Rod

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Rods are equippable by a Priest, Acolyte, Mage, Wizard, Sage. Rods usually have very low ATK but give a bonus to MATK, along with usually giving a bonus to INT or DEX. Rods are usually slotted, those with more than one variety may have different amounts of slots. Many rods can be purchased from NPCs. All rods are also naturally unbreakable except in upgrade attempts. Rods, when used by those of the Acolyte class, are commonly referred to as "Staves."

Size Damage
Small 100%
Medium 100%
Large 100%


One Handed Rod

Name Possible Slots Level ATK MATK Weight Additonal Notes
1639.png Novice Rod 0 1 15 32 40 Novice Only.
1601.png Rod 3, 4 1 15 30 40
1607.png Staff 2, 3 2 40 70 40 INT +2
1604.png Wand 2, 3 2 25 45 40 INT +1
1610.png Arc Wand 1, 2 3 60 95 40 INT +3
1615.png Evil Bone Wand 0 3 40 110 70 INT +4
1625.png Healing Staff 0 3 10 105 40 Each upgrade increases Heal and Sanctuary effectiveness by 1.5%
1621.png Hypnotist's Staff 1, 2 3 70 120 50 INT +1, Novice/Super Novice-only
1613.png Mighty Staff 0 3 130 100 70

STR +10, Consumes 2 SP with each physical attack.

1614.png Wand of Occult 0 3 75 105 70 INT +3
1629.png Gentleman Staff 1 4 40 124 50 DEX +1; set bonus with Magician Hat: DEX +2, INT +2, SP Regen +5%, each upgrade made to the weapon gives MATK +1%.
26123.png Oak Staff 1 2 45 85 20

SP + 50, Fire Bolt damage increased by 5%, Fire Bolt SP consumption reduced by 20%.
If refine rate is 7 or higher, increases Fire Bolt damage by 5%, and increases SP recovery by 15%.

26121.png Orcish Staff 1 3 50 125 50

MSP + 100, Fire Bolt and Lightning Bolt damage increased by 10%. Indestructible.
SP natural recovery increased by 10%.
If refine rate is 7 or higher, Fire Bolt and Lightning Bolt damage increased by 5%, SP natural recovery increased by 5%.
If refine rate is 9 or higher, Fire Bolt and Lightning Bolt damage increased by 10%.

26122.png Sand Crystal Rod 1 3 50 125 50

MSP + 100, increases Cold Bolt damage by 10%. Indestructible.
SP Natural Recovery increase by 10%.
If refine rate is 7 or higher increases Cold Bolt damage by 5%. SP Natural Recovery increase by 5%.
If refine rate is 9 or higher increases Cold Bolt damage by 10%.

26140.png Witch's Broom 1 3 50 125 40

Adds a chance of casting Quagmire Level 1 when physical damage is received.
Increases magical damage against Formless monsters by 5%.
If refine rate is 7 or higher, reduces Variable Cast Time by 10%.
If refine rate is 9 or higher, increases magical damage against Formless monsters by 10%.

26139.png Glacial Staff 1 3 70 125 70

MaxSP + 100.
Increases damage of Storm Gust, Frost Nova and Frost Diver by 10%.
If refine rate is 7 or higher, increases damage of Storm Gust, Frost Nova and Frost Diver by 5%
If refine rate is 9 or higher, increases damage of Storm Gust, Frost Nova and Frost Diver by 5%.

26138.png Hellfire Staff 1 3 70 125 70

MaxSP + 100.
Increases damage of Meteor Storm and Fire Pillar by 10%.
If refine rate is 7 or higher, increases damage of Meteor Storm and Fire Pillar by 5%
If refine rate is 9 or higher, increases damage of Meteor Storm and Fire Pillar by 5%.

26142.png Earth Dragon Staff 2 3 40 130 80

Indestructible.
Increases magical damage against Formless monsters by 5%, increases magical damage against Earth monsters by 5%.
If +7 or higher, increases magical damage against Formless monsters by 5%,
increases magical damage against Earth monsters by 5%.
If +9 or higher, increases magical damage against Formless monsters by 10%,
increases magical damage against Earth monsters by 10%.

