Frenzy: Difference between revisions

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{{Not_Implemented}}
{{Skill Info
{{Skill Info
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'''Frenzy''' (Alt: ''Berserk'') is a [[Transcendent]] 2<sup>nd</sup> class active skill available as [[Lord Knight]] and some [[Mercenary System|Mercenaries]].
'''Frenzy''' (Alt: ''Berserk'') is a [[Transcendent]] 2<sup>nd</sup> class active skill available as a [[Lord Knight]].
==Effect==
==Effect==
Unleashes the power of rage to greatly strengthen the user temporarily at cost of leaving him/her extremely vulnerable.
Unleashes the power of rage to greatly strengthen the user temporarily at cost of leaving him/her extremely vulnerable.
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===Notes===
===Notes===
*Some cards and equipment that replenish HP implicitly (no green number shown) will still heal the user. For example: {{item|id=4158 Sky Deleter card}} works; {{item|id=1136 Solar Sword}} or {{item|id=4115 Hunter Fly cards}} do not work.
*Some cards and equipment that replenish HP implicitly (no green number shown) will still heal the user. For example: {{item|id=4158 Sky Deleter card}} works; {{item|id=4115 Hunter Fly card}} does not work.
*After this skill runs out, [[SP Recovery]] can still be restored by relogging, like the similar effect after casting [[Guillotine Fist]].
*After this skill runs out, [[SP Recovery]] can still be restored by relogging, like the similar effect after casting [[Asura Strike]].
*While chatting in public or guild channels is not permitted, it is still possible to set up chat rooms to communicate with nearby players.
*While chatting in public or guild channels is not permitted, it is still possible to set up chat rooms to communicate with nearby players.
*This skill runs out when 100 HP or less is calculated to be reached: the player will be left with exactly 100 HP, and their HP will never actually drop below 100.
*This skill runs out when 100 HP or less is calculated to be reached: the player will be left with exactly 100 HP, and their HP will never actually drop below 100.
*Relogging will cancel this skill and leave its user with 100 [[HP]].
*Relogging will cancel this skill and leave its user with 100 [[HP]].
==Applications==
===PvM===
*Leveling with this skill is possible, even with its massive restrictions. The only difficulty is having enough SP to continually recast this skill, as it consumes 200 SP, prevents [[SP Recovery]], and sets SP to 0. Other skills, such as [[Aura Blade]] and [[Spear Dynamo]] should also be used every time this skill runs out, requiring even more SP.
*Some methods of quickly restoring SP:
**[[Healing Items#SP Restoration Items|SP Items]]: These items will have to be used every time this skill runs out which can be regularly. HP may deplete very quickly in leveling areas with high level monsters (due to this skill's 0 defense penalty in combination with its 5% HP drain every 15 seconds), thus bringing the player to 100 HP often and canceling this skill sooner.
**SP Cards: There are [[Card Reference#Drain SP (weapon)|race-specific cards]] that replenish SP when the respective race is killed, and are compounded to weapons. {{item|id=4279 Earth Deleter card}} and {{item|id=4606 Undead Knight F card}} are the most ideal as they can be compounded to armor and garment instead of weapon, work on all races of monsters, and won't take the place of a card that increases damage. The goal with these cards is to kill enough monsters to replenish enough SP to be able to reuse this skill before the HP drains to 100.
**[[Scholar]] or [[Sorcerer]]: Not only can these players cancel out unneeded Frenzy with [[Dispell]], they can use [[Soul Exhale]] to recover the player's SP.
===PvP===
*The [[Max HP]] bonus from this skill can be used to survive nearly anything. This skill can be used before an opponent uses [[Guillotine Fist]], hopefully giving the player enough HP to survive. The long term usefulness of this is debatable, however, because it leaves the player in a very vulnerable state.
*While this skill is useful for breaking [[War of Emperium|emperiums]], the [[Movement Speed]] bonus from this skill is helpful for rushing through forts to reach the Emperium long before opponents.
*{{item|id=4141 Evil Druid carded}} armor is a wise choice when breaking Emperiums while under the effects of this skill. Otherwise, [[Priest]]s can cast [[Aspersio]] on frenzied players (rendering them unable to inflict any damage to the Emperium), and this skill prevents them from switching weapons or using items to counteract it.
==Tips==
*When this skill is [[Dispell]]ed, the player's [[Max HP]] will be back to normal. This skill can be immediately reused if the player has at least 200 SP.
*Remember to use all items (such as [[ASPD Potion]]s) and equip all gear desired before using this skill.
==External==
===Bestowed from===
*{{item|id=4357 '''Lord Knight Card'''}} - Level 1; Usable
*{{item|id=28492 Thieves's Guide Vol. 1 [1]}} - Level 1; Usable, if [[Masquerade-Unlucky]] is at maximum level


{{Navbox Knight}}
{{Navbox Knight}}

Latest revision as of 01:25, 8 August 2022

Frenzy.png Frenzy
Frenzy Info.gif
Type: Active Skill
Levels: 1
SP Cost: 200
Duration: Until HP < 100
Target: Self
Prerequisites
(Lord Knight) Job Level 50

Frenzy (Alt: Berserk) is a Transcendent 2nd class active skill available as a Lord Knight.

Effect

Unleashes the power of rage to greatly strengthen the user temporarily at cost of leaving him/her extremely vulnerable.

List of positive effects

  • Increases ASPD by 30%.
  • Increases ATK by 100%.
  • Increases Max HP to 300% and replenishes it fully.
  • Improves Movement Speed.
  • Resists flinching from enemy attacks.

List of negative effects

Notes

  • Some cards and equipment that replenish HP implicitly (no green number shown) will still heal the user. For example: Sky Deleter card works; Hunter Fly card does not work.
  • After this skill runs out, SP Recovery can still be restored by relogging, like the similar effect after casting Asura Strike.
  • While chatting in public or guild channels is not permitted, it is still possible to set up chat rooms to communicate with nearby players.
  • This skill runs out when 100 HP or less is calculated to be reached: the player will be left with exactly 100 HP, and their HP will never actually drop below 100.
  • Relogging will cancel this skill and leave its user with 100 HP.