Old Glast Heim: Difference between revisions

From Ragnarok Project Zero wiki
Jump to navigation Jump to search
m (reset banner)
 
(158 intermediate revisions by 4 users not shown)
Line 1: Line 1:
{{Repeatable|reset=12:00AM}}
{{Zero_Content}}
{{Repeatable|reset=4:00AM}}
{{DailyReset|reset=3x}}
{{Quest Info
{{Quest Info
| levelreq = 130
| levelreq = 100
| joblevelreq =
| joblevelreq =
| classreq =  
| classreq =  
Line 14: Line 16:
| baseexpreward =
| baseexpreward =
| jobexpreward =
| jobexpreward =
| itemreward = {{Item List |id=6607 |item=Temporal Crystal |num=2+ |simple=yes}}<br>
| itemreward = {{Item List |id=6607 |item=Temporal Crystal |simple=yes}}<br>
{{Item List |id=6608 |item=Coagulated Spell |num=2+ |simple=yes}}
{{Item List |id=6608 |item=Coagulated Spell |simple=yes}}<br>
{{Item List|id=450006|item=Temporal Armor|simple=yes}}<br>
{{Item List|id=2499|item=Temporal Boots|simple=yes}}
| qreward =
| qreward =
| external =
| external =
Line 21: Line 25:
}}
}}


== General Info ==
Speak to '''Hugin''' in [[Glast Heim]] {{navi|glast_01|204|273}} and agree to help him research the time gap. With 1 or more players in your [[party]], the party leader must speak to '''Hugin''' in [[Glast Heim]] {{navi|glast_01|204|273}} and "Generate Time Gap".<br>
After the dungeon is created, talk to '''Hugin''' again to enter the Old Glast Heim.
[[File:Hugin hottie.png|none]]
'''Note:'''  
'''Note:'''  
*You can not reenter this instance if you happen to exit this instance before the instance is finished (e.g. disconnected, die and respawn). It is recommended to bring a {{item|id=7621 Token of Siegfried}} in case you die on the middle of the instance.<br />
*You can not reenter this instance if you happen to exit this instance before the instance is finished (e.g. disconnected, die and respawn).<br />
*Most of the monsters here are [[Undead (race)|Undead]] race (exception to {{monster|id=2467 Maggot}} which is [[Insect]]) and either [[Undead]] or [[Shadow]] elemental (exception to Maggot and {{monster|id=2475 Corruption Root}} which is [[Earth]] elemental).<br />
*Most of the monsters here are [[Undead (race)|Undead]] race (exception to {{monster|id=2467 Maggot}} which is [[Insect]]) and either [[Undead]] or [[Shadow]] elemental (exception to {{monster|id=2467 Maggot}} and {{monster|id=2475 Corrupted Root}} which is [[Earth]] elemental).<br />
*There is a 1 hour and 30 minute time limit for completing the quest before the instance is destroyed.
*There is a 1 hour and 30 minute time limit for completing the quest before the instance is destroyed.
*Anti-knockback equipment (e.g. {{item|id=20797 Etran's Undershirt [1]}}, {{item|id=19285 Siegfried's Helmet [1]}}, {{item|id=2125 Strong Shield [1]}}, {{item|id=2383 Brynhild}}, {{item|id=15204 Abyss Dress}} or any armor carded with {{item|id=4342 RSX-0806 Card}}) will help the players when fighting against {{monster|id=2469 Wandering Archer}}.
*[[Undead]] or [[Shadow]] elemental armor will help reduce the damage taken by player in this instance.
*[[Undead]] or [[Shadow]] elemental armor will help reduce the damage taken by player in this instance.
=== General Procedure: ===
Once inside the Memorial Dungeon, the party leader must first speak to '''Varmundt'''. The party will then be split into 2 groups in diffent sides of the map (Left and Right).<br>
'''50''' different monsters will spawn in each side and the party must defeat all of them to progress in the Dungeon. After doing so, a portal in the middle will open and bring you back to the middle corridor where the {{monster|id=2475 Corrupted Root}} will wait for you.<br>
Once defeated, keep going North where the Boss room is located. Finally, talk with '''Himelmez''' to spawn {{monster|id=2476 Amdarais}}.
Both Amdarais and Corrupted Root have a chance to drop {{Item List|id=450006|item=Temporal Armor|simple=yes}} and {{Item List|id=2499|item=Temporal Boots|simple=yes}}<br>
After defeating Amdarais, talk with '''Hugin''' and he will reward you with {{Item List|id=6608|num=10|item=Coagulated Spells|simple=yes}} and {{Item List|id=6607|num=5|item=Temporal Crystals|simple=yes}} and if you desire to leave the Memorial Dungeon, talk with him again and he will warp you back to [[Glast Heim]].
[[File:OGH.jpg|none]]


