Difference between revisions of "Homunculus System"

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{{Outdated}}
 
{{Not_Implemented}}
 
 
__TOC__
 
__TOC__
 
The '''Homunculus''' is a special pet which assist [[Alchemist]] classes in ways such as a support, an instant partymate, or a sacrifice for the player. [[Alchemist]] classes must go through the [[Bioethics Quest]] to unlock the appropriate skills required to create a Homunculus. After the quest, the passive skill [[Bioethics]] will be available to the player and the rest of the Homunculus skill branch will be available through the distribution of skill points.  
 
The '''Homunculus''' is a special pet which assist [[Alchemist]] classes in ways such as a support, an instant partymate, or a sacrifice for the player. [[Alchemist]] classes must go through the [[Bioethics Quest]] to unlock the appropriate skills required to create a Homunculus. After the quest, the passive skill [[Bioethics]] will be available to the player and the rest of the Homunculus skill branch will be available through the distribution of skill points.  
Line 19: Line 17:
 
*[[Neutral]]
 
*[[Neutral]]
 
|{{Item List|id=537|item=Pet Food}}
 
|{{Item List|id=537|item=Pet Food}}
|{{Skill List|skill=Healing Hands}}{{Skill List|skill=Urgent Escape}}{{Skill List|skill=Brain Surgery}}{{Skill List|skill=Mental Charge}}
+
|{{Skill List|skill=Touch of Heal}}{{Skill List|skill=Emergency Avoid}}{{Skill List|skill=Brain Surgery}}<!--{{Skill List|skill=Mental Change}}-->
 
|-
 
|-
 
![[Image:Amistr.png]]<br/>[[Amistr]]
 
![[Image:Amistr.png]]<br/>[[Amistr]]
 
|
 
|
 
*Tank
 
*Tank
*[[Brute]]{{tooltip|*|Demi Human in iRO}}
+
*[[Brute]]
 
*[[Neutral]]
 
*[[Neutral]]
 
|{{Item List|id=912|item=Zargon}}
 
|{{Item List|id=912|item=Zargon}}
|{{Skill List|skill=Castling}}{{Skill List|skill=Amistr Bulwark}}{{Skill List|skill=Adamantium Skin}}{{Skill List|skill=Blood Lust}}
+
|{{Skill List|skill=Castling}}{{Skill List|skill=Amistr Defense}}{{Skill List|skill=Adamantium Skin}}<!--{{Skill List|skill=Blood Lust}}-->
 
|-
 
|-
 
![[Image:Filir.png]]<br/>[[Filir]]
 
![[Image:Filir.png]]<br/>[[Filir]]
 
|
 
|
 
*Speedster
 
*Speedster
*[[Brute]]{{tooltip|*|Demi Human in iRO}}
+
*[[Brute]]
 
*[[Neutral]]
 
*[[Neutral]]
 
|{{Item List|id=910|item=Garlet}}
 
|{{Item List|id=910|item=Garlet}}
|{{Skill List|skill=Moonlight}}{{Skill List |skill=Flitting}}{{Skill List |skill=Accelerated Flight}}{{Skill List |skill=S.B.R.44}}
+
|{{Skill List|skill=Moonlight}}{{Skill List |skill=Fleet Move}}{{Skill List |skill=Over Speed}}<!--{{Skill List |skill=S.B.R.44}}-->
 
|-
 
|-
 
![[Image:Vanilmirth.png]]<br/>[[Vanilmirth]]
 
![[Image:Vanilmirth.png]]<br/>[[Vanilmirth]]
 
|
 
|
 
*Magic User
 
*Magic User
*[[Formless]]{{tooltip|*|Demi Human in iRO}}
+
*[[Formless]]
 
*[[Neutral]]
 
*[[Neutral]]
 
|{{Item List|id=911 |item=Scell}}
 
|{{Item List|id=911 |item=Scell}}
|{{Skill List|skill=Caprice}}{{Skill List|skill=Chaotic Blessings}}{{Skill List|skill=Instruction Change}}{{Skill List |skill=Self-Destruction}}
+
|{{Skill List|skill=Caprice}}{{Skill List|skill=Chaotic Benediction}}{{Skill List|skill=Change Instruction}}<!--{{Skill List |skill=Bio Explosion}}-->
 
|}
 
|}
 
==Choosing a Homunculus==
 
"Which Homunculus should I pick?" This is a common question amongst new [[Alchemist]]s and future [[Geneticist]]s.
 
 
Each Homunculus serves its own purpose that is custom tailored to the players' individual needs. Despite general opinion, players should choose based on their exact situation and not what others tell them to do. This is because every player has different leveling methods and amount of time to invest, so one player might have enough time to invest into leveling an [[Amistr]], while another is just looking for a quick pre-[[Homunculus S]] to get their needed support skills.
 
 
===Comparisons===
 
*'''[[Lif]]''' - more of a novelty character. Its skills are fairly worthless and offer nothing to the player other than a walking speed boost that will be replaced anyways as a [[Geneticist]] with [[Cart Boost (Geneticist)|Cart Boost]]. Its attack is low, has no burst attacks, and its healing skill, [[Healing Hands]], does not heal much and is generally not worth using. It is strongly advised '''NOT''' to use it as a base, as it generally has no practical use.
 
 
*'''[[Amistr]]''' - generally the '''best base''' for a [[Homunculus S]] but also '''the second slowest to level and feed''' due to the lack of offensive skills, and choosing to acquire [[Blood Lust]] would require feeding the Amistr to loyal twice. Its [[Amistr Bulwark]] skill is very valuable for [[MVP]]ing later on as it boosts [[Stats#VIT|VIT]] and even offer some defense that can be useful for [[PvP]]. Players with A LOT of free time to level and feed a homunculus should go with Amistr, as the payoff in the end will be more than worth it. However, avoid it if spending a longer time leveling and all the extra feeding time does not sound like an ideal situation.
 
