item|id=15249 Antonio's Coat [1]}}
|style="text-align:center;"|-10%
|
|-
|{{rh}}|{{item|id=18564 Love Piece}}
|style="text-align:center;"|+0%
|Prevents interruption.
|-
|{{rh}}|{{item|id=28916 Gaia Shield [1]}}
|style="text-align:center;"|-5%
|If upgrade level is +8 or higher, and the users base Dex is 90 or higher.
|-
|{{rh}}|{{item|id=28921 Anemos Shield [1]}}
|style="text-align:center;"|-5%
|If upgrade level is +8 or higher, and the users base Dex is 90 or higher.
|-
|{{rh}}|{{item|id=28951 Nero Shield [1]}}
|style="text-align:center;"|-5%
|If upgrade level is +8 or higher, and the users base Dex is 90 or higher.
|-
|{{rh}}|{{item|id=20836 Skin of Lindwyrm [1]}}
|style="text-align:center;"|-2% for every 20 base AGI and VIT
|If upgrade level is +8 or higher
|-
|{{rh}}|{{item|id=20743 Airship's Cloak [1]}}
|style="text-align:center;"|-20%
|
|-
|{{rh}}|{{item|id=28565 Perverse Demon Mask [1]}}
|style="text-align:center;"|-1% for every 18 base VIT.
|
|-
|{{rh}}|{{item|id=28551 Imperial Glove [1]}}
|style="text-align:center;"|-10%
|Prevents interruption.
|-
|{{rh}}|{{item|id=28564 Valkyrie Drop [1]}}
|style="text-align:center;"|-10%
|
|-
|{{rh}}|{{item|id=2899 Sound Amplifier [1]}}
|style="text-align:center;"|-50%
|
|-
|{{rh}}|{{item|id=28484 Rebellion's Scarf [1]}}
|style="text-align:center;"|-10%
|
|-
|{{rh}}|{{item|id=28513 Celine's Brooch [1]}}
|style="text-align:center;"|-10%
|
|-
|{{rh}}|{{item|id=28503 Keraunos [1]}}
|style="text-align:center;"|-5% for every 15 base levels.
|Only for [[Lightning Ride]]
|-
|{{rh}}|{{item|id=28426 Mercenary Ring Type B}}
|style="text-align:center;"|-30%
|[[Novice]], [[Taekwon]], [[Ninja]], [[Gunslinger]] Bonus
|-
|{{rh}}|{{item|id=20744 Ferlock's Cloak [1]}}
|style="text-align:center;"|-10%~35%
|Additional -10% at upgrade level +7 or higher, additional -10% at upgrade level +9 or higher, additional -5% at upgrade level +12 or higher
|-
|{{rh}}|{{item|id=1616 Wing Staff}}
|style="text-align:center;"|-5%
|
|-
|{{rh}}|{{item|id=24048 Caster Shadow Pendant}}
|style="text-align:center;"|-1%~4%
|If upgrade level is +7 or higher, reduces the variable casting time of skills by an additional 1%. If upgrade level is +9 or higher, reduces the variable casting time of skills by an additional 2%.
|-
|{{rh}}|[[Equipment_Sets#Evil_Bone_Wand_.26_Skull_Cap_Set|Evil Bone Wand & Skull Cap Set]]
|style="text-align:center;"|-10%
|If Evil Bone Wand upgrade level is +10 or higher
|-
|{{rh}}|[[Equipment Sets#Mob Scarf Set|Mob Scarf Set]]
|style="text-align:center;"|-3% for every combined sum of 80 base INT and DEX
|
|-
|{{rh}}|[[Equipment Sets#Memory_of_Lovers_.26_Vesper_Gear_04_Set|Memory of Lovers & Vesper Gear 04 Set]]
|style="text-align:center;"|-5%
|
|-
|{{rh}}|[[Equipment_Sets#Equipment_Sets#New_Year_Hairpin_.26_Bloody_Butterfly_Card_Set|New Year Hairpin & Bloody Butterfly Card Set]]
|style="text-align:center;"|-2%
|
|-
|{{rh}}|[[Equipment_Sets#Temporal_Ring_.26_Muscle_Fool_Enchant_Set|Temporal Ring & Muscle Fool Enchant Set]]
|style="text-align:center;"|-20%
|
|-
|{{rh}}|[[Enchantment#Spell|Spell Enchant]]
|style="text-align:center;"|Var
|See enchant description
|}
|}


