Difference between revisions of "Enchantment"

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(Added current enchants info. Minor edits still to be made!)
(Added link for GH enchants.)
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Certain types of enchantments have a set bonus. Whether the set bonus is from [[equipment]], a [[card]], or specific [[enchant]], it is only applied '''once''', even if the player has multiple instances of it in their build.
 
Certain types of enchantments have a set bonus. Whether the set bonus is from [[equipment]], a [[card]], or specific [[enchant]], it is only applied '''once''', even if the player has multiple instances of it in their build.
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While some enchants are quite simple and straightforward (Ex. An INT +4 enchant that simply adds four INT stat points to your character build), others are a special type of enchant that may give multiple effects within one enchant, and also have multiple levels / tiers.
  
 
== Kingdom Guild Enchants ==
 
== Kingdom Guild Enchants ==
 
:''Main article: [[Kingdom Guild#Enchanting|Kingdom Guild Enchanting]]''
 
:''Main article: [[Kingdom Guild#Enchanting|Kingdom Guild Enchanting]]''
This is '''highly recommended for a beginner'''. Enchant Kingdom Guild equipment using {{Item|id=25398 Kingdom Coin}}(s), which can be easily gained via daily item collection quest(s). The enchantment is random, but there is no chance of breaking the item and the enchantment will always succeed. Refer to the main article for the details.  
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This is '''highly recommended for a beginner'''. Enchant Kingdom Guild equipment using {{Item|id=25398 Kingdom Coin}}(s), which can be easily gained via daily item collection quest(s). The enchantment is random, but there is no chance of breaking the item and the enchantment will always succeed. See main article for the details.  
  
 
== Memorial Dungeon Enchants ==
 
== Memorial Dungeon Enchants ==
 
:''Main article: [[Memorial Dungeon Equipment#Enchanting|Memorial Dungeon Equipment Enchanting]]''
 
:''Main article: [[Memorial Dungeon Equipment#Enchanting|Memorial Dungeon Equipment Enchanting]]''
For a fixed amount of zeny, enchant Memorial Dungeon Equipment for a random stats-based or class-based enchant. No other items are needed to attempt a random enchantment. Refer to the main article for the details.  
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For a fixed amount of zeny, enchant Memorial Dungeon Equipment for a random stats-based or class-based enchant. No other items are needed to attempt a random enchantment. See main article for the details.
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 +
== Glast Heim Enchants ==
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:''Main article: [[Glast_Heim#Enchanting|Blue Flame Staff Enchanting]]''
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Enchant a {{Item|id=2049 Blue Flame Staff}} using 1 {{Item|id=25430 Mythril}} per enchant attempt (100% success rate). See main article for the details.  
  
 
<!-- HIDDEN BECAUSE NOT EVEN RELATED TO ENCHANTMENT AND CURRENTLY NOT IMPLEMENTED  
 
<!-- HIDDEN BECAUSE NOT EVEN RELATED TO ENCHANTMENT AND CURRENTLY NOT IMPLEMENTED  
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Collect various weapons already pre-enchanted from [[Sky Fortress]] instance.
 
Collect various weapons already pre-enchanted from [[Sky Fortress]] instance.
 
-->
 
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== Enchant Descriptions==
 
 
While some enchants are quite simple and straightforward (Ex. An INT +4 enchant that simply adds four INT stat points to your character build), others are a special type of enchant that may give multiple effects within one enchant, and also have multiple levels / tiers. Below is a list of more unique enchants that are currently available, with a short description of what their effect is at each level.
 
  
 
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| [[Stats#CRIT|Crit]] +18, [[Stats#HIT|Hit]] +5
 
| [[Stats#CRIT|Crit]] +18, [[Stats#HIT|Hit]] +5
 
|}-->
 
|}-->
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<!--
 
=== Spell ===
 
=== Spell ===
  
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| [[MATK]] +15, reduces Variable Cast Time of skills by 10%
 
| [[MATK]] +15, reduces Variable Cast Time of skills by 10%
 
|-
 
|-
<!--! Spell 5
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! Spell 5
 
| [[MATK]] +18, reduces Variable Cast Time of skills by 10%
 
| [[MATK]] +18, reduces Variable Cast Time of skills by 10%
 
|-
 
|-
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! Spell 8
 
! Spell 8
 
| [[MATK]] +27, reduces Variable Cast Time of skills by 10%
 
| [[MATK]] +27, reduces Variable Cast Time of skills by 10%
 +
|}
 
-->
 
-->
|}
 
 
 
