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General Overview
Enchantment is a very significant part of improving equipment. Having better enchants will improve a piece of equipment greatly, and sometimes the enchants are even the defining part of the gear. Some of the enchants have a chance of breaking the equipment, and sometimes they do not. For more information on each specific enchanting system, please check their individual pages.
Certain types of enchantments have a set bonus. Whether the set bonus is from equipment, a card, or specific enchant, it is only applied once, even if the player has multiple instances of it in their build.
Ettlang Keepsake Enchant
- Main article: Ettlang Keepsake Enchants
Enchanting Ettlang Keepsake with various enchants using Splendide Coin.
Enchant Descriptions
While certain enchants are quite simple and straightforward (like an INT +4 enchant that simply gives four INT), some are a special type of enchant that may give multiple effects within one enchant, and also have multiple levels. Here is a list of them and what their effect is at each level.
ASPD
Enchant Type |
Enchant Description
|
ASPD 1
|
ASPD +4%
|
ASPD 2
|
ASPD +6%
|
ASPD 3
|
ASPD +8%
|
ASPD 4
|
ASPD +10%
|
ASPD + 1
|
ASPD +1
|
Expert Archer
Enchant Type |
Enchant Description
|
Expert Archer 1
|
Ranged Damage +2%
|
Expert Archer 2
|
Ranged Damage +4%
|
Expert Archer 3
|
Ranged Damage +6%
|
Expert Archer 4
|
Ranged Damage +8%
|
Expert Archer 5
|
Ranged Damage +10%
|
Expert Archer 6
|
Ranged Damage +12%
|
Fatal
Enchant Type |
Enchant Description
|
Fatal 1
|
CRIT Damage +4%, +1 CRIT
|
Fatal 2
|
CRIT Damage +6%, +2 CRIT
|
Fatal 3
|
CRIT Damage +8%, +3 CRIT
|
Fatal 4
|
CRIT Damage +10%, +4 CRIT
|
Fighting Spirit
Enchant Type |
Enchant Description
|
Fighting Spirit 1
|
ATK +6, Hit +2
|
Fighting Spirit 2
|
ATK +9, Hit +3
|
Fighting Spirit 3
|
ATK +12, Hit +4
|
Fighting Spirit 4
|
ATK +15, Hit +5
|
Fighting Spirit 5
|
ATK +18, Hit +5
|
Fighting Spirit 6
|
ATK +21, Hit +5
|
Fighting Spirit 7
|
ATK +24, Hit +5
|
Fighting Spirit 8
|
ATK +27, Hit +5
|
Fighting Spirit 9
|
ATK +30, Hit +5
|
Fighting Spirit 10
|
ATK +50, Hit +15
|
Archbishop / Heal
Enchant Type |
Enchant Description
|
Archbishop 1
|
Increases the recovery rate of recovery skills by 3%.
|
Heal 3
|
Increases the recovery rate of recovery skills by 6%. Increases the SP cost of skills by 5%.
|
Heal 4
|
Increases the recovery rate of recovery skills by 12%. Increases the SP cost of skills by 10%.
|
Heal 5
|
Increases the recovery rate of recovery skills by 20%. Increases the SP cost of skills by 15%.
|
Magic
Enchant Type |
Enchant Description
|
Magic 1
|
MATK +1%, reduces Fixed Cast Time of skills by 1%
|
Magic 2
|
MATK +2%, reduces Fixed Cast Time of skills by 1%
|
Magic 3
|
MATK +3%, reduces Fixed Cast Time of skills by 1%
|
Sharp
Spell
Enchant Type |
Enchant Description
|
Spell 1
|
MATK +6, reduces Variable Cast Time of skills by 4%
|
Spell 2
|
MATK +9, reduces Variable Cast Time of skills by 6%
|
Spell 3
|
MATK +12, reduces Variable Cast Time of skills by 8%
|
Spell 4
|
MATK +15, reduces Variable Cast Time of skills by 10%
|
Spell 5
|
MATK +18, reduces Variable Cast Time of skills by 10%
|
Spell 6
|
MATK +21, reduces Variable Cast Time of skills by 10%
|
Spell 7
|
MATK +24, reduces Variable Cast Time of skills by 10%
|
Spell 8
|
MATK +27, reduces Variable Cast Time of skills by 10%
|