Enchantment: Difference between revisions

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==General Overview==
==General Overview==
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Certain types of enchantments have a set bonus. Whether the set bonus is from [[equipment]], a [[card]], or specific [[enchant]], it is only applied '''once''', even if the player has multiple instances of it in their build.
Certain types of enchantments have a set bonus. Whether the set bonus is from [[equipment]], a [[card]], or specific [[enchant]], it is only applied '''once''', even if the player has multiple instances of it in their build.
While some enchants are quite simple and straightforward (Ex. An INT +4 enchant that simply adds four INT stat points to your character build), others are a special type of enchant that may give multiple effects within one enchant, and also have multiple levels / tiers.
== Kingdom Guild Enchants ==
:''Main article: [[Kingdom Guild#Enchanting|Kingdom Guild Enchanting]]''
This is '''highly recommended for a beginner'''. Enchant Kingdom Guild equipment using {{Item|id=25398 Kingdom Coin}}(s), which can be easily gained via daily item collection quest(s). The enchantment is random, but there is no chance of breaking the item and the enchantment will always succeed. See main article for the details.
== Memorial Dungeon Enchants ==
:''Main article: [[Memorial Dungeon Equipment#Enchanting|Memorial Dungeon Equipment Enchanting]]''
For a fixed amount of zeny, enchant Memorial Dungeon Equipment for a random stats-based or class-based enchant. No other items are needed to attempt a random enchantment. See main article for the details.
== Glast Heim Enchants ==
:''Main article: [[Glast_Heim#Enchanting|Blue Flame Staff Enchanting]]''
Enchant a {{Item|id=2049 Blue Flame Staff}} using 1 {{Item|id=25430 Mythril}} per enchant attempt (100% success rate). See main article for the details.
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== Card Desocketing ==
== Card Desocketing ==
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Card Desocketing is a way for players to remove slotted cards from their equipment.
Card Desocketing is a way for players to remove slotted cards from their equipment.
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==Archangel Wing Enchants==
==Archangel Wing Enchants==
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An [[NPC]] at the Bio Labs sewer entrance enables certain enchants for weapons and armor dropped by [[Bio Labs]] monsters.
An [[NPC]] at the Bio Labs sewer entrance enables certain enchants for weapons and armor dropped by [[Bio Labs]] monsters.
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== Ettlang Keepsake Enchant ==  
== Ettlang Keepsake Enchant ==  


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Enchanting Ettlang Keepsake with various enchants using {{item|id=6081 Splendide Coin}}.
Enchanting Ettlang Keepsake with various enchants using {{item|id=6081 Splendide Coin}}.
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==Fallen Angel Wing Enchants==
==Fallen Angel Wing Enchants==


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Collect various weapons already pre-enchanted from [[Sky Fortress]] instance.
Collect various weapons already pre-enchanted from [[Sky Fortress]] instance.
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== Enchant Descriptions==
While certain enchants are quite simple and straightforward (like an INT +4 enchant that simply gives four INT), some are a special type of enchant that may give multiple effects within one enchant, and also have multiple levels. Here is a list of them and what their effect is at each level.


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! Sharp 5
! Sharp 5
| [[Stats#CRIT|Crit]] +18, [[Stats#HIT|Hit]] +5
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=== Spell ===
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| [[MATK]] +27, reduces Variable Cast Time of skills by 10%
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Latest revision as of 00:24, 10 October 2020

General Overview

Enchantment is a very significant part of improving equipment. Having better enchants will improve a piece of equipment greatly, and sometimes the enchants are even the defining part of the gear. Some of the enchants have a chance of breaking the equipment, and sometimes they do not. For more information on each specific enchanting system, please check their individual pages.

Certain types of enchantments have a set bonus. Whether the set bonus is from equipment, a card, or specific enchant, it is only applied once, even if the player has multiple instances of it in their build.

While some enchants are quite simple and straightforward (Ex. An INT +4 enchant that simply adds four INT stat points to your character build), others are a special type of enchant that may give multiple effects within one enchant, and also have multiple levels / tiers.

Kingdom Guild Enchants

Main article: Kingdom Guild Enchanting

This is highly recommended for a beginner. Enchant Kingdom Guild equipment using Kingdom Coin(s), which can be easily gained via daily item collection quest(s). The enchantment is random, but there is no chance of breaking the item and the enchantment will always succeed. See main article for the details.

Memorial Dungeon Enchants

Main article: Memorial Dungeon Equipment Enchanting

For a fixed amount of zeny, enchant Memorial Dungeon Equipment for a random stats-based or class-based enchant. No other items are needed to attempt a random enchantment. See main article for the details.

Glast Heim Enchants

Main article: Blue Flame Staff Enchanting

Enchant a Blue Flame Staff using 1 Mythril per enchant attempt (100% success rate). See main article for the details.