== Monsters ==


Speak to '''Hugin''' in [[Glast Heim]] {{navi|glast_01|204|273}} and agree to help him research the time gap. With 2 or more players in your [[party]], the party leader must speak to '''Hugin''' in [[Glast Heim]] {{navi|glast_01|204|273}} and "Generate Time Gap". After the dungeon is created, talk to Hugin again to enter Old Glast Heim.
{| class=wikitable style="text-align: center"
#Once inside you will spawn in the 2nd Floor of Old Glastheim. The party leader will speak to '''Varmundt''' {{navi|gl_k|149|41}}. He will tell you about an incoming invasion lead by a valkyrie named Himelmez.
! '''Monster'''
#The party leader should head north after talking to Varmundt and speak to '''Heinrich''' {{navi|gl_k|149|100}}. A cutscene will trigger between Heinrich and Himelmez.
! colspan=2|'''Stats'''
#After their conversation, {{monster|id=2470 Corrupted Abysmal Knight}} and {{monster|id=2471 Suffering Khalitzburg}} will spawn. You do not have to kill them. After a few minutes Heinrich will kill all the monsters.
! '''Notes'''
#Heinrich and Varmundt will ask the player to help in finding any survivors that might need help. After the two disappear a portal will open to the west {{navi|gl_k|96|80}}.
! '''Monster'''
#Head into the portal and cross over to the west side. You will have to clear the {{monster|id=2466 Grand Chamberlain in Pain}}, {{monster|id=2464 Corrupted Steward}}, and {{monster|id=2465 Corrupted Monk}} that spawn there. Once enough mobs have been killed an announcement will be made to find any survivors.
! colspan=2|'''Stats'''
#*All monsters inside the instance are stronger and have higher HP than their normal counterparts.
! '''Notes'''
#*They also have the chance to drop {{item|id=6608 Coagulated Spell}}, which can be used for enchanting Temporal Boots (see below).
|-
#At this point only party leader needs to go to the southwest corner of the map and chat with survivor [[NPC]] Altar Boy Domun {{navi|glast_01|17|51}}. The rest of the party can head over to central hall. Once leader chats with the survivor, a portal will open to the east.
| rowspan=4 style="background:white;"|[[File:MG AMDARAIS.gif|none]]
#Head to the east portal. Similar to the west side, the party needs to clear sufficient number of mobs to activate the survivor NPC Holgren the Destroyer {{navi|glast_01|292|145}} which is located up the eastern stairs. Again, only the party leader needs to speak with the NPC to open the portal in the North-east area. The rest of the party can go ahead.
| '''LVL'''
#*On the eastern side there are Decomposed Bodies laid on the floor as traps. If a player comes within 3 cells of the body, it triggers a mob of Maggot to spawn.
| 150
#*Being invisible (e.g. [[Cloaking]], [[Camouflage]]) won't trigger the spawn.
| rowspan=5 |
#The north area of the map is filled with {{monster|id=2468 Corrupted Palace Guard}} and {{monster|id=2469 Wandering Archer}}. Once enough mobs have been defeated head to the central north area of the map. Here you will again find Himelmez chatting with Varmundt and Heinrich. Once she disappears the first MVP {{monster|id=2475 Corrupted Soul|Root of Corruption}} will spawn. The players should bring [[Stone]]-immunity (e.g. {{item|id=4124 Medusa Card}}, {{item|id=4141 Evil Druid Card}}) and [[Silence]]-immunity (e.g. {{item|id=4112 Marduk Card}}) equipment on this fight.
Use [[Fire]] or [[Holy]] Endow for your weapon.<br>
#Upon defeating the MVP, each party member should speak with '''Varmundt''' and collect {{Item List |id=6607 |item=Temporal Crystal |num=1 |simple=yes}} and {{Item List |id=6608 |item=Coagulated Spell |num=1 |simple=yes}}.
#*If any of the party members are dead when the MVP dies, then they won't receive the kill count and are unable to receive any items from Varmundt.
# Go into the north portal to enter the 1st Floor of Old Glast Heim. Here Heinrich will again have a discussion with Varmundt and a portal will open in the west.
# Enter the west portal. In addition to the previous mobs the area will be filled with {{monster|id=2470 Corrupted Abysmal Knight|Abysmal Knight}} and {{monster|id=2472 Bloody Knight}}.
# Upon clearing sufficient mobs, an announcement will be made stating the appearance of an evil presence. Find and defeat the {{monster|id=2473 1st Commander of Destruction}} mini boss which will open a portal to the east.
# Head to the east portal via the central bridge. Similar to the west side, clear all the mobs to spawn the {{monster|id=2474 2nd Commander of Destruction}} mini boss and defeat her. A portal will open to the north.
#*Be careful when fighting the mini boss using [[Undead]] elemental armor, since the mini boss can cast [[Magnum Break]]. [[Shadow]] elemental armor combined with {{item|id=12118 Fireproof Potion}} is a more safe option in this fight.
#*Commander of Destruction possible spawn points
#*:[[File:LK_spawn_points.jpg]]
# Enter the north portal and as you walk further north past some Decomposed Bodies, you will see Heinrich confronting Himelmez again. There is a floating body of the last survivor in Old Glast Heim which Himelmez will convert into the MVP {{monster|id=2476 Amdarais}}. Once the dialogue is over the MVP will spawn at the location of the floating body. During the MVP fight, random mobs will spawn in the central area. The player can bring Amdarais to the northern stairs area to avoid the random mobs.
#Defeat the MVP and speak with '''Hugin'''. He will give 5 of each {{Item List |id=6607 |item=Temporal Crystal |simple=yes}} and {{Item List |id=6608 |item=Coagulated Spell |simple=yes}} the first time you complete the instance and 1 of each thereafter.
#After collecting the reward, the player can:
#*'''A)''' Speak with '''Hugin''' to warp back to the entrance, or
#*'''B)''' Go to the Treasure Room on the 2nd Floor to collect 7 Coagulated Spells and other loots. Click on the fountain in the top right corner of the 2nd Floor to be warped to the Treasure Room in the middle.
#*:[[File:OGHTreasureRoom.jpg]]


Bring {{Item List|id=506|item=Green Potions|simple=yes}} or {{Item List|id=525|item=Panacea|simple=yes}} to remove Silence<br>
(or let a [[Priest]] cure you).<br>


Some of the notable loot list:
When enraged, {{monster|id=2476 Amdarais}} will start using [[Dark Cross]].<br>
*{{Item List|id=21007 |item=Heavy Sword|slots=1|simple=yes}}
Use an armor with either {{Item List|id=4119|item=Bathory Card|simple=yes}} or {{Item List|id=4141|item=Evil Druid Card Card|simple=yes}}<br>
*{{Item List|id=13440 |item=Ceremonial Sword|simple=yes}}
(if you have a [[Professor]] in your party, you can use [[Dispell]] and [[Land Protector]] to counter it).<br>
*{{Item List|id=2022 |item=Staff of Geffen|slots=1|simple=yes}}
*{{Item List|id=13086 |item=Goldsmithing Dagger|simple=yes}}
*{{Item List|id=15066 |item=Engraved Armor|slots=1|simple=yes}}
*{{Item List|id=2949 |item=Silversmith Bracelet|slots=1|simple=yes}}
*{{Item List|id=7228 |item=Gold Bullion|simple=yes}}
*{{Item List|id=7229 |item=Silver Bullion|simple=yes}}
*{{Item List|id=7230 |item=Platinum Bullion|simple=yes}}
*{{Item List|id=6611 |item=Colorful Key|simple=yes}}
*{{Item List|id=6613 |item=Colorful Brooch|simple=yes}}
*{{Item List|id=6612 |item=Gold Coin Basket|simple=yes}}


== Monsters ==
Always protect the tanker with [[Safety Wall]], [[Kyrie Eleison]] and [[Assumptio]].
| rowspan=4 style="background:white;"|[[File:2475.gif|none]]
| '''LVL'''
| 150
| rowspan=5 |
Use [[Fire]] endow for your weapon.<br>
Place [[Volcano]] beneath your DPS to increase damage.<br>
 
Bring {{Item List|id=506|item=Green Potions|simple=yes}} or {{Item List|id=525|item=Panacea|simple=yes}} to remove Silence<br>
(or let a [[Priest]] cure you).<br>
 
Protect whoever is in the front with [[Safety Wall]].<br>
Protect whoever is in the back with [[Pneuma]].<br>


