Difference between revisions of "Enchantment"

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(WIP - Hiding all unimplemented sections.)
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Enchantment is a very significant part of improving [[equipment]]. Having better enchants will improve a piece of equipment greatly, and sometimes the enchants are even the defining part of the gear. Some of the enchants have a chance of breaking the equipment, and sometimes they do not. For more information on each specific enchanting system, please check their individual pages.  
 
Enchantment is a very significant part of improving [[equipment]]. Having better enchants will improve a piece of equipment greatly, and sometimes the enchants are even the defining part of the gear. Some of the enchants have a chance of breaking the equipment, and sometimes they do not. For more information on each specific enchanting system, please check their individual pages.  
  
Certain kind of enchant have set bonus with equipment. Set bonus, whether from [[equipment]], [[card]], or [[enchant]] are only applied once, even if the player have multiple instance of it.
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Certain types of enchantments have a set bonus. Whether the set bonus is from [[equipment]], a [[card]], or specific [[enchant]], it is only applied '''once''', even if the player has multiple instances of it in their build.
 
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== Card Desocketing ==
 
== Card Desocketing ==
  
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Card Desocketing is a way for players to remove slotted cards from their equipment.
 
Card Desocketing is a way for players to remove slotted cards from their equipment.
 
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== Socket Enchant ==
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:''Main article: [[Socket Enchant]]''
 
 
 
Not really a system of adding enchants per se but is somewhat related. Players may use this system to add an additional card slot to selected pieces of equipment. They are divided by "ranks", which will require a different amount of zeny and items (more expensive stuff will be required the higher the rank of the item you plan to upgrade). Success rates will also depend on the rank; higher rank items will have lower success rates.
 
 
 
When successfully enchanted, items will gain one or more slots to insert a card into. However, there are some exceptions. Some items have different effects as a result of successful enchant.
 
 
 
 
==Archangel Wing Enchants==
 
==Archangel Wing Enchants==
  
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An [[NPC]] at the Bio Labs sewer entrance enables certain enchants for weapons and armor dropped by [[Bio Labs]] monsters.
 
An [[NPC]] at the Bio Labs sewer entrance enables certain enchants for weapons and armor dropped by [[Bio Labs]] monsters.
 
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== Ettlang Keepsake Enchant ==  
 
== Ettlang Keepsake Enchant ==  
  
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Enchanting Ettlang Keepsake with various enchants using {{item|id=6081 Splendide Coin}}.
 
Enchanting Ettlang Keepsake with various enchants using {{item|id=6081 Splendide Coin}}.
 
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==Fallen Angel Wing Enchants==
 
==Fallen Angel Wing Enchants==
  
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Collect various weapons already pre-enchanted from [[Sky Fortress]] instance.
 
Collect various weapons already pre-enchanted from [[Sky Fortress]] instance.
 
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== Enchant Descriptions==
 
== Enchant Descriptions==
  
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=== Miscellaneous ===
 
=== Miscellaneous ===
  
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*'''Note''' These are only obtainable by enchanting {{Item|id=2573 Archangel Wing }}.
 
*'''Note''' These are only obtainable by enchanting {{Item|id=2573 Archangel Wing }}.
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<!-- HIDDEN BECAUSE CURRENTLY NOT IMPLEMENTED, also  not related to enchantment
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== Socket Enchant ==
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:''Main article: [[Socket Enchant]]''
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Not really a system of adding enchants per se, but is somewhat related. Players may use this system to add an additional card slot to specific pieces of equipment. They are divided by "ranks", which will require a different amount of zeny and items (more expensive stuff will be required for a higher ranked item). Success rates will also depend on the rank; higher ranked items will have lower success rates.
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When successfully enchanted, items will gain one or more slots to insert a card into. However, there are some exceptions. Some items have different effects as a result of successful enchant.
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{{Navbox Crafting}}
 
{{Navbox Crafting}}

Revision as of 21:31, 7 October 2020

General Overview

Enchantment is a very significant part of improving equipment. Having better enchants will improve a piece of equipment greatly, and sometimes the enchants are even the defining part of the gear. Some of the enchants have a chance of breaking the equipment, and sometimes they do not. For more information on each specific enchanting system, please check their individual pages.

