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| ===Cast Time=== | | ===Cast Time=== |
| During '''Cast Time''', the character cannot move, attack, or use other skills. If the character takes damage during Cast Time, the skill is canceled (exceptions: wearing a {{item|id=4077 Phen Card}} or {{item|id=4327 Bloody Butterfly Card}}, being [[Sacrifice]]d by a [[Crusader]]/[[Paladin]]/[[Royal Guard]], or while casting certain skills). If a skill has no base Cast Time or modifiers reduce the effective Cast Time to 0 or less, no cast gauge appears and this phase is skipped entirely. | | During '''Cast Time''', the character cannot move, attack, or use other skills. If the character takes damage during Cast Time, the skill is canceled (exceptions: wearing a {{item|id=4077 Phen Card}} or {{item|id=4327 Bloody Butterfly Card}}, being [[Sacrifice]]d by a [[Crusader]]/[[Paladin]], or while casting certain skills). If a skill has no base Cast Time or modifiers reduce the effective Cast Time to 0 or less, no cast gauge appears and this phase is skipped entirely. |
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| Cast Time is indicated by a "progress gauge" above the character's head, sometimes called "Cast Bar". The gauge starts out black and is filled with green as Cast Time proceeds. When the cast bar is completely green, Cast Time ends. Some skills do not have a cast bar, even though they have a casting time, such as [[Bowling Bash]] and [[Brandish Spear]]. | | Cast Time is indicated by a "progress gauge" above the character's head, sometimes called "Cast Bar". The gauge starts out black and is filled with green as Cast Time proceeds. When the cast bar is completely green, Cast Time ends. Some skills do not have a cast bar, even though they have a casting time, such as [[Bowling Bash]] and [[Brandish Spear]]. |
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| <span style="white-space:normal;">'''Cast Time (seconds) =''' VCT + FCT</span> | | <span style="white-space:normal;">'''Cast Time (seconds) =''' VCT + FCT</span> |
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| <span style="white-space:normal;">'''VCT (seconds) =''' BaseVCT × (1 − SQRT[{DEX × 2 + INT} ÷ 530]) × (1 − Sum_VCTReduc ÷ 100)</span> | | <span style="white-space:normal;">'''VCT (seconds)''' = BaseVCT × (1 − SQRT[{DEX × 2 + INT} ÷ 530]) × (1 − Sum_GearVCTReduc ÷ 100) × (1 − Sum_SkillVCTReduc ÷ 100)</span> |
| <span style="white-space:normal;">'''FCT (seconds) =''' (BaseFCT - Sum_FCT) × (1 − Max_FCTReduc ÷ 100)</span> | | <span style="white-space:normal;">'''FCT (seconds) =''' (BaseFCT - Sum_FCT) × (1 − Max_FCTReduc ÷ 100)</span> |
| * '''BaseVCT''' = Base Variable Cast Time of a skill. | | * '''BaseVCT''' = Base Variable Cast Time of a skill. |
| * '''BaseFCT''' = Base Fixed Cast Time of a skill. | | * '''BaseFCT''' = Base Fixed Cast Time of a skill. |
| * '''Sum_VCTReduc''' = Sum of reductions for Variable Cast Time, like [[Suffragium]], [[Magic Strings]], {{item|id=4412 Isilla Card}} effect or {{item |id=4366 Kathrene Keyon Card}}. | | * '''Sum_SkillVCTReduc''' = Sum of reductions for Variable Cast Time, like [[Suffragium]], [[Magic Strings]], {{item|id=4412 Isilla Card}} effect or {{item |id=4366 Kathrene Keyon Card}}. |
| * '''Sum_FCT''' = Sum of all effects that directly subtract from Fixed Cast Time (or add to it, like [[Mandragora Howling]]). | | * '''Sum_GearVCTReduc''' = Sum of reductions for Variable Cast Time from Gear/Cards, like Phen Card. |
| * '''Max_FCTReduc''' = Highest reduction modifier of Fixed Cast Time (for example: if both [[Sacrament]] (50%) and [[Radius]] (20%) are active, only [[Sacrament]] will work) | | * '''Sum_FCT''' = Sum of all effects that directly subtract from Fixed Cast Time. |
| | | * '''Max_FCTReduc''' = Highest reduction modifier of Fixed Cast Time (for example: if you have gears that has 20% FCT reduction and 15% FCT reduction, only the 20% will be applied) |
| ====Modifiers for Fixed Cast Time====
| |
| {{Not Implemented}}
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| | |
| {|class="wikitable sortable"
| |
| !Skill/Enchant
| |
| !data-sort-type=number|{{Tooltip|Max Modifier|For FCT}}
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| !class=unsortable|Additional Notes
| |
| |-
| |
| |{{rh}}|[[Sacrament]]
| |
| |style="text-align:center;"|Var
| |
| |See skill description
| |
| |-
| |
| |{{rh}}|[[Radius]]
| |
| |style="text-align:center;"|Var
| |
| |See skill description
| |
| |-
| |
| |{{rh}}|[[Mandragora Howling]]
| |
| |style="text-align:center;"|Var
| |
| |See skill description
| |
| |-
| |
| |{{rh}}|[[Nightmare_Biolabs_Headgear_Quests#Magic_Essence|Magic Essence Enchant]]
| |
| |style="text-align:center;"|Var
| |
| |See enchant description
| |
| |-
| |
| |{{rh}}|[[Enchantment#Magic|Magic Enchant]]
| |
| |style="text-align:center;"|-1%
| |
| |
| |
| |-
| |
| |{{rh}}|[[Fallen Angel Wing Enchants#Special Stat Enchant|Special Stat Enchant]]
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| |style="text-align:center;"|-7%
| |
| |If upgrade level is +12 or higher
| |
| |}
| |
| | |
| {|class="wikitable sortable"
| |
| !Item/Equipment
| |
| !data-sort-type=number|{{Tooltip|Max Modifier|For FCT}}
| |
| !class=unsortable|Additional Notes
| |
| |-
| |
| |{{rh}}|{{item|id=4456 Nidhoggur Shadow Card}}
| |
| |style="text-align:center;"|-50%
| |
| |Armor. Only for High Wizard & Warlock.