{| class="wikitable sortable"
[[Land Protector]] does not work against {{monster|id=2475 Corrupted Root}}'s AOE Skills.
|-
| '''HP'''
| 25.000.000
| '''HP'''
| 19.000.000
|-
| '''Size'''
| Large
| '''Size'''
| Large
|-
| '''Type'''
| Boss
| '''Type'''
| Boss
|-
| '''{{monster|id=2476 Amdarais}}'''
| Undead 4
| Undead
| '''{{monster|id=2475 Corrupted Root}}'''
| Earth 3
| Demon
|-
| rowspan=4 style="background:white;"|[[File:MG M UNDEAD KNIGHT.gif|none]]
| '''LVL'''
| 145
| rowspan=5 | Use [[Blessing]] to counter its [[Wide Stone Curse]].
| rowspan=4 style="background:white;"|[[File:MG F UNDEAD KNIGHT H.gif|none]]
| '''LVL'''
| 145
| rowspan=5 | Use {{Item List|id=525|item=Panacea|simple=yes}} or [[Blessing]] to counter its [[Wide Curse]].
|-
| '''HP'''
| 1.750.033
| '''HP'''
| 1.696.012
|-
| '''Size'''
| Medium
| '''Size'''
| Medium
|-
| '''Type'''
| Mini-Boss
| '''Type'''
| Mini-Boss
|-
|-
! Name !! Level !! HP !! Def !! Mdef !! Base EXP !! Job EXP !! Size !! Element !! Race
| '''{{monster|id=2473 Royal Knight of Pain}}'''
| Undead 2
| Undead
| '''{{monster|id=2474 Royal Knight of Grudge}}'''
| Undead 2
| Undead
|-
|-
| {{monster|id=2464 Corrupted Steward}} || 130 || 135600 || 15 || 15 || 6666 || 7999 || Medium || [[Undead]] 1 || [[Undead_(race)|Undead]]
| rowspan=4 style="background:white;"|[[File:1268.gif|none]]
| '''LVL'''
| 145
| rowspan=5 | [[Meteor Storm]] can potentially one shot you.
| rowspan=4 style="background:white;"|[[File:1219.gif|none]]
| '''LVL'''
| 145
| rowspan=5 | [[NPC ARMORBRAKE|Break Armor]] can potentially break your armor.
|-
|-
| {{monster|id=2466 Grand Chamberlain in Pain}} || 132 || 208100 || 30 || 30 || 7111 || 8533 || Medium || [[Undead]] 2 || [[Undead_(race)|Undead]]
| '''HP'''
| 814.278
| '''HP'''
| 451.576
|-
|-
| {{monster|id=2467 Maggot}} || 133 || 80811 || 121 || 36 || 11 || 13 || Small || [[Earth]] 2 || [[Insect]]
| '''Size'''
| Large
| '''Size'''
| Large
|-
|-
| {{monster|id=2468 Corrupted Palace Guard}} || 135 || 184080 || 89 || 15 || 8153 || 3472 || Medium || [[Shadow]] 2 || [[Undead_(race)|Undead]]
| '''Type'''
| Normal
| '''Type'''
| Normal
|-
|-
| {{monster|id=2465 Corrupted Monk}} || 133 || 100168 || 80 || 200 || 6999 || 8398 || Large || [[Undead]] 4 || [[Undead_(race)|Undead]]
| '''{{monster|id=2472 Bloody Knight}}'''
| Dark 4
| Undead
| '''{{monster|id=2470 Corrupted Abysmal Knight}}'''
| Dark 4
| Undead
|-
|-
| {{monster|id=2469 Wandering Archer}} || 136 || 144370 || 63 || 40 || 7124 || 4689 || Medium || [[Shadow]] 2 || [[Undead_(race)|Undead]]
| rowspan=4 style="background:white;"|[[File:Zombie.gif|none]]
| '''LVL'''
| 145
| rowspan=5 | [[Turn Undead]] and [[Resurrection]] can one shot this monster.
| rowspan=4 style="background:white;"|[[File:Ghoul.gif|none]]
| '''LVL'''
| 145
| rowspan=5 | [[Turn Undead]] and [[Resurrection]] can one shot this monster.
|-
|-
| {{monster|id=2471 Suffering Khalitzburg}} || 143 || 236851 || 125 || 10 || 8771 || 7331 || Large || [[Undead]] 1 || [[Undead_(race)|Undead]]
| '''HP'''
| 198.600
| '''HP'''
| 208.100
|-
|-
| {{monster|id=2470 Corrupted Abysmal Knight}} || 142 || 225789 || 102 || 50 || 9292 || 8288 || Large || [[Shadow]] 4 || [[Undead_(race)|Undead]]
| '''Size'''
| Medium
| '''Size'''
| Medium
|-
|-
| {{monster|id=2472 Bloody Knight}} || 143 || 246751 || 122 || 300 || 10224 || 10941 || Large || [[Shadow]] 4 || [[Undead_(race)|Undead]]
| '''Type'''
| Normal
| '''Type'''
| Normal
|-
|-
| {{monster|id=2473 1st Commander of Destruction}} || 145 || 950033 || 80 || 150 || 80009 || 67592 || Medium || [[Undead]] 2 || [[Undead_(race)|Undead]]
| '''{{monster|id=2464 Corrupted Steward}}'''
| Undead 1
| Undead
| '''{{monster|id=2466 Chamber in Pain}}'''
| Undead 2
| Undead
|-
|-
| {{monster|id=2474 2nd Commander of Destruction}} || 145 || 848011 || 80 || 180 || 79836 || 60199 || Medium || [[Undead]] 2 || [[Undead_(race)|Undead]]
| rowspan=4 style="background:white;"|[[File:Raydric.gif|none]]
| '''LVL'''
| 145
| rowspan=5 | Use [[Safety Wall]] to protect yourself from its attacks.
| rowspan=4 style="background:white;"|[[File:1276.gif|none]]
| '''LVL'''
| 145
| rowspan=5 | Use [[Pneuma]] to protect yourself from its attacks.
|-
|-
| {{monster|id=2476 (MVP 2F) Amdarais}} || 150 || 4290000 || 30 || 40 || 1145662 || 1098512 || Large || [[Undead]] 4 || [[Undead_(race)|Undead]]
| '''HP'''
| 184.080
| '''HP'''
| 144.370
|-
|-
| {{monster|id=2475 (MVP 1F) Corrupted Soul}} || 150 || 1820000 || 333 || 333 || 1099953 || 1004239 || Large || [[Earth]] 3 || [[Demon]]
| '''Size'''
| Medium
| '''Size'''
| Medium
|-
| '''Type'''
| Normal
| '''Type'''
| Normal
|-
| '''{{monster|id=2468 Corrupted Palace Guard}}'''
| Dark 2
| Undead
| '''{{monster|id=2469 Wandering Archer}}'''
| Dark 2
| Undead
|-
| rowspan=4 style="background:white;"|[[File:MG WRAITH H.gif|none]]
| '''LVL'''
| 145
| rowspan=5 | [[Turn Undead]] and [[Resurrection]] can one shot this monster.
| rowspan=4 style="background:white;"|[[File:Maggot.gif|none]]
| '''LVL'''
| 145
| rowspan=5 | -
|-
| '''HP'''
| 200.168
| '''HP'''
| 120.811
|-
| '''Size'''
| Large
| '''Size'''
| Small
|-
| '''Type'''
| Normal
| '''Type'''
| Normal
|-
| '''{{monster|id=2465 Corrupted Monk}}'''
| Undead 4
| Undead
| '''{{monster|id=2467 Maggot}}'''
| Earth 2
| Insect
|-
| rowspan=4 style="background:white;"|[[File:Khalitzburg.gif|none]]
| '''LVL'''
| 145
| rowspan=5 | Has [[NPC AGIUP|Agility Up]] below 60% HP.
| rowspan=4 style="background:white;"|[[File:Khalitzburg.gif|none]]
| '''LVL'''
| 145
| rowspan=5 | Has [[NPC AGIUP|Agility Up]] below 60% HP.
|-
| '''HP'''
| 473.500
| '''HP'''
| 473.500
|-
| '''Size'''
| Large
| '''Size'''
| Large
|-
| '''Type'''
| Mini-Boss
| '''Type'''
| Mini-Boss
|-
| '''{{monster|id=2471 Suffering Khalitzburg}}'''
| Undead 1
| Undead
| '''{{monster|id=2471 Suffering Khalitzburg}}'''
| Undead 1
| Undead
|}
|}


== Temporal Boots ==
== Cards ==
*''For more detailed information please check'' [[Temporal Boots Enchants]]
 
They can be dropped from monsters inside the '''Memorial Dungeon''' and some cards can be exchanged with {{Item List|id=6608|item=Coagulated Spell|simple=yes}}.