 
*'''[[Filir]]''' - generally the '''fastest leveling''' Homunculus in most situations, and the most helpful for speed leveling a [[Homunculus S]] up to the required level for certain skills. The big downside is the lack of [[Stats#VIT|VIT]], which carries over to [[Homunculus S]], making it quite frustrating sometimes to level due to it dying too much. Another tradeoff is that depending on the [[Homunculus S]] chosen, it may not reach high enough [[Stats#VIT|VIT]] for [[Status Effects#Stun|stun]] immunity. For players with less time to level a Homunculus, Filir is definitely a good choice. Its loyal evolved skill, [[S.B.R.44]], is usually skipped as it is not terribly useful.
 
 
*'''[[Vanilmirth]]''' - the in-between solution to [[Amistr]] and [[Filir]]. It offers the high [[Stats#VIT|VIT]] and [[Max HP]], has a decent offensive skill, but has lower burst attack compared to [[Filir]], making it slower for leveling in some situations. Its [[Caprice]] skill can be unreliable, as it picks a random [[element|property]] to use. It is a solid choice though for all players to use as a base, and many players skip the loyal evolved skill, [[Self-Destruction]], as it is not used very often. It is also desirable as a base for a [[Homunculus S]], for players who plan on becoming pure brewers, because [[Instruction Change]] increases the brewing success rate.
 
  
 
==Obtaining a Homunculus==
 
==Obtaining a Homunculus==
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Once an Embryo is obtained, use the skill [[Call Homunculus]] to summon a new Homunculus. There is a chance to get 1 of the 4 base Homunculi and another chance to get 1 of the 2 sprites available to each type of Homunculus. Although not completely proven, there is a popular "fact" that the creator of the Embryo's stats play in a role in the probability of summoning each Homunculus.
 
Once an Embryo is obtained, use the skill [[Call Homunculus]] to summon a new Homunculus. There is a chance to get 1 of the 4 base Homunculi and another chance to get 1 of the 2 sprites available to each type of Homunculus. Although not completely proven, there is a popular "fact" that the creator of the Embryo's stats play in a role in the probability of summoning each Homunculus.
<!-- PLEASE VERIFY
 
'''If your STR is 99:'''
 
*Success Chance: 47.9%
 
*Chance to get Lif: 11.1%
 
*Chance to get Amistr: 36.3%
 
*Chance to get Filir: 38.8%
 
*Chance to get Vanilmirth: 13.6%
 
  
'''If your AGI is 99:'''
+
==Homunculus Stats and Skill Points==
*Success Rate: 47.9%
 
*Chance to get Lif: 11.1%
 
*Chance to get Amistr: 36.3%
 
*Chance to get Filir: 38.8%
 
*Chance to get Vanilmirth: 13.6%
 
  
'''If your VIT is 99:'''
+
Homunculus have their own set of [[stats]] apart from their masters, these will have a set amount upon summoning and will vary as it levels up. With each level, a Homunculus will receive a certain amount points to each stat (STR, AGI, VIT, INT, DEX, LUK) depending on which type of Homunculus. These stats are invisible under the Homunculus Stat Window (Alt+R). The Homunculus's [[ATK]], [[MATK]], [[Stats#HIT|Hit Rate]], [[Stats#CRIT|Critical Hit Rate]], [[DEF]], [[MDEF]], [[FLEE|Flee Rate]], and [[ASPD]] will be visible. The Homunculus also gains one skill point for every three levels. Unlike status points, one can apply these to whichever skill one would like.
*Success Rate: 47.9%
 
*Chance to get Lif: 42.3%
 
*Chance to get Amistr: 36.3%
 
*Chance to get Filir: 7.6%
 
*Chance to get Vanilmirth: 13.6%
 
  
'''If your INT is 99:'''
+
To calculate the Homunculus' stats, use the following equations:
*Success Chance: 52.8%
 
*Chance to get Lif: 42.3%
 
*Chance to get Amistr: 5%
 
*Chance to get Filir: 7.6%
 
*Chance to get Vanilmirth: 44.9%
 
  
'''If your DEX is 99:'''
+
{{outdated}}
*Success Rate: 57.7%
 
*Chance to get Lif: 42.3%
 
*Chance to get Amistr: 5%
 
*Chance to get Filir: 7.6%
 
*Chance to get Vanilmirth: 44.9%
 
  
'''If your LUK is 99:'''
 
*Success Rate: 57.7%
 
*Chance to get Lif: 11.1%
 
*Chance to get Amistr: 5%
 
*Chance to get Filir: 38.8%
 
*Chance to get Vanilmirth: 44.9%
 
 
'''If your INT and DEX are 99:'''
 
*Success Rate: 62.59%
 
*Chance to get Lif: 45.2%
 
*Chance to get Amistr: 3.1%
 
*Chance to get Filir: 4.7%
 
*Chance to get Vanilmirth: 46.8%
 
 
'''If your STR and AGI are 99:'''
 
*Success Rate: 47.9%
 
*Chance to get Lif: 6.8%
 
*Chance to get Amistr: 41.5%
 
*Chance to get Filir: 43.1%
 
*Chance to get Vanilmirth: 8.4%
 
-->
 
==Homunculus Stats and Skill Points==
 
{{update}}
 
Homunculus have their own set of [[stats]] apart from their masters, these will have a set amount upon summoning and will vary as it levels up. With each level, a Homunculus will receive a certain amount points to each stat (STR, AGI, VIT, INT, DEX, LUK) depending on which type of Homunculus. These stats are invisible under the Homunculus Stat Window (Alt+R). The Homunculus's [[ATK]], [[MATK]], [[Stats#HIT|Hit Rate]], [[Stats#CRIT|Critical Hit Rate]], [[DEF]], [[MDEF]], [[FLEE|Flee Rate]], and [[ASPD]] will be visible. The Homunculus also gains one skill point for every three levels. Unlike status points, one can apply these to whichever skill one would like.
 