| |
| |-
| |
| |{{rh}}|{{item|id=4556 Fenrir Card}}
| |
| |style="text-align:center;"|-70%
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| |Headgear
| |
| |-
| |
| |{{rh}}|{{item|id=22511 Fenrir's Power Scroll}}
| |
| |style="text-align:center;"|-50%
| |
| |Lasts for 5 minutes.
| |
| |-
| |
| |{{rh}}|{{item|id=1649 Laphine Staff}}
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| |style="text-align:center;"|-1% per upgrade level
| |
| |
| |
| |-
| |
| |{{rh}}|{{item|id=22004 Temporal Dex Boots}}
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| |style="text-align:center;" rowspan=4 |-0.5 second
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| |rowspan=4 |If base DEX is 120 or higher
| |
| |-
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| |{{rh}}|{{item|id=22008 Temporal Dex Boots [1]}}
| |
| |-
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| |{{rh}}|{{item|id=22111 Modified Dex Boots}}
| |
| |-
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| |{{rh}}|{{item|id=22117 Modified Dex Boots [1]}}
| |
| |-
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| |{{rh}}|{{item|id=19426 King of Spirit Circlet}}
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| |style="text-align:center;"|-7% per upgrade level (max 70% at +10)
| |
| |
| |
| |-
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| |{{rh}}|{{item|id=28564 Valkyrie Drop [1]}}
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| |style="text-align:center;"|-100%
| |
| |Only for [[Oratio]]
| |
| |-
| |
| |{{rh}}|{{item|id=19329 Devil's Hand}}
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| |style="text-align:center;"|-100%
| |
| |Only for [[Lion's Howl]]
| |
| |-
| |
| |{{rh}}|{{item|id=5903 Dead Man Bandana [1]}}
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| |style="text-align:center;"|-7% per level of [[Esma]] known
| |
| |If upgrade level is +9 or higher
| |
| |-
| |
| |{{rh}}|{{item|id=5905 Lyrica Hat [1]}}
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| |style="text-align:center;"|-5% per level of [[Voice Lessons]] known.
| |
| |
| |
| |-
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| |{{rh}}|{{item|id=18795 Night Sparrow Hat [1]}}
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| |style="text-align:center;"|-5% per level of [[Voice Lessons]] known.
| |
| |
| |
| |-
| |
| |{{rh}}|{{item|id=18791 Shrine Maiden Hat [1]}}
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| |style="text-align:center;"|-100%
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| |Only for [[Magnus Exorcismus]]
| |
| |-
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| |{{rh}}|{{item|id=18889 Golden Bunny Band [1]}}
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| |style="text-align:center;"|-10%
| |
| |If upgrade level is +12 or higher
| |
| |-
| |
| |{{rh}}|{{item|id=1827 Glorious Fist}}
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| |style="text-align:center;"|-50%
| |
| |
| |
| |-
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| |{{rh}}|{{item|id=15195 Illusion Puente Robe [1]}}
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| |style="text-align:center;"|-3%
| |
| |
| |
| |-
| |
| |{{rh}}|[[Equipment_Sets#Celine.27s_Brooch_.26_Celine.27s_Ribbon_Set|Celine's Brooch & Celine's Ribbon Set]]
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| |style="text-align:center;"|-50%
| |
| |
| |
| |-
| |
| |{{rh}}|[[Equipment_Sets#Celine.27s_Brooch_.26_Lush_Rose_Set|Celine's Brooch & Lush Rose Set]]
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| |style="text-align:center;"|-50%
| |
| |
| |
| |-
| |
| |{{rh}}|[[Equipment_Sets#Heart_Wing_Hairband_.26_Love_Piece_Set|Heart Wing Hairband & Love Piece Set]]
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| |style="text-align:center;"|-10%
| |
| |
| |
| |}
| |
|
| |
|
| ====Modifiers for Variable Cast Time==== | | ====Modifiers for Variable Cast Time==== |
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| |- | | |- |
| |{{rh}}|[[Suffragium]] | | |{{rh}}|[[Suffragium]] |
| |style="text-align:center;"|−45% | | |style="text-align:center;"|−20% |
| |<code>(SkillLv × 15)</code>% | | |<code>(SkillLv × 15)</code>% |
| |-
| |
| |{{rh}}|[[Foresight]]
| |
| |style="text-align:center;"|−50%
| |
| |
| |
| |- | | |- |
| |{{rh}}|{{item|id=4327 Bloody Butterfly Card}} | | |{{rh}}|{{item|id=4327 Bloody Butterfly Card}} |
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| |style="text-align:center;"|+25% | | |style="text-align:center;"|+25% |
| |Accessory. Prevents interruption. | | |Accessory. Prevents interruption. |
| |-
| |
| |{{rh}}|{{item|id=4145 Beelzebub Card}}
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| |style="text-align:center;"|−30%
| |
| |Accessory.