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*'''BaseDelay''' = Base Cast Delay of a skill.
*'''BaseDelay''' = Base Cast Delay of a skill.
*'''Sum_DelReduc''' = Sum of reductions for Cast Delay.
*'''Sum_DelReduc''' = Sum of reductions for Cast Delay.
====Modifiers====
{{Outdated}}
{|class="wikitable sortable"
!Item/Skill
!data-sort-type=number|{{Tooltip|Max Modifier|For Cast Delay}}
!class=unsortable|Additional Notes
|-
|{{rh}}|[[Magic Strings]]
|style="text-align:center;"|Var
|See skill description.
|-
|{{rh}}|{{item|id=4403 ''Kiel-D-01 Card''}}
|style="text-align:center;"|−30%||Headgear
|}


===Cooldown===
===Cooldown===
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===Notes===
===Notes===
*Even after doing a skill reset, a character cannot put 1st class skill points into 2nd class skills, or 2nd class skill points into 3rd class skills. The game will force the character to put all of their 1st class skill points into 1st class skills before the character is able to acquire 2nd class skill points and so on.
*Even after doing a skill reset, a character cannot put 1st class skill points into 2nd class skills. The game will force the character to put all of their 1st class skill points into 1st class skills before the character is able to acquire 2nd class skill points and so on.
*If a character promoted below the maximum Job Level, they will never be able to recover the lost points. Thus, it is always recommended to reach the max Job Level before promoting (although some players may choose to promote early before [[transcendent|transcending]] as all stats and skills are reset anyway). For example:
**If an [[Acolyte]] promoted to [[Priest]] at Job Level 45 instead of Job Level 50, they will still only get 44 skill points (instead of 49) out of the Acolyte skill points after doing a skill reset.
**If a [[High Priest]] promotes to [[Arch Bishop]] at Job Level 67 instead of Job Level 70, they will still only get 66 skill points (instead of 69) out of the High Priest skill points after doing a skill reset.


==See Also==
==See Also==

Latest revision as of 14:49, 20 July 2021

Skills in Ragnarok Online are special actions a player can perform depending on his/her Job Class. There are two types of skills: Active and Passive. Active skills can be manually activated by the player, where some of them remain active for a set period of time, others can be manually deactivated, and some are one-time-use skills that require manual activation each time the player desires to use them. Passive skills are always in effect, they do not need input from the player to provide its benefit as long as the player has learned those skills.

Active skills can be broken down into 3 sub-categories: "Offensive", "Supportive" and "Active". Offensive skills are those that inflict damage to their selected targets or in a wide area. Supportive skills are those that provide helpful effects to other players, like boosting their offensive and defensive capabilities. Plainly Active skills are those that do not fit in the two forementioned categories and only affect the player or a certain area, usually for a set period of time.

Skill Phases

The skill usage is performed through the following phases:

Initiation
Skill name appears above the character's head.
Cast Time
A gauge appears above the character's head. If there is no Cast Time it is then executed instantaneously.
Execution
Skill name appears above the character's head again and its effect is triggered.
Cast Delay
All skills are temporarily grayed out after execution, blocking their use. Most skills have this value.
Cooldown
Only the skill used is temporarily grayed out after its execution, blocking their use. Not all skills have this value.

Cast Delay and Cooldown start at the same time. No skill can be used if there is still Cast Delay, and any other skill can be used if only Cooldown remains.

Initiation

This phase occurs when the character uses the skill. SP Cost and other requirements are checked, but do not take effect. If the character cannot fulfill the SP Cost or the other requirements, the skill will not activate.

Cast Time

During Cast Time, the character cannot move, attack, or use other skills. If the character takes damage during Cast Time, the skill is canceled (exceptions: wearing a Phen Card or Bloody Butterfly Card, being Sacrificed by a Crusader/Paladin, or while casting certain skills). If a skill has no base Cast Time or modifiers reduce the effective Cast Time to 0 or less, no cast gauge appears and this phase is skipped entirely.

Cast Time is indicated by a "progress gauge" above the character's head, sometimes called "Cast Bar". The gauge starts out black and is filled with green as Cast Time proceeds. When the cast bar is completely green, Cast Time ends. Some skills do not have a cast bar, even though they have a casting time, such as Bowling Bash and Brandish Spear.