=== Class-based Essences: First Job===
 
{| class="wikitable"
 
! Enchant Type !! Enchant Description
 
|-
 
!Mage Essence Lv1
 
|Increases damage of [Fire Bolt], [Cold Bolt], [Lightning Bolt] by 20%.<br>For every 2 levels in [Firewall], Variable Cast Time - 1%.
 
|-
 
!Mage Essence Lv2
 
|Increases damage of [Fire Bolt], [Cold Bolt], [Lightning Bolt] by 20%.<br>For every 2 levels in [Firewall], Variable Cast Time - 1%.<br>For every 2 refines, MaxSP + 50.
 
|-
 
!Swordsman Essence Lv1
 
|Reduces the SP cost of [Magnum Break] by 10.<br>For every 2 levels in [Bash], ASPD + 1%.
 
|-
 
!Swordsman Essence Lv2
 
|Reduces the SP cost of [Magnum Break] by 10.<br>For every 2 levels in [Bash], ASPD + 1%.<br>For every 2 refines, increases [Magnum Break] damage by 15%.
 
|-
 
!Acolyte Essence Lv1
 
|Reduces the SP cost of [Heal], [Blessing], [Increase Agility] by 15%.<br>For every 2 levels in [Heal], Healing Power + 1%.
 
|-
 
!Acolyte Essence Lv2
 
|Reduces the SP cost of [Heal], [Blessing], [Increase Agility] by 15%.<br>For every 2 levels in [Heal], Healing Power + 1%.<br>For every 2 refines, MaxHP + 70, MaxSP + 30.
 
|-
 
!Merchant Essence Lv1
 
|For every level in [Discount], ATK + 2.<br>For every 2 levels in [Overcharge], ASPD + 1%.
 
|-
 
!Merchant Essence Lv2
 
|For every level in [Discount], ATK + 2.<br>For every 2 levels in [Overcharge], ASPD + 1%.<br>For every 2 refines, MaxHP + 100.
 
|-
 
!Archer Essence Lv1
 
|Reduces the SP cost of [Double Strafing] by 5.<br>For every level in [Vulture Eye], Ranged Attack + 1%.
 
|-
 
!Archer Essence Lv2
 
|Reduces the SP cost of [Double Strafing] by 5.<br>For every level in [Vulture Eye], Ranged Attack + 1%.<br>For every 2 refines, increases damage of [Arrow Shower] by 5%.
 
|-
 
!Thief Essence Lv1
 
|When using [Steal], ATK + 30 for 60 seconds.<br>For every 2 levels in [Steal], ASPD + 1%.
 
|-
 
!Thief Essence Lv2
 
|When using [Steal], ATK + 30 for 60 seconds.<br>For every 2 levels in [Steal], ASPD + 1%.<br>For every 2 refines, FLEE + 10.
 
|}
 
 
 
=== Class-based Essences: Second Job===
 
 
{| class="wikitable"
 
! Enchant Type !! Enchant Description
 
|-
 
!Wizard Essence I Lv1
 
|For every level in [Heaven's Drive], Variable Cast Time - 3%.<br>Increases damage of [Meteor Storm], [Lord of Vermillion], [Storm Gust] by 20%.<br>For every 2 refines, MATK + 1%.
 
|-
 
!Wizard Essence I Lv2
 
|For every level in [Heaven's Drive], Variable Cast Time - 5%.<br>Increases damage of [Meteor Storm], [Lord of Vermillion], [Storm Gust] by 20%.<br>When using [Quagmire], FLEE + 30 for 60 seconds.<br>For every 2 refines, MATK + 1%.
 
|-
 
!Wizard Essence II Lv1
 
|For every level in [Lord of Vermillion], Variable Cast Time - 2%.<br>Increases damage of [Jupitel Thunder] by 20%.<br>For every refine, MATK + 2.
 
|-
 
!Wizard Essence II Lv2
 
|For every level in [Lord of Vermillion], Variable Cast Time - 3%.<br>Increases damage of [Jupitel Thunder] by 20%.<br>When using [Frost Nova], increases damage of [Jupitel Thunder] by 20% for 60 seconds.<br>For every refine, MATK + 2.
 
|-
 
!Sage Essence I Lv1
 
|For every level in [Autospell], MATK + 3.<br>Increases damage of [Earth Spike], [Heaven's Drive] by 20%.<br>For every refine level, ASPD + 1%.
 