| |
| |-
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| |{{rh}}|{{item|id=4416 Siroma Card}}
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| |style="text-align:center;"|-25%
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| |Accessory. Only for [[Cold Bolt]]
| |
| |-
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| |{{rh}}|{{item|id=4433 Imp Card}}
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| |style="text-align:center;"|-25%
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| |Accessory. Only for [[Fire Bolt]]
| |
| |- | | |- |
| |{{rh}}|{{item|id=4229 Tower Keeper Card}} | | |{{rh}}|{{item|id=4229 Tower Keeper Card}} |
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| |style="text-align:center;"|+100% | | |style="text-align:center;"|+100% |
| |Headgear. | | |Headgear. |
| |-
| |
| |{{rh}}|[[Card Sets#Dark Illusion and Dark Lord Set|Dark Illusion and Dark Lord Card Set]]
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| |style="text-align:center;"|-10%
| |
| |Headgear and Footgear
| |
| |-
| |
| |{{rh}}|{{item|id=19329 Devil's Hand}}
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| |style="text-align:center;"|-50%
| |
| |Only for [[Lion's Howl]] and [[Summon Spirit Sphere]]. Upgrade level of +10 or higher.
| |
| |-
| |
| |{{rh}}|{{item|id=5897 Ascendant Crown [1]}}
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| |style="text-align:center;"|-20%
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| |[[Super Novice]] class only.
| |
| |-
| |
| |{{rh}}|{{item|id=19125 Cylinder Hairband [1]}}
| |
| |style="text-align:center;"|-100%
| |
| |Only for [[Cart Cannon]]
| |
| |-
| |
| |{{rh}}|{{item|id=5902 Harvester Hat [1]}}
| |
| |style="text-align:center;"|-100%
| |
| |Only for [[Cart Cannon]]
| |
| |-
| |
| |{{rh}}|{{item|id=5903 Dead Man Bandana [1]}}
| |
| |style="text-align:center;"|-4% per level of Esma known
| |
| |
| |
| |-
| |
| |{{rh}}|{{item|id=18791 Shrine Maiden Hat [1]}}
| |
| |style="text-align:center;"|-100%
| |
| |Only for [[Magnus Exorcismus]]
| |
| |-
| |
| |{{rh}}|{{item|id=18890 Gray Bunny Band [1]}}
| |
| |style="text-align:center;"|-10%
| |
| |If upgrade level is +12 or higher
| |
| |-
| |
| |{{rh}}|{{item|id=19426 King of Spirit Circlet}}
| |
| |style="text-align:center;"|-6% per level of [[Spirit Sympathy]] known
| |
| |
| |
| |-
| |
| |{{rh}}|{{item|id=5286 Pecopeco Hairband}}
| |
| |style="text-align:center;"|+25%
| |
| |
| |
| |-
| |
| |{{rh}}|{{item|id=18892 UFO Poring Hat [1]}}
| |
| |style="text-align:center;"|-5%
| |
| |If upgrade level is +7 or higher
| |
| |-
| |
| |{{rh}}|{{item|id=5972 Chatty Parrot}}
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| |style="text-align:center;"|-1% for every 30 base INT
| |
| |
| |
| |-
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| |{{rh}}|{{item|id=18616 Long Tongue}}
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| |style="text-align:center;"|-3%
| |
| |
| |
| |-
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| |{{rh}}|{{item|id=19299 Tree Sprout}}
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| |style="text-align:center;"|-5%
| |
| |
| |
| |-
| |
| |{{rh}}|{{item|id=2365 Orleans's Gown [1]}}
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| |style="text-align:center;"|+15%
| |
| |Prevents interruption.
| |
| |-
| |
| |{{rh}}|{{item|id=15249 Antonio's Coat [1]}}
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| |style="text-align:center;"|-10%
| |
| |
| |
| |-
| |
| |{{rh}}|{{item|id=18564 Love Piece}}
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| |style="text-align:center;"|+0%
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| |Prevents interruption.
| |
| |-
| |
| |{{rh}}|{{item|id=28916 Gaia Shield [1]}}
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| |style="text-align:center;"|-5%
| |
| |If upgrade level is +8 or higher, and the users base Dex is 90 or higher.
| |
| |-
| |
| |{{rh}}|{{item|id=28921 Anemos Shield [1]}}
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| |style="text-align:center;"|-5%
| |
| |If upgrade level is +8 or higher, and the users base Dex is 90 or higher.
| |
| |-
| |
| |{{rh}}|{{item|id=28951 Nero Shield [1]}}
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| |style="text-align:center;"|-5%
| |
| |If upgrade level is +8 or higher, and the users base Dex is 90 or higher.
| |
| |-
| |
| |{{rh}}|{{item|id=20836 Skin of Lindwyrm [1]}}
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| |style="text-align:center;"|-2% for every 20 base AGI and VIT
| |
| |If upgrade level is +8 or higher
| |
| |-
| |
| |{{rh}}|{{item|id=20743 Airship's Cloak [1]}}
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| |style="text-align:center;"|-20%
| |
| |
| |
| |-
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| |{{rh}}|{{item|id=28565 Perverse Demon Mask [1]}}
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| |style="text-align:center;"|-1% for every 18 base VIT.
