Difference between revisions of "Homunculus System"
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The '''Homunculus''' is a special pet which assist [[Alchemist]] classes in ways such as a support, an instant partymate, or a sacrifice for the player. [[Alchemist]] classes must go through the [[Bioethics Quest]] to unlock the appropriate skills required to create a Homunculus. After the quest, the passive skill [[Bioethics]] will be available to the player and the rest of the Homunculus skill branch will be available through the distribution of skill points. | The '''Homunculus''' is a special pet which assist [[Alchemist]] classes in ways such as a support, an instant partymate, or a sacrifice for the player. [[Alchemist]] classes must go through the [[Bioethics Quest]] to unlock the appropriate skills required to create a Homunculus. After the quest, the passive skill [[Bioethics]] will be available to the player and the rest of the Homunculus skill branch will be available through the distribution of skill points. | ||
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*[[Neutral]] | *[[Neutral]] | ||
|{{Item List|id=537|item=Pet Food}} | |{{Item List|id=537|item=Pet Food}} | ||
− | |{{Skill List|skill= | + | |{{Skill List|skill=Touch of Heal}}{{Skill List|skill=Emergency Avoid}}{{Skill List|skill=Brain Surgery}}<!--{{Skill List|skill=Mental Change}}--> |
|- | |- | ||
![[Image:Amistr.png]]<br/>[[Amistr]] | ![[Image:Amistr.png]]<br/>[[Amistr]] | ||
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*[[Neutral]] | *[[Neutral]] | ||
|{{Item List|id=912|item=Zargon}} | |{{Item List|id=912|item=Zargon}} | ||
− | |{{Skill List|skill=Castling}}{{Skill List|skill=Amistr | + | |{{Skill List|skill=Castling}}{{Skill List|skill=Amistr Defense}}{{Skill List|skill=Adamantium Skin}}<!--{{Skill List|skill=Blood Lust}}--> |
|- | |- | ||
![[Image:Filir.png]]<br/>[[Filir]] | ![[Image:Filir.png]]<br/>[[Filir]] | ||
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*[[Neutral]] | *[[Neutral]] | ||
|{{Item List|id=910|item=Garlet}} | |{{Item List|id=910|item=Garlet}} | ||
− | |{{Skill List|skill=Moonlight}}{{Skill List |skill= | + | |{{Skill List|skill=Moonlight}}{{Skill List |skill=Fleet Move}}{{Skill List |skill=Over Speed}}<!--{{Skill List |skill=S.B.R.44}}--> |
|- | |- | ||
![[Image:Vanilmirth.png]]<br/>[[Vanilmirth]] | ![[Image:Vanilmirth.png]]<br/>[[Vanilmirth]] | ||
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*[[Neutral]] | *[[Neutral]] | ||
|{{Item List|id=911 |item=Scell}} | |{{Item List|id=911 |item=Scell}} | ||
− | |{{Skill List|skill=Caprice}}{{Skill List|skill=Chaotic | + | |{{Skill List|skill=Caprice}}{{Skill List|skill=Chaotic Benediction}}{{Skill List|skill=Change Instruction}}<!--{{Skill List |skill=Bio Explosion}}--> |
|} | |} | ||
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Success rates of creating embryos are affected mainly by the Alchemist's [[Stats#INT|INT]], [[Stats#DEX|DEX]] and [[Stats#LUK|LUK]]. | Success rates of creating embryos are affected mainly by the Alchemist's [[Stats#INT|INT]], [[Stats#DEX|DEX]] and [[Stats#LUK|LUK]]. | ||
− | Once an Embryo is obtained, use the skill [[Call Homunculus]] to summon a new Homunculus. There is a chance to get 1 of the 4 base Homunculi and another chance to get 1 of the 2 sprites available to each type of Homunculus. Although not completely proven, there is a popular "fact" that the creator of the Embryo's stats play in a role in the probability of summoning each Homunculus. | + | Once an Embryo is obtained, use the skill [[Call Homunculus]] to summon a new Homunculus. You also need to have a {{Item List|id=7140|item=Seed of Life|simple=yes}} in your inventory to use the skill. There is a chance to get 1 of the 4 base Homunculi and another chance to get 1 of the 2 sprites available to each type of Homunculus. Although not completely proven, there is a popular "fact" that the creator of the Embryo's stats play in a role in the probability of summoning each Homunculus. |
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− | + | ==Homunculus Stats and Skill Points== | |
