Dagger
Dagger-type weapons range from small Knives to not-so-small Daggers, which are mainly used by Thieves, Dagger-Assassins, Rogues, or Trap Ranger. Some daggers are specialized for non-Thief classes, but Acolyte-class based characters are unable to equip any Daggers.
Daggers are compatible with the passive skills Double Attack and Sword Mastery.
Size | Damage |
---|---|
Small | 100% |
Medium | 75% |
Large | 50% |
Name | Possible Slots | Level | Attack | Weight | Additional Notes |
---|---|---|---|---|---|
Asura | 2, 3, 3 | 1 | 50 | 60 | MATK +50. Ninja Only. |
Cutter | Smith Dagger, 3, 4 | 1 | 30 | 50 | N/A |
Knife | Smith Dagger, 3, 4 | 1 | 17 | 40 | N/A |
Main Gauche | Smith Dagger, 3, 4 | 1 | 43 | 60 | N/A |
Novice Main Gauche | 0 | 1 | 43 | 0.1 | Cannot be upgraded |
Dagger | Smith Dagger, 2, 3 | 2 | 73 | 60 | N/A |
Dirk | Smith Dagger, 2, 3 | 2 | 59 | 50 | N/A |
Stiletto | Smith Dagger, 2, 3 | 2 | 87 | 70 | N/A |
Damascus | Smith Dagger, 1, 2 | 3 | 118 | 80 | Indestructible |
Gladius | Smith Dagger, 2, 3 | 3 | 105 | 70 | N/A |
Khukri | 0 | 3 | 150 | 60 | Inflicting Curse by chance. Ninja Only. |
Poison Knife | 0, 2 | 3 | 64 | 80 | Poison by high chance |
Assassin Dagger | 0, 1 | 4 | 140 | 60 | HP +20%, SP +15%, ASPD +2%. Assassin Only. |
Bazerald | 0 | 4 | 70 | 50 | INT +5, MATK +10% |
Moonlight Dagger | 0 | 4 | 50 | 70 | SP +10%, SP +3 each attack |
Fortune Sword | 0 | 4 | 90 | 50 | Perfect Dodge +20, Luck +5 |
Ginnungagap | 0, 1 | 4 | 120 | 70 | Blind by chance, Self-Blind by low chance |
Grimtooth | 0 | 4 | 180 | 80 | Reduces DEF by half, FLEE +10, Perfect Dodge +5 |
Ice Pick | 0, 1 | 4 | 80 | 60 | Pierces DEF, Deals damage depending on target's DEF |
Kamaitachi | 0 | 4 | 125 | 90 | CRIT +3. ASPD +3%. Ninja Only. |
Kitchen Knife | 0 | 4 | 75 | 50 | CRIT +30, +3% vs. Demi-Human, 50% chance to find Meat when killing Brute |
Sucsamad | 0, 1 | 4 | 140 | 80 | Indestructible, +10% vs. Earth and Wind |
Jitte | 1 | 2 | 70 | 80 | Each melee physical attack has a low chance of destroying the target's weapon. Ninja only |
Murasame | 2 | 2 | 95 | 70 | Water. Add CRIT +10 against Demihuman monsters when inflicting melee physical attacks. Ninja only |
Hakujin | 1 | 3 | 120 | 80 | Each melee physical attack has a low chance of auto casting Level 1 Heal on its user. Ninja only |
Orcish Dagger | 1 | 3 | 90 | 50 | ASPD + 10%. Per level of Double Attack acquired ATK + 3, HIT + 2.
If refine rate is 7 or higher ASPD + 1, Per level of Double Attack acquired an additional ATK + 1. |
Leaf Dagger | 1 | 2 | 80 | 20 | HIT + 5, ASPD + 10%, Per level of acquired Double Attack acquired ATK + 2. |
Earth Dragon Dagger | 2 | 3 | 130 | 80 | Increases physical damage against Formless monsters by 5%, increases physical damage against Earth monsters by 5%.
If +7 or higher, increases physical damage against Formless monsters by 5%, increases physical damage against Earth monsters by 5%. |
Earth Dragon Asura | 2 | 3 | 130 | 80 | MATK + 70. Increases physical/magical damage against Formless monsters by 5%, increases physical/magical damage against Earth monsters by 5%.
If +7 or higher, increases physical/magical damage against Formless monsters by 5%, increases physical/magical damage against Earth monsters by 5%. |
Yin Yang Dagger | 2 | 3 | 130 | 80 | Increases physical damage against Demon monsters by 5%, increases physical damage against Fire monsters by 5%.
If +7 or higher, increases physical damage against Demon monsters by 5%, increases physical damage against Fire monsters by 5%. |
Yin Yang Asura | 2 | 3 | 130 | 80 | MATK + 70. Increases physical/magical damage against Demon monsters by 5%, increases physical/magical damage against Fire monsters by 5%.
If +7 or higher, increases physical/magical damage against Demon monsters by 5%, increases physical/magical damage against Fire monsters by 5%. |
Lesser Guild Gladius | 0 | 3 | 90 | 30 | "※ PvP & WoE-area bonuses only"
Increase physical damage against Players by 15%. |
Exquisite Daggers | Smith Dagger | 3 | 130 | 60 | For every 2 refines, HIT + 1.
For every 3 refines, ASPD + 2%. |
Koikiri | 1 | 3 | 120 | 70 | Increases damage of Shadow Slash by 5%.
If +7 or higher, increases damage of Shadow Slash by 5%. |
Ninja's Excalibur | 1 | 3 | 70 | 70 | MATK + 110. Increases damage of Exploding Dragon, Snow Flake Draft, First Wind by 10%. If +7 or higher, increases damage of Exploding Dragon, Snow Flake Draft, First Wind by 5%. |
Blazing Dagger | 1 | 3 | 115 | 90 | HIT + 5.
If +7 or higher, increases damage of Raid by 10%. |
Blazing Dagger | 1 | 3 | 115 | 90 | HIT + 5.
If +7 or higher, increases damage of Raid by 10%. |
Doomed Grimtooth | 2 | 4 | 100 | 80 | 66 HP lost every 5 seconds that it is equipped. 666 HP lost when unequipped.
If +3 or higher, increases physical damage to all enemies by 10%. |
Golden Pocket Knife | 2 | 3 | 150 | 70 | HIT + 5.
If +7 or higher, increases long-range physical damage by 5%. |
Valkyrie Dagger | 2 | 3 | 130 | 85 | ATK + 5%.
If +7 or higher, increases damage of Raid by 15%. |
Wound Maker | 2 | 3 | 130 | 85 | ATK + 5%.
If +7 or higher, increases damage of Throw Shuriken and Haze Slasher by 10%. |
Weapons in Ragnarok Online | |
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Weaponry | Axes • Books • Bows • Daggers • Instruments • Katars • Knuckles • Maces • One Handed Swords • Rods • Spears • Two Handed Swords • Whips |
Ammunition | Arrows |