Enchantment: Difference between revisions
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Enchantment is a very significant part of improving [[equipment]]. Having better enchants will improve a piece of equipment greatly, and sometimes the enchants are even the defining part of the gear. Some of the enchants have a chance of breaking the equipment, and sometimes they do not. For more information on each specific enchanting system, please check their individual pages. | Enchantment is a very significant part of improving [[equipment]]. Having better enchants will improve a piece of equipment greatly, and sometimes the enchants are even the defining part of the gear. Some of the enchants have a chance of breaking the equipment, and sometimes they do not. For more information on each specific enchanting system, please check their individual pages. | ||
Certain | Certain types of enchantments have a set bonus. Whether the set bonus is from [[equipment]], a [[card]], or specific [[enchant]], it is only applied '''once''', even if the player has multiple instances of it in their build. | ||
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== Card Desocketing == | == Card Desocketing == | ||
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Card Desocketing is a way for players to remove slotted cards from their equipment. | Card Desocketing is a way for players to remove slotted cards from their equipment. | ||
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==Archangel Wing Enchants== | ==Archangel Wing Enchants== | ||
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An [[NPC]] at the Bio Labs sewer entrance enables certain enchants for weapons and armor dropped by [[Bio Labs]] monsters. | An [[NPC]] at the Bio Labs sewer entrance enables certain enchants for weapons and armor dropped by [[Bio Labs]] monsters. | ||
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== Ettlang Keepsake Enchant == | == Ettlang Keepsake Enchant == | ||
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Enchanting Ettlang Keepsake with various enchants using {{item|id=6081 Splendide Coin}}. | Enchanting Ettlang Keepsake with various enchants using {{item|id=6081 Splendide Coin}}. | ||
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==Fallen Angel Wing Enchants== | ==Fallen Angel Wing Enchants== | ||
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Collect various weapons already pre-enchanted from [[Sky Fortress]] instance. | Collect various weapons already pre-enchanted from [[Sky Fortress]] instance. | ||
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== Enchant Descriptions== | == Enchant Descriptions== | ||
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=== Miscellaneous === | === Miscellaneous === | ||
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*'''Note''' These are only obtainable by enchanting {{Item|id=2573 Archangel Wing }}. | *'''Note''' These are only obtainable by enchanting {{Item|id=2573 Archangel Wing }}. | ||
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== Socket Enchant == | |||
:''Main article: [[Socket Enchant]]'' | |||
Not really a system of adding enchants per se, but is somewhat related. Players may use this system to add an additional card slot to specific pieces of equipment. They are divided by "ranks", which will require a different amount of zeny and items (more expensive stuff will be required for a higher ranked item). Success rates will also depend on the rank; higher ranked items will have lower success rates. | |||
When successfully enchanted, items will gain one or more slots to insert a card into. However, there are some exceptions. Some items have different effects as a result of successful enchant. | |||
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{{Navbox Crafting}} | {{Navbox Crafting}} |
Revision as of 21:31, 7 October 2020
General Overview
Enchantment is a very significant part of improving equipment. Having better enchants will improve a piece of equipment greatly, and sometimes the enchants are even the defining part of the gear. Some of the enchants have a chance of breaking the equipment, and sometimes they do not. For more information on each specific enchanting system, please check their individual pages.
Certain types of enchantments have a set bonus. Whether the set bonus is from equipment, a card, or specific enchant, it is only applied once, even if the player has multiple instances of it in their build.
Ettlang Keepsake Enchant
- Main article: Ettlang Keepsake Enchants
Enchanting Ettlang Keepsake with various enchants using Splendide Coin.
Enchant Descriptions
While certain enchants are quite simple and straightforward (like an INT +4 enchant that simply gives four INT), some are a special type of enchant that may give multiple effects within one enchant, and also have multiple levels. Here is a list of them and what their effect is at each level.