Cast Time is composed of "Variable Cast Time" (VCT) and "Fixed Cast Time" (FCT). As the names may imply, VCT depends on the stats and gear of the caster, while FCT is constant for a given skill. A small number of effects can reduce FCT. Effects which reduce FCT by a percentage do not stack; effects which reduce FCT by a set amount do stack, and are applied before percentage modifiers. For most skills, FCT is 20% of the total Cast Time, with the remainder being VCT.

VCT is reduced by DEX, and also INT at half the amount.

Calculation

Cast Time (seconds) = VCT + FCT
VCT (seconds) = BaseVCT × (1 − SQRT[{DEX × 2 + INT} ÷ 530]) × (1 − Sum_GearVCTReduc ÷ 100) × (1 − Sum_SkillVCTReduc ÷ 100)
FCT (seconds) = (BaseFCT - Sum_FCT) × (1 − Max_FCTReduc ÷ 100)
  • BaseVCT = Base Variable Cast Time of a skill.
  • BaseFCT = Base Fixed Cast Time of a skill.
  • Sum_SkillVCTReduc = Sum of reductions for Variable Cast Time, like Suffragium, Magic Strings, Isilla Card effect or Kathrene Keyon Card.
  • Sum_GearVCTReduc = Sum of reductions for Variable Cast Time from Gear/Cards, like Phen Card.
  • Sum_FCT = Sum of all effects that directly subtract from Fixed Cast Time.
  • Max_FCTReduc = Highest reduction modifier of Fixed Cast Time (for example: if you have gears that has 20% FCT reduction and 15% FCT reduction, only the 20% will be applied)

Modifiers for Variable Cast Time

To reduce all VCT with stats, a character need a combination of DEX and INT so DEX ×2 and INT equal at least 530 ((DEX × 2 + INT) = 530).

Some examples how all VCT could be reduced:

Cast Time is only calculated once. It ignores changes to the modifiers during casting. This means it is possible to start casting and equip a Phen carded accessory afterwards to get the anti-interruption effect for most of the casting without the VCT increase.

Item/Skill Max Modifier Additional Notes
Magic Strings Var See skill description.
Suffragium −20% (SkillLv × 15)%
Bloody Butterfly Card +30% Accessory. Prevents interruption.
Phen Card +25% Accessory. Prevents interruption.
Tower Keeper Card −5% Headgear.
Dark Illusion Card −10% Headgear.
Kathryne Keyron Card Var Headgear. −UpgradeLv%
High Wizard Card +100% Headgear.

Notes

  • Free Cast skill allows movement and attacking while casting.
  • Phen Card and Bloody Butterfly Card both allow taking damage without being interrupted, except during War of Emperium.
  • Sacrifice skill allows the target to take damage without being interrupted.
  • Certain skills cannot be interrupted. Generally those skills are intended to be used by classes on the front lines.
  • Although Bloody Butterfly Card adds 30% to VCT, the Mage Card Set substracts it by 15%, meaning that it would only be an end result of +15% vs. the Phen's +25%.
  • Magic Strings and Foresight are treated as separate factors in the calculation; they are not added to the other modifiers.

Execution

SP Cost and other requirements are checked again. If the character can fulfill all requirements, they are applied and the skill is triggered. Otherwise nothing happens. If the character is inside a Chat Room, the costs are applied as usual, but the skill is not triggered.

Cast Delay

During Cast Delay (or Global Skill Delay or After-cast Delay), the character can move and attack freely, but cannot use skills. There is no visible indication of Cast Delay except the grayed out skill icons of all skills in the Hotkey bar.

Calculation

Cast Delay (seconds) = BaseDelay × (1 − Sum_DelReduc ÷ 100)
  • BaseDelay = Base Cast Delay of a skill.
  • Sum_DelReduc = Sum of reductions for Cast Delay.

Modifiers

Item/Skill Max Modifier Additional Notes
Magic Strings Var See skill description.
Kiel-D-01 Card −30% Headgear

Cooldown

During Cooldown (or Skill Re-use Delay), the character can move and attack freely, but cannot use the same skill again. There is no visible indication of Cooldown except the grayed out skill icon of the just used skill in the Hotkey bar.

Almost all 1st and 2nd Class skills have no Cooldown.

Skill Reset

See Stats & Skill Reset System

Notes

  • Even after doing a skill reset, a character cannot put 1st class skill points into 2nd class skills. The game will force the character to put all of their 1st class skill points into 1st class skills before the character is able to acquire 2nd class skill points and so on.

See Also