 
To calculate the Homunculus' stats, use the following equations:
 
 
  '''ATK'''  = Floor((STR + DEX + LUK) ÷ 3) + Floor(Level ÷ 10)
 
  '''ATK'''  = Floor((STR + DEX + LUK) ÷ 3) + Floor(Level ÷ 10)
 
  '''MATK''' = Level + INT + Floor((INT + DEX + LUK) ÷ 3) + Floor(Level ÷ 10) × 2
 
  '''MATK''' = Level + INT + Floor((INT + DEX + LUK) ÷ 3) + Floor(Level ÷ 10) × 2
Line 144: Line 75:
  
 
==Evolution==
 
==Evolution==
 +
 
When the Homunculus' Intimacy is Loyal, use a {{Item|id=12040 Stone of Sage}} (simply double click it) to evolve it. There is no level condition in order to evolve it. With evolution, the Homunculus will obtain a random bonus for each of its stats, increased [[Max HP]] and [[Max SP]] and a new form.  
 
When the Homunculus' Intimacy is Loyal, use a {{Item|id=12040 Stone of Sage}} (simply double click it) to evolve it. There is no level condition in order to evolve it. With evolution, the Homunculus will obtain a random bonus for each of its stats, increased [[Max HP]] and [[Max SP]] and a new form.  
  
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:'''Alt + R''': Information window
 
:'''Alt + R''': Information window
  
If the player is dead, manual commands can't be issued. However, the AI will continue to function as normal.
+
If the player is dead, manual commands can't be issued.
  
 
===[[AI]]===
 
===[[AI]]===
The '''AI''' is the "brain" of the Homunculus. All Homunculus behavior is controlled by an AI script. There is a choice between the use of the default script or a custom script. The default script is both poorly made and simple; the primary problems with the default script are that the Homunculus will either [[Kill Steal|kill steal]] everything (default AI'ed [[Vanilmirth]] and [[Filir]]) or will not attack anything at all (default AI'ed [[Amistr]] and [[Lif]]). Hence it is recommended to write a custom script or use a premade one made by users. To switch between the Default AI and the customized User AI, use the <code>/hoai</code> command. It can also be switched in the Ragnarok Setup program by checking/unchecking the ''hoai'' checkbox in the Option tab.
 
 
====Installing AI====
 
The majority of homunculus users at iRO use the [[AI |Azzy AI]] script.  Once an AI script is downloaded, go to the default RO directory.  This is generally located at <code>C:\Program Files\Gravity\Ragnarok Online\AI</code>. Insert the downloaded AI script into the USER_AI folder and relog or resummon the Homunculus. This should be done every time there is a change in script. While there are infinite possibilities with AI scripts, it is necessary to understand that there are things it can and cannot do. These limitations are what separates it from bots.
 
  
====Possibilities====
+
In Renewal and Zero, Homunculus does not have any AI.
*Automatically attacking monsters within player's sight range.
 
*Autocasting Homunculus skills, including ground skills.
 
*Different tactics for individual monsters (ex: what priority to attack, using a skill on that monster, etc).
 
*Reading the HP, SP, MAXHP and MAXSP values of the Homunculus or its owner.
 
*Reading the target of a attacking monster (to avoid [[Kill Steal|kill stealing]]).
 
*Reading the current animation or "motion" other actors are doing (this is buggy when used on the Homunculus itself).
 
*Automatically shut down the Ragnarok Online client using <code>os.exit()</code>.
 
**If the owner is being attacked, it logs out after 5 seconds after calling <code>os.exit()</code>. Otherwise it will log out immediately after <code>os.exit()</code> is called.
 
**This may not work on Windows 7 and later, instead producing an error message and hanging the client, but not logging the user out until they click through the error or the server times out the connection.
 
 
 
====Impossibilities====
 
*Detecting whether other players are in a party with the owner.
 
*Detecting who the owner of another Homunculus is (<code>GetV(V_OWNER, id)</code> returns the owner's ID, regardless of what the second argument is).
 
*Detecting status effects or ground effects.
 
*Identifying skills used, or gathering any other information not listed above.
 
*Locating hidden players.
 
*Auto Feeding.
 
*Auto Looting.
 
*Using skills while their owner is [[vending]].
 
*Maintain its AI when the Homunculus is out of range of their owner.
 
*Having the owner move around (except when autocasting the [[Castling]] Skill).
 
*Reading the HP, SP, MAXHP and MAXSP values of someone other than the Homunculus or its owner.
 
*Autocasting any player skills (Disabled after 5-Feb-2008).
 
 
 
====Not Allowed====
 
*Using a 3rd party program.
 
*Reading in real time the output of the Homunculus TraceAI function, so that one gains a read out on what is around the player (including things that the game client won't show). According to a GM post on the iRO Forums:
 
::''"Doing this when monster leveling would not be such a big deal but in PVP/WoE purposes it is a very unfair/unintended thing. Users violating that rule will be suspended."''
 
*Feeding the Homunculus or moving the owner around using a 3rd party program.
 
*Players are responsible for the actions of their Homunculi. For example, if the Homunculus [[Kill Steal|kill steals]] people, then the player is held accountable and may be punished accordingly.
 
