Magnum Break: Difference between revisions
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|type=Offensive | |type=Offensive | ||
|levels=10, fixed | |levels=10, fixed | ||
|prereqs=([[Swordman | |prereqs=([[Swordman]]) [[Bash]] Lv. 5 | ||
|spcost=30 | |spcost=30 | ||
|hpcost=20 ~ 16 | |hpcost=20 ~ 16 | ||
Line 15: | Line 15: | ||
|element=Fire | |element=Fire | ||
}} | }} | ||
'''Magnum Break''' (Alt: ''Magnum Break'') is a 1<sup>st</sup> class offensive skill available as [[Swordman | '''Magnum Break''' (Alt: ''Magnum Break'') is a 1<sup>st</sup> class offensive skill available as a [[Swordman]]. | ||
==Effect== | ==Effect== | ||
Produces a fire blast from the user to inflict [[Fire]] property [[ATK|physical damage]] to all enemies in a 5x5 [[Area of Effect|area]] around the user and push them 2 cells backwards. This skill also adds 20% [[Fire]] property damage to all attacks for 10 seconds. Each cast drains a small amount of HP. | Produces a fire blast from the user to inflict [[Fire]] property [[ATK|physical damage]] to all enemies in a 5x5 [[Area of Effect|area]] around the user and push them 2 cells backwards. This skill also adds 20% [[Fire]] property damage to all attacks for 10 seconds. Each cast drains a small amount of HP. | ||
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==Applications== | ==Applications== | ||
*This skill is useful for pushing players out of [[Pneuma]], as it position bugs them, unlike [[Bowling Bash]] or [[Brandish Spear]], making it difficult for them to re-[[Pneuma]]. This is helpful for aiding party members with ranged attacks | *This skill is useful for pushing players out of [[Pneuma]], as it position bugs them, unlike [[Bowling Bash]] or [[Brandish Spear]], making it difficult for them to re-[[Pneuma]]. This is helpful for aiding party members with ranged attacks. | ||
*The 10-second buff is '''not''' an effective tool for bypassing {{item |id=4047 Ghostring carded}} [[armor]], even if the user's weapon is not [[Neutral]] property. | *The 10-second buff is '''not''' an effective tool for bypassing {{item |id=4047 Ghostring carded}} [[armor]], even if the user's weapon is not [[Neutral]] property. Endows, [[Enchant Poison]], or {{item |id=12020 Cursed Water}} are far better methods. | ||
*Because [[Card Reference#Status Effects|statuses from cards]] or weapons can be transferred through this skill, it can be a mean of inflicting many players at once with statuses | *Because [[Card Reference#Status Effects|statuses from cards]] or weapons can be transferred through this skill, it can be a mean of inflicting many players at once with statuses. Although, [[Bowling Bash]] can also have more range when its "bowling" effect works. | ||
*Many [[Priest]]s or other classes also use this skill in either [[PvP]] or [[War of Emperium|WoE]] to inflict [[Status Effects|statuses]] | *Many [[Priest]]s or other classes also use this skill in either [[PvP]] or [[War of Emperium|WoE]] to inflict [[Status Effects|statuses]]. | ||
==External== | ==External== | ||
===Bestowed from=== | ===Bestowed from=== | ||
*{{Item|id=4084 Marine Sphere Card}} - Lv. 3 | *{{Item|id=4084 Marine Sphere Card}} - Lv. 3 | ||
{{Navbox Swordman}} | {{Navbox Swordman}} | ||
Revision as of 01:42, 7 August 2020
Magnum Break | |
---|---|
Type: | Offensive Skill |
Levels: | 10, fixed |
SP Cost: | 30 |
HP Cost: | 20 ~ 16 |
Cast Delay: | 2 seconds |
Target: | Self |
Range: | Melee |
Knock Back: | 2 cells |
Area of Effect: | 5x5 |
Property: | Fire |
Prerequisites | |
(Swordman) Bash Lv. 5 |
Magnum Break (Alt: Magnum Break) is a 1st class offensive skill available as a Swordman.
Effect
Produces a fire blast from the user to inflict Fire property physical damage to all enemies in a 5x5 area around the user and push them 2 cells backwards. This skill also adds 20% Fire property damage to all attacks for 10 seconds. Each cast drains a small amount of HP.
Level | Damage (ATK) | HIT Bonus | HP Cost |
---|---|---|---|
1 | 120% | 10% | 20 |
2 | 140% | 20% | |
3 | 160% | 30% | 19 |
4 | 180% | 40% | |
5 | 200% | 50% | 18 |
6 | 220% | 60% | |
7 | 240% | 70% | 17 |
8 | 260% | 80% | |
9 | 280% | 90% | 16 |
10 | 300% | 100% |
Notes
- It is a common misconception that this skill endows weapons with the Fire property during its 10-second buff. In actuality, this skill adds an additional 20% Fire property damage on top of all normal attacks for ten seconds. This means that if the user does a Neutral property attack, only the 20% Fire property damage will be affected by the opponent's Element.
- The Fire property damage bonus pierces defense. It is also calculated into every hit of this skill (this skill, when mastered, will inflict
[250% + (20% × 250%)] = 300%
physical damage, but 1/6th of that damage will be of Fire property that pierces defense). - Since some skills are pseudo-elemental, the 20% of Fire element bonus is pseudo-elemental too.
Applications
- This skill is useful for pushing players out of Pneuma, as it position bugs them, unlike Bowling Bash or Brandish Spear, making it difficult for them to re-Pneuma. This is helpful for aiding party members with ranged attacks.
- The 10-second buff is not an effective tool for bypassing Ghostring carded armor, even if the user's weapon is not Neutral property. Endows, Enchant Poison, or Cursed Water are far better methods.
- Because statuses from cards or weapons can be transferred through this skill, it can be a mean of inflicting many players at once with statuses. Although, Bowling Bash can also have more range when its "bowling" effect works.
- Many Priests or other classes also use this skill in either PvP or WoE to inflict statuses.
External
Bestowed from
- Marine Sphere Card - Lv. 3