Dagger: Difference between revisions

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=== Weapon Level 1 ===
Note: Forge denotes the [[Blacksmith]] ability [[Smith Dagger]]. These versions have 0 slots, but can have elemental or strong modifiers.
{| class="wikitable sortable"
{| class="wikitable sortable"
!Name ||Possible Slots ||Level ||Attack ||Weight ||Additional Notes
!Name ||Possible Slots ||Level ||Attack ||Weight ||Additional Notes
|-
|-
| {{Item List|id=13010 |item=Asura|simple=yes}}|| {{item|id=13010 2}}, {{item|id=13011 3}} || 1|| 50 || 60 || [[MATK]] +50. [[Ninja]] Only.
|{{Item List|id=13010 |item=Asura|simple=yes}}|| {{item|id=13010 2}}, {{item|id=13011 3}}, {{item|id=13011 3}} || 1|| 50 || 60 || [[MATK]] +50. [[Ninja]] Only.
|-
|-
|{{Item List|id=1206 |item=Cutter|simple=yes}} ||Smith, {{item|id=1204 3}}, {{item|id=1205 4}} ||1 ||30 ||50 ||N/A
|{{Item List|id=1206 |item=Cutter|simple=yes}} ||[[Smith Dagger]], {{item|id=1204 3}}, {{item|id=1205 4}} ||1 ||30 ||50 ||N/A
|-
|-
|{{Item List|id=1249 |item=Fisherman's Dagger|simple=yes}} ||0 ||1 ||39 ||60 ||N/A
| {{Item List|id=1201|item=Knife|simple=yes}} ||[[Smith Dagger]], {{item|id=1201 3}}, {{item|id=1202 4}} ||1 ||17 ||40 ||N/A
|-
|-
|{{Item List|id=13086 |item=Goldsmithing Dagger|simple=yes}} ||0 ||1 ||35 ||50 ||[[MATK]] +25.
|{{Item List|id=1207|item=Main Gauche|simple=yes}} ||[[Smith Dagger]], {{item|id=1207 3}}, {{item|id=1208 4}} ||1 ||43 ||60 ||N/A
|-
|{{Item List|id=13000 |item=Jujube Dagger|simple=yes}} ||0 ||1 ||39 ||60 ||N/A
|-
|{{Item List|id=1247 |item=Kindle Dagger|simple=yes}} ||0 ||1 ||39 ||60 ||N/A
|-
| {{Item List|id=1201|item=Knife|simple=yes}} ||Smith, {{item|id=1201 3}}, {{item|id=1202 4}} ||1 ||17 ||40 ||N/A
|-
|{{Item List|id=1207|item=Main Gauche|simple=yes}} ||Smith, {{item|id=1207 3}}, {{item|id=1208 4}} ||1 ||43 ||60 ||N/A
|-
|-
|{{Item List|id=13041 |item=Novice Main Gauche|simple=yes}} ||0 ||1 ||43 ||0.1 ||Cannot be upgraded
|{{Item List|id=13041 |item=Novice Main Gauche|simple=yes}} ||0 ||1 ||43 ||0.1 ||Cannot be upgraded
|-
|-
|{{Item List|id=1243 |item=Novice Main-Gauche|simple=yes}} ||0 ||1 ||45 ||0.1 ||Cannot be upgraded
|{{Item List|id=1213 |item=Dagger|simple=yes}} ||[[Smith Dagger]], {{item|id=1213 2}}, {{item|id=1214 3}} ||2 ||73 ||60 ||N/A
|-
|{{Item List|id=1248 |item=Obsidian Dagger|simple=yes}} ||0 ||1 ||39 ||60 ||N/A
|-
|}
 
=== Weapon Level 2 ===
 
{| class="wikitable sortable"
!Name ||Possible Slots ||Level ||Attack ||Weight ||Additonal Notes
|-
|{{Item List|id=1213 |item=Dagger|simple=yes}} ||Smith, {{item|id=1213 2}}, {{item|id=1214 3}} ||2 ||73 ||60 ||N/A
|-
| {{Item List|id=13034 |item=Desert Twilight |simple=yes}}|| 2 || 2|| 130|| 60||[[Assassin Cross]] Only.<br>Set bonus with {{item|id=13035 Sandstorm}}:
* [[HIT]] +10
* [[Max HP]] +5%
* [[Max SP]] +20
* Increases physical damage against [Large] size targets by 30%.
* Adds a 0.1% chance for when dealing physical damage, the user will have max [[ASPD]] for 7 seconds.
|-
|{{Item List|id=1210 |item=Dirk|simple=yes}} ||Smith, {{item|id=1210 2}}, {{item|id=1211 3}} ||2 ||59 ||50 ||N/A
|-
| {{Item List|id=13050 |item=Eden Dagger I|simple=yes}}|| 0 || 2|| 124 || 0|| [[MATK]] +60. Character bound.
|-
| {{Item List|id=13051 |item=Eden Dagger II|simple=yes}}|| 0 || 2|| 158|| 0|| [[MATK]] +70. Character bound.
|-
| {{Item List|id=13007 |item=Jitte |simple=yes}}|| 0, {{item|id=13008 1}} || 2|| 70|| 40|| Damage target's weapon by chance. [[Ninja]] Only.
|-
| {{Item List|id=13046 |item=Krieg |simple=yes}}|| 3 || 2|| 110 || 50 || Increased [[Back Stab]] damage.<br>Inflict [[Bleeding]] on the target when using [[Back Stab]] by chance.<br> [[Assassin Cross]] and [[Stalker]] Only.
|-
| {{Item List|id=13012 |item=Murasame |simple=yes}}|| {{item|id=13012 1}}, {{item|id=13013 2}} || 2|| 95 || 70 || Increased [[CRIT]] rate on [[Demi Human|Demi-Human]] by 10%. [[Ninja]] Only.
|-
| {{Item List|id=13035 |item=Sandstorm |simple=yes}}|| 4 || 2|| 50|| 60||[[Assassin Cross]] Only.<br>Set bonus with {{item|id=13034 Desert Twilight}}:
* [[HIT]] +10
* [[Max HP]] +5%
* [[Max SP]] +20
* Increases physical damage against [[Large]] size targets by 30%.
* Adds a 0.1% chance for when dealing physical damage, the user will have max [[ASPD]] for 7 seconds.
|-
|{{Item List|id=1216 |item=Stiletto|simple=yes}} ||Smith, {{item|id=1216 2}}, {{item|id=1217 3}} ||2 ||87 ||70 ||N/A
|-
|}
 