|-
 
!Sage Essence I Lv2
 
|For every level in [Autospell], MATK + 5.<br>Increases damage of [Earth Spike], [Heaven's Drive] by 20%.<br>When using [Autospell], ASPD + 1 and increases Earth magic damage by 15% for 60 seconds.<br>For every refine level, ASPD + 1%.
 
|-
 
!Sage Essence II Lv1
 
|For every level in [Study], MATK + 3.<br>Increases damage of [Fire Bolt], [Cold Bolt], [Lightning Bolt] by 20%.<br>For every refine, MATK + 2.
 
|-
 
!Sage Essence II Lv2
 
|For every level in [Study], MATK + 5.<br>Increases damage of [Fire Bolt], [Cold Bolt], [Lightning Bolt] by 20%.<br>When using [Earth Spike], increases damage of [Fire Bolt], [Cold Bolt], [Lightning Bolt] by 20%.<br>For every refine, MATK + 2.
 
|-
 
!Knight Essence I Lv1
 
|For every level in [Cavalier Mastery], CRI + 3.<br>Increases damage of [Bowling Bash] by 20%.<br>For every refine level, ASPD + 1%.
 
|-
 
!Knight Essence I Lv2
 
|For every level in [Cavalier Mastery], CRI + 5.<br>Increases damage of [Bowling Bash] by 20%.<br>When using [Two-hand Quicken], Critical Damage + 7% for 60 seconds.<br>For every refine level, ASPD + 1%.
 
|-
 
!Knight Essence II Lv1
 
|For every level in [Spear Mastery], HIT + 1.<br>Increases the damage of [Pierce] by 20%.<br>For every refine, ATK + 2.
 
|-
 
!Knight Essence II Lv2
 
|For every level in [Spear Mastery], HIT + 2.<br>Increases the damage of [Pierce] by 20%.<br>When using [Pierce], increases damage of [Brandish Spear] by 40% for 60 seconds.<br>For every refine, ATK + 2.
 
|-
 
!Crusader Essence I Lv1
 
|For every level in [Faith], ATK + 3.<br>Increases damage of [Holy Cross] by 15%.<br>For every 2 refines, MaxHP + 100.
 
|-
 
!Crusader Essence I Lv2
 
|For every level in [Faith], ATK + 5.<br>Increases damage of [Holy Cross] by 15%.<br>When using [Guard], DEF + 80 for 60 seconds.<br>For every 2 refines, MaxHP + 100.
 
|-
 
!Crusader Essence II Lv1
 
|For every level in [Faith], MATK + 3.<br>Increases damage of [Grand Cross] by 20%.<br>For every refine, MATK + 2.
 
|-
 
!Crusader Essence II Lv2
 
|For every level in [Faith], MATK + 5.<br>Increases damage of [Grand Cross] by 20%.<br>When using [Endure], Healing Power + 15% for 60 seconds.<br>For every refine, MATK + 2.
 
|-
 
!Priest Essence I Lv1
 
|For every level in [Magnificat], Variable Cast Time - 3%.<br>Increases damage of [Magnus Exorcismus] by 20%.<br>For every 2 refines, increases damage of [Magnus Exorcismus] by 5%.
 
|-
 
!Priest Essence I Lv2
 
|For every level in [Magnificat], Variable Cast Time - 5%.<br>Increases damage of [Magnus Exorcismus] by 20%.<br>When using [Gloria], MATK + 6%, Healing Power + 15%.<br>For every 2 refines, increases damage of [Magnus Exorcismus] by 5%.
 
|-
 
!Priest Essence II Lv1
 
|For every level in [Mace Mastery], ATK + 3.<br>Critical Attack + 15%.<br>For every refine, ATK + 2.
 
|-
 
!Priest Essence II Lv2
 
|For every level in [Mace Mastery], ATK + 5.<br>Critical Attack + 15%.<br>When using [Recovery], has a chance to cast [Bash] Level 10 when attacking for 60 seconds.<br>For every refine, ATK + 2.
 
|-
 
!Monk Essence I Lv1
 
|For every level of [Demon Bane], ATK + 3.<br>Increases damage of [Chain Combo] by 20%.<br>For every 2 refines, increases damage of [Combo Finish] by 5%.
 
|-
 
!Monk Essence I Lv2
 
|For every level in [Demon Bane], ATK + 5.<br>Increases damage of [Chain Combo] by 20%.<br>When using [Fury], has a chance to cast [Summon Spirit Sphere] when attacking for 60 seconds.<br>For every 2 refines, increases damage of [Combo Finish] by 5%.
 