ASPD
Enchant Type | Enchant Description |
---|---|
ASPD 1 | ASPD +4% |
ASPD 2 | ASPD +6% |
ASPD 3 | ASPD +8% |
ASPD 4 | ASPD +10% |
ASPD + 1 | ASPD +1 |
Expert Archer
Enchant Type | Enchant Description |
---|---|
Expert Archer 1 | Ranged Damage +2% |
Expert Archer 2 | Ranged Damage +4% |
Expert Archer 3 | Ranged Damage +6% |
Expert Archer 4 | Ranged Damage +8% |
Expert Archer 5 | Ranged Damage +10% |
Expert Archer 6 | Ranged Damage +12% |
Fatal
Enchant Type | Enchant Description |
---|---|
Fatal 1 | CRIT Damage +4%, +1 CRIT |
Fatal 2 | CRIT Damage +6%, +2 CRIT |
Fatal 3 | CRIT Damage +8%, +3 CRIT |
Fatal 4 | CRIT Damage +10%, +4 CRIT |
Fighting Spirit
Enchant Type | Enchant Description |
---|---|
Fighting Spirit 1 | ATK +6, Hit +2 |
Fighting Spirit 2 | ATK +9, Hit +3 |
Fighting Spirit 3 | ATK +12, Hit +4 |
Fighting Spirit 4 | ATK +15, Hit +5 |
Fighting Spirit 5 | ATK +18, Hit +5 |
Fighting Spirit 6 | ATK +21, Hit +5 |
Fighting Spirit 7 | ATK +24, Hit +5 |
Fighting Spirit 8 | ATK +27, Hit +5 |
Fighting Spirit 9 | ATK +30, Hit +5 |
Fighting Spirit 10 | ATK +50, Hit +15 |
Archbishop / Heal
Enchant Type | Enchant Description |
---|---|
Archbishop 1 | Increases the recovery rate of recovery skills by 3%. |
Heal 3 | Increases the recovery rate of recovery skills by 6%. Increases the SP cost of skills by 5%. |
Heal 4 | Increases the recovery rate of recovery skills by 12%. Increases the SP cost of skills by 10%. |
Heal 5 | Increases the recovery rate of recovery skills by 20%. Increases the SP cost of skills by 15%. |
Magic
Enchant Type | Enchant Description |
---|---|
Magic 1 | MATK +1%, reduces Fixed Cast Time of skills by 1% |
Magic 2 | MATK +2%, reduces Fixed Cast Time of skills by 1% |
Magic 3 | MATK +3%, reduces Fixed Cast Time of skills by 1% |
Sharp
Enchant Type | Enchant Description |
---|---|
Sharp 1 | Crit +6, Hit +2 |
Sharp 2 | Crit +9, Hit +3 |
Sharp 3 | Crit +12, Hit +4 |
Sharp 4 | Crit +14, Hit +5 |
Sharp 5 | Crit +18, Hit +5 |
Spell
Enchant Type | Enchant Description |
---|---|
Spell 1 | MATK +6, reduces Variable Cast Time of skills by 4% |
Spell 2 | MATK +9, reduces Variable Cast Time of skills by 6% |
Spell 3 | MATK +12, reduces Variable Cast Time of skills by 8% |
Spell 4 | MATK +15, reduces Variable Cast Time of skills by 10% |
Spell 5 | MATK +18, reduces Variable Cast Time of skills by 10% |
Spell 6 | MATK +21, reduces Variable Cast Time of skills by 10% |
Spell 7 | MATK +24, reduces Variable Cast Time of skills by 10% |
Spell 8 | MATK +27, reduces Variable Cast Time of skills by 10% |
Crafting Articles | |
---|---|
NPC Refinement and Socketing | Refinement System • Socket Enchant • Card Desocketing |
Blacksmith-related | Forging (Smith Axe • Smith Dagger • Smith Knucklebrace • Smith Mace • Smith Spear • Smith Sword • Smith Two-handed Sword • Weaponry Research) • Refining (Enchantedstone Craft • Iron Tempering • Steel Tempering) • Weapon Materials • Upgrade Weapon |
Alchemist-related | Cooking • Potion Creation (Learning Potion • Pharmacy) |