Cute Pet System: Difference between revisions
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Revision as of 11:34, 12 September 2020
The Cute Pet System is a system which allows players to tame monsters to become pets. They give special stat bonuses to the player when they are Cordial and Loyal. There are several types of pets with varying levels of difficulty to obtain and to keep fed.
On iRO, the Cordial/Loyal requirement for the pet bonuses was removed on November 12, 2014[1]
Taming
To tame a pet, a Cute Pet Taming Item must be used. These items are obtained through monster drops or special quests. To use one, double click on it in the Item Window. When the desired monster to tame is on the screen, click on the monster. A slot machine will appear and it must be clicked to get a chance at taming the monster. In case of failure, the taming item is lost and no pet is gotten. In case of success, the taming item will be used and a Cute Pet Egg will be received. The success rate is unaffected by stats, reduced HP or by using Provoke (disputed - see Discussion page).
Hocus Pocus
Cute Pets can also be tamed through the Sage skill Hocus Pocus. This allows pets whose tames are currently unobtainable in the game to be tamed, with the risk that their food item may also be unavailable and thus must remain inside their egg.
Raising
Once a Cute Pet egg has been obtained, use a Pet Incubator to hatch it. To hatch the egg, click on the Incubator. Click on the desired egg to hatch and it will appear.
The first thing that should be done is to feed the pet. To feed a pet, right-click on it and choose "Feed Pet." For cost savings when working towards Loyal, only feed it when its hunger is at Hungry. To tame it faster, feed it when its hunger is at Neutral, but do not feed it any earlier than that. The pet will then make an emote, letting the owner know it has eaten. It should give the /ok
emote. If it is repeatedly fed, it will give the /hmm
or /pif
emote. Feed it again and it will use the /omg
emote and leave.
A pet can also be renamed through the Cute Pet Window (Alt+J). This can be done only once.
To return the pet into its egg, simply right-click on the pet and choose the selection. Another Incubator is needed to hatch the pet again. It is not necessary to take accessories off the pet prior to put it into its egg.
Mechanics
Intimacy | Characteristics | |
---|---|---|
Status | Rate | |
Awkward | Below 100 | Ready to abandon its owner |
Shy | 100 ~ 249 | Uses unhappy emotes such as /pif and /wah
|
Neutral | 250 ~ 749 | Uses friendly emotes such as /no1 and /ok
|
Cordial | 750 ~ 909 | Uses affectionate emotes such as /lv and /kis
|
Loyal | 910 ~ 1,000 | Talks often and uses affectionate emotes |
A pet is given a random number of intimacy points between 100 and 399 when it's first hatched. The higher level the pet is, the less intimacy it will begin with. Feeding a pet increases its intimacy relative to its level and hunger; higher level pets get less intimacy per feeding, and vice versa.
A pet's hunger level is classified using the following terms
Status | Rate |
---|---|
Stuffed | 100 ~ 91 |
Satisfied | 90 ~ 76 |
Neutral | 75 ~ 26 |
Hungry | 25 ~ 11 |
Very Hungry | 10 ~ 0 |
- Hunger rate for every pet is different, the chart below shows the hunger rate for every pet.
- Each feeding will increase pet's hunger level by 20.
- Each feeding will decrease pet's intimacy by 100 when overfed.
- Auto-feeding will continue to raise intimacy.
- A pet’s intimacy decreases by 20 points when its owner dies.
- For evolved pets, decreases by 1 feed
- If a pet is starving, its intimacy decreases by 20 every 20 seconds. The exception is the Little Poring, the intimacy of which decreases by 1 every 20 seconds instead.
- Intimacy doesn't decrease when a pet is returned to its egg.
Comparison Chart
Pet Evolution
Evolution
To evolve a pet, it must be in Loyal intimacy state and require the following items below:
Pets | Required Items | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Bongun → Yao Jun |
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| |||||||||||
Deviruchi → Diabolic |
|
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|
| |||||||||||
Dokebi → Am Mut |
|
|
|
| |||||||||||
Isis → Little Isis |
|
|
|
| |||||||||||
Mastering → Angeling |
|
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|
| |||||||||||
Orc Warrior → High Orc |
|
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|
|
| ||||||||||
Poring → Mastering |
|
| |||||||||||||
Rocker → Metaller |
|
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|
| |||||||||||
Savage Babe → Savage |
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| |||||||||||
Yoyo → Choco |
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|
*
Ingredients may vary on different servers.
Evolved Bonus
Note that some "evolved" pets can be caught with certain items. The stats listed here are from evolution ONLY.