|-
 
!Monk Essence II Lv1
 
|For every level in [Demon Bane], reduces Variable Cast Time of [Occult Impact] 3 times.<br>Increases damage of [Occult Impact] by 20%.<br>For every 2 refines, increases damage of [Occult Impact] by 5%.
 
|-
 
!Monk Essence II Lv2
 
|For every level in [Demon Bane], reduces Variable Cast Time of [Occult Impact] 5 times.<br>Increases damage of [Occult Impact] by 20%.<br>When using [Blessing], adds a chance to cast [Summon Spirit Sphere] when using [Investigate] for 60 seconds.<br>For every 2 refines, increases damage of [Occult Impact] by 5%.
 
|-
 
!Blacksmith Essence I Lv1
 
|When using [Weapon Perfection], CRI + 10 for 60 seconds.<br>For every level in [Maximize Power], CRI + 3.<br>For every refine level, ASPD + 1%.
 
|-
 
!Blacksmith Essence I Lv2
 
|When using [Weapon Perfection], CRI + 10 for 60 seconds.<br>For every level in [Maximize Power], CRI + 5.<br>For every level in [Weaponry Research], Critical Attack + 1%.<br>For every refine level, ASPD + 1%.
 
|-
 
!Blacksmith Essence II Lv1
 
|For every level in [Skin Tempering], LUK + 1.<br>DEX + 10.<br>For every 2 refines, LUK + 1.
 
|-
 
!Blacksmith Essence II Lv2
 
|For every level in [Skin Tempering], LUK + 2.<br>DEX + 10.<br>When using [Adrenaline Rush], DEX + 10, LUK + 10 for 60 seconds.<br>For every 2 refines, LUK + 1.
 
|-
 
!Alchemist Essence I Lv1
 
|For every level in [Potion Research], ATK + 3.<br>ASPD + 10%.<br>For every 2 refines, CRI + 5.
 
|-
 
!Alchemist Essence I Lv2
 
|For every level in [Potion Research], ATK + 5.<br>ASPD + 10%.<br>When using [Potion Pitcher], INT + 7, DEX + 7, LUK + 7, and adds a chance to drop Glistening Coat and Plant Bottle when killing monsters.<br>For every 2 refines, CRI + 5.
 
|-
 
!Alchemist Essence II Lv1
 
|For every level in [Prepare Potion], ATK + 3.<br>Increases damage of [Mammonite] by 100%.<br>For every refine, ATK + 2.
 
|-
 
!Alchemist Essence II Lv2
 
|For every level in [Prepare Potion], ATK + 5.<br>Increases damage of [Mammonite] by 100%.<br>When using [Potion Pitcher], adds a chance to cast [Bash] Level 10 when attacking for 60 seconds.<br>For every refine, ATK + 2.
 
|-
 
!Hunter Essence I Lv1
 
|For every level in [Blitz Beat], ASPD + 2%.<br>Increases damage of [Blitz Beat] by 20%.<br>For every refine level, LUK + 1.
 
|-
 
!Hunter Essence I Lv2
 
|For every level in [Blitz Beat], ASPD + 3%.<br>Increases damage of [Blitz Beat] by 40%.<br>When using [Improve Concentration], increases damage of [Blitz Beat] by 40% for 60 seconds.<br>For every refine level, LUK + 1.
 
|-
 
!Hunter Essence II Lv1
 
|For every level in [Beast Bane], ATK + 3.<br>Increases damage of [Double Strafing] by 20%.<br>For every 2 refines, Ranged Attack + 3%.
 
|-
 
!Hunter Essence II Lv2
 
|For every level in [Beast Bane], ATK + 5.<br>Increases damage of [Double Strafing] by 20%.<br>When using [Detect], increases damage of [Double Strafing] by 20%.<br>For every 2 refines, Ranged Attack + 3%.
 
|-
 
!Bard & Dancer Essence I Lv1
 
|Reduces cooldown of [Amp] by according to the level of [Music Lessons] and [Dance Lessons].<br>Reduces cooldown of [Amp] by 60 seconds.<br>For every 2 refines, MaxSP + 30.
 
|-
 
!Bard & Dancer Essence I Lv2
 
|Reduces cooldown of [Amp] by 3 times the level of [Music Lessons] and [Dance Lessons].<br>Reduces cooldown of [Amp] by 60 seconds.<br>When using [Poem of Bragi] or [Service for You], SP Recovery + 50%.<br>For every 2 refines, MaxSP + 30.
 