=== Weapon Level 3 ===
{| class="wikitable sortable"
!Name ||Possible Slots ||Level ||Attack ||Weight ||Additonal Notes
|-
| {{Item List|id=13061 |item=Blackwing |simple=yes}}|| 0 || 3|| 142|| 60||[[Shadow Chaser]] Only.<br>Increases [[Fatal Manace]] damage by 30%.<br>Further increase damage with [[Fatal Manace]] by 2% for each upgrade above +6.<br>+3 [[MATK]] increase for every upgrade above +6.<br>
Set bonus with {{item|id=2747 Black Cat}}:
*[[HIT]] +5, [[MATK]] +5, reduces [[Masquerade-Enervation]] and [[Masquerade-Groomy]] [[SP]] cost by 20.
|-
| {{Item List|id=13036 |item=Brave Assassin's Damascus|simple=yes}}|| 0 || 3|| 120|| 0|| [[STR]] +1. [[AGI]] +1.<br>Increases physical damage against [[Demi Human|Demi-Human]] race targets by 75%.<br>Physical attacks bypass the defense of [Demi-Human] race targets by 20%.<br>If used by a [[Rogue]] job type or [[Ninja]], [[MAtk]] +90.<br>Character bound.
|-
| {{Item List|id=1245 |item=Cinquedea|simple=yes}}|| {{item|id=1245 1}}, {{item|id=1246 2}} || 3 || 110|| 70|| [[Novice]] and [[Super Novice]] Only.
|-
|{{Item List|id=13003 |item=Cowardice Blade|simple=yes}} ||{{item|id=13003 1}}, {{item|id=13004 2}} ||3 ||80 ||70 ||[[DEF]] +5. [[Thief]] and [[Ninja]] Only.
|-
|{{Item List |id=28705 |item=Crimson Dagger|simple=yes}}||2 ||3 ||55 ||55 || [[ATK]] + (Upgrade Level * Upgrade Level) up to a maximum Upgrade Level of 15. [[MATK]] + (Upgrade Level * Upgrade Level) / 2 up to a maximum Upgrade Level of 15. If the user's base level is 70 or higher, for every 10 base levels, [[ATK]] + 5. When found, will possess a random elemental property as an attached enchantment.
|-
| {{Item List|id=13038 |item=Dagger of Hunter |simple=yes}}|| 3 || 3 || 120|| 70 ||[[STR]] +1. [[AGI]] +2. [[DEX]] +1<br>Increases the damage inflicted with [[Back Stab]] by 20%.<br>Adds a 10% chance of using [[Bash]] Lv 10 when [[Back Stab]] is casted.
|-
|{{Item List|id=1222 |item=Damascus|simple=yes}} ||Smith, {{item|id=1222 1}}, {{item|id=1223 2}} ||3 ||118 ||80 ||Indestructible
|-
| {{Item List|id=13066 |item=Eden Group Dagger III|simple=yes}}|| 0 || 3|| 165|| 0|| [[MATK]] +80. Character bound.
|-
| {{Item List|id=13094 |item=Evil Slayer Stabber Dagger|simple=yes}}|| 1 || 3|| 120 || 90|| Increases physical damage against [[Demon]] and [[Undead]] race targets by 10%. [[ATK]] +5% when upgraded to +9. [[ATK]] +7% when upgraded to +12.
|-
|{{Item List|id=13089 |item=Faceworm Leg|simple=yes}} ||1 ||3 ||110 ||50 || [[MATK]] +50. Creates a high chance of casting Illusion of Faceworm while you are attacking.
|-
|-
|{{Item List|id=1219 |item=Gladius|simple=yes}} ||Smith, {{item|id=1219 2}}, {{item|id=1220 3}} ||3 ||105 ||70 ||N/A
|{{Item List|id=1210 |item=Dirk|simple=yes}} ||[[Smith Dagger]], {{item|id=1210 2}}, {{item|id=1211 3}} ||2 ||59 ||50 ||N/A
|-
|-
| {{Item List|id=13014 |item=Hakujin|simple=yes}}|| 0, {{item|id=13015 1}} || 3|| 120|| 80|| [[Heal]] Lv 1  by chance.<br>[[Ninja]] Only.
|{{Item List|id=1216 |item=Stiletto|simple=yes}} ||[[Smith Dagger]], {{item|id=1216 2}}, {{item|id=1217 3}} ||2 ||87 ||70 ||N/A
|-
|-
| {{Item List|id=13039 |item=Ivory Knife|simple=yes}}|| 2 || 3|| 130|| 70|| [[AGI]] +2. [[ASPD]] +3%.<br>Adds a 3% chance of using [[Fatal Wound]] Lv 1 on the target when doing a physical attack.