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− | + | Homunculus have their own set of [[stats]] apart from their masters, these will have a set amount upon summoning and will vary as it levels up. With each level, a Homunculus will receive a certain amount points to each stat (STR, AGI, VIT, INT, DEX, LUK) depending on which type of Homunculus. These stats are invisible under the Homunculus Stat Window (Alt+R). The Homunculus's [[ATK]], [[MATK]], [[Stats#HIT|Hit Rate]], [[Stats#CRIT|Critical Hit Rate]], [[DEF]], [[MDEF]], [[FLEE|Flee Rate]], and [[ASPD]] will be visible. The Homunculus also gains one skill point for every three levels. Unlike status points, one can apply these to whichever skill one would like. | |
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− | ' | + | To calculate the Homunculus' stats, use the following equations: |
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− | + | {{outdated}} | |
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'''ATK''' = Floor((STR + DEX + LUK) ÷ 3) + Floor(Level ÷ 10) | '''ATK''' = Floor((STR + DEX + LUK) ÷ 3) + Floor(Level ÷ 10) | ||
'''MATK''' = Level + INT + Floor((INT + DEX + LUK) ÷ 3) + Floor(Level ÷ 10) × 2 | '''MATK''' = Level + INT + Floor((INT + DEX + LUK) ÷ 3) + Floor(Level ÷ 10) × 2 | ||
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==Evolution== | ==Evolution== | ||
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When the Homunculus' Intimacy is Loyal, use a {{Item|id=12040 Stone of Sage}} (simply double click it) to evolve it. There is no level condition in order to evolve it. With evolution, the Homunculus will obtain a random bonus for each of its stats, increased [[Max HP]] and [[Max SP]] and a new form. | When the Homunculus' Intimacy is Loyal, use a {{Item|id=12040 Stone of Sage}} (simply double click it) to evolve it. There is no level condition in order to evolve it. With evolution, the Homunculus will obtain a random bonus for each of its stats, increased [[Max HP]] and [[Max SP]] and a new form. | ||
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|} | |} | ||
− | Intimacy is crucial for evolution, obtaining the final skill, and AFKing. Intimacy has not been proven to affect Homunculus' stat growth. This value is not shown in the Homunculus Stat Window. However, for each interval of Intimacy points the Homunculus has, the window will show: | + | Intimacy is crucial for evolution, if/when evolution is added, obtaining the final skill, and AFKing. Intimacy has not been proven to affect Homunculus' stat growth. This value is not shown in the Homunculus Stat Window. However, for each interval of Intimacy points the Homunculus has, the window will show: |
{|class=wikitablec | {|class=wikitablec | ||
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Each hour of starving causes the Intimacy to decrease by 18 (3600 seconds per hour / 200 seconds per loss). If the player is away from the computer for a full 24 hours of starving, the Homunculus' Intimacy will decrease by 432. If the player can no longer use [[Call Homunculus]] or [[Homunculus Resurrection]], then the Homunculus has left its master for good. However, the master is able to create a new Homunculus. | Each hour of starving causes the Intimacy to decrease by 18 (3600 seconds per hour / 200 seconds per loss). If the player is away from the computer for a full 24 hours of starving, the Homunculus' Intimacy will decrease by 432. If the player can no longer use [[Call Homunculus]] or [[Homunculus Resurrection]], then the Homunculus has left its master for good. However, the master is able to create a new Homunculus. | ||
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+ | ===Homunculus Tablets=== | ||
+ | With [[Pharmacy]], an [[Alchemist]] can create {{Item|id=100371 Homunculus Tablet}} that will increases Homunculus intimacy by 50 when used. Requires: | ||
+ | *1 {{Item List|id=508|item=Yellow Herb|simple=yes}} | ||
+ | *1 {{Item List|id=713|item=Empty Bottle|simple=yes}} | ||
+ | *1 {{Item List|id=7140|item=Seed of Life|simple=yes}} | ||
==Experience and Leveling== | ==Experience and Leveling== | ||
===General Information=== | ===General Information=== | ||
− | The level limit for a Homunculus owned by an [[Alchemist | + | The level limit for a Homunculus owned by an [[Alchemist]] is 99. When killing monsters, the Homunculus gets 10% of the Base EXP gained by the Alchemist. So, basically: |
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+ | * Homunculus kills monster → Alchemist gets the Base & Job EXP from the kill → Homunculus is given 10% of the base EXP the Alchemist gets. | ||
