Difference between revisions of "Acid Terror"
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{|class=wikitablec | {|class=wikitablec | ||
!rowspan=2|Level | !rowspan=2|Level | ||
− | !rowspan=2|Damage (ATK | + | !rowspan=2|Damage (ATK) |
!colspan=2|Chance of Effect | !colspan=2|Chance of Effect | ||
|- | |- | ||
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|- | |- | ||
!1 | !1 | ||
− | | | + | |200%||3%||5% |
|- | |- | ||
!2 | !2 | ||
− | | | + | |400%||6%||10% |
|- | |- | ||
!3 | !3 | ||
− | | | + | |600%||9%||15% |
|- | |- | ||
!4 | !4 | ||
− | | | + | |800%||12%||20% |
|- | |- | ||
!5 | !5 | ||
− | | | + | |1000%||15%||25% |
|- | |- | ||
|} | |} | ||
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**Depending the server, that doesn't automatically mean they had their armor broken; even when using Chemical Protection or wearing an {{item|id=4061 Immortal}} armor, the /omg will display itself so long as the attack was considered a success. | **Depending the server, that doesn't automatically mean they had their armor broken; even when using Chemical Protection or wearing an {{item|id=4061 Immortal}} armor, the /omg will display itself so long as the attack was considered a success. | ||
*The damage is increased via [[ATK]] cards, and status cards have no effect. | *The damage is increased via [[ATK]] cards, and status cards have no effect. | ||
+ | *[[Learning Potion]] grants bonus damage depending on its level. | ||
==External== | ==External== |
Revision as of 21:47, 1 July 2020
Acid Terror | |
---|---|
Type: | Offensive Skill |
Levels: | 5, fixed |
SP Cost: | 15 |
Cast Time: | 1 second |
Cast Delay: | 0.5 seconds |
Target: | Enemy |
Range: | 9 cells |
Status: | Bleeding |
Catalyst: | 1 Acid Bottle |
Prerequisites | |
(Alchemist) Prepare Potion Lv. 5 |
Acid Terror (Alt: Acid Terror) is a 2nd class offensive skill available as Alchemist and Biochemist.
Effect
Throws a bottle of corrosive acid at a single target that will inflict hybrid damage. It has a chance of leaving the target bleeding or breaking its equipped armor. This skill ignores the accuracy check and each cast consumes an Acid Bottle.
Level | Damage (ATK) | Chance of Effect | |
---|---|---|---|
Bleeding | Armor Break | ||
1 | 200% | 3% | 5% |
2 | 400% | 6% | 10% |
3 | 600% | 9% | 15% |
4 | 800% | 12% | 20% |
5 | 1000% | 15% | 25% |
- The Damage is increased by the target's VIT.
Notes
- This skill inflicts half damage against boss monsters.
- While the damage can be blocked by Pneuma, the chance to break armor remains.
- Kyrie Eleison and Guard block both the damage and the chance of breaking armor.
- When the armor break occurs, the affected entity will display the "/omg" emote.
- Depending the server, that doesn't automatically mean they had their armor broken; even when using Chemical Protection or wearing an Immortal armor, the /omg will display itself so long as the attack was considered a success.
- The damage is increased via ATK cards, and status cards have no effect.
- Learning Potion grants bonus damage depending on its level.
External
Bestowed from
- Creator Card - Level 5; Autocast on enemy when physically attacked, uses catalyst.
Enhanced by
- Erde - Increases damage by 20%
- Red Square Bag - Increases damage by 20%