|{{Item List|id=1222 |item=Damascus|simple=yes}} ||[[Smith Dagger]], {{item|id=1222 1}}, {{item|id=1223 2}} ||3 ||118 ||80 ||Indestructible
|-
|-
| {{Item List|id=13067 |item=Keris|simple=yes}}|| 1 || 3|| 107|| 70 || [[MATK]] +70.<br>Restore [[HP]] by chance.
|{{Item List|id=1219 |item=Gladius|simple=yes}} ||[[Smith Dagger]], {{item|id=1219 2}}, {{item|id=1220 3}} ||3 ||105 ||70 ||N/A
|-
|-
| {{Item List|id=13006 |item=Khukri|simple=yes}}|| 0 || 3|| 150|| 60|| Inflicting [[Curse]] by chance. [[Ninja]] Only.
| {{Item List|id=13006 |item=Khukri|simple=yes}}|| 0 || 3|| 150|| 60|| Inflicting [[Curse]] by chance. [[Ninja]] Only.
|-
| {{Item List|id=13075 |item=Kurenai|simple=yes}}|| 0 || 3|| 130|| 70 || [[INT]] +3. [[Ninja]] Only.
|-
|-
|{{Item List|id=1239 |item=Poison Knife|simple=yes}} ||0, {{item|id=13016 2}} ||3 ||64 ||80 ||[[Poison]] by high chance
|{{Item List|id=1239 |item=Poison Knife|simple=yes}} ||0, {{item|id=13016 2}} ||3 ||64 ||80 ||[[Poison]] by high chance
|-
|-
| {{Item List|id=13076 |item=Raksasa|simple=yes}}|| 0 || 3|| 120|| 60|| [[MATK]] +100. [[INT]] +3. [[Ninja]] Only.
|{{Item List|id=1232 |item=Assassin Dagger|simple=yes}} ||0, {{item|id=13033 1}} ||4 ||140 ||60 ||[[HP]] +20%, [[SP]] +15%, [[ASPD]] +2%. [[Assassin]] Only.
|-
|-
| {{Item List|id=13092 |item=RWC Memory Knife|simple=yes}}|| 1 || 3|| 50|| 65 ||Increases [[ATK]] and [[MATK]] by 20 for every 3 refinements.<br>When refine level is 6 or higher, increases physical and magic damage to all monsters by 5%.<br>When refine level is 9 or higher, increases physical and magic damage to all monsters by an additional 5%.<br>When physically attacking, gives a low chance to automatically cast [[Weapon Perfection]] Lv 1.<br>
|{{Item List|id=1231 |item=Bazerald|simple=yes}} ||0 ||4 ||70 ||50 ||[[INT]] +5, [[MATK]] +10%
Set bonus with {{item|id=2966 RWC 2012 Ring}}:
*[[ATK]] +10 for every weapon refinement.
Set bonus with {{item|id=2968 RWC 2012 Pendant}}:
*[[MATK]] +10 for every weapon refinement.
|-
|-
| {{Item List|id=13037 |item=Valorous Assassin's Damascus|simple=yes}}|| 0 || 3|| 120|| 0||[[STR]] +1. [[AGI]] +1.<br>Increases physical damage against [[Demi Human|Demi-Human]] race targets by 75%.<br>If used by a [[Rogue]] or [[Ninja]], physical attacks will deal [[Occult Impaction]] style damage.<br>Character bound.
|{{Item List|id=1234 |item=Moonlight Dagger|simple=yes}} ||0 ||4 ||50 ||70 ||[[SP]] +10%, [[SP]] +3 each attack
|-
|-
| {{Item List|id=13047 |item=Weighna|simple=yes}}|| 2 || 3|| 135|| 50||Adds a 10% chance of inflicting [[Poison]] on the target when using [[Sightless Mind]].<br>Adds a chance for when dealing physical damage, [[ATK]] +5% for 5 seconds.
|{{Item List|id=1223 |item=Fortune Sword|simple=yes}} ||0 ||4 ||90 ||50 ||[[Perfect Dodge]] +20, [[LUK|Luck]] +5
|-
|-
|{{Item List|id=1238 |item=Zeny Knife|simple=yes}} ||0 ||3 ||64 ||120 ||Gain a small amount of [[zeny]] with each monster killed
|{{Item List|id=13002 |item=Ginnungagap|simple=yes}} ||0, {{item|id=13019 1}} ||4 ||120 ||70 ||[[Blind]] by chance, Self-[[Blind]] by low chance
|-
|-
|}
|{{Item List|id=1237 |item=Grimtooth|simple=yes}} ||0 ||4 ||180 ||80 ||Reduces [[DEF]] by half, [[FLEE]] +10, [[Perfect Dodge]] +5
 