+ | * Alchemist kills monster → Alchemist gets the Base & Job EXP from the kill → Homunculus is given 10% of the base EXP the Alchemist gets. | ||
+ | * Homunculus & Alchemist tag team to kill the monster → Alchemist gets the Base & Job EXP from the kill → Homunculus is given 10% of the base EXP the Alchemist gets. | ||
+ | Basically, regardless of how the monster is killed, the Alchemist gets the Base & Job EXP and the Homunculus gets 10% of the Base EXP. | ||
+ | <!-- | ||
*When a [[monster]] is killed by the Homunculus alone: | *When a [[monster]] is killed by the Homunculus alone: | ||
**Owner gets full [[Base EXP Chart|Base Experience]], but no [[Job EXP Chart|Job Experience]], from the monster, affected by the level difference. | **Owner gets full [[Base EXP Chart|Base Experience]], but no [[Job EXP Chart|Job Experience]], from the monster, affected by the level difference. | ||
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*If a player kills a monster and his/her Homunculus doesn't contribute to the kill at all: | *If a player kills a monster and his/her Homunculus doesn't contribute to the kill at all: | ||
**Player gets all [[Base EXP Chart|Base]] and [[Job EXP Chart|Job Experience]] from the monster, affected by the level difference. | **Player gets all [[Base EXP Chart|Base]] and [[Job EXP Chart|Job Experience]] from the monster, affected by the level difference. | ||
− | **Homunculus get | + | **Homunculus get 10% of the Base [[EXP|Experience]]. |
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+ | {{Outdated}} | ||
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*If a monster is killed by having both the player and his/her Homunculus dealing damage to the monster: | *If a monster is killed by having both the player and his/her Homunculus dealing damage to the monster: | ||
− | **Player gets '''105%''' of the monster's [[Base EXP Chart|Base Experience]]. For example, a {{monster |id=1037 Sidewinder}} gives 720 Base Experience. Barring the level | + | **Player gets '''105%''' of the monster's [[Base EXP Chart|Base Experience]]. For example, a {{monster |id=1037 Sidewinder}} gives 720 Base Experience. Barring the level differences, if both the player and the Homunculus participate in the fight, the player will receive 756 experience (720 × '''1.05'''). |
− | **Player gets a portion of the monster's [[Job EXP Chart|Job Experience]] based on how much damage is dealt by the player (the Job Experience pool is 105% of normal), affected by the level | + | **Player gets a portion of the monster's [[Job EXP Chart|Job Experience]] based on how much damage is dealt by the player (the Job Experience pool is 105% of normal), affected by the level difference. |
− | **Homunculus gets a portion of the monster's Base Experience based on how much damage is dealt by the Homunculus, unaffected by the level | + | **Homunculus gets a portion of the monster's Base Experience based on how much damage is dealt by the Homunculus, unaffected by the level difference. |
*Whenever the player dies and the Homunculus' HP is above 80%, it will automatically be [[Vaporize]]d. Otherwise it will not [[vaporize]] and is able to continue to fight, and the player continues to receive [[Experience]] from Homunculus, but manual commands cannot be issued. | *Whenever the player dies and the Homunculus' HP is above 80%, it will automatically be [[Vaporize]]d. Otherwise it will not [[vaporize]] and is able to continue to fight, and the player continues to receive [[Experience]] from Homunculus, but manual commands cannot be issued. | ||
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Experience gained by a Homunculus' owner from unassisted Homunculus kills can be shared in a party. | Experience gained by a Homunculus' owner from unassisted Homunculus kills can be shared in a party. | ||
+ | --> | ||
===Experience Chart=== | ===Experience Chart=== | ||
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− | + | [[File:Homunculus Experience Chart.png|border|800px|Homunculus EXP Chart]] | |
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===Miscellanea=== | ===Miscellanea=== | ||
*They gain a skill point for every three levels. There is no [[Levels#Job Level|Job Level]] equivalent. | *They gain a skill point for every three levels. There is no [[Levels#Job Level|Job Level]] equivalent. | ||