{{Navbox Instance}}
{| class=wikitable style="text-align: center; width: 100%"
{{Navbox Crafting}}
! Card
! Dropped from
! Effect
! Location
|-
| {{Item List|id=4603|item=Corruption Root Card|simple=yes}}
| {{monster|id=2475 Corrupted Soul}}
| ATK +20.
Melee Physical attacks create a high chance of casting Petrification, Sleep, and Curse on all monsters within a 5x5 cell area around you.
| Weapon
|-
| {{Item List|id=4601|item=Amdarais Card|simple=yes}}
| {{monster|id=2476 Amdarais}}
| ATK + 10%, MATK + 10%.
Drains 666 HP and 66 SP from the user every 4 seconds.
Upon unequipping the card, drain 6,666 HP and 666 SP.
| Armor
|-
| {{Item List|id=4605|item=Agony Of Royal Knight Card|simple=yes}}
| {{monster|id=2473 Knight of Pain}}
| ATK + 5%, Natural HP Recovery - 44%.
When killing a monster with a melee physical attack, recover 100 HP. (Recovery amount increases by 10 per refine level)
When unequipped, drain 444 HP.
| Armor
|-
| {{Item List|id=4606|item=Grudge Of Royal Knight Card|simple=yes}}
| {{monster|id=2474 Knight of Grudge}}
| Increases resistance against Neutral element attacks by 20%. Increases SP consumption by 44%.
When killing a monster with a melee physical attack, recover 10 SP. (Recovery amount increases by 1 for every other refine level)
When unequipped, drain 44 SP.
| Garment
|-
| {{Item List|id=4608|item=White Knight Card|simple=yes}}
| Exchange for {{Item List|id=6608|item=Coagulated Spells|num=3.000|simple=yes}}
| ATK +15
Increase damage inflicted on Medium and Large size monsters by 10%.<br>
[ + Khalitzburg Knight Card]<br>
Increase damage inflicted on Medium and Large size monsters by 5%.
Reduces physical and magical attack power from medium and large monsters by additional 5%.
| Weapon
|-
| {{Item List|id=4609|item=Khalitzburg Knight Card|simple=yes}}
| Exchange for {{Item List|id=6608|item=Coagulated Spells|num=5.000|simple=yes}}
|DEF +20
Receive 20% less physical damage from Medium and Large size monsters.<br>
| Shield
|}
 
== Equipment ==
Talk with '''Hugin's Butler''' {{navi|glast_01|209|270}} to craft these gears. {{Item List|id=450006|item=Temporal Armor|simple=yes}} and {{Item List|id=2499|item=Temporal Boots|simple=yes}} can be obtained from the MVP's of the Dungeon, and they can be upgraded with the use of {{Item List|id=6607|item=Temporal Crystals|simple=yes}}.
[[File:Hugin's Butler.png|none|100px]]
 
{| class=wikitable style="text-align: center; width:60%"
! 1st Material
! 2nd Material
! Obtainable Items
|-
| {{Item List|id=450006|num=3|item=Temporal Armor|simple=yes}}
| {{Item List|id=6607|num=60|item=Temporal Crystal|simple=yes}}
| {{Item List|id=450007|item=Temporal Plate|simple=yes}}<br>
{{Item List|id=450008|item=Temporal Lightmail|simple=yes}}<br>
{{Item List|id=450009|item=Temporal Magic Robe|simple=yes}}
|-
| {{Item List|id=2499|num=3|item=Temporal Boots|simple=yes}}
| {{Item List|id=6607|num=30|item=Temporal Crystal|simple=yes}}
| {{Item List|id=22006|item=Temporal STR Boots|simple=yes}}<br>
{{Item List|id=22007|item=Temporal VIT Boots|simple=yes}}<br>
{{Item List|id=22008|item=Temporal DEX Boots|simple=yes}}<br>
{{Item List|id=22009|item=Temporal INT Boots|simple=yes}}<br>
{{Item List|id=22010|item=Temporal AGI Boots|simple=yes}}<br>
{{Item List|id=22011|item=Temporal LUK Boots|simple=yes}}
|-
| {{Item List|id=6608|num=150|item=Coagulated Spells|simple=yes}}
| {{Item List|id=6607|num=30|item=Temporal Crystal|simple=yes}}
| {{Item List|id=480005|item=Temporal Manteau|simple=yes}}<br>
{{Item List|id=490008|item=Temporal Ring|simple=yes}}
|}


[[Category: General Information]]
==Temporal Boots Enchantment==
[[Category: Enchantment]]
[[Category: Instances]]


== Enchants ==
{{Item List|id=22009|item=Temporal Boots|simple=yes}} can be enchanted using {{Item List|id=6608|item=Coagulated Spells|simple=yes}} and Zeny.<br>
Enchanting starts with the 4th Slot which can only be enchanted with '''Perfect Enchant'''. After enchanting the 4th Slot, you can then enchant the 3rd Slot with either a '''Regular Enchant''' or a '''Perfect Enchant'''.<br>
* '''Regular Enchant:''' you cannot choose the desired enchant and it has a chance to fail. On failure, nothing happens.<br>
* '''Perfect Enchant:''' you can choose the desired enchant and the process will never fail.<br>


{| class=wikitable style="text-align: center;"
{| class=wikitable style="text-align:center; width:60%; height:10em"
|+ Enchantment Costs
|+ Enchantment Costs:
! style="background:black; color:white;"|Slot
! Slot
! colspan=2 style="background:black; color:white;"|Enchantment Cost
! Type
! style="background:black; color:white;"|Probability of Success
! colspan=2|Enchantment Cost
! Success Rate
|-
|-
! style="background:black; color:white;"|4th
! 4th
| style="background:white; color:black;"|100 '''Coagulated Spell'''
| '''Perfect Enchant'''
| style="background:white; color:black;"|1.000.000 '''Zeny'''
| {{Item List|id=6608|num=150|item=Coagulated Spells|simple=yes}}
| style="background:white; color:black;"|'''70%'''
| 2.000.000 Zeny
| '''100%'''
|-
|-
! style="background:black; color:white;"|3rd
! 3rd
| style="background:white; color:black;"|60 '''Coagulated Spell'''
| '''Regular Enchant'''
| style="background:white; color:black;"|600.000 '''Zeny'''
| {{Item List|id=6608|num=60|item=Coagulated Spells|simple=yes}}
| style="background:white; color:black;"|'''70%'''
| 600.000 Zeny
| '''70%'''
|-
|-
! style="background:black; color:white;"|3rd
! 3rd
| style="background:white; color:black;"|300 '''Coagulated Spell'''
| '''Perfect Enchant'''
| style="background:white; color:black;"|4.000.000 '''Zeny'''
| {{Item List|id=6608|num=300|item=Coagulated Spells|simple=yes}}
| style="background:white; color:black;"|'''90%'''
| 4.000.000 Zeny
| '''100%'''
|}
|}


{| class=wikitable
<big><font color=red>'''Note: Resetting is not available for Temporal Boots!'''</font></big>
|+ 4th Slot Enchantments
 