| |
| |
| |
| |-
| |
| |{{rh}}|{{item|id=28551 Imperial Glove [1]}}
| |
| |style="text-align:center;"|-10%
| |
| |Prevents interruption.
| |
| |-
| |
| |{{rh}}|{{item|id=28564 Valkyrie Drop [1]}}
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| |style="text-align:center;"|-10%
| |
| |
| |
| |-
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| |{{rh}}|{{item|id=2899 Sound Amplifier [1]}}
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| |style="text-align:center;"|-50%
| |
| |
| |
| |-
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| |{{rh}}|{{item|id=28484 Rebellion's Scarf [1]}}
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| |style="text-align:center;"|-10%
| |
| |
| |
| |-
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| |{{rh}}|{{item|id=28513 Celine's Brooch [1]}}
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| |style="text-align:center;"|-10%
| |
| |
| |
| |-
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| |{{rh}}|{{item|id=28503 Keraunos [1]}}
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| |style="text-align:center;"|-5% for every 15 base levels.
| |
| |Only for [[Lightning Ride]]
| |
| |-
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| |{{rh}}|{{item|id=28426 Mercenary Ring Type B}}
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| |style="text-align:center;"|-30%
| |
| |[[Novice]], [[Taekwon]], [[Ninja]], [[Gunslinger]] Bonus
| |
| |-
| |
| |{{rh}}|{{item|id=20744 Ferlock's Cloak [1]}}
| |
| |style="text-align:center;"|-10%~35%
| |
| |Additional -10% at upgrade level +7 or higher, additional -10% at upgrade level +9 or higher, additional -5% at upgrade level +12 or higher
| |
| |-
| |
| |{{rh}}|{{item|id=1616 Wing Staff}}
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| |style="text-align:center;"|-5%
| |
| |
| |
| |-
| |
| |{{rh}}|{{item|id=24048 Caster Shadow Pendant}}
| |
| |style="text-align:center;"|-1%~4%
| |
| |If upgrade level is +7 or higher, reduces the variable casting time of skills by an additional 1%. If upgrade level is +9 or higher, reduces the variable casting time of skills by an additional 2%.
| |
| |-
| |
| |{{rh}}|[[Equipment_Sets#Evil_Bone_Wand_.26_Skull_Cap_Set|Evil Bone Wand & Skull Cap Set]]
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| |style="text-align:center;"|-10%
| |
| |If Evil Bone Wand upgrade level is +10 or higher
| |
| |-
| |
| |{{rh}}|[[Equipment Sets#Mob Scarf Set|Mob Scarf Set]]
| |
| |style="text-align:center;"|-3% for every combined sum of 80 base INT and DEX
| |
| |
| |
| |-
| |
| |{{rh}}|[[Equipment Sets#Memory_of_Lovers_.26_Vesper_Gear_04_Set|Memory of Lovers & Vesper Gear 04 Set]]
| |
| |style="text-align:center;"|-5%
| |
| |
| |
| |-
| |
| |{{rh}}|[[Equipment_Sets#Equipment_Sets#New_Year_Hairpin_.26_Bloody_Butterfly_Card_Set|New Year Hairpin & Bloody Butterfly Card Set]]
| |
| |style="text-align:center;"|-2%
| |
| |
| |
| |-
| |
| |{{rh}}|[[Equipment_Sets#Temporal_Ring_.26_Muscle_Fool_Enchant_Set|Temporal Ring & Muscle Fool Enchant Set]]
| |
| |style="text-align:center;"|-20%
| |
| |
| |
| |-
| |
| |{{rh}}|[[Enchantment#Spell|Spell Enchant]]
| |
| |style="text-align:center;"|Var
| |
| |See enchant description
| |
| |} | | |} |
|
| |
|
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| |{{rh}}|{{item|id=4403 ''Kiel-D-01 Card''}} | | |{{rh}}|{{item|id=4403 ''Kiel-D-01 Card''}} |
| |style="text-align:center;"|−30%||Headgear | | |style="text-align:center;"|−30%||Headgear |
| |-
| |
| |{{rh}}|[[Card_Sets#Humanoid_Chimera_Card_.26_Material_Type_Chimera_Card_Set|Humanoid Chimera Card & Material Type Chimera Card Set]]
| |
| |style="text-align:center;"|−3%||
| |
| |-
| |
| |{{rh}}|{{item|id=2374 Diabolus Robe}}
| |
| |style="text-align:center;"|−10%||Armor
| |
| |-
| |
| |{{rh}}|{{item|id=2703 Expert Ring}}
| |
| |style="text-align:center;"|−5% || Accessory
| |
| |-
| |
| |{{rh}}|{{item|id=5372 Koneko Hat}}
| |
| |style="text-align:center;"|−3% || Headgear (Upper)
| |
| |-
| |
| |{{rh}}|{{item|id=5901 Focus Beret [1]}}
| |
| |style="text-align:center;"|−100% || Headgear (Upper)
| |
| |-
| |
| |{{rh}}|{{item|id=5904 Very Normal Hat [1]}}
