Dagger: Difference between revisions

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If +7 or higher, increases long-range physical damage by 5%.<br>
If +7 or higher, increases long-range physical damage by 5%.<br>
If +9 or higher, increases long-range physical damage by 5%.
If +9 or higher, increases long-range physical damage by 5%.
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|{{Item List|id=13076 |item=Raksasa Dagger|simple=yes}} ||2 ||4 ||140 ||70 ||
ATK + 2%.<br>
If +7 or higher, [Kunai Splash] damage + 10%.<br>
If +9 or higher, [Kunai Splash] damage + 10%.
|-
|{{Item List|id=13077 |item=Kagekiri|simple=yes}} ||2 ||4 ||150 ||80 ||
Increases [Shadow Slash] damage by 10%.<br>
If +7 or higher, [Cross Slash] damage + 10%.<br>
If +9 or higher, decreases Cooldown of [Cross Slash] by 0.5 seconds.
|-
|{{Item List|id=13078 |item=Mikatsuki|simple=yes}} ||2 ||4 ||50 ||0 ||
MATK + 120.<br>
If Base INT is 90 or higher, MATK + 3%.<br>
If +7 or higher, [Flaming Petals], [Freezing Spear], [Wind Blade] damage + 10%.<br>
If +9 or higher, damage of Fire, Water, Wind property magic damage + 15%.
|-
|-
|{{Item List|id=28769 |item=Valkyrie Dagger|simple=yes}} ||{{item|id=28769 2}} ||3 ||130 ||85 ||[[ATK]] + 5%.
|{{Item List|id=28769 |item=Valkyrie Dagger|simple=yes}} ||{{item|id=28769 2}} ||3 ||130 ||85 ||[[ATK]] + 5%.

Latest revision as of 21:12, 10 December 2023

Dagger-type weapons range from small Knives to not-so-small Daggers, which are mainly used by Thieves, Dagger-Assassins, Rogues, or Trap Ranger. Some daggers are specialized for non-Thief classes, but Acolyte-class based characters are unable to equip any Daggers.

Daggers are compatible with the passive skills Double Attack and Sword Mastery.

Size Damage
Small 100%
Medium 75%
Large 50%
Name Possible Slots Level Attack Weight Additional Notes
13010.png Asura 2, 3, 3 1 50 60 MATK +50. Ninja Only.
1206.png Cutter Smith Dagger, 3, 4 1 30 50 N/A
1201.png Knife Smith Dagger, 3, 4 1 17 40 N/A
1207.png Main Gauche Smith Dagger, 3, 4 1 43 60 N/A
13041.png Novice Main Gauche 0 1 43 0.1 Cannot be upgraded
1213.png Dagger Smith Dagger, 2, 3 2 73 60 N/A
1210.png Dirk Smith Dagger, 2, 3 2 59 50 N/A
1216.png Stiletto Smith Dagger, 2, 3 2 87 70 N/A
1222.png Damascus Smith Dagger, 1, 2 3 118 80 Indestructible
1219.png Gladius Smith Dagger, 2, 3 3 105 70 N/A
13006.png Khukri 0 3 150 60 Inflicting Curse by chance. Ninja Only.
1239.png Poison Knife 0, 2 3 64 80 Poison by high chance
1232.png Assassin Dagger 0, 1 4 140 60 HP +20%, SP +15%, ASPD +2%. Assassin Only.
1231.png Bazerald 0 4 70 50 INT +5, MATK +10%
1234.png Moonlight Dagger 0 4 50 70 SP +10%, SP +3 each attack
1223.png Fortune Sword 0 4 90 50 Perfect Dodge +20, Luck +5
13002.png Ginnungagap 0, 1 4 120 70 Blind by chance, Self-Blind by low chance
1237.png Grimtooth 0 4 180 80 Reduces DEF by half, FLEE +10, Perfect Dodge +5
1230.png Ice Pick 0, 1 4 80 60 Pierces DEF, Deals damage depending on target's DEF
13009.png Kamaitachi 0 4 125 90 CRIT +3. ASPD +3%. Ninja Only.
1229.png Kitchen Knife 0 4 75 50 CRIT +30, +3% vs. Demi-Human, 50% chance to find Meat when killing Brute
1236.png Sucsamad 0, 1 4 140 80 Indestructible, +10% vs. Earth and Wind
13008.png Jitte 1 2 70 80 Each melee physical attack has a low chance of destroying the target's weapon. Ninja only
13013.png Murasame 2 2 95 70 Water. Add CRIT +10 against Demihuman monsters when inflicting melee physical attacks. Ninja only
13015.png Hakujin 1 3 120 80 Each melee physical attack has a low chance of auto casting Level 1 Heal on its user. Ninja only
28741.png Orcish Dagger 1 3 90 50 ASPD + 10%. Per level of Double Attack acquired ATK + 3, HIT + 2.

If refine rate is 7 or higher ASPD + 1, Per level of Double Attack acquired an additional ATK + 1.
If refine rate is 9 or higher ASPD + 1 Per level of Double Attack acquired ATK + 2.

28742.png Leaf Dagger 1 2 80 20 HIT + 5, ASPD + 10%, Per level of acquired Double Attack acquired ATK + 2.

If refine rate is 7 or higher HIT + 10, ASPD + 1

28747.png Earth Dragon Dagger 2 3 130 80 Increases physical damage against Formless monsters by 5%, increases physical damage against Earth monsters by 5%.

If +7 or higher, increases physical damage against Formless monsters by 5%, increases physical damage against Earth monsters by 5%.
If +9 or higher, increases physical damage against Formless monsters by 10%, increases physical damage against Earth monsters by 10%.