! style="background:black; color:white;"|Type
{| class=wikitable  
! style="background:black; color:white;"|Level 1
|+ 4th Slot Enchantments:
! style="background:black; color:white;"|Level 2
! Type
! style="background:black; color:white;"|Level 3
! Enchant + Effect
! style="background:black; color:white;"|Level 4
|-
! Magical
| '''Spell4:''' MATK + 15
Variable Casting Time reduced by 10%
|-
|-
! style="background:black; color:white;"|Physical
! Physical
| style="background:white; color:black;"|'''Fighting Spirit 4Lv:''' ATK + 15
| '''Fighting Spirit7:''' ATK + 24
HIT + 5
| style="background:white; color:black;"|'''Fighting Spirit 5Lv:''' ATK + 18
HIT + 5
| style="background:white; color:black;"|'''Fighting Spirit 6Lv:''' ATK + 21
HIT + 5
| style="background:white; color:black;"|'''Fighting Spirit 7Lv:''' ATK + 24
HIT + 5
HIT + 5
|-
|-
! style="background:black; color:white;"|Ranged
! Ranged
| style="background:white; color:black;"|'''Master Archer 1Lv:'''
| '''Expert Archer4:'''
Ranged physical damage increases by 2%
| style="background:white; color:black;"|'''Master Archer 2Lv:'''
Ranged physical damage increases by 4%
| style="background:white; color:black;"|'''Master Archer 3Lv:'''
Ranged physical damage increases by 6%
| style="background:white; color:black;"|'''Master Archer 4Lv:'''
Ranged physical damage increases by 8%
Ranged physical damage increases by 8%
|-
|-
! style="background:black; color:white;"|Magical
! Recovery
| style="background:white; color:black;"|'''Magic 1Lv:''' MATK + 6
| '''Heal Amount4:''' Healing amount increased by 20%.
Variable Casting Time reduced by 4%
SP consumption rate increases by 15%
| style="background:white; color:black;"|'''Magic Power 2Lv:''' MATK + 9
Variable Casting Time reduced by 6%
| style="background:white; color:black;"|'''Magic Power 3Lv:''' MATK + 12
Variable Casting Time reduced by 8%
| style="background:white; color:black;"|'''Magic Power 4Lv:''' MATK + 15
Variable Casting Time reduced by 10%
|-
|-
! style="background:black; color:white;"|Critical
! Critical
| style="background:white; color:black;"|'''Critical 1Lv:''' Critical Damage + 4%
| '''Fatal 4Lv:''' Critical Damage + 10%
CRI + 1
| style="background:white; color:black;"|'''Critical 2Lv:''' Critical Damage + 6%
CRI + 2
| style="background:white; color:black;"|'''Critical 3Lv:''' Critical Damage + 8%
CRI + 3
| style="background:white; color:black;"|'''Critical 4Lv:''' Critical Damage + 10%
CRI + 4
CRI + 4
|-
|-
! style="background:black; color:white;"|Health
! ASPD
| style="background:white; color:black;"|'''MHP+2%'''
| '''Delay after attack 4Lv:'''
| style="background:white; color:black;"|'''MHP+3%'''
Delay after attack reduced by 10%
| style="background:white; color:black;"|'''MHP+4%'''
|-
| style="background:white; color:black;"|'''MHP+5%'''
! Health
| '''MaxHP+5%:''' Max HP +5%
|}
 
{| class=wikitable style="width: 21%"
|+ 3rd Slot Enchantments:
! Type
! Enchant + Effect
|-
! Magical
| '''Runaway Magic:''' MATK +40
MATK +3%
|-
! Physical
| '''Bear's Power:''' ATK +40
ATK +3%
|-
! Ranged
| '''Hawk Eye:''' Long Range Physical Damage +20%
|-
! Critical
| '''Lucky Day:''' CRIT +15
Critical Damage +15%
|-
! ASPD
| '''Speed of Light:''' ASPD +1
ASPD +10%
|-
! Health
|'''Muscle Fool:''' MaxHP +700
MaxHP +3%
|}
 
==Temporal Armor Enchantment==
{{Item List|id=450007|item=Temporal Plate|simple=yes}}, {{Item List|id=450008|item=Temporal Lightmail|simple=yes}} and {{Item List|id=450009|item=Temporal Robe|simple=yes}} can also be enchanted using {{Item List|id=6608|item=Coagulated Spells|simple=yes}} and Zeny.<br>
Enchanting starts with the '''4th Slot''', then '''3rd''' and finally '''2nd'''. <br>
4th and 3rd Enchants are random, while the 2nd Enchant, the Essence, can be either random or picked for a higher price.
{| class=wikitable style="text-align: center; width:68.4%; height:10em"
|+ Enchantment Costs:
! Slot
! Type
! colspan=2|Enchantment Cost
! Success Rate
|-
! 4th
| rowspan=3|'''Regular Enchant'''
| {{Item List|id=6608|num=10|item=Coagulated Spells|simple=yes}} and {{Item List|id=6607|num=5|item=Temporal Crystals|simple=yes}}
| 200.000 Zeny
| rowspan=5|'''100%'''
|-
! 3rd
| {{Item List|id=6608|num=25|item=Coagulated Spells|simple=yes}} and {{Item List|id=6607|num=10|item=Temporal Crystals|simple=yes}}
| 400.000 Zeny
|-
! 2nd
| {{Item List|id=6608|num=50|item=Coagulated Spells|simple=yes}} and {{Item List|id=6607|num=20|item=Temporal Crystals|simple=yes}}
| 800.000 Zeny
|-
! 2nd
| '''Perfect Enchant'''
| {{Item List|id=6608|num=600|item=Coagulated Spells|simple=yes}} and {{Item List|id=6607|num=200|item=Temporal Crystals|simple=yes}}
| 10.000.000 Zeny
|-
! 4th, 3rd and 2nd
| '''Reset Enchant'''
| colspan=2|1.000.000 Zeny
|}
 
<big><font color=red>'''Resetting removes all current enchants!'''</font></big>
 
{| class=wikitable style="text-align: center;"
|+ Enchants List:
! colspan=4|4th Slot
! 3rd Slot
! colspan=2|2nd Slot
|-
| STR +1
| STR +2
| STR +3
| STR +4
| style="text-align: left;"| '''{{Item List|id=4820|item=Fighting Spirit 5|simple=yes}}:''' ATK + 18, HIT + 5
| {{Item List|id=310013|item=Glast Heim Essence (Lord Knight)|simple=yes}}
| {{Item List|id=310014|item=Glast Heim Essence (Paladin)|simple=yes}}
|-
| VIT +1
| VIT +2
| VIT +3
| VIT +4
| style="text-align: left;"|'''{{Item List|id=4833|item=Master Archer 2|simple=yes}}:''' Increases Long-Distance Physical damage by 4%
| {{Item List|id=310015|item=Glast Heim Essence (Whitesmith)|simple=yes}}
| {{Item List|id=310016|item=Glast Heim Essence (Creator)|simple=yes}}
|-
| DEX +1
| DEX +2
| DEX +3
| DEX +4
| style="text-align: left;"|'''{{Item List|id=4814|item=Magic Power 2|simple=yes}}:''' MATK + 9,
Variable Casting Time reduced by 6%
| {{Item List|id=310017|item=Glast Heim Essence (Assassin Cross)|simple=yes}}
| {{Item List|id=310018|item=Glast Heim Essence (Stalker)|simple=yes}}
|-
| AGI +1
| AGI +2
| AGI +3
| AGI +4
| style="text-align: left;"|'''{{Item List|id=4864|item=Critical 2|simple=yes}}:''' Critical Damage + 6%, CRI + 2
| {{Item List|id=310019|item=Glast Heim Essence (High Wizard)|simple=yes}}
| {{Item List|id=310020|item=Glast Heim Essence (Professor)|simple=yes}}
|-
|-
! style="background:black; color:white;"|Recovery
| INT +1
| style="background:white; color:black;"|'''Archbishop 1Lv:''' Healing amount increased by 3%
| INT +2
| style="background:white; color:black;"|'''Archbishop 2Lv:''' Healing amount increased by 6%.
| INT +3
| INT +4
| style="text-align: left;"|'''{{Item List|id=4850|item=Archbishop 2|simple=yes}}:''' Healing amount increased by 6%.
SP consumption rate increases by 5%
SP consumption rate increases by 5%
| style="background:white; color:black;"|'''Archbishop 3Lv:''' Healing amount increased by 12%.
| {{Item List|id=310021|item=Glast Heim Essence (High Priest)|simple=yes}}
SP consumption rate increases by 10%
| {{Item List|id=310022|item=Glast Heim Essence (Champion)|simple=yes}}
| style="background:white; color:black;"|'''Archbishop 4Lv:''' Healing amount increased by 20%.
|-
SP consumption rate increases by 15%
| LUK +1
| LUK +2
| LUK +3
| LUK +4
| style="text-align: left;"|'''{{Item List|id=4867|item=MHP +3%|simple=yes}}:''' Max HP +3%
| {{Item List|id=310023|item=Glast Heim Essence (Sniper)|simple=yes}}
| {{Item List|id=310024|item=Glast Heim Essence (Clown & Gypsy)|simple=yes}}
|-
| MHP +1%
| MHP +2%
| MHP +3%
| MHP +4%
| '''Failure'''
| {{Item List|id=310025|item=Glast Heim Essence (Kagerou & Oboro)|simple=yes}}
| '''Failure'''
|-
| SP+25
| SP+50
| SP+100
| SP+150
| -
| -
| -
|}
 