=== Weapon Level 4 ===
{| class="wikitable sortable"
!Name ||Possible Slots ||Level ||Attack ||Weight ||Additonal Notes
|-
|-
| {{Item List|id=13062 |item=Ancient Dagger|simple=yes}}|| 0 || 4|| 107|| 60 || [[MATK]] +120. [[SP]] +100.<br>Increases [[SP Recovery]] by 5%.<br>Low chance of [[Curse|cursing]] self with every physical or magic attack.
|{{Item List|id=1230 |item=Ice Pick|simple=yes}} ||0, {{item|id=13017 1}} ||4 ||80 ||60 ||Pierces [[DEF]], Deals damage depending on target's [[DEF]]
|-
|-
|{{Item List|id=1232 |item=Assassin Dagger|simple=yes}} ||0, {{item|id=13033 1}} ||4 ||140 ||60 ||[[HP]] +20%, [[SP]] +15%, [[ASPD]] +2%. [[Assassin]] Only.
| {{Item List|id=13009 |item=Kamaitachi|simple=yes}}||0 || 4 || 125|| 90 || [[CRIT]] +3. [[ASPD]] +3%. [[Ninja]] Only.
|-
|-
|{{Item List|id=1235 |item=Azoth|simple=yes}} ||0 ||4 ||110 ||70 ||Polymorph monster by chance. [[Alchemist]] Only.
|{{Item List|id=1229 |item=Kitchen Knife|simple=yes}} ||0 ||4 ||75 ||50 ||[[CRIT]] +30, +3% vs. [[Demi Human|Demi-Human]], 50% chance to find {{item |id=517 Meat}} when killing [[Brute]]
|-
|-
|{{Item List|id=1231 |item=Bazerald|simple=yes}} ||0 ||4 ||70 ||50 ||[[INT]] +5, [[MATK]] +10%
|{{Item List|id=1236 |item=Sucsamad|simple=yes}} ||0, {{item|id=13018 1}} ||4 ||140 ||80 ||Indestructible, +10% vs. [[Earth]] and [[Wind]]
|-
|-
|{{Item List|id=1228 |item=Combat Knife|simple=yes}} ||0 ||4 ||80 ||40 ||Pierces [[Demi Human|Demi-Human]] [[DEF]], Resist +10% vs. [[Demi Human|Demi-Human]]
|{{Item List|id=13008 |item=Jitte|simple=yes}} ||{{item|id=13008 1}} ||2 ||70 ||80 ||Each melee physical attack has a low chance of destroying the target's weapon. [[Ninja]] only
|-
|-
|{{Item List|id=1241 |item=Cursed Dagger|simple=yes}} ||0 ||4 ||55 ||40 ||[[Curse]] by chance. [[Mage]] Only.
|{{Item List|id=13013 |item=Murasame|simple=yes}} ||{{item|id=13013 2}} ||2 ||95 ||70 ||[[Water]]. Add CRIT +10 against Demihuman monsters when inflicting melee physical attacks. [[Ninja]] only
|-
|-
|{{Item List|id=1242 |item=Dagger of Counter|simple=yes}} ||0 ||4 ||140 ||55 ||[[CRIT]] +90. [[Mage]] Only.
|{{Item List|id=13015 |item=Hakujin|simple=yes}} ||{{item|id=13015 1}} ||3 ||120 ||80 ||Each melee physical attack has a low chance of auto casting Level 1 [[Heal]] on its user. [[Ninja]] only
|-
|-
|{{Item List|id=13001 |item=Dragon Killer|simple=yes}} ||0, {{item|id=13030 2}} ||4 ||110 ||90 ||Pierces [[Dragon]] [[DEF]], +10% Exp vs. [[Dragon]]
|{{Item List|id=28741 |item=Orcish Dagger|simple=yes}} ||{{item|id=28741 1}} ||3 ||90 ||50 ||[[ASPD]] + 10%. Per level of [[Double Attack]] acquired [[ATK]] + 3, [[HIT]] + 2.
If refine rate is 7 or higher [[ASPD]] + 1, Per level of [[Double Attack]] acquired an additional [[ATK]] + 1.<br>
If refine rate is 9 or higher [[ASPD]] + 1 Per level of [[Double Attack]] acquired [[ATK]] + 2.
|-
|-
 
