Parry: Difference between revisions
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'''Parry''' (Alt: ''Parrying'') is a [[Transcendent]] 2<sup>nd</sup> class active skill available as [[Lord Knight | '''Parry''' (Alt: ''Parrying'') is a [[Transcendent]] 2<sup>nd</sup> class active skill available as a [[Lord Knight]]. | ||
==Effect== | ==Effect== | ||
Allows the user to block [[ATK|physical attacks]] with the equipped two-handed sword by chance temporarily. | Allows the user to block [[ATK|physical attacks]] with the equipped two-handed sword by chance temporarily. | ||
Line 54: | Line 54: | ||
*The player will be forced to pause momentarily whenever this skill blocks damage. For example, if the user is attacking a monster while this skill is activated and they guard an attack, they will stop attacking the monster for a brief period of time. | *The player will be forced to pause momentarily whenever this skill blocks damage. For example, if the user is attacking a monster while this skill is activated and they guard an attack, they will stop attacking the monster for a brief period of time. | ||
*If the user was standing still or running when this skill blocked an attack, they will still be penalized with a short period of time until they can attack or use skills. | *If the user was standing still or running when this skill blocked an attack, they will still be penalized with a short period of time until they can attack or use skills. | ||
*Has the same properties as [[Guard]] for blocking damage, such as how an attack following [[Lex Aeterna]] will remove its effect if blocked. | *Has the same properties as [[Auto Guard]] for blocking damage, such as how an attack following [[Lex Aeterna]] will remove its effect if blocked. | ||
*If this skill blocks an attack while its user is casting an interruptible skill, the skill will be interrupted. | *If this skill blocks an attack while its user is casting an interruptible skill, the skill will be interrupted. | ||
*If this skill blocks an attack while the user is running, they will appear to stop quickly while the blocking animation plays, causing awful position lag. They are not actually stopped: the flinch caused from this skill blocking an attack stops a player from being able to attack for a short time, but does not immobilize them even if it appears so. | *If this skill blocks an attack while the user is running, they will appear to stop quickly while the blocking animation plays, causing awful position lag. They are not actually stopped: the flinch caused from this skill blocking an attack stops a player from being able to attack for a short time, but does not immobilize them even if it appears so. | ||
*This skill will not block [[High Speed Cart Ram]], [[Soul Destroyer]] or [[Acid Bomb]] at all. | *This skill will not block [[High Speed Cart Ram]], [[Soul Destroyer]] or [[Acid Bomb]] at all. | ||
*This skill works even if a player is under the effect of status such as [[Status Effects#Frozen|frozen]] or [[Status Effects#Stone|stone cursed]]. | *This skill works even if a player is under the effect of status such as [[Status Effects#Frozen|frozen]] or [[Status Effects#Stone|stone cursed]]. | ||
{{Navbox Knight}} | {{Navbox Knight}} |
Revision as of 01:47, 10 May 2021
Parry | |
---|---|
Type: | Active Skill |
Levels: | 10, selectable |
SP Cost: | 50 |
Cast Delay: | ASPD |
Duration: | [10 + (Skill Level × 5)] seconds |
Target: | Self |
Weapon: | Two Handed Sword |
Status Icon: | |
Prerequisites | |
(Swordman) Provoke Lv. 5, Two-Handed Sword Mastery Lv. 10, (Knight) Twohand Quicken Lv. 3 |
Parry (Alt: Parrying) is a Transcendent 2nd class active skill available as a Lord Knight.
Effect
Allows the user to block physical attacks with the equipped two-handed sword by chance temporarily.
Level | Chance of Effect | Duration |
---|---|---|
1 | 23% | 15s |
2 | 26% | 20s |
3 | 29% | 25s |
4 | 32% | 30s |
5 | 35% | 35s |
6 | 38% | 40s |
7 | 41% | 45s |
8 | 44% | 50s |
9 | 47% | 55s |
10 | 50% | 60s |
Notes
- The player will be forced to pause momentarily whenever this skill blocks damage. For example, if the user is attacking a monster while this skill is activated and they guard an attack, they will stop attacking the monster for a brief period of time.
- If the user was standing still or running when this skill blocked an attack, they will still be penalized with a short period of time until they can attack or use skills.
- Has the same properties as Auto Guard for blocking damage, such as how an attack following Lex Aeterna will remove its effect if blocked.
- If this skill blocks an attack while its user is casting an interruptible skill, the skill will be interrupted.
- If this skill blocks an attack while the user is running, they will appear to stop quickly while the blocking animation plays, causing awful position lag. They are not actually stopped: the flinch caused from this skill blocking an attack stops a player from being able to attack for a short time, but does not immobilize them even if it appears so.
- This skill will not block High Speed Cart Ram, Soul Destroyer or Acid Bomb at all.
- This skill works even if a player is under the effect of status such as frozen or stone cursed.
Knight | |
---|---|
2nd Class Skills |
Bowling Bash • Brandish Spear • Cavalier Mastery • Charge Attack • Counter Attack • One-Hand Quicken • Peco Peco Ride • Pierce • Spear Boomerang • Spear Mastery • Spear Stab • Twohand Quicken |
Transcendent Skills |
Aura Blade • Clashing Spiral • Frenzy • |
Quests | Knight Job Change Guide • Knight Skill Quest |
Weapons | One Handed Sword • Spear • Two Handed Sword |