<big><font color=red>'''For 2nd and 3rd Slots, there's a chance to hit Failure. On doing so, no enchants are given and items are still consumed!'''</font>
</big>
===Visual Table of Enchants===
 
{| class=wikitable style="text-align: center"
! Type
! Bear's Power
! Hawk Eye
! Runaway Magic
! Speed of Light
! Muscle Fool
! Lucky Day
|-
! Lord Knight
(ATK +25)
| Bowling Bash DMG +25%
For every 2 armor refines, ATK +1%
| Brandish Spear DMG +25%
For every 2 armor refines, Ranged Physical damage +1%
| -
| -
| -
| Spiral Pierce DMG +25%
For every 2 armor refines, ATK +10
|-
! Paladin
(Max HP +500)
| Holy Cross DMG +20%
For every 2 armor refines, ATK +1%
| -
| Pressure DMG+ 25%
For every 2 armor refines, Pressure DMG +3%
| -
| MaxHP +10%, VIT +7
For every 2 armor refines, HP +100
| -
|-
! High Wizard
(VCT -10%)
| -
| -
| Meteor Storm DMG +25%
For every 2 armor refines, Fire property Magic DMG +1%
| -
| Storm Gust DMG +25%
For every 2 armor refines, Water property Magic DMG +1%
| Gravitational Field DMG +25%
For every 2 armor refines, Gravitational Field DMG +3%
|-
! Professor
(Max HP +500)
| -
| Heaven's Drive DMG +35%
For every 2 armor refines, Earth property Magic DMG +1%
| Magic DMG to all Sizes +15%
For every 2 armor refines, MATK +1%
| -
| MaxHP +700, VIT +7
For every 2 armor refines, MaxHP +100
| -
|-
! High Priest
(VCT -10%)
| -
| -
| Magnus Exorcismus DMG +25%
For every 2 armor refines, Holy property Magic DMG +1%
| -
| MaxHP +700, VIT +7
For every 2 armor refines, MaxHP +100
| Critical DMG +20%
For every 2 armor refines, ATK +1%
|-
! Champion
(ATK +25)
| Chain Crush Combo DMG +35%
For every 2 armor refines,  Chain Crush Combo DMG +3%
| -
| -
| Chain Combo DMG +35%
For every 2 armor refines, Combo Finish DMG +7%
| MaxSP +5%, INT +7
For every 2 armor refines, MaxSP +50
| -
|-
! Assassin Cross
(CRIT +10)
| -
| Sonic Blow DMG +25%
For every 2 armor refines,  ATK +1%
| -
| Critical DMG +20%
For every 2 armor refines, ASPD +3%
| Meteor Assault DMG +25%
For every 2 armor refines,  Meteor Assault DMG +3%
| -
|-
! Stalker
(ATK +25)
| Raid DMG +25%
For every 2 armor refines, ATK +1%
| Double Strafe DMG +25%
For every 2 armor refines, Ranged Physical DMG +1%
| -
| Backstab DMG +25%
For every 2 armor refines,  ASPD +3%
| -
| -
|-
! Sniper
(ATK +25)
| -
| Blitz Beat DMG +40%
For every 2 armor refines,  Blitz Beat DMG +3%
| -
| Sharp Shooting DMG +40%
For every 2 armor refines, Sharp Shooting SP Consumption -3%
| -
| Damage with Bows +25%
For every 2 armor refines, Ranged Physical DMG +1%
|-
! Clown & Gypsy
(ATK +25)
| Physical DMG to all Sizes +15%
For every 2 armor refines, Ranged Physical DMG +1%
| Throw Arrow and Musical Strike DMG +30%
For every 2 armor refines, Throw Arrow and Musical Strike DMG +3%
| -
| Arrow Vulcan DMG +30%
For every 2 armor refines, Arrow Vulcan Cooldown -0.3s
| -
| -
|-
! Whitesmith
(ATK +25)
| Physical DMG to all Sizes +15%
For every 2 armor refines, ATK +1%
| Cart Termination DMG +25%
For every 2 armor refines, Cart Termination DMG +3%
| -
| Critical DMG +20%
For every 2 armor refines, ASPD +3%
| -
| -
|-
! Creator
(Max SP +200)
| Physical DMG to all Elements +15%
For every 2 armor refines, ATK +1%
| Acid Terror DMG +25%
For every 2 armor refines, ATK +10
| Acid Demonstration DMG +25%
For every 2 armor refines, Acid Demonstration DMG +3%
| -
| -
| -
|-
|-
! style="background:black; color:white;"|Attack Speed
! Kagerou & Oboro
| style="background:white; color:black;"|'''Delay after attack 1Lv:'''
(Max HP +500)
Delay after attack reduced by 4%
| -
| style="background:white; color:black;"|'''Delay after attack 2Lv:'''
| Throw Kunai and Kunai Splash DMG +30%
Delay after attack reduced by 6%
For every 2 armor refines, Throw Huuma Shuriken and Swirling Petal DMG +7%  
| style="background:white; color:black;"|'''Delay after attack 3Lv:'''
| Exploding Dragon, Snow Flake Draft and First Wind DMG +30%
Delay after attack reduced by 8%
For every 2 armor refines,  Flaming Petals, Freezing Spear and Wind Blade DMG +5%
| style="background:white; color:black;"|'''Delay after attack 4Lv:'''
| -
Delay after attack reduced by 10%
| -
| Physical DMG to all Sizes +10%
For every 2 armor refines, ATK and MATK +1%
|}
|}
{{Navbox Instance}}

Latest revision as of 18:08, 21 November 2024

Old Glast Heim
Requirements
Base Level: 100
Party: 1+ Members
Rewards
Item(s): 6607.png Temporal Crystal

6608.png Coagulated Spell
450006.png Temporal Armor
2499.png Temporal Boots


General Info

Speak to Hugin in Glast Heim glast_01204273 and agree to help him research the time gap. With 1 or more players in your party, the party leader must speak to Hugin in Glast Heim glast_01204273 and "Generate Time Gap".
After the dungeon is created, talk to Hugin again to enter the Old Glast Heim.

Hugin hottie.png

Note:

  • You can not reenter this instance if you happen to exit this instance before the instance is finished (e.g. disconnected, die and respawn).
  • Most of the monsters here are Undead race (exception to Maggot which is Insect) and either Undead or Shadow elemental (exception to Maggot and Corrupted Root which is Earth elemental).
  • There is a 1 hour and 30 minute time limit for completing the quest before the instance is destroyed.
  • Undead or Shadow elemental armor will help reduce the damage taken by player in this instance.

General Procedure:

Once inside the Memorial Dungeon, the party leader must first speak to Varmundt. The party will then be split into 2 groups in diffent sides of the map (Left and Right).
50 different monsters will spawn in each side and the party must defeat all of them to progress in the Dungeon. After doing so, a portal in the middle will open and bring you back to the middle corridor where the Corrupted Root will wait for you.
Once defeated, keep going North where the Boss room is located. Finally, talk with Himelmez to spawn Amdarais. Both Amdarais and Corrupted Root have a chance to drop 450006.png Temporal Armor and 2499.png Temporal Boots
After defeating Amdarais, talk with Hugin and he will reward you with 6608.png 10 Coagulated Spells and 6607.png 5 Temporal Crystals and if you desire to leave the Memorial Dungeon, talk with him again and he will warp you back to Glast Heim.