  
 
===Feeding and Intimacy===
 
===Feeding and Intimacy===
 
Much like pets, Homunculus require feeding. Feed the Homunculus when its hunger is between 11~25 to get 1 full point of Intimacy. Feeding at the other times will give less than a full point and may even reduce the Intimacy. If one forgets to feed the Homunculus, its Intimacy will eventually decrease, and it will leave the master if it goes below zero Intimacy.
 
Much like pets, Homunculus require feeding. Feed the Homunculus when its hunger is between 11~25 to get 1 full point of Intimacy. Feeding at the other times will give less than a full point and may even reduce the Intimacy. If one forgets to feed the Homunculus, its Intimacy will eventually decrease, and it will leave the master if it goes below zero Intimacy.
 +
 +
'''In the Homunculus status window, you can turn on Auto Feed, so that your Homunculus can be fed automatically.'''
  
 
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{|class=wikitablec
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|}
 
|}
  
Intimacy is crucial for evolution, obtaining the final skill, and AFKing. Intimacy has not been proven to affect Homunculus' stat growth. This value is not shown in the Homunculus Stat Window. However, for each interval of Intimacy points the Homunculus has, the window will show:  
+
Intimacy is crucial for evolution, if/when evolution is added, obtaining the final skill, and AFKing. Intimacy has not been proven to affect Homunculus' stat growth. This value is not shown in the Homunculus Stat Window. However, for each interval of Intimacy points the Homunculus has, the window will show:  
  
 
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{|class=wikitablec
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==Experience and Leveling==
 
==Experience and Leveling==
 
===General Information===
 
===General Information===
The level limit for a Homunculus owned by an [[Alchemist]] or [[Biochemist]] is 99. Once its master is promoted to [[Geneticist]], the level limit is increased to 150. However, allowing a Homunculus to level higher than 99 is not recommended, as it will gain less HP/SP and stats compared to a [[Homunculus S]], so it is advised to keep the Homunculus [[Vaporize]]d until after completing the [[Homunculus S#Quest|Homunculus S quest]].
+
The level limit for a Homunculus owned by an [[Alchemist]] is 99. When killing monsters, the Homunculus gets 10% of the Base EXP gained by the Alchemist. So, basically:
  
 +
* Homunculus kills monster → Alchemist gets the Base & Job EXP from the kill → Homunculus is given 10% of the base EXP the Alchemist gets.
 +
* Alchemist kills monster → Alchemist gets the Base & Job EXP from the kill → Homunculus is given 10% of the base EXP the Alchemist gets.
 +
* Homunculus & Alchemist tag team to kill the monster → Alchemist gets the Base & Job EXP from the kill → Homunculus is given 10% of the base EXP the Alchemist gets.
 +
 +
Basically, regardless of how the monster is killed, the Alchemist gets the Base & Job EXP and the Homunculus gets 10% of the Base EXP.
 +
<!--
 
*When a [[monster]] is killed by the Homunculus alone:
 
*When a [[monster]] is killed by the Homunculus alone:
 
**Owner gets full [[Base EXP Chart|Base Experience]], but no [[Job EXP Chart|Job Experience]], from the monster, affected by the level difference.
 
**Owner gets full [[Base EXP Chart|Base Experience]], but no [[Job EXP Chart|Job Experience]], from the monster, affected by the level difference.
Line 293: Line 199:
 
*If a player kills a monster and his/her Homunculus doesn't contribute to the kill at all:
 
*If a player kills a monster and his/her Homunculus doesn't contribute to the kill at all:
 
**Player gets all [[Base EXP Chart|Base]] and [[Job EXP Chart|Job Experience]] from the monster, affected by the level difference.
 
**Player gets all [[Base EXP Chart|Base]] and [[Job EXP Chart|Job Experience]] from the monster, affected by the level difference.
**Homunculus get no [[Experience]] at all.
+
**Homunculus get 10% of the Base [[EXP|Experience]].
 +
 
 +
{{Outdated}}
 +
 
 
*If a monster is killed by having both the player and his/her Homunculus dealing damage to the monster:
 
*If a monster is killed by having both the player and his/her Homunculus dealing damage to the monster:
**Player gets '''105%''' of the monster's [[Base EXP Chart|Base Experience]]. For example, a {{monster |id=1037 Sidewinder}} gives 720 Base Experience. Barring the level diferences, if both the player and the Homunculus participate in the fight, the player will receive 756 experience (720 × '''1.05''').
+
**Player gets '''105%''' of the monster's [[Base EXP Chart|Base Experience]]. For example, a {{monster |id=1037 Sidewinder}} gives 720 Base Experience. Barring the level differences, if both the player and the Homunculus participate in the fight, the player will receive 756 experience (720 × '''1.05''').
**Player gets a portion of the monster's [[Job EXP Chart|Job Experience]] based on how much damage is dealt by the player (the Job Experience pool is 105% of normal), affected by the level diference.
+
**Player gets a portion of the monster's [[Job EXP Chart|Job Experience]] based on how much damage is dealt by the player (the Job Experience pool is 105% of normal), affected by the level difference.
**Homunculus gets a portion of the monster's Base Experience based on how much damage is dealt by the Homunculus, unaffected by the level diference.
+
**Homunculus gets a portion of the monster's Base Experience based on how much damage is dealt by the Homunculus, unaffected by the level difference.
 
*Whenever the player dies and the Homunculus' HP is above 80%, it will automatically be [[Vaporize]]d. Otherwise it will not [[vaporize]] and is able to continue to fight, and the player continues to receive [[Experience]] from Homunculus, but manual commands cannot be issued.
 
*Whenever the player dies and the Homunculus' HP is above 80%, it will automatically be [[Vaporize]]d. Otherwise it will not [[vaporize]] and is able to continue to fight, and the player continues to receive [[Experience]] from Homunculus, but manual commands cannot be issued.
  
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Experience gained by a Homunculus' owner from unassisted Homunculus kills can be shared in a party.
 