|{{Item List|id=28742 |item=Leaf Dagger|simple=yes}} ||{{item|id=28742 1}} ||2 ||80 ||20 ||[[HIT]] + 5, [[ASPD]] + 10%, Per level of acquired [[Double Attack]] acquired [[ATK]] + 2.
|{{Item List|id=1234 |item=Moonlight Dagger|simple=yes}} ||0 ||4 ||50 ||70 ||[[SP]] +10%, [[SP]] +3 each attack
If refine rate is 7 or higher [[HIT]] + 10, [[ASPD]] + 1
|-
|-
|{{Item List|id=1233 |item=Exorciser|simple=yes}} ||0 ||4 ||90 ||70 ||Pierces [[Demon]] [[DEF]], Resist +5% vs. [[Demon]], Resist -10% vs. [[Demi Human|Demi-Human]]
|{{Item List|id=28747 |item=Earth Dragon Dagger|simple=yes}} ||{{item|id=28747 2}} ||3 ||130 ||80 ||Increases physical damage against Formless monsters by 5%, increases physical damage against Earth monsters by 5%.
If +7 or higher, increases physical damage against Formless monsters by 5%, increases physical damage against Earth monsters by 5%. <br>
If +9 or higher, increases physical damage against Formless monsters by 10%, increases physical damage against Earth monsters by 10%.
|-
|-
|{{Item List|id=13090 |item=Faceworm Queen Leg|simple=yes}} ||2 ||4 ||180 ||50 ||[[MATK]]+120, [[INT]]+3. Creates a low chance of casting Illusion of Faceworm Queen while you are attacking. Low chance of casting Level 1 [[Earthquake]] while transforming.
|{{Item List|id=28748 |item=Earth Dragon Asura|simple=yes}} ||{{item|id=28748 2}} ||3 ||130 ||80 ||[[MATK]] + 70. Increases physical/magical damage against Formless monsters by 5%, increases physical/magical damage against Earth monsters by 5%.
If +7 or higher, increases physical/magical damage against Formless monsters by 5%, increases physical/magical damage against Earth monsters by 5%. <br>
If +9 or higher, increases physical/magical damage against Formless monsters by 10%, increases physical/magical damage against Earth monsters by 10%. <br>
[[Ninja]] Only.
|-
|-
|{{Item List|id=1223 |item=Fortune Sword|simple=yes}} ||0 ||4 ||90 ||50 ||[[Perfect Dodge]] +20, [[LUK|Luck]] +5
|{{Item List|id=28749 |item=Yin Yang Dagger|simple=yes}} ||{{item|id=28749 2}} ||3 ||130 ||80 ||Increases physical damage against Demon monsters by 5%, increases physical damage against Fire monsters by 5%.
If +7 or higher, increases physical damage against Demon monsters by 5%, increases physical damage against Fire monsters by 5%. <br>
If +9 or higher, increases physical damage against Demon monsters by 10%, increases physical damage against Fire monsters by 10%
|-
|-
|{{Item List|id=13002 |item=Ginnungagap|simple=yes}} ||0, {{item|id=13019 1}} ||4 ||120 ||70 ||[[Blind]] by chance, Self-[[Blind]] by low chance
|{{Item List|id=28750 |item=Yin Yang Asura|simple=yes}} ||{{item|id=28750 2}} ||3 ||130 ||80 || [[MATK]] + 70. Increases physical/magical damage against Demon monsters by 5%, increases physical/magical damage against Fire monsters by 5%.
If +7 or higher, increases physical/magical damage against Demon monsters by 5%, increases physical/magical damage against Fire monsters by 5%. <br>
If +9 or higher, increases physical/magical damage against Demon monsters by 10%, increases physical/magical damage against Fire monsters by 10%.<br>
[[Ninja]] Only.
|-
|-
| {{Item List|id=13042 |item=Glorious Gladius|simple=yes}}|| 0 || 4|| 120 || 0|| Increases physical damage against [Demi-Human] race targets by 75%.<br>Physical attacks bypass the defense of [Demi-Human] race targets by 25%.<br>Adds a 2% chance of using [[Lex Divina]] Lv 1 on the target when doing a physical attack.<br>
|{{Item List|id=28751 |item=Lesser Guild Gladius|simple=yes}} ||0 ||3 ||90 ||30 ||"※ PvP & WoE-area bonuses only"
+6 upgrade bonus:
Increase physical damage against Players by 15%. <br>
* [Slaughter] Lv 1: Increases physical damage bonus by (Upgrade - 5) x 5, til an upgrade of +14.
Ignores 5% of Player [[DEF]].<br>
* Increases defense bypassing by 5%.
Per +1 refine, +1% additional increase in physical damage against Players.<br>
+9 upgrade bonus:
If +7 or higher, ignores additional 5% of Player [[DEF]].<br>
*Adds a 25% chance of using [[Wide Bleed]] Lv 1 when [[Sightless Mind]] is used.<br>Character bound.
If +9 or higher, +15% additional increase in physical damage against Players.<br>
If +10 or higher, when using [[Hiding]], increases damage of [[Raid]] by 50% and [[HIT]] + 30 for 20 seconds.<br>
|-
|-
|{{Item List|id=1237 |item=Grimtooth|simple=yes}} ||0 ||4 ||180 ||80 ||Reduces [[DEF]] by half, [[FLEE]] +10, [[Perfect Dodge]] +5
|{{Item List|id=28752 |item=Exquisite Daggers|simple=yes}} ||[[Smith Dagger]] ||3 ||130 ||60 ||For every 2 refines, [[HIT]] + 1.
For every 3 refines, [[ASPD]] + 2%. <br>
When refined to +7, [[HIT]] + 10.<br>
When refined to +9, [[ASPD]] + 1, increases Backstab damage by 20%.
|-
|-
|{{Item List|id=1230 |item=Ice Pick|simple=yes}} ||0, {{item|id=13017 1}} ||4 ||80 ||60 ||Pierces [[DEF]], Deals damage depending on target's [[DEF]]
|{{Item List|id=28754 |item=Koikiri|simple=yes}} ||{{item|id=28754 1}} ||3 ||120 ||70 ||Increases damage of [[Shadow Slash]] by 5%.
If +7 or higher, increases damage of [[Shadow Slash]] by 5%.<br>
If +9 or higher, increases damage of [[Shadow Slash]] by 10%. <br>
[[Ninja]] Only.
|-
|-
| {{Item List|id=13009 |item=Kamaitachi|simple=yes}}||0 || 4 || 125|| 90 || [[CRIT]] +3. [[ASPD]] +3%. [[Ninja]] Only.
|{{Item List|id=28756 |item=Ninja's Excalibur|simple=yes}} ||{{item|id=28756 1}} ||3 ||70 ||70 ||[[MATK]] + 110. Increases damage of [[Exploding Dragon]], [[Snow Flake Draft]], [[First Wind]] by 10%.<br>
If +7 or higher, increases damage of [[Exploding Dragon]], [[Snow Flake Draft]], [[First Wind]] by 5%.<br>
