Acid Terror: Difference between revisions

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|spcost=15
|spcost=15
|time={{tooltip|1|Half fixed, half variable}} second
|time={{tooltip|1|Half fixed, half variable}} second
|delay=0.5 seconds
|cooldown=0.5 seconds
|target=Enemy
|target=Enemy
|range=9
|range=9
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|catalyst=1 {{item|id=7136 Acid Bottle}}
|catalyst=1 {{item|id=7136 Acid Bottle}}
}}
}}
'''Acid Terror''' (Alt: ''Acid Terror'') is a 2<sup>nd</sup> class offensive skill available as [[Alchemist]].
'''Acid Terror''' (Alt: ''Acid Terror'') is a 2<sup>nd</sup> class offensive skill available as an [[Alchemist]].
==Effect==
==Effect==
Throws a bottle of corrosive acid at a single target that will inflict [[ATK|hybrid]] [[MATK|damage]]. It has a chance of leaving the target [[Status Effects#Bleeding|bleeding]] or breaking its equipped armor. This skill ignores the accuracy check and each cast consumes an {{item|id=7136 Acid Bottle}}.
Throws a bottle of corrosive acid at a single target that will inflict [[ATK|hybrid]] [[MATK|damage]]. It has a chance of leaving the target [[Status Effects#Bleeding|bleeding]] or breaking its equipped armor. This skill ignores the accuracy check and each cast consumes an {{item|id=7136 Acid Bottle}}.
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*The damage is increased via [[ATK]] cards, and status cards have no effect.
*The damage is increased via [[ATK]] cards, and status cards have no effect.
*[[Learning Potion]] grants bonus damage depending on its level.
*[[Learning Potion]] grants bonus damage depending on its level.
* Carries weapon element and has a chance to miss.


==Changelogs==
==Changelogs==
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The below changelogs contain changes to this skill.
The below changelogs contain changes to this skill.


* [https://gitlab.com/ragnarok-project-zero/bugs-and-suggestions-tracker/-/blob/master/changelogs/2020-04-27.md 2020-04-27 Changelog]
* [https://gitlab.com/ragnarok-project-zero/bugs-and-suggestions-tracker/-/blob/master/changelogs/2020-07-01.md 2020-07-01 Changelog]
* [https://gitlab.com/ragnarok-project-zero/bugs-and-suggestions-tracker/-/blob/master/changelogs/2020-08-01.md 2020-08-01 Changelog]
* [https://gitlab.com/ragnarok-project-zero/bugs-and-suggestions-tracker/-/blob/master/changelogs/2020-08-04.md 2020-08-04 Changelog]
* [https://gitlab.com/ragnarok-project-zero/bugs-and-suggestions-tracker/-/blob/master/changelogs/2020-08-04.md 2020-08-04 Changelog]


{{Navbox Alchemist}}
{{Navbox Alchemist}}

Revision as of 17:44, 29 August 2020

Acid Terror.png Acid Terror
Acid Terror Info.gif
Type: Offensive Skill
Levels: 5, fixed
SP Cost: 15
Cast Time: 1 second
Cooldown: 0.5 seconds
Target: Enemy
Range: 9 cells
Status: Bleeding
Catalyst: 1 Acid Bottle
Prerequisites
(Alchemist) Prepare Potion Lv. 5

Acid Terror (Alt: Acid Terror) is a 2nd class offensive skill available as an Alchemist.

Effect

Throws a bottle of corrosive acid at a single target that will inflict hybrid damage. It has a chance of leaving the target bleeding or breaking its equipped armor. This skill ignores the accuracy check and each cast consumes an Acid Bottle.

Level Damage (ATK) Chance of Effect
Bleeding Armor Break
1 200% 3% 5%
2 400% 6% 10%
3 600% 9% 15%
4 800% 12% 20%
5 1000% 15% 25%
The Damage is increased by the target's VIT.

Notes

  • This skill inflicts half damage against boss monsters.
  • While the damage can be blocked by Pneuma, the chance to break armor remains.
  • Kyrie Eleison and Guard block both the damage and the chance of breaking armor.
  • When the armor break occurs, the affected entity will display the "/omg" emote.
    • Depending the server, that doesn't automatically mean they had their armor broken; even when using Chemical Protection, the /omg will display itself so long as the attack was considered a success.
  • The damage is increased via ATK cards, and status cards have no effect.
  • Learning Potion grants bonus damage depending on its level.
  • Carries weapon element and has a chance to miss.

Changelogs

The below changelogs contain changes to this skill.