Monster | Level | Food | Accessory | Intimacy Bonus | Hunger Level Decrease per Minute | Intimacy Increase per Feed | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Awkward/Shy | Neutral | Cordial | Loyal | ||||||||||
|
148 |
|
None | Max SP + 50 | Max SP + 100 | Max SP + 150 Chance to restore 30 SP per 5 seconds for dealing magic damage |
Max SP + 150 Chance to restore 40 SP per 5 seconds for dealing magic damage |
2 | 1 | ||||
|
141 |
|
None | MATK + 1% | MATK + 2% | MATK + 3% | MATK + 4% | 2 | 1 | ||||
|
114 |
|
None | HIT + 4 | HIT + 5 | HIT + 6 Damage against dragon race monsters increased by 3%. |
HIT + 6 Damage against dragon race monsters increased by 6%. |
2 | 1 | ||||
|
77 |
|
None | MaxHP + 1% Heal effectiveness + 2% |
MaxHP + 1% Heal effectiveness + 4% |
MaxHP + 2% Heal effectiveness + 6% |
MaxHP + 2% Heal effectiveness + 8% |
1 | 1 | ||||
|
79 |
|
None | CRI + 2 HIT + 2 |
CRI + 3 HIT + 3 |
CRI + 4 HIT + 4 Chance to recover 300 per second for 5 seconds when dealing physical damage. |
CRI + 5 HIT + 5 Chance to recover 400 per second for 5 seconds when dealing physical damage. |
2 | 1 | ||||
|
48 |
|
None | CRIT + 3 | CRIT + 5 Increases long-ranged physical damage + 1% |
CRIT + 7 Increases long-ranged physical damage + 2% |
CRIT + 9 Increases long-ranged physical damage + 3% |
2 | 1 | ||||
|
105 |
|
None | Increases ASPD by 1% | Increases ASPD by 1% AGI + 1 |
Increases ASPD by 2% AGI + 2 |
Increases ASPD by 3% AGI + 3 |
2 | 1 | ||||
|
104 |
|
None | ATK + 1% MATK + 1% |
ATK + 1% MATK + 1% MaxHP + 1% MaxSP + 1% |
ATK + 2% MATK + 2% MaxHP + 1% MaxSP + 1% |
ATK + 2% MATK + 2% MaxHP + 1% MaxSP + 1% Autocast Fire Bolt lv. 3 when attacking. |
2 | 1 | ||||
|
?? |
|
None | HIT + 3 ATK + 3 |
HIT + 5 ATK + 5 |
HIT + 7 ATK + 7 |
HIT + 9 ATK + 9 |
2 | 1 | ||||
|
75 |
|
None | MaxHP + 150 | MaxHP + 200 | MaxHP + 300 | MaxHP + 400 | 2 | 1 | ||||
|
81 |
|
None | ATK + 10 DEF - 3 |
ATK + 15 | ATK + 20 | ATK + 25 | 2 | 1 | ||||
|
122 |
|
None | HIT + 1 DEX + 1 |
HIT + 1 DEX + 2 |
CRIT DMG + %7 HIT + 2 DEX + 2 |
CRIT DMG + %9 HIT + 2 DEX + 2 |
2 | 1 | ||||
|
?? |
|
None | CRIT + 2 ATK + 2 | CRIT + 3 ATK + 3 | CRIT + 4 ATK + 4 Damage against formless race monsters increased by 3%. |
CRIT + 5 ATK + 5 Damage against formless race monsters increased by 6%. |
2 | 1 | ||||
|
?? |
|
None | ATK + 1% | ATK + 2% | ATK + 3% | ATK + 4% | 2 | 1 | ||||
|
42 |
|
None | CRIT + 1 LUK + 2 |
CRIT + 1 LUK + 3 |
CRIT + 2 LUK + 3 |
CRIT + 3 LUK + 3 |
2 | 2~3 | ||||
|
55 |
|
None | HP Recovery + %5 Max HP + 25 |
HP Recovery + %10 Max HP +38 |
HP Recovery + %15 Max HP +55 Damage against plant race monsters increased by 3%. |
HP Recovery + %20 Max HP +70 Damage against plant race monsters increased by 6%. |
2 | 1 | ||||
|
59 |
|
None | VIT + 1 MaxHP + 50 |
VIT + 1 MaxHP + 50 |
VIT + 1 MaxHP + 100 |
VIT + 2 MaxHP + 200 |
2 | 1 | ||||
|
87 |
|
None | VIT + 1 Increases tolerance to Stun by 1%. |
VIT + 2 Increases tolerance to Stun by 2%. |
VIT + 3 Increases tolerance to Stun by 3%. |
VIT + 4 Increases tolerance to Stun by 4%. |
2 | 1 |
See Also
References
Items in Ragnarok Online | |
---|---|
Equipment | Armors • Headgears • Weapons (Weapon Materials) • Shields • Garments • Footgear • Accessories • Equipment Sets • Skill Equipment |
Cards | Card Reference • Card Sets |
Consumables | Healing Items (Restoration Calculation) • ASPD Potion • Taming Items |
Item Mixing | Juice Ingredients • Potion Ingredients • Dye Ingredients • Tame Ingredients • Headgear Ingredients • Cute Pet Equipment • Counteragent and Mixture Quest |
Miscellaneous | Quest Items • Autocast |