| |
| |style="text-align:center;"|−15% || Headgear (Upper). Upgrade level of +9 or higher
| |
| |-
| |
| |{{rh}}|{{item|id=18877 Baron's Evil Eye}}
| |
| |style="text-align:center;"|−5% || Headgear (Middle)
| |
| |-
| |
| |{{rh}}|{{item|id=18813 New Wave Sunglasses}}
| |
| |style="text-align:center;"|−10% || Headgear (Middle)
| |
| |-
| |
| |{{rh}}|[[Equipment_Sets#Bio_Protector_.26_Pipe_Set|Bio Protector & Pipe Set]]
| |
| |style="text-align:center;"|−5% || Headgear (Middle and Lower)
| |
| |-
| |
| |{{rh}}|{{item|id=18563 Heart Wing Hairband [1]}}
| |
| |style="text-align:center;"|-5%, additional -3% per 3 upgrade levels|| Headgear (Upper)
| |
| |-
| |
| |{{rh}}|{{item|id=19426 King of Spirit Circlet}}
| |
| |style="text-align:center;"|-10% ~ 20% || Headgear (Upper). Additional 5% at upgrade level +7 or higher, additional 5% at upgrade level +9 or higher
| |
| |-
| |
| |{{rh}}|{{item|id=18987 Midgard Serpent Hat [1]}}
| |
| |style="text-align:center;"|-5%, if +10 decreases 10% || Headgear (Upper)
| |
| |-
| |
| |{{rh}}|{{item|id=18892 UFO Poring Hat [1]}}
| |
| |style="text-align:center;"|-5% || If upgrade level is +9 or higher
| |
| |-
| |
| |{{rh}}|{{item|id=20931 Prism Rangers Scarf}}
| |
| |style="text-align:center;"|-10% || Garment. If [[Camouflage]] is at maximum level.
| |
| |-
| |
| |{{rh}}|{{item|id=20837 Skin of Gwiber [1]}}
| |
| |style="text-align:center;"|-1% for every combined sum of 20 base INT and DEX || Garment
| |
| |-
| |
| |{{rh}}|{{item|id=20733 Upgrade Part - Engine [1]}}
| |
| |style="text-align:center;"|-10%~20%|| Garment. If upgrade level is +9 or higher, additional -10%.
| |
| |-
| |
| |{{rh}}|{{item|id=15205 Medical Scrubs [1]}}
| |
| |style="text-align:center;"|-10% || Armor
| |
| |-
| |
| |{{rh}}|{{item|id=15384 Ritual Robe [1]}}
| |
| |style="text-align:center;"|-10% || Armor
| |
| |-
| |
| |{{rh}}|{{item|id=1181 Tae Goo Lyeon [2]}}
| |
| |style="text-align:center;"|-20% || Lord Knight and Paladin Jobs. Upgrade level of +9 or higher
| |
| |-
| |
| |{{rh}}|{{item|id=22189 Pilgrim Shoes}}
| |
| |style="text-align:center;"|-6% per level of [[Praefatio]] known|| Shoes
| |
| |-
| |
| |{{rh}}|{{item|id=28438 Fairy Leaf Powder [1]}}
| |
| |style="text-align:center;"|-5% ~ 15% || [[Equipment_Sets#Fairy_Leaf_Powder_.26_Expert_Archer_1_Enchant_Set|Expert Archer 1 Set Bonus]]:-5%. [[Equipment_Sets#Fairy_Leaf_Powder_.26_Expert_Archer_2_Enchant_Set|Expert Archer 2 Set Bonus]]:-5%.
| |
| |-
| |
| |{{rh}}|{{item|id=28531 Blacksmith's Gloves [1]}}
| |
| |style="text-align:center;"|-10% ||
| |
| |-
| |
| |{{rh}}|{{item|id=28394 Spirit King's Ring [1]}}
| |
| |style="text-align:center;"|-5% || Accessory
| |
| |-
| |
| |{{rh}}|{{item|id=2995 Supplement Part Dex}}
| |
| |style="text-align:center;"|-10% || Mechanic only
| |
| |-
| |
| |{{rh}}|{{item|id=28565 Perverse Demon Mask [1]}}
| |
| |style="text-align:center;"|-1% for every 18 base INT || Accessory
| |
| |-
| |
| |{{rh}}|{{item|id=28564 Valkyrie Drop [1]}}
| |
| |style="text-align:center;"|-5% || Accessory
| |
| |-
| |
| |{{rh}}|{{item|id=28484 Rebellion's Scarf [1]}}
| |
| |style="text-align:center;"|-1% per level of [[Fire Rain]] known|| Accessory
| |
| |-
| |
| |{{rh}}|{{item|id=28485 Shinobi Sash H [1]}}
| |
| |style="text-align:center;"|-5% || Accessory
| |
| |-
| |
| |{{rh}}|{{item|id=1577 Glorious Apocalypse}}
| |
| |style="text-align:center;"|-5% ||Upgrade level of +9 or higher
| |
| |-
| |
| |{{rh}}|{{item|id=20800 Enforcer Cape [1]}}
| |
| |style="text-align:center;"|-5% ~ 11% ||Additional 3% at upgrade level +7 or higher, additional 3% at upgrade level +9 or higher
| |
| |-
| |
| |{{rh}}|[[Equipment_Sets#Hypnotist.27s_Staff_.26_Magical_Booster_Set|Hypnotist's Staff & Magical Booster Set]]
| |
| |style="text-align:center;"|-10% ||If Hypnotist's Staff upgrade level is +10 or higher
| |
| |-
| |
| |{{rh}}|[[Equipment_Sets#Illusion_Long_Mace_.26_Illusion_Puente_Robe_Set|Illusion Long Mace & Illusion Puente Robe Set]]
| |
| |style="text-align:center;"|-15% ||If the combined upgrade levels of Illusion Long Mace and Illusion Puente Robe are +22 or higher.