− | * | + | *They do not obtain additional EXP from increased server rates, Battle Manuals, or EXP increasing gear and cards. |
*Their [[FLEE|Flee rate]] and [[DEF|Defense]] is not reduced by the number of monsters. | *Their [[FLEE|Flee rate]] and [[DEF|Defense]] is not reduced by the number of monsters. | ||
*Their [[Stats#HIT|Hit Rate]] is capped at 95%. Even if it has way more hit than required for a monster, it will always miss at a 5% chance. <!-- I don't think 1% is right. I always felt they missed more than than just 1% --> | *Their [[Stats#HIT|Hit Rate]] is capped at 95%. Even if it has way more hit than required for a monster, it will always miss at a 5% chance. <!-- I don't think 1% is right. I always felt they missed more than than just 1% --> | ||
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*Homunculus can hit [[Ghost]] property monsters. | *Homunculus can hit [[Ghost]] property monsters. | ||
*Other players can't Heal homunculus, but [[Sanctuary]] heals them | *Other players can't Heal homunculus, but [[Sanctuary]] heals them | ||
− | *Homunculus movement speed follows the owner's condition when he/she summons it, revive it, or moving map zones. | + | *Homunculus movement speed follows the owner's condition when he/she summons it, revive it, or moving map zones. |
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+ | ''Need confirmations from other players about buff. Some buffs can be casted on homunculus but it's not clear they're affected or not.'' | ||
{{Navbox Homunculus}} | {{Navbox Homunculus}} |
Revision as of 14:31, 14 September 2024
The Homunculus is a special pet which assist Alchemist classes in ways such as a support, an instant partymate, or a sacrifice for the player. Alchemist classes must go through the Bioethics Quest to unlock the appropriate skills required to create a Homunculus. After the quest, the passive skill Bioethics will be available to the player and the rest of the Homunculus skill branch will be available through the distribution of skill points.
Types of Homunculus
There are 4 types of Homunculi with various attributes unique to each.
Obtaining a Homunculus
- Main article: Potion Creation
To obtain a Homunculus, an Embryo is required. These can be purchased from other Alchemists or can be self-made. In order to make an Embryo, an Alchemist must use the skill Prepare Potion with the following materials purchasable from the Al de Baran Material Seller, in the Alchemist Guild :
Success rates of creating embryos are affected mainly by the Alchemist's INT, DEX and LUK.
Once an Embryo is obtained, use the skill Call Homunculus to summon a new Homunculus. You also need to have a Seed of Life in your inventory to use the skill. There is a chance to get 1 of the 4 base Homunculi and another chance to get 1 of the 2 sprites available to each type of Homunculus. Although not completely proven, there is a popular "fact" that the creator of the Embryo's stats play in a role in the probability of summoning each Homunculus.
Homunculus Stats and Skill Points
Homunculus have their own set of stats apart from their masters, these will have a set amount upon summoning and will vary as it levels up. With each level, a Homunculus will receive a certain amount points to each stat (STR, AGI, VIT, INT, DEX, LUK) depending on which type of Homunculus. These stats are invisible under the Homunculus Stat Window (Alt+R). The Homunculus's ATK, MATK, Hit Rate, Critical Hit Rate, DEF, MDEF, Flee Rate, and ASPD will be visible. The Homunculus also gains one skill point for every three levels. Unlike status points, one can apply these to whichever skill one would like.
To calculate the Homunculus' stats, use the following equations:
ATK = Floor((STR + DEX + LUK) ÷ 3) + Floor(Level ÷ 10) MATK = Level + INT + Floor((INT + DEX + LUK) ÷ 3) + Floor(Level ÷ 10) × 2 HIT = Level + DEX + 150 CRI = Floor(LUK ÷ 3) + 1 DEF = (VIT + Floor(Level ÷ 10)) × 2 + Floor((AGI + Floor(Level ÷ 10)) ÷ 2) + Floor(Level ÷ 2) MDEF = Unknown FLEE = Level + AGI + Floor(Level ÷ 10) ASPD = Unknown
Evolution
When the Homunculus' Intimacy is Loyal, use a Stone of Sage (simply double click it) to evolve it. There is no level condition in order to evolve it. With evolution, the Homunculus will obtain a random bonus for each of its stats, increased Max HP and Max SP and a new form.