OGH.jpg

Monsters

Monster Stats Notes Monster Stats Notes
MG AMDARAIS.gif
LVL 150

Use Fire or Holy Endow for your weapon.

Bring 506.png Green Potions or 525.png Panacea to remove Silence
(or let a Priest cure you).

When enraged, Amdarais will start using Dark Cross.
Use an armor with either 4119.png Bathory Card or 4141.png Evil Druid Card Card
(if you have a Professor in your party, you can use Dispell and Land Protector to counter it).

Always protect the tanker with Safety Wall, Kyrie Eleison and Assumptio.

2475.gif
LVL 150

Use Fire endow for your weapon.
Place Volcano beneath your DPS to increase damage.

Bring 506.png Green Potions or 525.png Panacea to remove Silence
(or let a Priest cure you).

Protect whoever is in the front with Safety Wall.
Protect whoever is in the back with Pneuma.

Land Protector does not work against Corrupted Root's AOE Skills.

HP 25.000.000 HP 19.000.000
Size Large Size Large
Type Boss Type Boss
Amdarais Undead 4 Undead Corrupted Root Earth 3 Demon
MG M UNDEAD KNIGHT.gif
LVL 145 Use Blessing to counter its Wide Stone Curse.
MG F UNDEAD KNIGHT H.gif
LVL 145 Use 525.png Panacea or Blessing to counter its Wide Curse.
HP 1.750.033 HP 1.696.012
Size Medium Size Medium
Type Mini-Boss Type Mini-Boss
Royal Knight of Pain Undead 2 Undead Royal Knight of Grudge Undead 2 Undead
1268.gif
LVL 145 Meteor Storm can potentially one shot you.
1219.gif
LVL 145 Break Armor can potentially break your armor.
HP 814.278 HP 451.576
Size Large Size Large
Type Normal Type Normal
Bloody Knight Dark 4 Undead Corrupted Abysmal Knight Dark 4 Undead
Zombie.gif
LVL 145 Turn Undead and Resurrection can one shot this monster.
Ghoul.gif
LVL 145 Turn Undead and Resurrection can one shot this monster.
HP 198.600 HP 208.100
Size Medium Size Medium
Type Normal Type Normal
Corrupted Steward Undead 1 Undead Chamber in Pain Undead 2 Undead
Raydric.gif
LVL 145 Use Safety Wall to protect yourself from its attacks.
1276.gif
LVL 145 Use Pneuma to protect yourself from its attacks.
HP 184.080 HP 144.370
Size Medium Size Medium
Type Normal Type Normal
Corrupted Palace Guard Dark 2 Undead Wandering Archer Dark 2 Undead
MG WRAITH H.gif
LVL 145 Turn Undead and Resurrection can one shot this monster.
Maggot.gif
LVL 145 -
HP 200.168 HP 120.811
Size Large Size Small
Type Normal Type Normal
Corrupted Monk Undead 4 Undead Maggot Earth 2 Insect
Khalitzburg.gif
LVL 145 Has Agility Up below 60% HP.
Khalitzburg.gif
LVL 145 Has Agility Up below 60% HP.
HP 473.500 HP 473.500
Size Large Size Large
Type Mini-Boss Type Mini-Boss
Suffering Khalitzburg Undead 1 Undead Suffering Khalitzburg Undead 1 Undead

Cards

They can be dropped from monsters inside the Memorial Dungeon and some cards can be exchanged with 6608.png Coagulated Spell.

Card Dropped from Effect Location
4603.png Corruption Root Card Corrupted Soul ATK +20.

Melee Physical attacks create a high chance of casting Petrification, Sleep, and Curse on all monsters within a 5x5 cell area around you.

Weapon
4601.png Amdarais Card Amdarais ATK + 10%, MATK + 10%.

Drains 666 HP and 66 SP from the user every 4 seconds. Upon unequipping the card, drain 6,666 HP and 666 SP.

Armor
4605.png Agony Of Royal Knight Card Knight of Pain ATK + 5%, Natural HP Recovery - 44%.

When killing a monster with a melee physical attack, recover 100 HP. (Recovery amount increases by 10 per refine level) When unequipped, drain 444 HP.

Armor
4606.png Grudge Of Royal Knight Card Knight of Grudge Increases resistance against Neutral element attacks by 20%. Increases SP consumption by 44%.

When killing a monster with a melee physical attack, recover 10 SP. (Recovery amount increases by 1 for every other refine level) When unequipped, drain 44 SP.

Garment
4608.png White Knight Card Exchange for 6608.png 3.000 Coagulated Spells ATK +15

Increase damage inflicted on Medium and Large size monsters by 10%.
[ + Khalitzburg Knight Card]
Increase damage inflicted on Medium and Large size monsters by 5%. Reduces physical and magical attack power from medium and large monsters by additional 5%.

Weapon
4609.png Khalitzburg Knight Card Exchange for 6608.png 5.000 Coagulated Spells DEF +20

Receive 20% less physical damage from Medium and Large size monsters.

Shield

Equipment

Talk with Hugin's Butler glast_01209270 to craft these gears. 450006.png Temporal Armor and 2499.png Temporal Boots can be obtained from the MVP's of the Dungeon, and they can be upgraded with the use of 6607.png Temporal Crystals.

Hugin's Butler.png
1st Material 2nd Material Obtainable Items
450006.png 3 Temporal Armor 6607.png 60 Temporal Crystal 450007.png Temporal Plate

450008.png Temporal Lightmail
450009.png Temporal Magic Robe

2499.png 3 Temporal Boots 6607.png 30 Temporal Crystal 22006.png Temporal STR Boots

22007.png Temporal VIT Boots
22008.png Temporal DEX Boots
22009.png Temporal INT Boots
22010.png Temporal AGI Boots
22011.png Temporal LUK Boots

6608.png 150 Coagulated Spells 6607.png 30 Temporal Crystal 480005.png Temporal Manteau

490008.png Temporal Ring

Temporal Boots Enchantment

22009.png Temporal Boots can be enchanted using 6608.png Coagulated Spells and Zeny.
Enchanting starts with the 4th Slot which can only be enchanted with Perfect Enchant. After enchanting the 4th Slot, you can then enchant the 3rd Slot with either a Regular Enchant or a Perfect Enchant.

  • Regular Enchant: you cannot choose the desired enchant and it has a chance to fail. On failure, nothing happens.
  • Perfect Enchant: you can choose the desired enchant and the process will never fail.
Enchantment Costs:
Slot Type Enchantment Cost Success Rate
4th Perfect Enchant 6608.png 150 Coagulated Spells 2.000.000 Zeny 100%
3rd Regular Enchant 6608.png 60 Coagulated Spells 600.000 Zeny 70%
3rd Perfect Enchant 6608.png 300 Coagulated Spells 4.000.000 Zeny 100%

Note: Resetting is not available for Temporal Boots!

4th Slot Enchantments:
Type Enchant + Effect
Magical Spell4: MATK + 15

Variable Casting Time reduced by 10%

Physical Fighting Spirit7: ATK + 24

HIT + 5

Ranged Expert Archer4:

Ranged physical damage increases by 8%

Recovery Heal Amount4: Healing amount increased by 20%.