| |
| |-
| |
| |{{rh}}|[[Equipment_Sets#Peuz.27s_Greaves.2C_Peuz.27s_Manteau.2C_Peuz.27s_Plate.2C_Peuz.27s_Seal.2C_.26_Storm_Stone_Set|Peuz's Greaves, Peuz's Manteau, Peuz's Plate,<br>Peuz's Seal, & Storm Stone Set]]
| |
| |style="text-align:center;"|-70% || For 10 seconds duration after using [[Aura Blade]]
| |
| |-
| |
| |{{rh}}|[[Equipment_Sets#Temporal_Ring_.26_Speed_of_Light_Enchant_Set|Temporal Ring & Speed of Light Enchant Set]]
| |
| |style="text-align:center;"|-30% ||
| |
| |-
| |
| |{{rh}}|[[Sarah_Earring_Enchants|After Skill Delay Enchant]]
| |
| |style="text-align:center;"|-2% ~ 6% || Lv1 = -2%. Lv2 = -4%. Lv3 = -6%
| |
| |} | | |} |
|
| |
|
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Line 128: |
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| |
|
| Almost all 1st and 2nd Class skills have no Cooldown. | | Almost all 1st and 2nd Class skills have no Cooldown. |
|
| |
| ====Modifiers====
| |
| {{Outdated}}
| |
|
| |
| {|class="wikitable sortable"
| |
| !Item/Skill
| |
| !data-sort-type=number|{{Tooltip|Max Modifier|For Cooldown}}
| |
| !class=unsortable|Additional Notes
| |
| |-
| |
| |{{rh}}|{{item|id=2048 Aeon Staff [2]}}
| |
| |[[Earth Strain]]: -1 second
| |
| |Upgrade level of +11 or higher
| |
| |-
| |
| |{{rh}}|{{item|id=28430 Arch Bishop Ring [1]}}
| |
| |[[Epiclesis]]: -10 seconds
| |
| |Set bonus with Cure Lv1
| |
| |-
| |
| |{{rh}}|{{item|id=1586 Bellum Bible [1]}}
| |
| |[[Clearance]]: -10 seconds<br>[[Lauda Agnus]]: -3 seconds<br>[[Lauda Ramus]]: -3 seconds
| |
| |Upgrade level of +6 or higher
| |
| |-
| |
| |{{rh}}|{{item|id=5899 Black Ribbon [1]}}
| |
| |[[Wind Cutter]]: -1.8 seconds
| |
| |
| |
| |-
| |
| |{{rh}}|{{item|id=18123 Bow of Storm [1]}}
| |
| |[[Severe Rainstorm]]: -2 seconds
| |
| |
| |
| |-
| |
| |{{rh}}|{{item|id=19343 Circlet of Phoenix}}
| |
| |[[Inspiration]]: -10 seconds
| |
| |If [[King's Grace]] is at level 5 or higher
| |
| |-
| |
| |{{rh}}|{{item|id=1934 Contabass [2]}}
| |
| |[[Improvised Song]]: -2 seconds
| |
| |
| |
| |-
| |
| |{{rh}}|{{item|id=28381 Cure Lv1}}
| |
| |[[High Heal]]: -3 seconds
| |
| |Enchant
| |
| |-
| |
| |{{rh}}|{{item|id=28381 Cute Grass Necklace [1]}}
| |
| |[[Tuna Party]]: -7 seconds
| |
| |
| |
| |-
| |
| |{{rh}}|{{item|id=28381 Devil's Hand}}
| |
| |[[Lion's Howl]]: -9.5 seconds
| |
| |Upgrade level of +10 or higher
| |
| |-
| |
| |{{rh}}|{{item|id=1660 Empowered Wand of Affection [1]}}
| |
| |[[Lauda Agnus]]: -3 seconds<br>[[Lauda Ramus]]: -3 seconds<br>[[Sacrament]]: -3 seconds
| |
| |[[Equipment_Sets#Affection_.28Empowered.29_Set|Affection (Empowered) Set Bonus]]
| |
| |-
| |
| |{{rh}}|{{item|id=5901 Focus Beret [1]}}
| |
| |[[Cursed Circle]]: +10 seconds<br>[[Tiger Cannon]]: +10 seconds<br>[[Gates of Hell]]: +1 second<br>[[Lightning Walk]]: +1 second<br>[[Gentle Touch-Cure]]: +3 seconds<br>[[Power Absorb ]]: +3 seconds
| |
| |
| |
| |-
| |
| |{{rh}}|{{item|id=28380 Fresh Grass Necklace [1]}}
| |
| |[[Scar of Tarou]]: -5 seconds
| |
| |
| |
| |-
| |
| |{{rh}}|{{item|id=28423 Fresh Tuna Charm [1]}}
| |
| |[[Tuna Party]]: -5 seconds
| |
| |
| |
| |-
| |
| |{{rh}}|{{item|id=1490 Giant Lance}}
| |
| |[[Clashing Spiral]]: +20 seconds
| |
| |
| |
| |-
| |
| |{{rh}}|{{item|id=15178 Golden Ninja Suit}}
| |
| |[[Swirling Petal]]: -1 second
| |
| |[[Equipment_Sets#Golden_Ninja_Suit.2C_Golden_Scarf_.26_Huuma_Shuriken_of_Dancing_Petals_Set|Golden Ninja Suit, Golden Scarf & Huuma Shuriken of Dancing Petals Set Bonus]]
| |
| |-
| |
| |{{rh}}|{{item|id=1847 Iron Nail [2]}}
| |
| |[[Rampage Blast]]: -1 second
| |
| |Upgrade level of +11 or higher
| |
| |-
| |
| |{{rh}}|{{item|id=28503 Keraunos [1]}}
| |
| |[[Power Absorb]]: -3 seconds
| |
| |
| |
| |-
| |
| |{{rh}}|{{item|id=19426 King of Spirit Circlet}}
| |
| |[[Earth Grave]]: -1 second<br>[[Diamond Dust]]: -1 second<br>[[Varetyr Spear]]: -1 second
| |
| |If [[Warmer]] is level 5
| |
| |-
| |
| |{{rh}}|{{item|id=22189 Pilgrim Shoes}}
| |
| |[[Praefatio]]: -1 second
| |
| |
| |
| |-
| |
| |{{rh}}|{{item|id=20931 Prism Rangers Scarf}}
| |
| |[[No Limits]]: -180 second<br>[[Arrow Storm]]: -0.2 seconds
| |
| |[[No Limits]] reductions only apply if [[Warg Ride]] is at maximum levels.