28748.png Earth Dragon Asura 2 3 130 80 MATK + 70. Increases physical/magical damage against Formless monsters by 5%, increases physical/magical damage against Earth monsters by 5%.

If +7 or higher, increases physical/magical damage against Formless monsters by 5%, increases physical/magical damage against Earth monsters by 5%.
If +9 or higher, increases physical/magical damage against Formless monsters by 10%, increases physical/magical damage against Earth monsters by 10%.
Ninja Only.

28749.png Yin Yang Dagger 2 3 130 80 Increases physical damage against Demon monsters by 5%, increases physical damage against Fire monsters by 5%.

If +7 or higher, increases physical damage against Demon monsters by 5%, increases physical damage against Fire monsters by 5%.
If +9 or higher, increases physical damage against Demon monsters by 10%, increases physical damage against Fire monsters by 10%

28750.png Yin Yang Asura 2 3 130 80 MATK + 70. Increases physical/magical damage against Demon monsters by 5%, increases physical/magical damage against Fire monsters by 5%.

If +7 or higher, increases physical/magical damage against Demon monsters by 5%, increases physical/magical damage against Fire monsters by 5%.
If +9 or higher, increases physical/magical damage against Demon monsters by 10%, increases physical/magical damage against Fire monsters by 10%.
Ninja Only.

28751.png Lesser Guild Gladius 0 3 90 30 "※ PvP & WoE-area bonuses only"

Increase physical damage against Players by 15%.
Ignores 5% of Player DEF.
Per +1 refine, +1% additional increase in physical damage against Players.
If +7 or higher, ignores additional 5% of Player DEF.
If +9 or higher, +15% additional increase in physical damage against Players.
If +10 or higher, when using Hiding, increases damage of Raid by 50% and HIT + 30 for 20 seconds.

28752.png Exquisite Daggers Smith Dagger 3 130 60 For every 2 refines, HIT + 1.

For every 3 refines, ASPD + 2%.
When refined to +7, HIT + 10.
When refined to +9, ASPD + 1, increases Backstab damage by 20%.

28754.png Koikiri 1 3 120 70 Increases damage of Shadow Slash by 5%.

If +7 or higher, increases damage of Shadow Slash by 5%.
If +9 or higher, increases damage of Shadow Slash by 10%.
Ninja Only.

28756.png Ninja's Excalibur 1 3 70 70 MATK + 110. Increases damage of Exploding Dragon, Snow Flake Draft, First Wind by 10%.

If +7 or higher, increases damage of Exploding Dragon, Snow Flake Draft, First Wind by 5%.
If +9 or higher, increases damage of Exploding Dragon, Snow Flake Draft, First Wind by 10%.
Ninja Only.

28757.png Blazing Dagger 1 3 115 90 HIT + 5.

If +7 or higher, increases damage of Raid by 10%.
If +9 or higher, increases damage of Back Stab by 10%.

28758.png Doomed Grimtooth 2 4 100 80 66 HP lost every 5 seconds that it is equipped. 666 HP lost when unequipped.

If +3 or higher, increases physical damage to all enemies by 10%.
If +6 or higher, increases physical damage to Medium monsters by 10%.
If +9 or higher, increases physical damage to Medium monsters by 10%, and has a low probability, on physical attack, to eliminate the weapon size penalty for 5 seconds.

28760.png Golden Pocket Knife 2 3 150 70 HIT + 5.

If +7 or higher, increases long-range physical damage by 5%.
If +9 or higher, increases long-range physical damage by 5%.

13076.png Raksasa Dagger 2 4 140 70

ATK + 2%.
If +7 or higher, [Kunai Splash] damage + 10%.
If +9 or higher, [Kunai Splash] damage + 10%.

13077.png Kagekiri 2 4 150 80

Increases [Shadow Slash] damage by 10%.
If +7 or higher, [Cross Slash] damage + 10%.
If +9 or higher, decreases Cooldown of [Cross Slash] by 0.5 seconds.

13078.png Mikatsuki 2 4 50 0

MATK + 120.
If Base INT is 90 or higher, MATK + 3%.
If +7 or higher, [Flaming Petals], [Freezing Spear], [Wind Blade] damage + 10%.
If +9 or higher, damage of Fire, Water, Wind property magic damage + 15%.

28769.png Valkyrie Dagger 2 3 130 85 ATK + 5%.

If +7 or higher, increases damage of Raid by 15%.
If +9 or higher, increases damage of Backstab by 15%.

28770.png Wound Maker 2 3 130 85 ATK + 5%.

If +7 or higher, increases damage of Throw Shuriken and Haze Slasher by 10%.
If +9 or higher, increases damage of Throw Shuriken and Haze Slasher by 15%.

28772.png Jewel Detector Mk47 1 4 70 80

MATK + 130
If [Exploding Dragon] is Level 5, MATK + 25.
For every 10 Base Level, increases [Exploding Dragon] damage by 2%.
If +7 or higher, MATK + 5%, Variable Cast Time - 10%.
If +9 or higher, Fire property magical damage + 7%.

13046.png Krieg 1 4 120 50

When using 'Back Stab', high probability of inflicting Bleeding status.
When STR is 70 or higher, Backstab damage increases by 30%.
If refine rate is 7, HIT + 15.
If refine rate is 9 or higher, increases Backstab damage by additional 10%, ATK + 30.

510003.png Buddhist Dagger 2 3 130 80

Increases physical damage against Demi-Human monsters (except players) by 5%, increases physical damage against Dark property monsters by 5%.
If +7 or higher, increases physical damage against Demi-Human monsters (except players) by 5%, increases physical damage against Dark property monsters by 5%.
If +9 or higher, increases physical damage against Demi-Human monsters (except players) by 10%, increases physical damage against Dark property monsters by 10%.