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  • == About High First Classes == High First Classes are the Transcendent equivalents of First Classes. They have the same skills and job bonuses as their non-transcendent counte
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  • ...E|flee rate]]. The benefits of this skill are improved upon reaching 2nd [[Classes|class]] and further. Also slightly enhances the [[Movement Speed]] of the [ !{{tooltip|2nd Class|Assassin and Rogue classes}}
    878 bytes (106 words) - 11:42, 30 August 2020
  • ...is increased by 30% while the [[ASPD|attack speed]] of other [[Classes|job classes]] is increased by 25%. {{Navbox Blacksmith}}
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  • :'''TRANS_MOD''': 1.25 for transcendent classes, 1 otherwise === First Job Classes ===
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  • ...es also have a prerequisite of Level 1 [[Seismic Weapon]] while [[Wizard]] classes only require Level 1 [[Stone Curse]]. {{Navbox Wizard}}
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  • ...]]s through [[Arm Cannon]] and [[Cart Cannon]], respectively.--> [[Ninja]] classes can also use ammunition, like [[Kunai]] and [[Shuriken]]s. {{Navbox Weapon}}
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  • ...se this trap to help other classes leech HP & SP (ex. [[Guillotine Cross]] classes with [[Rolling Cutter]], etc.) {{Navbox Hunter}}
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  • ...restore large amounts of HP from consuming potions to outlive many other [[classes]], or to further prevail in tanking difficult [[monster]]s. {{Navbox Swordman}}
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  • |Allows job change to [[Classes|First or Expanded class]]. {{Navbox Novice}}
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  • *Even though this skill requires the user to have 2 [[Acolyte]] classes next to the user, the skill will still work even if they are [[Hiding|hidde *The skill will fail if any of the required [[Acolyte]] classes has under 10 SP.
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  • ...a single target, granting their effects temporarily regardless of their [[Classes|Job Class]]. {{Navbox Alchemist}}
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  • ...[[Cold Bolt]], [[Lightning Bolt]] and [[Earth Spike]]{{tooltip|*|For other classes, this is not a bolt skill}}. {{Navbox Homunculus}}
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  • ...Spirits]] to be active. This allows this skill to temporarily disable such classes effectively. {{Navbox Sage}}
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  • {{Navbox Classes}} [[Category: Classes]]
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  • ...ing. Once Job Level 10, Novices can change into one of the following First Classes: Alternatively, they can choose to become one of the Expanded Classes:
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  • ...] and [[Ruwach]], belonging to [[Super Novice]], [[Mage]], and [[Acolyte]] classes (and anyone else with a {{item |id=4103 Horong carded}} [[Accessories|acces {{Navbox Thief}}
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  • ===Extended Classes=== {{Navbox Rogue}}
    6 KB (893 words) - 14:17, 8 November 2020
  • ...ologically advanced than Rune-Midgarts, and it is home to technology-based classes such as the [[Gunslinger]] and [[Blacksmith]] class. {{Navbox Towns}}
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  • ...0 Ice}} {{item|id=13017 Pick}} does not work with this skill for [[Rogue]] classes who copied this skill via [[Intimidate]]. {{Navbox Monk}}
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  • ...s to take a Personality Quiz which will determine the character's future [[Classes|class]]. The following are the answers needed to reach each class. Note t If taking the test and you do not like your [[Classes|class]], choosing "choose my own" will result in you receiving:
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  • A Stalker is the Transcendent variant of [[Rogue|Rogues]]. Most melee classes try to avoid them like the plague in fear of getting fully divested and the ...aster than during stalk. This makes Stalkers one of the two most preferred classes (the other being the [[Assassin Cross]]) for [[Guild_System#Guild_Master|gu
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  • {{Navbox Priest}} {{Navbox Classes |state=collapsed}}
    3 KB (334 words) - 13:42, 24 December 2022
  • ...reason why Assassin Cross and Guillotine Cross classes are one of the few classes that are effective using ctrl-click rather than skill spamming. {{Navbox Assassin}}
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  • ...e 2nd classes, the Blacksmiths sport damage equal to that of the trans 2nd classes(except their own trans class of course). Their only weakness lies in the fa ...th [[Axe]] and [[Mace]] class weapons (40% for Blacksmiths, 25% for other classes). || 5
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  • * [[Adoption System|Baby classes]] have the same job modifier as [[Novice|Novices]] {{Navbox Game Mechanics}}
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  • ...but can also be used by the [[Thief]], [[Rogue]], [[Bard]] and [[Dancer]] classes. Bows are always two-handed, so you cannot wear a shield if you are using a {{Navbox Weapon}}
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  • ...excelling in PvP and WoE. With their strip skills, Rogues can render most classes useless in a PvP environment. With [[Snatcher]], a Rogue can obtain double {{Navbox Rogue}}
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  • ...be raised to 160. [[Stats]] can also be raised up to 120, similar to Third Classes. {{Navbox SuperNovice}}
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  • *In a party with [[Wizard]] classes using [[Storm Gust]], using this skill on monsters will prevent them from b {{Navbox Sage}}
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  • ...em is a smaller, more restricted version of [[WoE]] for [[Transcendent]] [[Classes]] and below. WoE TE recreates all 5 of the '''Valkyrie''' and '''Luina''' r ...mulas and ally statuses are the same. Players must be a [[Transcendent]] [[Classes|class]] or Expanded class. Third class, Expanded [[Super Novice]], [[Kagero
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  • ...es (both melee and ranged), something with high [[ATK]] is best. For magic classes, something with high [[MATK]] is best. :All around useful headgear for mage classes. Gives 2 INT and increases SP by 150.