| |
| |-
| |
| |{{rh}}|{{item|id=28484 Rebellion's Scarf [1]}}
| |
| |[[Hit Barrel]]: -4 seconds<br>[[Shattering Storm]]: -0.1 seconds
| |
| |Per level of [[Shattering Storm]] known.
| |
| |-
| |
| |{{rh}}|{{item|id=5907 Sea Captain Hat [1] }}
| |
| |[[Axe Boomerang]]: -1 second
| |
| |
| |
| |-
| |
| |{{rh}}|{{item|id=32263 Shield Ring [1] }}
| |
| |[[Earth Drive]]: -1.5 seconds
| |
| |If [[Inspiration]] is level 5
| |
| |-
| |
| |{{rh}}|{{item|id=28394 Spirit King's Ring [1]}}
| |
| |[[Diamond Dust]]: -2 seconds<br>[[Earth Grave]]: -2 seconds<br>[[Varetyr Spear]]: -0.5 seconds<br>[[Warmer]]: -15 seconds
| |
| |
| |
| |-
| |
| |{{rh}}|{{item|id=2995 Supplement Part Dex }}
| |
| |[[Axe Boomerang]]: -2 seconds
| |
| |
| |
| |-
| |
| |{{rh}}|{{item|id=28101 Tornado Axe [1] }}
| |
| |[[Axe Tornado]]: -1 second
| |
| |
| |
| |-
| |
| |{{rh}}|{{item|id=5963 Wing Headphone [1] }}
| |
| |[[Metallic Sound]]: -2 seconds
| |
| |If upgrade level is +10 or higher
| |
| |}
| |
|
| |
|
| ==Skill Reset== | | ==Skill Reset== |
Line 647: |
Line 133: |
|
| |
|
| ===Notes=== | | ===Notes=== |
| *Even after doing a skill reset, a character cannot put 1st class skill points into 2nd class skills, or 2nd class skill points into 3rd class skills. The game will force the character to put all of their 1st class skill points into 1st class skills before the character is able to acquire 2nd class skill points and so on. | | *Even after doing a skill reset, a character cannot put 1st class skill points into 2nd class skills. The game will force the character to put all of their 1st class skill points into 1st class skills before the character is able to acquire 2nd class skill points and so on. |
| *If a character promoted below the maximum Job Level, they will never be able to recover the lost points. Thus, it is always recommended to reach the max Job Level before promoting (although some players may choose to promote early before [[transcendent|transcending]] as all stats and skills are reset anyway). For example:
| |
| **If an [[Acolyte]] promoted to [[Priest]] at Job Level 45 instead of Job Level 50, they will still only get 44 skill points (instead of 49) out of the Acolyte skill points after doing a skill reset.
| |
| **If a [[High Priest]] promotes to [[Arch Bishop]] at Job Level 67 instead of Job Level 70, they will still only get 66 skill points (instead of 69) out of the High Priest skill points after doing a skill reset.
| |
|
| |
|
| ==See Also== | | ==See Also== |
Skills in Ragnarok Online are special actions a player can perform depending on his/her Job Class. There are two types of skills: Active and Passive. Active skills can be manually activated by the player, where some of them remain active for a set period of time, others can be manually deactivated, and some are one-time-use skills that require manual activation each time the player desires to use them. Passive skills are always in effect, they do not need input from the player to provide its benefit as long as the player has learned those skills.
Active skills can be broken down into 3 sub-categories: "Offensive", "Supportive" and "Active". Offensive skills are those that inflict damage to their selected targets or in a wide area. Supportive skills are those that provide helpful effects to other players, like boosting their offensive and defensive capabilities. Plainly Active skills are those that do not fit in the two forementioned categories and only affect the player or a certain area, usually for a set period of time.
Skill Phases
The skill usage is performed through the following phases:
- Initiation
- Skill name appears above the character's head.