If +9 or higher, increases damage of [[Exploding Dragon]], [[Snow Flake Draft]], [[First Wind]] by 10%. <br>
[[Ninja]] Only.  
|-
|-
|{{Item List|id=1229 |item=Kitchen Knife|simple=yes}} ||0 ||4 ||75 ||50 ||[[CRIT]] +30, +3% vs. [[Demi Human|Demi-Human]], 50% chance to find {{item |id=517 Meat}} when killing [[Brute]]
|{{Item List|id=28757 |item=Blazing Dagger|simple=yes}} ||{{item|id=28757 1}} ||3 ||115 ||90 ||[[HIT]] + 5.
If +7 or higher, increases damage of [[Raid]] by 10%. <br>
If +9 or higher, increases damage of [[Back Stab]] by 10%.
|-
|-
|{{Item List|id=1225 |item=Mailbreaker|simple=yes}} ||0, {{item|id=13032 3}} ||4 ||70 ||100 ||Break Armor by chance
|{{Item List|id=28758 |item=Doomed Grimtooth|simple=yes}} ||{{item|id=28758 2}} ||4 ||100 ||80 ||66 [[HP]] lost every 5 seconds that it is equipped. 666 [[HP]] lost when unequipped.
If +3 or higher, increases physical damage to all enemies by 10%.<br>
If +6 or higher, increases physical damage to Medium monsters by 10%.<br>
If +9 or higher, increases physical damage to Medium monsters by 10%, and has a low probability, on physical attack, to eliminate the weapon size penalty for 5 seconds.
|-
|-
| {{Item List|id=13078 |item=Mikatsuki|simple=yes}}|| 0 || 4|| 50|| 0|| [[MATK]] +120. Reduces [[SP]] comsumption.<br>Reduces [[variable cast time]]. [[Ninja]] Only.
|{{Item List|id=28760 |item=Golden Pocket Knife|simple=yes}} ||{{item|id=28760 2}} ||3 ||150 ||70 ||[[HIT]] + 5.
If +7 or higher, increases long-range physical damage by 5%.<br>
If +9 or higher, increases long-range physical damage by 5%.
|-
|-
| {{Item List|id=1234 |item=Moonlight Dagger|simple=yes}}|| 0 || 4|| 50|| 70|| [[Max SP]] +10%. Restores 3 [[SP]] is to the user when doing a physical attack.
|{{Item List|id=13076 |item=Raksasa Dagger|simple=yes}} ||2 ||4 ||140 ||70 ||
ATK + 2%.<br>
If +7 or higher, [Kunai Splash] damage + 10%.<br>
If +9 or higher, [Kunai Splash] damage + 10%.
|-
|-
| {{Item List|id=1240 |item=Princess Knife|simple=yes}}|| 0 || 4|| 84|| 40|| All [[Stats]] +1.
|{{Item List|id=13077 |item=Kagekiri|simple=yes}} ||2 ||4 ||150 ||80 ||
Increases [Shadow Slash] damage by 10%.<br>
If +7 or higher, [Cross Slash] damage + 10%.<br>
If +9 or higher, decreases Cooldown of [Cross Slash] by 0.5 seconds.
|-
|-
|{{Item List|id=13027 |item=Scalpel|simple=yes}} ||3 ||4 ||120 ||50 ||[[Bleeding]] by chance
|{{Item List|id=13078 |item=Mikatsuki|simple=yes}} ||2 ||4 ||50 ||0 ||
MATK + 120.<br>
If Base INT is 90 or higher, MATK + 3%.<br>
If +7 or higher, [Flaming Petals], [Freezing Spear], [Wind Blade] damage + 10%.<br>
If +9 or higher, damage of Fire, Water, Wind property magic damage + 15%.
|-
|-
|{{Item List|id=1236 |item=Sucsamad|simple=yes}} ||0, {{item|id=13018 1}} ||4 ||140 ||80 ||Indestructible, +10% vs. [[Earth]] and [[Wind]]
|{{Item List|id=28769 |item=Valkyrie Dagger|simple=yes}} ||{{item|id=28769 2}} ||3 ||130 ||85 ||[[ATK]] + 5%.
If +7 or higher, increases damage of [[Raid]] by 15%.<br>
If +9 or higher, increases damage of [[Backstab]] by 15%.
|-
|-
|{{Item List|id=1224 |item=Swordbreaker|simple=yes}} ||0, {{item|id=13031 3}} ||4 ||70 ||100 ||Break weapon by chance
|{{Item List|id=28770 |item=Wound Maker|simple=yes}} ||{{item|id=28770 2}} ||3 ||130 ||85 ||[[ATK]] + 5%.
If +7 or higher, increases damage of [[Throw Shuriken]] and [[Haze Slasher]] by 10%. <br>
If +9 or higher, increases damage of [[Throw Shuriken]] and [[Haze Slasher]] by 15%.
|-
|-
|{{Item List|id=13028 |item=Tooth Blade|simple=yes}} ||1 ||4 ||130 ||70 ||LvL 1 [[Slow Casting]] by chance, LvL 2 [[Slow Casting]] by chance if upgraded to +9
|{{Item List|id=28772 |item=Jewel Detector Mk47|simple=yes}} ||1 ||4 ||70 ||80 ||
MATK + 130<br>
If [Exploding Dragon] is Level 5, MATK + 25.<br>
For every 10 Base Level, increases [Exploding Dragon] damage by 2%.<br>
If +7 or higher, MATK + 5%, Variable Cast Time - 10%.<br>
If +9 or higher, Fire property magical damage + 7%.
|-
|-
|{{Item List|id=28717 |item=Valkyrie Knife|simple=yes}} ||4 ||4 ||50 ||10 ||[[MATK]] + 50. Various bonuses for different classes.
|{{Item List|id=13046 |item=Krieg|simple=yes}} ||1 ||4 ||120 ||50 ||
When using 'Back Stab', high probability of inflicting Bleeding status.<br>
When STR is 70 or higher, Backstab damage increases by 30%.<br>
If refine rate is 7, HIT + 15.<br>
If refine rate is 9 or higher, increases Backstab damage by additional 10%, ATK + 30.
|-
|-
| {{Item List|id=13072 |item=Vellum Damascus|simple=yes}}|| 0 || 4|| 180|| 100||Status during [[WoE]] & [[PvP]]:
|{{Item List|id=510003 |item=Buddhist Dagger|simple=yes}} ||2 ||3 ||130 ||80 ||
*Reduces target's [[DEF]] and [[MDEF]] to 1 for 5 seconds after each physical melee hit.
Increases physical damage against Demi-Human monsters (except players) by 5%, increases physical damage against Dark property monsters by 5%.<br>
*[[ASPD]] increases according to upgrade level.
If +7 or higher, increases physical damage against Demi-Human monsters (except players) by 5%, increases physical damage against Dark property monsters by 5%.<br>
|-
If +9 or higher, increases physical damage against Demi-Human monsters (except players) by 10%, increases physical damage against Dark property monsters by 10%.
|{{Item List |id=28706 |item=Vicious Mind Dagger|simple=yes}} ||1 ||4 ||105 ||105 || [[ATK]] + (Upgrade Level * Upgrade Level) up to a maximum Upgrade Level of 15. [[MATK]] +50. Additional [[MATK]] + ((Upgrade Level * Upgrade Level) / 2) up to a maximum Upgrade Level of 15.
|-
|{{Item List|id=1227 |item=Weeder Knife|simple=yes}} ||0 ||4 ||80 ||40 ||+15% vs. [[Plant]], Resist +15% vs. [[Plant]], Pierce [[Plant]] [[DEF]]
|}
|}