|-
 
!Bard & Dancer Essence II Lv1
 
|For every level in [Music Lessons] and [Dance Lessons], ATK + 3.<br>Increases damage of [Melody Strike] and [Slinging Arrow] by 20%.<br>For every 2 refines, Ranged Attack + 1%.
 
|-
 
!Bard & Dancer Essence II Lv2
 
|For every level in [Music Lessons] and [Dance Lessons], ATK + 5.<br>Increases damage of [Melody Strike] and [Slinging Arrow] by 20%.<br>When using [Encore], increases damage of [Melody Strike] and [Slinging Arrow] by 20% for 60 seconds.<br>For every 2 refines, Ranged Attack + 1%.
 
|-
 
!Assassin Essence I Lv1
 
|For every level in [Grimtooth], CRI + 3.<br>Increases damage of [Sonic Blow] by 20%.<br>For every refine level, Critical Attack + 1%.
 
|-
 
!Assassin Essence I Lv2
 
|For every level in [Grimtooth], CRI + 5.<br>Increases damage of [Sonic Blow] by 20%.<br>When using [Sonic Blow], ASPD + 7% for 60 seconds.<br>For every refine level, Critical Attack + 1%.
 
|-
 
!Assassin Essence II Lv1
 
|For every level in [Lefthand Mastery], FLEE + 3.<br>Increases damage of [Venom Splasher] by 20%.<br>For every 2 refines, Variable Cast Time - 3%.
 
|-
 
!Assassin Essence II Lv2
 
|For every level in [Lefthand Mastery], FLEE + 5.<br>Increases damage of [Venom Splasher] by 20%.<br>When using [Cloaking], increases damage of [Venom Splasher] by 20% for 60 seconds.<br>For every 2 refines, Variable Cast Time - 3%.
 
|-
 
!Rogue Essence I Lv1
 
|For every level in [Plagiarism], ATK + 3.<br>Increases damage of [Raid] by 20%.<br>For every refine level, ASPD + 1%.
 
|-
 
!Rogue Essence I Lv2
 
|For every level in [Plagiarism], ATK + 5.<br>Increases damage of [Raid] by 20%..<br>When using [Hiding], reduces the SP cost of [Raid] by 15% for 60 seconds.<br>For every refine level, ASPD + 1%.
 
|-
 
!Rogue Essence II Lv1
 
|For every level in [Gank], HIT + 1.<br>Increases damage of [Backstab] by 20%.<br>For every refine, ATK + 2.
 
|-
 
!Rogue Essence II Lv2
 
|For every level in [Gank], HIT + 2.<br>Increases damage of [Backstab] by 20%.<br>When using [Envenom], increases damage of [Backstab] by 20% for 60 seconds.<br>For every refine, ATK + 2.
 
|}
 
 
  
 
<!--=== After Skill Delay ===
 
<!--=== After Skill Delay ===

Revision as of 02:22, 9 October 2020

General Overview

Enchantment is a very significant part of improving equipment. Having better enchants will improve a piece of equipment greatly, and sometimes the enchants are even the defining part of the gear. Some of the enchants have a chance of breaking the equipment, and sometimes they do not. For more information on each specific enchanting system, please check their individual pages.

Certain types of enchantments have a set bonus. Whether the set bonus is from equipment, a card, or specific enchant, it is only applied once, even if the player has multiple instances of it in their build.

While some enchants are quite simple and straightforward (Ex. An INT +4 enchant that simply adds four INT stat points to your character build), others are a special type of enchant that may give multiple effects within one enchant, and also have multiple levels / tiers.

Kingdom Guild Enchants

Main article: Kingdom Guild Enchanting

This is highly recommended for a beginner. Enchant Kingdom Guild equipment using Kingdom Coin(s), which can be easily gained via daily item collection quest(s). The enchantment is random, but there is no chance of breaking the item and the enchantment will always succeed. See main article for the details.

Memorial Dungeon Enchants

Main article: Memorial Dungeon Equipment Enchanting

For a fixed amount of zeny, enchant Memorial Dungeon Equipment for a random stats-based or class-based enchant. No other items are needed to attempt a random enchantment. See main article for the details.

Glast Heim Enchants

Main article: Blue Flame Staff Enchanting

Enchant a Blue Flame Staff using 1 Mythril per enchant attempt (100% success rate). See main article for the details.