- Cast Time
- A gauge appears above the character's head. If there is no Cast Time it is then executed instantaneously.
- Execution
- Skill name appears above the character's head again and its effect is triggered.
- Cast Delay
- All skills are temporarily grayed out after execution, blocking their use. Most skills have this value.
- Cooldown
- Only the skill used is temporarily grayed out after its execution, blocking their use. Not all skills have this value.
Cast Delay and Cooldown start at the same time. No skill can be used if there is still Cast Delay, and any other skill can be used if only Cooldown remains.
Initiation
This phase occurs when the character uses the skill. SP Cost and other requirements are checked, but do not take effect. If the character cannot fulfill the SP Cost or the other requirements, the skill will not activate.
Cast Time
During Cast Time, the character cannot move, attack, or use other skills. If the character takes damage during Cast Time, the skill is canceled (exceptions: wearing a Phen Card or Bloody Butterfly Card, being Sacrificed by a Crusader/Paladin, or while casting certain skills). If a skill has no base Cast Time or modifiers reduce the effective Cast Time to 0 or less, no cast gauge appears and this phase is skipped entirely.
Cast Time is indicated by a "progress gauge" above the character's head, sometimes called "Cast Bar". The gauge starts out black and is filled with green as Cast Time proceeds. When the cast bar is completely green, Cast Time ends. Some skills do not have a cast bar, even though they have a casting time, such as Bowling Bash and Brandish Spear.
Cast Time is composed of "Variable Cast Time" (VCT) and "Fixed Cast Time" (FCT). As the names may imply, VCT depends on the stats and gear of the caster, while FCT is constant for a given skill. A small number of effects can reduce FCT. Effects which reduce FCT by a percentage do not stack; effects which reduce FCT by a set amount do stack, and are applied before percentage modifiers. For most skills, FCT is 20% of the total Cast Time, with the remainder being VCT.
VCT is reduced by DEX, and also INT at half the amount.
Calculation
Cast Time (seconds) = VCT + FCT
VCT (seconds) = BaseVCT × (1 − SQRT[{DEX × 2 + INT} ÷ 530]) × (1 − Sum_GearVCTReduc ÷ 100) × (1 − Sum_SkillVCTReduc ÷ 100)
FCT (seconds) = (BaseFCT - Sum_FCT) × (1 − Max_FCTReduc ÷ 100)
- BaseVCT = Base Variable Cast Time of a skill.
- BaseFCT = Base Fixed Cast Time of a skill.
- Sum_SkillVCTReduc = Sum of reductions for Variable Cast Time, like Suffragium, Magic Strings, Isilla Card effect or Kathrene Keyon Card.
- Sum_GearVCTReduc = Sum of reductions for Variable Cast Time from Gear/Cards, like Phen Card.
- Sum_FCT = Sum of all effects that directly subtract from Fixed Cast Time.
- Max_FCTReduc = Highest reduction modifier of Fixed Cast Time (for example: if you have gears that has 20% FCT reduction and 15% FCT reduction, only the 20% will be applied)
Modifiers for Variable Cast Time
This content is potentially outdated. Feel free to update it.
To reduce all VCT with stats, a character need a combination of DEX and INT so DEX ×2 and INT equal at least 530 ((DEX × 2 + INT) = 530
).
Some examples how all VCT could be reduced:
Cast Time is only calculated once. It ignores changes to the modifiers during casting. This means it is possible to start casting and equip a Phen carded accessory afterwards to get the anti-interruption effect for most of the casting without the VCT increase.
Notes
- Free Cast skill allows movement and attacking while casting.
- Phen Card and Bloody Butterfly Card both allow taking damage without being interrupted, except during War of Emperium.
- Sacrifice skill allows the target to take damage without being interrupted.
- Certain skills cannot be interrupted. Generally those skills are intended to be used by classes on the front lines.
- Although Bloody Butterfly Card adds 30% to VCT, the Mage Card Set substracts it by 15%, meaning that it would only be an end result of +15% vs. the Phen's +25%.
- Magic Strings and Foresight are treated as separate factors in the calculation; they are not added to the other modifiers.
Execution
SP Cost and other requirements are checked again. If the character can fulfill all requirements, they are applied and the skill is triggered. Otherwise nothing happens. If the character is inside a Chat Room, the costs are applied as usual, but the skill is not triggered.
Cast Delay
During Cast Delay (or Global Skill Delay or After-cast Delay), the character can move and attack freely, but cannot use skills. There is no visible indication of Cast Delay except the grayed out skill icons of all skills in the Hotkey bar.
Calculation
Cast Delay (seconds) = BaseDelay × (1 − Sum_DelReduc ÷ 100)
- BaseDelay = Base Cast Delay of a skill.
- Sum_DelReduc = Sum of reductions for Cast Delay.
Modifiers
This content is potentially outdated. Feel free to update it.
Cooldown
During Cooldown (or Skill Re-use Delay), the character can move and attack freely, but cannot use the same skill again. There is no visible indication of Cooldown except the grayed out skill icon of the just used skill in the Hotkey bar.
Almost all 1st and 2nd Class skills have no Cooldown.
Skill Reset
See Stats & Skill Reset System
Notes
- Even after doing a skill reset, a character cannot put 1st class skill points into 2nd class skills. The game will force the character to put all of their 1st class skill points into 1st class skills before the character is able to acquire 2nd class skill points and so on.
See Also