Certain types of enchantments have a set bonus. Whether the set bonus is from equipment, a card, or specific enchant, it is only applied once, even if the player has multiple instances of it in their build.

Ettlang Keepsake Enchant

Main article: Ettlang Keepsake Enchants

Enchanting Ettlang Keepsake with various enchants using Splendide Coin.

Enchant Descriptions

While certain enchants are quite simple and straightforward (like an INT +4 enchant that simply gives four INT), some are a special type of enchant that may give multiple effects within one enchant, and also have multiple levels. Here is a list of them and what their effect is at each level.

ASPD

Enchant Type Enchant Description
ASPD 1 ASPD +4%
ASPD 2 ASPD +6%
ASPD 3 ASPD +8%
ASPD 4 ASPD +10%
ASPD + 1 ASPD +1

Expert Archer

Enchant Type Enchant Description
Expert Archer 1 Ranged Damage +2%
Expert Archer 2 Ranged Damage +4%
Expert Archer 3 Ranged Damage +6%
Expert Archer 4 Ranged Damage +8%
Expert Archer 5 Ranged Damage +10%
Expert Archer 6 Ranged Damage +12%

Fatal

Enchant Type Enchant Description
Fatal 1 CRIT Damage +4%, +1 CRIT
Fatal 2 CRIT Damage +6%, +2 CRIT
Fatal 3 CRIT Damage +8%, +3 CRIT
Fatal 4 CRIT Damage +10%, +4 CRIT

Fighting Spirit

Enchant Type Enchant Description
Fighting Spirit 1 ATK +6, Hit +2
Fighting Spirit 2 ATK +9, Hit +3
Fighting Spirit 3 ATK +12, Hit +4
Fighting Spirit 4 ATK +15, Hit +5
Fighting Spirit 5 ATK +18, Hit +5
Fighting Spirit 6 ATK +21, Hit +5
Fighting Spirit 7 ATK +24, Hit +5
Fighting Spirit 8 ATK +27, Hit +5
Fighting Spirit 9 ATK +30, Hit +5
Fighting Spirit 10 ATK +50, Hit +15

Archbishop / Heal

Enchant Type Enchant Description
Archbishop 1 Increases the recovery rate of recovery skills by 3%.
Heal 3 Increases the recovery rate of recovery skills by 6%. Increases the SP cost of skills by 5%.
Heal 4 Increases the recovery rate of recovery skills by 12%. Increases the SP cost of skills by 10%.
Heal 5 Increases the recovery rate of recovery skills by 20%. Increases the SP cost of skills by 15%.

Magic

Enchant Type Enchant Description
Magic 1 MATK +1%, reduces Fixed Cast Time of skills by 1%
Magic 2 MATK +2%, reduces Fixed Cast Time of skills by 1%
Magic 3 MATK +3%, reduces Fixed Cast Time of skills by 1%

Sharp

Enchant Type Enchant Description
Sharp 1 Crit +6, Hit +2
Sharp 2 Crit +9, Hit +3
Sharp 3 Crit +12, Hit +4
Sharp 4 Crit +14, Hit +5
Sharp 5 Crit +18, Hit +5

Spell

Enchant Type Enchant Description
Spell 1 MATK +6, reduces Variable Cast Time of skills by 4%
Spell 2 MATK +9, reduces Variable Cast Time of skills by 6%
Spell 3 MATK +12, reduces Variable Cast Time of skills by 8%
Spell 4 MATK +15, reduces Variable Cast Time of skills by 10%
Spell 5 MATK +18, reduces Variable Cast Time of skills by 10%
Spell 6 MATK +21, reduces Variable Cast Time of skills by 10%
Spell 7 MATK +24, reduces Variable Cast Time of skills by 10%
Spell 8 MATK +27, reduces Variable Cast Time of skills by 10%