Experience gained by a Homunculus' owner from unassisted Homunculus kills can be shared in a party.
 +
-->
  
 
===Experience Chart===
 
===Experience Chart===
{{iRO_Only}}.
 
 
*''EXP table for Non-iRO please check'' [[Homunculus Experience Chart/Archive|Previous Homunculus EXP Table]]
 
  
{|
+
[[File:Homunculus Experience Chart.png|border|800px|Homunculus EXP Chart]]
|-style="vertical-align:top;"
 
|
 
{|class="wikitable" style="text-align:right;"
 
!colspan=4|Level 1 ~ 25
 
|-
 
!Level!!Total EXP!!To Next Level!!Rise
 
|-
 
! 1
 
| 0 || 260 ||-
 
|-
 
! 2
 
| 260 || 409 ||57.06%
 
|-
 
! 3
 
| 669 || 668 ||63.49%
 
|-
 
! 4
 
| 1,337 || 1,114 ||66.67%
 
|-
 
! 5
 
| 2,451 || 1,634 ||46.67%
 
|-
 
! 6
 
| 4,085 || 2,376 ||45.45%
 
|-
 
! 7
 
| 6,461 || 2,822 ||18.75%
 
|-
 
! 8
 
| 9,282 || 3,119 ||10.53%
 
|-
 
! 9
 
| 12,401 || 3,379 ||8.35%
 
|-
 
! 10
 
| 15,779 || 3,675 ||8.77%
 
|-
 
! 11
 
| 19,454 || 4,043 ||10.00%
 
|-
 
! 12
 
| 23,497 || 4,410 ||9.09%
 
|-
 
! 13
 
| 27,907 || 4,484 ||1.67%
 
|-
 
! 14
 
| 32,390 || 4,667 ||4.10%
 
|-
 
! 15
 
| 37,058 || 4,925 ||5.51%
 
|-
 
! 16
 
| 41,982 || 5,402 ||9.70%
 
|-
 
! 17
 
| 47,384 || 5,880 ||8.84%
 
|-
 
! 18
 
| 53,264 || 6,174 ||5.00%
 
|-
 
! 19
 
| 59,438 || 6,468 ||4.76%
 
|-
 
! 20
 
| 65,906 || 6,693 ||3.48%
 
|-
 
! 21
 
| 72,599 || 7,057 ||5.43%
 
|-
 
! 22
 
| 79,656 || 7,493 ||6.19%
 
|-
 
! 23
 
| 87,149 || 8,003 ||6.80%
 
|-
 
! 24
 
| 95,152 || 8,585 ||7.27%
 
|-
 
! 25
 
| 103,736 || 9,458 ||10.17%
 
|}
 
|
 
{|class="wikitable" style="text-align:right;"
 
!colspan=4|Level 26 ~ 50
 
|-
 
!Level!!Total EXP!!To Next Level!!Rise
 
|-
 
! 26
 
| 113,194 || 10,185 ||7.69%
 
|-
 
! 27
 
| 123,379 || 10,913 ||7.14%
 
|-
 
! 28
 
| 134,291 || 11,640 ||6.67%
 
|-
 
! 29
 
| 145,931 || 12,368 ||6.25%
 
|-
 
! 30
 
| 158,299 || 13,095 ||5.88%
 
|-
 
! 31
 
| 171,394 || 13,823 ||5.56%
 
|-
 
! 32
 
| 185,216 || 14,550 ||5.26%
 
|-
 
! 33
 
| 199,766 || 15,278 ||5.00%
 
|-
 
! 34
 
| 215,044 || 16,005 ||4.76%
 
|-
 
! 35
 
| 231,049 || 16,878 ||5.45%
 
|-
 
! 36
 
| 247,927 || 17,460 ||3.45%
 
|-
 
! 37
 
| 265,387 || 18,915 ||8.33%
 
|-
 
! 38
 
| 284,302 || 20,006 ||5.77%
 
|-
 
! 39
 
| 304,308 || 21,098 ||5.45%
 
|-
 
! 40
 
| 325,406 || 21,600 ||2.38%
 
|-
 
! 41
 
| 347,006 || 22,680 ||5.00%
 
|-
 
! 42
 
| 369,686 || 23,760 ||4.76%
 
|-
 
! 43
 
| 393,446 || 24,480 ||3.03%
 
|-
 
! 44
 
| 417,926 || 25,920 ||5.88%
 
|-
 
! 45
 
| 443,846 || 27,000 ||4.17%
 
|-
 
! 46
 
| 470,846 || 27,360 ||1.33%
 
|-
 
! 47
 
| 498,206 || 28,800 ||5.26%
 
|-
 
! 48
 
| 527,006 || 30,240 ||5.00%
 
|-
 
! 49
 
| 557,246 || 32,040 ||5.95%
 
|-
 
! 50
 
| 589,286 || 33,840 ||5.62%
 
|}
 
|
 
{|class="wikitable" style="text-align:right;"
 
