Difference between revisions of "Vital Strike"

From Ragnarok Project Zero wiki
Jump to navigation Jump to search
m (Removed not implemented tag)
 
(3 intermediate revisions by one other user not shown)
Line 1: Line 1:
{{Not_Implemented}}
+
{{Skill Info
{{verify|Neck Break effect; Actual damage}}{{Skill Info
 
 
|class = Lord Knight
 
|class = Lord Knight
 
|type = Offensive
 
|type = Offensive
Line 6: Line 5:
 
|prereqs=([[Knight]]) [[Spear Mastery]] Lv. 9, [[Peco Peco Ride]] Lv. 1, [[Cavalry Mastery]] Lv. 3, ([[Lord Knight]]) [[Traumatic Blow]] Lv. 3
 
|prereqs=([[Knight]]) [[Spear Mastery]] Lv. 9, [[Peco Peco Ride]] Lv. 1, [[Cavalry Mastery]] Lv. 3, ([[Lord Knight]]) [[Traumatic Blow]] Lv. 3
 
|spcost=12~20
 
|spcost=12~20
|delay=0.8/1 second
 
 
|target=Enemy
 
|target=Enemy
 
|range=5
 
|range=5
Line 18: Line 16:
  
 
{|class=wikitablec
 
{|class=wikitablec
!Level!!Damage (ATK)!!Base Chance of Effect!!Cast Delay!!SP Cost
+
!Level!!Damage (ATK)!!Base Chance of Effect!!Global Skill Cooldown!!SP Cost
 
|-
 
|-
 
!1
 
!1
|60%||10%||rowspan=5|0.8s||rowspan=2|12
+
|60%||10%||rowspan=5|0.3s||rowspan=2|12
 
|-
 
|-
 
!2
 
!2
Line 36: Line 34:
 
|-
 
|-
 
!6
 
!6
|110%||35%||rowspan=5|1.0s
+
|110%||35%||rowspan=5|0s
 
|-
 
|-
 
!7
 
!7
Line 67: Line 65:
 
|{{rh}}|Waist Break||Decreases [[DEF#Soft DEF|soft defense]] by 25% and [[ATK|attack]] by 25%
 
|{{rh}}|Waist Break||Decreases [[DEF#Soft DEF|soft defense]] by 25% and [[ATK|attack]] by 25%
 
|-
 
|-
|{{rh}}|Neck Break||Doubles damage from this skill, leaves vulnerable to Critical Hits (?) and inflicts [[Status Effects#Bleeding|Bleeding]].
+
|{{rh}}|Neck Break||Doubles damage from this skill, leaves vulnerable to Critical Hits and inflicts [[Status Effects#Bleeding|Bleeding]].
 
|}
 
|}
  
Line 75: Line 73:
 
*The statuses all stack.
 
*The statuses all stack.
 
*The duration of the statuses are reset each time a status is inflicted.
 
*The duration of the statuses are reset each time a status is inflicted.
 
==External==
 
===Bestowed from===
 
*{{item|id=1422 Hunting Spear}} - Level 3; autocast on target when attacking
 
 
  
 
{{Navbox Knight}}
 
{{Navbox Knight}}

Latest revision as of 01:27, 8 August 2022

Vital Strike.png Vital Strike
Vital Strike Info.gif
Type: Offensive Skill
Levels: 10, selectable
SP Cost: 12~20
Target: Enemy
Range: 5 cells
Status: Various
Weapon: Spear
Status Icon: I VitalStrike.png
Prerequisites
(Knight) Spear Mastery Lv. 9, Peco Peco Ride Lv. 1, Cavalry Mastery Lv. 3, (Lord Knight) Traumatic Blow Lv. 3

Vital Strike (Alt: Joint Beat) is a Transcendent 2nd class offensive skill available as Lord Knight.

Effect

Strikes a single target with a painful blow to inflict ranged physical damage. It has a chance of inflicting one of 6 status effects.

Level Damage (ATK) Base Chance of Effect Global Skill Cooldown SP Cost
1 60% 10% 0.3s 12
2 70% 15%
3 80% 20% 14
4 90% 25%
5 100% 30% 16
6 110% 35% 0s
7 120% 40% 18
8 130% 45%
9 140% 50% 20
10 150% 55%
Chance of Effect = Base_Chance_of_Effect − (Target_STR × 0.27)
Duration of Effect = [30 − (Target_AGI ÷ 10) − (Target_LUK ÷ 4)]s

Effects on the target

Joint Status Effect
Ankle Break Halves Movement Speed
Knee Break Decreases Movement Speed by 30% and ASPD by 10%
Wrist Break Decreases ASPD by 25%
Shoulder Break Halves soft defense
Waist Break Decreases soft defense by 25% and attack by 25%
Neck Break Doubles damage from this skill, leaves vulnerable to Critical Hits and inflicts Bleeding.

Notes

  • Has a mediocre damage. Below level 4 this skill has a negative damage.
  • There is no visual indication of success upon inflicting a status effect besides general observation.
  • The statuses all stack.
  • The duration of the statuses are reset each time a status is inflicted.