26145.png Yin Yang Staff 2 3 40 130 80

Indestructible.
Increases magical damage against Demon monsters by 5%, increases magical damage against Fire monsters by 5%.
If +7 or higher, increases magical damage against Demon monsters by 5%,
increases magical damage against Fire monsters by 5%.
If +9 or higher, increases magical damage against Demon monsters by 10%,
increases magical damage against Fire monsters by 10%.

26153.png Holyfire Staff 1 3 60 150 80

Indestructible.
Increases damage of [Magnus Exorcismus] by 10%.
If +7 or higher, increases damage of [Magnus Exorcismus] by 5%.
If +9 or higher, increases damage of [Magnus Exorcismus] by 10%.

26157.png Blue Crystal Rod 1 3 60 150 80

Indestructible.
Increases magical damage against Fire enemies by 10%.
If +7 or higher, increases magical damage against Fire enemies by 5%.
If +9 or higher, increases Water magical damage by 10%.

26162.png Welding Wand 1 4 70 150 80

Indestructible.
If [Double Cast] is Level 5, MATK + 25.
Every 20 Base Level, increases damage of Bolt skills by 3%.
If +7 or higher, MATK + 5%, SP Consumption - 5%.
If +9 or higher, Variable Cast Time - 10%, ASPD + 10%.

1647.png Croce Staff 1 4 30 175 50

INT +4. Heal recovery is increased by 5%, Indestructible.
If refine rate is 7 or higher, reduces variable casting time by 10%.
If refine rate is 9 or higher, reduces variable casting time by additional 10%.
Increases heal recovery by 30% for 30 seconds when using Basilica.

1646.png La'cryma Stick 1 4 30 180 50

INT+4, Indestructible.
Increases Stormgust damage by 2% for each refine level.
If refine rate is 7 or higher, reduces variable casting time by 10%.
If refine rate is 10 or higher, increases Stormgust damage by additional 15%.

550003.png Buddhist Staff 2 3 40 130 80

Indestructible.
increases magic damage against Demi-Human monsters (except players) by 5%, increases magic damage against Dark property monsters by 5%.
If +7 or higher, increases magic damage against Demi-Human monsters (except players) by 5%, increases magic damage against Dark property monsters by 5%.
If +9 or higher, increases magic damage against Demi-Human monsters (except players) by 10%, increases magic damage against Dark property monsters by 10%.

Two Handed Rod

Name Possible Slots Level ATK MATK Weight Additonal Notes
1472.png Soul Staff 0 3 25 200 140 INT +5, AGI +2.
2001.png Divine Cross 0 4 120 210 150

DEX + 4, Indestructible.
Reduces damage taken from Undead and Demon monsters by 15%.

1473.png Wizardry Staff 0 4 120 200 240 INT +6, DEX +2.
2049.png Blue Flame Staff 1 4 45 230 80

INT + 5, MaxSP + 150.
Increases Water & Fire property magical damage by 5%.
When dealing magical damage, has a chance to decrease Variable Cast Time by 30% for 7 seconds.
If refine rate is 7 or higher, increases Water & Fire property magical damage by 10%.
If refine rate is 9 or higher, increases Water & Fire property magical damage by 10%, Variable Cast Time - 5%.

2058.png Detecting Staff 1 4 130 200 180

If [Mystical Amplification] is Level 10, MATK + 30.
Every 15 Base Level, Variable Cast Time - 1%.
If +7 or higher, Fire property magic damage + 7%.
If +9 or higher, Water and Wind property magic damage + 7%.

2004.png Kronos 1 4 30 240 100

INT + 5, MaxHP + 300, Indestructible.
For every 2 refine Levels, MATK + 10.
If refine rate is 7 or higher, MATK + 5%.
If refine rate is 9 or higher, has a chance to increase MATK +15% and SP consumption by 30% for 7 seconds when performing magic attacks.

2005.png Dea Staff 1 4 30 230 100

INT + 6, VIT + 2, Indestructible.
Increases magical damage against Undead and Demon type monsters by 10%.
Reduces damage received from Shadow and Undead element monsters by 3% for every [Basilica] level.
If refine rate is 7 or higher, increases magical damage against Undead and Demon type monsters by additional 5%.
If refine rate is 9 or higher, has a chance to increase MATK +15% and SP consumption by 30% for 7 seconds when performing magic attacks.