!colspan=4|Level 51 ~ 75
 
|-
 
!Level!!Total EXP!!To Next Level!!Rise
 
|-
 
! 51
 
| 623,126 || 35,280 ||4.26%
 
|-
 
! 52
 
| 658,406 || 36,720 ||4.08%
 
|-
 
! 53
 
| 695,126 || 38,160 ||3.92%
 
|-
 
! 54
 
| 733,286 || 39,600 ||3.77%
 
|-
 
! 55
 
| 772,886 || 41,040 ||3.64%
 
|-
 
! 56
 
| 813,926 || 42,480 ||3.51%
 
|-
 
! 57
 
| 856,406 || 44,280 ||4.24%
 
|-
 
! 58
 
| 900,686 || 45,360 ||2.44%
 
|-
 
! 59
 
| 946,046 || 46,800 ||3.17%
 
|-
 
! 60
 
| 992,846 || 48,240 ||3.08%
 
|-
 
! 61
 
| 1,041,086 || 49,680 ||2.99%
 
|-
 
! 62
 
| 1,090,766 || 50,400 ||1.45%
 
|-
 
! 63
 
| 1,141,166 || 52,560 ||4.29%
 
|-
 
! 64
 
| 1,193,726 || 55,440 ||5.48%
 
|-
 
! 65
 
| 1,249,166 || 57,600 ||3.90%
 
|-
 
! 66
 
| 1,306,766 || 60,480 ||5.00%
 
|-
 
! 67
 
| 1,367,246 || 63,360 ||4.76%
 
|-
 
! 68
 
| 1,430,606 || 65,520 ||3.41%
 
|-
 
! 69
 
| 1,496,126 || 68,400 ||4.40%
 
|-
 
! 70
 
| 1,564,526 || 78,375 ||14.58%
 
|-
 
! 71
 
| 1,642,901 || 91,200 ||16.36%
 
|-
 
! 72
 
| 1,734,101 || 99,750 ||9.38%
 
|-
 
! 73
 
| 1,833,851 || 110,438 ||10.71%
 
|-
 
! 74
 
| 1,944,288 || 116,138 ||5.16%
 
|-
 
! 75
 
| 2,060,426 || 121,125 ||4.29%
 
|}
 
|
 
{|class="wikitable" style="text-align:right;"
 
!colspan=4|Level 76 ~ 99
 
|-
 
!Level!!Total EXP!!To Next Level!!Rise
 
|-
 
! 76
 
| 2,181,551 || 128,250 ||5.88%
 
|-
 
! 77
 
| 2,309,801 || 133,950 ||4.44%
 
|-
 
! 78
 
| 2,443,751 || 138,938 ||3.72%
 
|-
 
! 79
 
| 2,582,688 || 142,500 ||2.56%
 
|-
 
! 80
 
| 2,725,188 || 163,875 ||15.00%
 
|-
 
! 81
 
| 2,889,063 || 185,250 ||13.04%
 
|-
 
! 82
 
| 3,074,313 || 213,750 ||15.38%
 
|-
 
! 83
 
| 3,288,063 || 249,375 ||16.67%
 
|-
 
! 84
 
| 3,537,438 || 285,000 ||14.29%
 
|-
 
! 85
 
| 3,822,438 || 342,000 ||20.00%
 
|-
 
! 86
 
| 4,164,438 || 391,875 ||14.58%
 
|-
 
! 87
 
| 4,556,313 || 427,500 ||9.09%
 
|-
 
! 88
 
| 4,983,813 || 484,500 ||13.33%
 
|-
 
! 89
 
| 5,468,313 || 534,375 ||10.29%
 
|-
 
! 90
 
| 6,002,688 || 641,250 ||20.00%
 
|-
 
! 91
 
| 6,643,938 || 712,500 ||11.11%
 
|-
 
! 92
 
| 7,356,438 || 855,000 ||20.00%
 
|-
 
! 93
 
| 8,211,438 || 1,068,750 ||25.00%
 
|-
 
! 94
 
| 9,280,188 || 1,282,500 ||20.00%
 
|-
 
! 95
 
| 10,562,688 || 1,496,250 ||16.67%
 
|-
 
! 96
 
| 12,058,938 || 1,710,000 ||14.29%
 
|-
 
! 97
 
| 13,768,938 || 1,995,000 ||16.67%
 
|-
 
! 98
 
| 15,763,938 || 2,351,250 ||17.86%
 
|-
 
! 99
 
| 18,115,188 || - ||-
 
|}
 
|}
 
  
 
===Miscellanea===
 
===Miscellanea===
 
*They gain a skill point for every three levels. There is no [[Levels#Job Level|Job Level]] equivalent.
 
*They gain a skill point for every three levels. There is no [[Levels#Job Level|Job Level]] equivalent.
*They obtain additional EXP from [[spotlight|spotlighted]] monsters. They do not obtain additional EXP from increased server rates, Battle Manuals, or EXP increasing gear and cards.
+
*They do not obtain additional EXP from increased server rates, Battle Manuals, or EXP increasing gear and cards.
 
*Their [[FLEE|Flee rate]] and [[DEF|Defense]] is not reduced by the number of monsters.
 
*Their [[FLEE|Flee rate]] and [[DEF|Defense]] is not reduced by the number of monsters.
 
*Their [[Stats#HIT|Hit Rate]] is capped at 95%. Even if it has way more hit than required for a monster, it will always miss at a 5% chance. <!-- I don't think 1% is right. I always felt they missed more than than just 1% -->
 
*Their [[Stats#HIT|Hit Rate]] is capped at 95%. Even if it has way more hit than required for a monster, it will always miss at a 5% chance. <!-- I don't think 1% is right. I always felt they missed more than than just 1% -->
Line 643: Line 227:
 
*Homunculus can hit [[Ghost]] property monsters.
 
*Homunculus can hit [[Ghost]] property monsters.
 
*Other players can't Heal homunculus, but [[Sanctuary]] heals them
 
*Other players can't Heal homunculus, but [[Sanctuary]] heals them
*Homunculus movement speed follows the owner's condition when he/she summons it, revive it, or moving map zones. If A Geneticist is under Cart boost the homunculus will also move fast, same when the player get Decrease Agility.
+
*Homunculus movement speed follows the owner's condition when he/she summons it, revive it, or moving map zones.
 
 
''Need confirmations from other players about buff. Some buffs can be casted on homunculus but it's not clear they're affected or not or have similar restriction like Mercenaries''
 
 
 
===Known Bugs===
 
*The Homunculus stat window is now bugged, many of the stats do not represent real values. For instance, [[ATK]] is much lower than its actual value.
 