==Related Links==
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[[Category:Merchant]]
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[[Category:Swordman]]
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Latest revision as of 21:12, 10 December 2023

Dagger-type weapons range from small Knives to not-so-small Daggers, which are mainly used by Thieves, Dagger-Assassins, Rogues, or Trap Ranger. Some daggers are specialized for non-Thief classes, but Acolyte-class based characters are unable to equip any Daggers.

Daggers are compatible with the passive skills Double Attack and Sword Mastery.

Size Damage
Small 100%
Medium 75%
Large 50%
Name Possible Slots Level Attack Weight Additional Notes
13010.png Asura 2, 3, 3 1 50 60 MATK +50. Ninja Only.
1206.png Cutter Smith Dagger, 3, 4 1 30 50 N/A
1201.png Knife Smith Dagger, 3, 4 1 17 40 N/A
1207.png Main Gauche Smith Dagger, 3, 4 1 43 60 N/A
13041.png Novice Main Gauche 0 1 43 0.1 Cannot be upgraded
1213.png Dagger Smith Dagger, 2, 3 2 73 60 N/A
1210.png Dirk Smith Dagger, 2, 3 2 59 50 N/A
1216.png Stiletto Smith Dagger, 2, 3 2 87 70 N/A
1222.png Damascus Smith Dagger, 1, 2 3 118 80 Indestructible
1219.png Gladius Smith Dagger, 2, 3 3 105 70 N/A
13006.png Khukri 0 3 150 60 Inflicting Curse by chance. Ninja Only.
1239.png Poison Knife 0, 2 3 64 80 Poison by high chance
1232.png Assassin Dagger 0, 1 4 140 60 HP +20%, SP +15%, ASPD +2%. Assassin Only.
1231.png Bazerald 0 4 70 50 INT +5, MATK +10%
1234.png Moonlight Dagger 0 4 50 70 SP +10%, SP +3 each attack
1223.png Fortune Sword 0 4 90 50 Perfect Dodge +20, Luck +5
13002.png Ginnungagap 0, 1 4 120 70 Blind by chance, Self-Blind by low chance
1237.png Grimtooth 0 4 180 80 Reduces DEF by half, FLEE +10, Perfect Dodge +5
1230.png Ice Pick 0, 1 4 80 60 Pierces DEF, Deals damage depending on target's DEF
13009.png Kamaitachi 0 4 125 90 CRIT +3. ASPD +3%. Ninja Only.
1229.png Kitchen Knife 0 4 75 50 CRIT +30, +3% vs. Demi-Human, 50% chance to find Meat when killing Brute
1236.png Sucsamad 0, 1 4 140 80 Indestructible, +10% vs. Earth and Wind
13008.png Jitte 1 2 70 80 Each melee physical attack has a low chance of destroying the target's weapon. Ninja only
13013.png Murasame 2 2 95 70 Water. Add CRIT +10 against Demihuman monsters when inflicting melee physical attacks. Ninja only
13015.png Hakujin 1 3 120 80 Each melee physical attack has a low chance of auto casting Level 1 Heal on its user. Ninja only
28741.png Orcish Dagger 1 3 90 50 ASPD + 10%. Per level of Double Attack acquired ATK + 3, HIT + 2.

If refine rate is 7 or higher ASPD + 1, Per level of Double Attack acquired an additional ATK + 1.
If refine rate is 9 or higher ASPD + 1 Per level of Double Attack acquired ATK + 2.

28742.png Leaf Dagger 1 2 80 20 HIT + 5, ASPD + 10%, Per level of acquired Double Attack acquired ATK + 2.

If refine rate is 7 or higher HIT + 10, ASPD + 1

28747.png Earth Dragon Dagger 2 3 130 80 Increases physical damage against Formless monsters by 5%, increases physical damage against Earth monsters by 5%.

If +7 or higher, increases physical damage against Formless monsters by 5%, increases physical damage against Earth monsters by 5%.
If +9 or higher, increases physical damage against Formless monsters by 10%, increases physical damage against Earth monsters by 10%.

28748.png Earth Dragon Asura 2 3 130 80 MATK + 70. Increases physical/magical damage against Formless monsters by 5%, increases physical/magical damage against Earth monsters by 5%.

