Magnum Break: Difference between revisions

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'''Magnum Break''' (Alt: ''Magnum Break'') is a 1<sup>st</sup> class offensive skill available as a [[Swordman]].
'''Magnum Break''' (Alt: ''Magnum Break'') is a 1<sup>st</sup> class offensive skill available as a [[Swordman]].
==Effect==
==Effect==
Produces a fire blast from the user to inflict [[Fire]] property [[ATK|physical damage]] to all enemies in a 5x5 [[Area of Effect|area]] around the user and push them 2 cells backwards. This skill also adds 20% [[Fire]] property damage to all attacks for 10 seconds. Each cast drains a small amount of HP.
Produces a fire blast from the user to inflict [[Fire]] property [[ATK|physical damage]] to all enemies in a 5x5 [[Area of Effect|area]] around the user and push them 2 cells backwards. This skill also adds 20% [[Fire]] property damage to all attacks for 10 seconds. Each cast drains a small amount of HP.  A buff icon is applied while the bonus damage from magnum break is applied.  


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===Bestowed from===
===Bestowed from===
*{{Item|id=4084 Marine Sphere Card}} - Lv. 3
*{{Item|id=4084 Marine Sphere Card}} - Lv. 3
==Changelogs==
The below changelogs contain changes to this skill.
* [https://gitlab.com/ragnarok-project-zero/bugs-and-suggestions-tracker/-/blob/master/changelogs/2021-01-18.md 2021-01-18 Changelog]


{{Navbox Swordman}}
{{Navbox Swordman}}

Latest revision as of 01:41, 25 January 2024

Magnum Break.png Magnum Break
Magnum Break Info.gif
Type: Offensive Skill
Levels: 10, fixed
SP Cost: 30
HP Cost: 20 ~ 16
Cast Delay: 2 seconds
Target: Self
Range: Melee
Knock Back: 2 cells
Area of Effect: 5x5
Property: Fire
Prerequisites
(Swordman) Bash Lv. 5

Magnum Break (Alt: Magnum Break) is a 1st class offensive skill available as a Swordman.

Effect

Produces a fire blast from the user to inflict Fire property physical damage to all enemies in a 5x5 area around the user and push them 2 cells backwards. This skill also adds 20% Fire property damage to all attacks for 10 seconds. Each cast drains a small amount of HP. A buff icon is applied while the bonus damage from magnum break is applied.

Level Damage (ATK) HIT Bonus HP Cost
1 120% 10% 20
2 140% 20%
3 160% 30% 19
4 180% 40%
5 200% 50% 18
6 220% 60%
7 240% 70% 17
8 260% 80%
9 280% 90% 16
10 300% 100%

Notes

  • It is a common misconception that this skill endows weapons with the Fire property during its 10-second buff. In actuality, this skill adds an additional 20% Fire property damage on top of all normal attacks for ten seconds. This means that if the user does a Neutral property attack, only the 20% Fire property damage will be affected by the opponent's Element.
  • The Fire property damage bonus pierces defense. It is also calculated into every hit of this skill (this skill, when mastered, will inflict [250% + (20% × 250%)] = 300% physical damage, but 1/6th of that damage will be of Fire property that pierces defense).
  • Since some skills are pseudo-elemental, the 20% of Fire element bonus is pseudo-elemental too.

Applications

  • This skill is useful for pushing players out of Pneuma, as it position bugs them, unlike Bowling Bash or Brandish Spear, making it difficult for them to re-Pneuma. This is helpful for aiding party members with ranged attacks.
  • The 10-second buff is not an effective tool for bypassing Ghostring carded armor, even if the user's weapon is not Neutral property. Endows, Enchant Poison, or Cursed Water are far better methods.
  • Because statuses from cards or weapons can be transferred through this skill, it can be a mean of inflicting many players at once with statuses. Although, Bowling Bash can also have more range when its "bowling" effect works.
  • Many Priests or other classes also use this skill in either PvP or WoE to inflict statuses.

External

Bestowed from

Changelogs

The below changelogs contain changes to this skill.