*The [[Vanilmirth]]'s [[Instruction Change]] skill is bugged and only adds the [[STR]] and [[INT]] when it levels up. If the player leaves the map, [[Vaporize]], [[Call Homunculus|Summon]], or [[Homunculus Resurrection|resurrect the Homunculus]], the bonus will be lost. Teleporting does not cause the bonuses to be lost. <!-- Is this fixed yet? -->
 
*After [[Amistr]]'s [[Castling]] skill, monsters do not always change target.
 
*If the Homunculus was vaporized or killed with a [[Status Effects|status effect]], it will bug up. (It will get immobilized, vanish and it will get the grim reaper, like the one while affected by [[Status Effects#Curse|Curse]]. Use [[Vaporize]] and [[Call Homunculus]] to fix this bug).
 
*Homunculus can have permanent [[Movement Speed]] increase until one relogs, changes map, teleports, or [[Vaporize]]s. It is possible while using [[Call Homunculus]] and an item, skill or gear that increases [[Movement Speed]], such as {{item|id=12016 Speed Potion}}, [[Increase AGI]], [[Cart Boost (Geneticist)|Cart Boost]] or {{item|id=1363 Bloody Axe}} at the same time.
 
*Both the Homunculus Hunger countdown clock (1 minute timer) and the starvation clock (20 seconds timer) will reset if one relogs, changes map, teleports, or uses [[Vaporize]] and [[Call Homunculus]] together.
 
*On iRO, all Homunculus [[race]]s have been changed to [[Demi Human]] for balancing reasons. However, the alternate form of the [[Vanilmirth]] is still considered [[Formless]] and not Demi Human. Therefore, all Demi Human reductions do not apply versus alternate [[Vanilmirth]]s. In addition, the [[Battlegrounds]] equipment set penalties (damage received is tripled versus non Demi Human monsters) apply for the alternate [[Vanilmirth]] because it is not considered Demi Human. This does not apply to [[Homunculus S]], which have the same [[race]]s that they do on other RO's, because this balancing was seen as unnecessary, now that people do not use [[Battlegrounds]] sets.
 
 
 
==See Also==
 
*[[AI]]
 
*[[Homunculus S]]
 
*[[Mercenary System]]
 
 
 
===External Links===
 
*[http://www.drazzy.com/ai AzzyAI]
 
<!--*[http://www.mirandablade.altervista.org/index.php?pg=mirai&lng=en Mir AI] (No longer updated)
 
*[http://www.gorgerush.net/~faithful/RampageAI/download/ Rampage AI] (No longer updated)
 
*[http://code.google.com/p/ro-rail/ Rampage AI Lite]-->
 
*[http://ww4.enjoy.ne.jp/~to4/R/hom.html Homunculus Stat Calculator (Renewal)]
 
*[http://img.photobucket.com/albums/v189/romonk/Homun/HomunculusStatProjection.jpg Detailed Stat Growth Chart]
 
  
 +
''Need confirmations from other players about buff. Some buffs can be casted on homunculus but it's not clear they're affected or not.''
  
 
{{Navbox Homunculus}}
 
{{Navbox Homunculus}}

Latest revision as of 22:18, 20 February 2024

The Homunculus is a special pet which assist Alchemist classes in ways such as a support, an instant partymate, or a sacrifice for the player. Alchemist classes must go through the Bioethics Quest to unlock the appropriate skills required to create a Homunculus. After the quest, the passive skill Bioethics will be available to the player and the rest of the Homunculus skill branch will be available through the distribution of skill points.

Types of Homunculus

There are 4 types of Homunculi with various attributes unique to each.

Name Type Food Skills
Lif.png
Lif
537.png Pet Food
Touch of Heal.png Touch of Heal
Emergency Avoid.png Emergency Avoid
Brain Surgery.png Brain Surgery
Amistr.png
Amistr
912.png Zargon
Castling.png Castling
Amistr Defense.png Amistr Defense
Adamantium Skin.png Adamantium Skin
Filir.png
Filir
910.png Garlet
Moonlight.png Moonlight
Fleet Move.png Fleet Move
Over Speed.png Over Speed
Vanilmirth.png
Vanilmirth
911.png Scell
Caprice.png Caprice
Chaotic Benediction.png Chaotic Benediction
Change Instruction.png Change Instruction

Obtaining a Homunculus

Main article: Potion Creation

To obtain a Homunculus, an Embryo is required. These can be purchased from other Alchemists or can be self-made. In order to make an Embryo, an Alchemist must use the skill Prepare Potion with the following materials purchasable from the Al de Baran Material Seller, in the Alchemist Guild alde_alche35179:

Success rates of creating embryos are affected mainly by the Alchemist's INT, DEX and LUK.

Once an Embryo is obtained, use the skill Call Homunculus to summon a new Homunculus. There is a chance to get 1 of the 4 base Homunculi and another chance to get 1 of the 2 sprites available to each type of Homunculus. Although not completely proven, there is a popular "fact" that the creator of the Embryo's stats play in a role in the probability of summoning each Homunculus.

Homunculus Stats and Skill Points

Homunculus have their own set of stats apart from their masters, these will have a set amount upon summoning and will vary as it levels up. With each level, a Homunculus will receive a certain amount points to each stat (STR, AGI, VIT, INT, DEX, LUK) depending on which type of Homunculus. These stats are invisible under the Homunculus Stat Window (Alt+R). The Homunculus's ATK, MATK, Hit Rate, Critical Hit Rate, DEF, MDEF, Flee Rate, and ASPD will be visible. The Homunculus also gains one skill point for every three levels. Unlike status points, one can apply these to whichever skill one would like.

