Enchantment: Difference between revisions
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==General Overview== | ==General Overview== | ||
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Enchantment is a very significant part of improving [[equipment]]. Having better enchants will improve a piece of equipment greatly, and sometimes the enchants are even the defining part of the gear. Some of the enchants have a chance of breaking the equipment, and sometimes they do not. For more information on each specific enchanting system, please check their individual pages. | Enchantment is a very significant part of improving [[equipment]]. Having better enchants will improve a piece of equipment greatly, and sometimes the enchants are even the defining part of the gear. Some of the enchants have a chance of breaking the equipment, and sometimes they do not. For more information on each specific enchanting system, please check their individual pages. | ||
Certain | Certain types of enchantments have a set bonus. Whether the set bonus is from [[equipment]], a [[card]], or specific [[enchant]], it is only applied '''once''', even if the player has multiple instances of it in their build. | ||
While some enchants are quite simple and straightforward (Ex. An INT +4 enchant that simply adds four INT stat points to your character build), others are a special type of enchant that may give multiple effects within one enchant, and also have multiple levels / tiers. | |||
:''Main article: [[ | == Kingdom Guild Enchants == | ||
:''Main article: [[Kingdom Guild#Enchanting|Kingdom Guild Enchanting]]'' | |||
This is '''highly recommended for a beginner'''. Enchant Kingdom Guild equipment using {{Item|id=25398 Kingdom Coin}}(s), which can be easily gained via daily item collection quest(s). The enchantment is random, but there is no chance of breaking the item and the enchantment will always succeed. See main article for the details. | |||
== Memorial Dungeon Enchants == | |||
:''Main article: [[Memorial Dungeon Equipment#Enchanting|Memorial Dungeon Equipment Enchanting]]'' | |||
For a fixed amount of zeny, enchant Memorial Dungeon Equipment for a random stats-based or class-based enchant. No other items are needed to attempt a random enchantment. See main article for the details. | |||
== | == Glast Heim Enchants == | ||
:''Main article: [[Glast_Heim#Enchanting|Blue Flame Staff Enchanting]]'' | |||
Enchant a {{Item|id=2049 Blue Flame Staff}} using 1 {{Item|id=25430 Mythril}} per enchant attempt (100% success rate). See main article for the details. | |||
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== Card Desocketing == | |||
:''Main article: [[Card Desocketing]]'' | |||
Card Desocketing is a way for players to remove slotted cards from their equipment. | |||
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==Archangel Wing Enchants== | ==Archangel Wing Enchants== | ||
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Collect various weapons already pre-enchanted from [[Sky Fortress]] instance. | Collect various weapons already pre-enchanted from [[Sky Fortress]] instance. | ||
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=== ASPD === | === ASPD === | ||
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! Sharp 5 | ! Sharp 5 | ||
| [[Stats#CRIT|Crit]] +18, [[Stats#HIT|Hit]] +5 | | [[Stats#CRIT|Crit]] +18, [[Stats#HIT|Hit]] +5 | ||
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=== Spell === | === Spell === | ||
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| [[MATK]] +27, reduces Variable Cast Time of skills by 10% | | [[MATK]] +27, reduces Variable Cast Time of skills by 10% | ||
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=== Miscellaneous === | === Miscellaneous === | ||
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*'''Note''' These are only obtainable by enchanting {{Item|id=2573 Archangel Wing }}. | *'''Note''' These are only obtainable by enchanting {{Item|id=2573 Archangel Wing }}. | ||
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== Socket Enchant == | |||
:''Main article: [[Socket Enchant]]'' | |||
Not really a system of adding enchants per se, but is somewhat related. Players may use this system to add an additional card slot to specific pieces of equipment. They are divided by "ranks", which will require a different amount of zeny and items (more expensive stuff will be required for a higher ranked item). Success rates will also depend on the rank; higher ranked items will have lower success rates. | |||
When successfully enchanted, items will gain one or more slots to insert a card into. However, there are some exceptions. Some items have different effects as a result of successful enchant. | |||
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{{Navbox Crafting}} | {{Navbox Crafting}} |
Latest revision as of 00:24, 10 October 2020
General Overview
Enchantment is a very significant part of improving equipment. Having better enchants will improve a piece of equipment greatly, and sometimes the enchants are even the defining part of the gear. Some of the enchants have a chance of breaking the equipment, and sometimes they do not. For more information on each specific enchanting system, please check their individual pages.
Certain types of enchantments have a set bonus. Whether the set bonus is from equipment, a card, or specific enchant, it is only applied once, even if the player has multiple instances of it in their build.
While some enchants are quite simple and straightforward (Ex. An INT +4 enchant that simply adds four INT stat points to your character build), others are a special type of enchant that may give multiple effects within one enchant, and also have multiple levels / tiers.
Kingdom Guild Enchants
- Main article: Kingdom Guild Enchanting
This is highly recommended for a beginner. Enchant Kingdom Guild equipment using Kingdom Coin(s), which can be easily gained via daily item collection quest(s). The enchantment is random, but there is no chance of breaking the item and the enchantment will always succeed. See main article for the details.
Memorial Dungeon Enchants
- Main article: Memorial Dungeon Equipment Enchanting
For a fixed amount of zeny, enchant Memorial Dungeon Equipment for a random stats-based or class-based enchant. No other items are needed to attempt a random enchantment. See main article for the details.
Glast Heim Enchants
- Main article: Blue Flame Staff Enchanting
Enchant a Blue Flame Staff using 1 Mythril per enchant attempt (100% success rate). See main article for the details.
Crafting Articles | |
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NPC Refinement and Socketing | Refinement System • Socket Enchant • Card Desocketing |
Blacksmith-related | Forging (Smith Axe • Smith Dagger • Smith Knucklebrace • Smith Mace • Smith Spear • Smith Sword • Smith Two-handed Sword • Weaponry Research) • Refining (Enchantedstone Craft • Iron Tempering • Steel Tempering) • Weapon Materials • Upgrade Weapon |
Alchemist-related | Cooking • Potion Creation (Learning Potion • Pharmacy) |