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  • ...rchants are also handy with items, being able to carry far more than other classes thanks to their Enlarge Weight Limit and Pushcart abilities. {{Navbox Merchant}}
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  • ...of [[Quests]] that have [[EXP]] reward. This page '''does not''' include [[Classes|class]]-specific quests, quests which give no [[EXP]] reward, temporary eve | 5 Players (One of each Base [[Classes|class]])
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  • ...es (both melee and ranged), something with high [[ATK]] is best. For magic classes, something with high [[MATK]] is best. {{Navbox Knight}}
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  • *Many [[Priest]]s or other classes also use this skill in either [[PvP]] or [[War of Emperium|WoE]] to inflict {{Navbox Swordman}}
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  • Knuckles, also known as Fists or Claws, are used by [[Monk]] and [[Priest]] classes. Knuckles usually have low to medium damage, but one of the best base attac {{Navbox Weapon}}
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  • ...y used by [[Merchant]], [[Alchemist]], [[Blacksmith]] and [[Super Novice]] classes. Axes come in many varieties, with more slotted versions being dropped by m ...cannot be worn at the same time. Only [[Swordman]] and [[Merchant]]-based classes can wield these, but they are used primarily by the [[Blacksmith]] and [[Ma
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  • {{Item List|id=716 |item=Red Gemstone |num=1 |simple=yes}} (Mage Classes)<br> {{Item List|id=504 |item=White Potion |num=Varies |simple=yes}} (Non-Acolyte classes)<br>
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  • ...as prizes. The rules have been modified over the years, with new skill, [[classes|class]] and item restrictions being added or removed. {{Template:Navbox PvP}}
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  • :'''TRANS_MOD''': 1.25 for transcendent classes, 1 otherwise {{Navbox Game Mechanics}}
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  • Classes which usually benefit the most from (higher) Flee are: {{Navbox Game Mechanics}}
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  • ...es (both melee and ranged), something with high [[ATK]] is best. For magic classes, something with high [[MATK]] is best. {{Navbox Hunter}}
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  • ...gnored by Gravity, or almost lowered in power compared to the other Reborn classes, Smiths still pose a dangerous threat to almost every class. They have the {{Navbox Blacksmith}}
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  • ...r are more used as a very helpful utility skill for protecting the squishy classes in the party. [[Devotion]] should not be seen as a "build" but just another ...es (both melee and ranged), something with high [[ATK]] is best. For magic classes, something with high [[MATK]] is best.
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  • ...n hit 180 flee, with high damage per kick. Dex is raised to deal with agi classes. Compared to the Pure PvM build, this build will generally take a little l ...if they wouldnt mind partying for your kihop (they dont have to be taekwon classes to affect your kihop). Most soloers will be nice and accept it. If you ha
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  • *'''DEX''' - The other major stat for mage classes, it reduces cast time. Most people when leveling a Mage get a massive amoun {{Navbox Mage}}
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  • ...rok Online are special actions a player can perform depending on his/her [[Classes|Job Class]]. There are two types of skills: Active and Passive. Active skil ...s cannot be interrupted. Generally those skills are intended to be used by classes on the front lines.
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  • Lord Knights get the most new skills of the Transcendent Classes: two skills that enhance their damage output, and three skills that deal da {{Navbox Knight}}
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  • Priests are one of the few classes who will be using numerous skills in battle, and must be flexible in any si ...re SP, at least in emergencies, and this includes Priests as well. As most classes should have HP healing items of some sort on them at all times, Priests sho
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  • ...ll [[classes]]. The EXP table is the same for both non-rebirth and rebirth classes.'''</p> {{Navbox Leveling}}
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