To calculate the Homunculus' stats, use the following equations:

ATK  = Floor((STR + DEX + LUK) ÷ 3) + Floor(Level ÷ 10)
MATK = Level + INT + Floor((INT + DEX + LUK) ÷ 3) + Floor(Level ÷ 10) × 2
HIT  = Level + DEX + 150
CRI  = Floor(LUK ÷ 3) + 1
DEF  = (VIT + Floor(Level ÷ 10)) × 2 + Floor((AGI + Floor(Level ÷ 10)) ÷ 2) + Floor(Level ÷ 2)
MDEF = Unknown
FLEE = Level + AGI + Floor(Level ÷ 10)
ASPD = Unknown

Evolution

When the Homunculus' Intimacy is Loyal, use a Stone of Sage (simply double click it) to evolve it. There is no level condition in order to evolve it. With evolution, the Homunculus will obtain a random bonus for each of its stats, increased Max HP and Max SP and a new form.

After evolving, the Homunculus' Intimacy resets to 10 (Hate). Once its Intimacy reaches 910 again (1 point before Loyal), a fourth, new skill is unlocked.

Controlling the Homunculus

Manual Functions

Here is a listing of all manual functions with the Default AI. In general, there will be no need for any other manual functions in most Custom AIs.

Alt + Single Right Click: Target monster
Alt + Double Right Click: Attack monster
Alt + T: Standby, Idle/Passive mode, cancels all commands and returns to master
Alt + Right Click Ground: Move to location (15 tile range)
Alt + R: Information window

If the player is dead, manual commands can't be issued.

AI

In Renewal and Zero, Homunculus does not have any AI.

Feeding and Intimacy

Much like pets, Homunculus require feeding. Feed the Homunculus when its hunger is between 11~25 to get 1 full point of Intimacy. Feeding at the other times will give less than a full point and may even reduce the Intimacy. If one forgets to feed the Homunculus, its Intimacy will eventually decrease, and it will leave the master if it goes below zero Intimacy.

In the Homunculus status window, you can turn on Auto Feed, so that your Homunculus can be fed automatically.

Hunger Intimacy
Starving at 1% ~ 10% -1
1% ~ 10% 0.5
11% ~ 25% 1
26% ~ 75% 0.75
76% ~ 90% -0.05
91% ~ 100% -0.5

The homunculus also display emotes as a way of warning the player. The emotes used are:

Status Emote
Hunger below 11% Sob.gif*
Player feeds without proper item Swt.gif
Player feeds at 1% ~ 75% Hoe.gif
Player feeds at 76% ~ 90% Swt2.gif
Player feeds at 91% ~ 100% Wah.gif
Failed to use skill ....gif
Failed to evolve Hmm.gif

Intimacy is crucial for evolution, if/when evolution is added, obtaining the final skill, and AFKing. Intimacy has not been proven to affect Homunculus' stat growth. This value is not shown in the Homunculus Stat Window. However, for each interval of Intimacy points the Homunculus has, the window will show:

Intimacy Status
1 ~ 3 Hate with Passion
4 ~ 10 Hate
11 ~ 100 Awkward
101 ~ 250 Shy
251 ~ 750 Neutral
751 ~ 910 Cordial
911 ~ 1000 Loyal

Manipulating Intimacy

The player dying, the Homunculus dying, or the Homunculus vaporizing does not affect Intimacy. Stressing it (other than using their ultimate skills) is the only way that to lower its Intimacy. One can stress the Homunculus by not feeding it (Hunger < 11) or overfeeding it (Hunger > 75).

Each hour of starving causes the Intimacy to decrease by 18 (3600 seconds per hour / 200 seconds per loss). If the player is away from the computer for a full 24 hours of starving, the Homunculus' Intimacy will decrease by 432. If the player can no longer use Call Homunculus or Homunculus Resurrection, then the Homunculus has left its master for good. However, the master is able to create a new Homunculus.

Experience and Leveling

General Information

The level limit for a Homunculus owned by an Alchemist is 99. When killing monsters, the Homunculus gets 10% of the Base EXP gained by the Alchemist. So, basically:

  • Homunculus kills monster → Alchemist gets the Base & Job EXP from the kill → Homunculus is given 10% of the base EXP the Alchemist gets.
  • Alchemist kills monster → Alchemist gets the Base & Job EXP from the kill → Homunculus is given 10% of the base EXP the Alchemist gets.
  • Homunculus & Alchemist tag team to kill the monster → Alchemist gets the Base & Job EXP from the kill → Homunculus is given 10% of the base EXP the Alchemist gets.

Basically, regardless of how the monster is killed, the Alchemist gets the Base & Job EXP and the Homunculus gets 10% of the Base EXP.

Experience Chart

Homunculus EXP Chart

Miscellanea

  • They gain a skill point for every three levels. There is no Job Level equivalent.
  • They do not obtain additional EXP from increased server rates, Battle Manuals, or EXP increasing gear and cards.
  • Their Flee rate and Defense is not reduced by the number of monsters.
  • Their Hit Rate is capped at 95%. Even if it has way more hit than required for a monster, it will always miss at a 5% chance.
  • All Homunculi have a base Attack Speed of 1.4 seconds per attack (ASPD 130). Different stat growths lead to different attack speeds of each Homunculus.
  • Homunculus' stat growth is random, nothing will affect which stats will grow and which stats will not.
  • Homunculus can hit Ghost property monsters.
  • Other players can't Heal homunculus, but Sanctuary heals them
  • Homunculus movement speed follows the owner's condition when he/she summons it, revive it, or moving map zones.

Need confirmations from other players about buff. Some buffs can be casted on homunculus but it's not clear they're affected or not.