If +7 or higher, increases physical/magical damage against Formless monsters by 5%, increases physical/magical damage against Earth monsters by 5%.
If +9 or higher, increases physical/magical damage against Formless monsters by 10%, increases physical/magical damage against Earth monsters by 10%.
Ninja Only.

28749.png Yin Yang Dagger 2 3 130 80 Increases physical damage against Demon monsters by 5%, increases physical damage against Fire monsters by 5%.

If +7 or higher, increases physical damage against Demon monsters by 5%, increases physical damage against Fire monsters by 5%.
If +9 or higher, increases physical damage against Demon monsters by 10%, increases physical damage against Fire monsters by 10%

28750.png Yin Yang Asura 2 3 130 80 MATK + 70. Increases physical/magical damage against Demon monsters by 5%, increases physical/magical damage against Fire monsters by 5%.

If +7 or higher, increases physical/magical damage against Demon monsters by 5%, increases physical/magical damage against Fire monsters by 5%.
If +9 or higher, increases physical/magical damage against Demon monsters by 10%, increases physical/magical damage against Fire monsters by 10%.
Ninja Only.

28751.png Lesser Guild Gladius 0 3 90 30 "※ PvP & WoE-area bonuses only"

Increase physical damage against Players by 15%.
Ignores 5% of Player DEF.
Per +1 refine, +1% additional increase in physical damage against Players.
If +7 or higher, ignores additional 5% of Player DEF.
If +9 or higher, +15% additional increase in physical damage against Players.
If +10 or higher, when using Hiding, increases damage of Raid by 50% and HIT + 30 for 20 seconds.

28752.png Exquisite Daggers Smith Dagger 3 130 60 For every 2 refines, HIT + 1.

For every 3 refines, ASPD + 2%.
When refined to +7, HIT + 10.
When refined to +9, ASPD + 1, increases Backstab damage by 20%.

28754.png Koikiri 1 3 120 70 Increases damage of Shadow Slash by 5%.

If +7 or higher, increases damage of Shadow Slash by 5%.
If +9 or higher, increases damage of Shadow Slash by 10%.
Ninja Only.

28756.png Ninja's Excalibur 1 3 70 70 MATK + 110. Increases damage of Exploding Dragon, Snow Flake Draft, First Wind by 10%.

If +7 or higher, increases damage of Exploding Dragon, Snow Flake Draft, First Wind by 5%.
If +9 or higher, increases damage of Exploding Dragon, Snow Flake Draft, First Wind by 10%.
Ninja Only.

28757.png Blazing Dagger 1 3 115 90 HIT + 5.

If +7 or higher, increases damage of Raid by 10%.
If +9 or higher, increases damage of Back Stab by 10%.

28758.png Doomed Grimtooth 2 4 100 80 66 HP lost every 5 seconds that it is equipped. 666 HP lost when unequipped.

If +3 or higher, increases physical damage to all enemies by 10%.
If +6 or higher, increases physical damage to Medium monsters by 10%.
If +9 or higher, increases physical damage to Medium monsters by 10%, and has a low probability, on physical attack, to eliminate the weapon size penalty for 5 seconds.

28760.png Golden Pocket Knife 2 3 150 70 HIT + 5.

If +7 or higher, increases long-range physical damage by 5%.
If +9 or higher, increases long-range physical damage by 5%.

13076.png Raksasa Dagger 2 4 140 70

ATK + 2%.
If +7 or higher, [Kunai Splash] damage + 10%.
If +9 or higher, [Kunai Splash] damage + 10%.

13077.png Kagekiri 2 4 150 80

Increases [Shadow Slash] damage by 10%.
If +7 or higher, [Cross Slash] damage + 10%.
If +9 or higher, decreases Cooldown of [Cross Slash] by 0.5 seconds.

13078.png Mikatsuki 2 4 50 0

MATK + 120.
If Base INT is 90 or higher, MATK + 3%.
If +7 or higher, [Flaming Petals], [Freezing Spear], [Wind Blade] damage + 10%.
If +9 or higher, damage of Fire, Water, Wind property magic damage + 15%.

28769.png Valkyrie Dagger 2 3 130 85 ATK + 5%.

If +7 or higher, increases damage of Raid by 15%.
If +9 or higher, increases damage of Backstab by 15%.

28770.png Wound Maker 2 3 130 85 ATK + 5%.

If +7 or higher, increases damage of Throw Shuriken and Haze Slasher by 10%.
If +9 or higher, increases damage of Throw Shuriken and Haze Slasher by 15%.

28772.png Jewel Detector Mk47 1 4 70 80

MATK + 130
If [Exploding Dragon] is Level 5, MATK + 25.
For every 10 Base Level, increases [Exploding Dragon] damage by 2%.
If +7 or higher, MATK + 5%, Variable Cast Time - 10%.
If +9 or higher, Fire property magical damage + 7%.

13046.png Krieg 1 4 120 50

When using 'Back Stab', high probability of inflicting Bleeding status.
When STR is 70 or higher, Backstab damage increases by 30%.
If refine rate is 7, HIT + 15.
If refine rate is 9 or higher, increases Backstab damage by additional 10%, ATK + 30.

510003.png Buddhist Dagger 2 3 130 80

Increases physical damage against Demi-Human monsters (except players) by 5%, increases physical damage against Dark property monsters by 5%.
If +7 or higher, increases physical damage against Demi-Human monsters (except players) by 5%, increases physical damage against Dark property monsters by 5%.
If +9 or higher, increases physical damage against Demi-Human monsters (except players) by 10%, increases physical damage against Dark property monsters by 10%.