Hermode's Rod: Difference between revisions

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(Reformatting. This IS a Performance skill, isn't it?)
 
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{{Skill Info
{{Skill Info
|class=Minstrel
|class=Clown
|class2=Gypsy
|class2=Gypsy
|type=Active
|type=Active
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|weapon2=Whip
|weapon2=Whip
}}
}}
'''Hermode's Rod''' (Alt: ''Wand of Hermode'') is a [[Transcendent]] 2<sup>nd</sup> class active skill available as [[Minstrel]] and [[Gypsy]].
'''Hermode's Rod''' (Alt: ''Wand of Hermode'') is a [[Transcendent]] 2<sup>nd</sup> class active skill available as [[Clown]] and [[Gypsy]].
==Effect==
==Effect==
Does a performance that will leave allies around the performer impervious to magic at cost of nullifying their stat changes and benefits and blocking their use of skills. This skill can only be used in [[War of Emperium]], near the warp points inside castle maps.
Does a performance that will leave allies around the performer impervious to magic at cost of nullifying their stat changes and benefits and blocking their use of skills. This skill can only be used in [[War of Emperium]], near the warp points inside castle maps.

Latest revision as of 00:08, 23 August 2024

Hermode's Rod.png Hermode's Rod
No Image Info.gif
Type: Active Skill
Levels: 5
SP Cost: 10 + (Skill Level × 10)
Duration: (Skill Level × 10) seconds
Target: Self
Area of Effect: 7x7
Weapon: Instrument or Whip
Prerequisites
(Archer) Improve Concentration Lv. 10, (Bard) Music Lessons Lv. 10, (Dancer) Dance Lessons Lv. 10

Hermode's Rod (Alt: Wand of Hermode) is a Transcendent 2nd class active skill available as Clown and Gypsy.

Effect

Does a performance that will leave allies around the performer impervious to magic at cost of nullifying their stat changes and benefits and blocking their use of skills. This skill can only be used in War of Emperium, near the warp points inside castle maps.

Level Duration SP Cost
1 10s 20
2 20s 30
3 30s 40
4 40s 50
5 50s 60

Notes

  • This skill does not cancel Berserk.