SP consumption rate increases by 15%

Critical Fatal 4Lv: Critical Damage + 10%

CRI + 4

ASPD Delay after attack 4Lv:

Delay after attack reduced by 10%

Health MaxHP+5%: Max HP +5%
3rd Slot Enchantments:
Type Enchant + Effect
Magical Runaway Magic: MATK +40

MATK +3%

Physical Bear's Power: ATK +40

ATK +3%

Ranged Hawk Eye: Long Range Physical Damage +20%
Critical Lucky Day: CRIT +15

Critical Damage +15%

ASPD Speed of Light: ASPD +1

ASPD +10%

Health Muscle Fool: MaxHP +700

MaxHP +3%

Temporal Armor Enchantment

450007.png Temporal Plate, 450008.png Temporal Lightmail and 450009.png Temporal Robe can also be enchanted using 6608.png Coagulated Spells and Zeny.
Enchanting starts with the 4th Slot, then 3rd and finally 2nd.
4th and 3rd Enchants are random, while the 2nd Enchant, the Essence, can be either random or picked for a higher price.

Enchantment Costs:
Slot Type Enchantment Cost Success Rate
4th Regular Enchant 6608.png 10 Coagulated Spells and 6607.png 5 Temporal Crystals 200.000 Zeny 100%
3rd 6608.png 25 Coagulated Spells and 6607.png 10 Temporal Crystals 400.000 Zeny
2nd 6608.png 50 Coagulated Spells and 6607.png 20 Temporal Crystals 800.000 Zeny
2nd Perfect Enchant 6608.png 600 Coagulated Spells and 6607.png 200 Temporal Crystals 10.000.000 Zeny
4th, 3rd and 2nd Reset Enchant 1.000.000 Zeny

Resetting removes all current enchants!

Enchants List:
4th Slot 3rd Slot 2nd Slot
STR +1 STR +2 STR +3 STR +4 4820.png Fighting Spirit 5: ATK + 18, HIT + 5 310013.png Glast Heim Essence (Lord Knight) 310014.png Glast Heim Essence (Paladin)
VIT +1 VIT +2 VIT +3 VIT +4 4833.png Master Archer 2: Increases Long-Distance Physical damage by 4% 310015.png Glast Heim Essence (Whitesmith) 310016.png Glast Heim Essence (Creator)
DEX +1 DEX +2 DEX +3 DEX +4 4814.png Magic Power 2: MATK + 9,

Variable Casting Time reduced by 6%

310017.png Glast Heim Essence (Assassin Cross) 310018.png Glast Heim Essence (Stalker)
AGI +1 AGI +2 AGI +3 AGI +4 4864.png Critical 2: Critical Damage + 6%, CRI + 2 310019.png Glast Heim Essence (High Wizard) 310020.png Glast Heim Essence (Professor)
INT +1 INT +2 INT +3 INT +4 4850.png Archbishop 2: Healing amount increased by 6%.

SP consumption rate increases by 5%

310021.png Glast Heim Essence (High Priest) 310022.png Glast Heim Essence (Champion)
LUK +1 LUK +2 LUK +3 LUK +4 4867.png MHP +3%: Max HP +3% 310023.png Glast Heim Essence (Sniper) 310024.png Glast Heim Essence (Clown & Gypsy)
MHP +1% MHP +2% MHP +3% MHP +4% Failure 310025.png Glast Heim Essence (Kagerou & Oboro) Failure
SP+25 SP+50 SP+100 SP+150 - - -

For 2nd and 3rd Slots, there's a chance to hit Failure. On doing so, no enchants are given and items are still consumed!

Visual Table of Enchants

Type Bear's Power Hawk Eye Runaway Magic Speed of Light Muscle Fool Lucky Day
Lord Knight

(ATK +25)

Bowling Bash DMG +25%

For every 2 armor refines, ATK +1%

Brandish Spear DMG +25%

For every 2 armor refines, Ranged Physical damage +1%

- - - Spiral Pierce DMG +25%

For every 2 armor refines, ATK +10

Paladin

(Max HP +500)

Holy Cross DMG +20%

For every 2 armor refines, ATK +1%

- Pressure DMG+ 25%

For every 2 armor refines, Pressure DMG +3%

- MaxHP +10%, VIT +7

For every 2 armor refines, HP +100

-
High Wizard

(VCT -10%)

- - Meteor Storm DMG +25%

For every 2 armor refines, Fire property Magic DMG +1%

- Storm Gust DMG +25%

For every 2 armor refines, Water property Magic DMG +1%

Gravitational Field DMG +25%

For every 2 armor refines, Gravitational Field DMG +3%

Professor

(Max HP +500)

- Heaven's Drive DMG +35%

For every 2 armor refines, Earth property Magic DMG +1%

Magic DMG to all Sizes +15%

For every 2 armor refines, MATK +1%

- MaxHP +700, VIT +7

For every 2 armor refines, MaxHP +100

-
High Priest

(VCT -10%)

- - Magnus Exorcismus DMG +25%

For every 2 armor refines, Holy property Magic DMG +1%

- MaxHP +700, VIT +7

For every 2 armor refines, MaxHP +100

Critical DMG +20%

For every 2 armor refines, ATK +1%

Champion

(ATK +25)

Chain Crush Combo DMG +35%

For every 2 armor refines, Chain Crush Combo DMG +3%

- - Chain Combo DMG +35%

For every 2 armor refines, Combo Finish DMG +7%

MaxSP +5%, INT +7

For every 2 armor refines, MaxSP +50

-
Assassin Cross

(CRIT +10)

- Sonic Blow DMG +25%

For every 2 armor refines, ATK +1%

- Critical DMG +20%

For every 2 armor refines, ASPD +3%

Meteor Assault DMG +25%

For every 2 armor refines, Meteor Assault DMG +3%

-
Stalker

(ATK +25)

Raid DMG +25%

For every 2 armor refines, ATK +1%

Double Strafe DMG +25%

For every 2 armor refines, Ranged Physical DMG +1%

- Backstab DMG +25%

For every 2 armor refines, ASPD +3%

- -
Sniper

(ATK +25)

- Blitz Beat DMG +40%

For every 2 armor refines, Blitz Beat DMG +3%

- Sharp Shooting DMG +40%

For every 2 armor refines, Sharp Shooting SP Consumption -3%

- Damage with Bows +25%

For every 2 armor refines, Ranged Physical DMG +1%

Clown & Gypsy

(ATK +25)

Physical DMG to all Sizes +15%

For every 2 armor refines, Ranged Physical DMG +1%

Throw Arrow and Musical Strike DMG +30%

For every 2 armor refines, Throw Arrow and Musical Strike DMG +3%

- Arrow Vulcan DMG +30%

For every 2 armor refines, Arrow Vulcan Cooldown -0.3s

- -
Whitesmith

(ATK +25)

Physical DMG to all Sizes +15%

For every 2 armor refines, ATK +1%

Cart Termination DMG +25%

For every 2 armor refines, Cart Termination DMG +3%

- Critical DMG +20%

For every 2 armor refines, ASPD +3%

- -
Creator

(Max SP +200)

Physical DMG to all Elements +15%

For every 2 armor refines, ATK +1%

Acid Terror DMG +25%

For every 2 armor refines, ATK +10

Acid Demonstration DMG +25%

For every 2 armor refines, Acid Demonstration DMG +3%

- - -
Kagerou & Oboro

(Max HP +500)

- Throw Kunai and Kunai Splash DMG +30%

For every 2 armor refines, Throw Huuma Shuriken and Swirling Petal DMG +7%

Exploding Dragon, Snow Flake Draft and First Wind DMG +30%

For every 2 armor refines, Flaming Petals, Freezing Spear and Wind Blade DMG +5%

- - Physical DMG to all Sizes +10%

For every 2 armor refines, ATK and MATK +1%