After evolving, the Homunculus' Intimacy resets to 10 (Hate). Once its Intimacy reaches 910 again (1 point before Loyal), a fourth, new skill is unlocked.
Controlling the Homunculus
Manual Functions
Here is a listing of all manual functions with the Default AI. In general, there will be no need for any other manual functions in most Custom AIs.
- Alt + Single Right Click: Target monster
- Alt + Double Right Click: Attack monster
- Alt + T: Standby, Idle/Passive mode, cancels all commands and returns to master
- Alt + Right Click Ground: Move to location (15 tile range)
- Alt + R: Information window
If the player is dead, manual commands can't be issued.
AI
In Renewal and Zero, Homunculus does not have any AI.
Feeding and Intimacy
Much like pets, Homunculus require feeding. Feed the Homunculus when its hunger is between 11~25 to get 1 full point of Intimacy. Feeding at the other times will give less than a full point and may even reduce the Intimacy. If one forgets to feed the Homunculus, its Intimacy will eventually decrease, and it will leave the master if it goes below zero Intimacy.
In the Homunculus status window, you can turn on Auto Feed, so that your Homunculus can be fed automatically.
Hunger | Intimacy |
---|---|
Starving at 1% ~ 10% | -1 |
1% ~ 10% | 0.5 |
11% ~ 25% | 1 |
26% ~ 75% | 0.75 |
76% ~ 90% | -0.05 |
91% ~ 100% | -0.5 |
The homunculus also display emotes as a way of warning the player. The emotes used are:
Status | Emote |
---|---|
Hunger below 11% | * |
Player feeds without proper item | |
Player feeds at 1% ~ 75% | |
Player feeds at 76% ~ 90% | |
Player feeds at 91% ~ 100% | |
Failed to use skill | |
Failed to evolve |
Intimacy is crucial for evolution, if/when evolution is added, obtaining the final skill, and AFKing. Intimacy has not been proven to affect Homunculus' stat growth. This value is not shown in the Homunculus Stat Window. However, for each interval of Intimacy points the Homunculus has, the window will show:
Intimacy | Status |
---|---|
1 ~ 3 | Hate with Passion |
4 ~ 10 | Hate |
11 ~ 100 | Awkward |
101 ~ 250 | Shy |
251 ~ 750 | Neutral |
751 ~ 910 | Cordial |
911 ~ 1000 | Loyal |
Manipulating Intimacy
The player dying, the Homunculus dying, or the Homunculus vaporizing does not affect Intimacy. Stressing it (other than using their ultimate skills) is the only way that to lower its Intimacy. One can stress the Homunculus by not feeding it (Hunger < 11) or overfeeding it (Hunger > 75).
Each hour of starving causes the Intimacy to decrease by 18 (3600 seconds per hour / 200 seconds per loss). If the player is away from the computer for a full 24 hours of starving, the Homunculus' Intimacy will decrease by 432. If the player can no longer use Call Homunculus or Homunculus Resurrection, then the Homunculus has left its master for good. However, the master is able to create a new Homunculus.
Homunculus Tablets
With Pharmacy, an Alchemist can create Homunculus Tablet that will increases Homunculus intimacy by 50 when used. Requires:
Experience and Leveling
General Information
The level limit for a Homunculus owned by an Alchemist is 99. When killing monsters, the Homunculus gets 10% of the Base EXP gained by the Alchemist. So, basically:
- Homunculus kills monster → Alchemist gets the Base & Job EXP from the kill → Homunculus is given 10% of the base EXP the Alchemist gets.
- Alchemist kills monster → Alchemist gets the Base & Job EXP from the kill → Homunculus is given 10% of the base EXP the Alchemist gets.
- Homunculus & Alchemist tag team to kill the monster → Alchemist gets the Base & Job EXP from the kill → Homunculus is given 10% of the base EXP the Alchemist gets.
Basically, regardless of how the monster is killed, the Alchemist gets the Base & Job EXP and the Homunculus gets 10% of the Base EXP.
Experience Chart
Miscellanea
- They gain a skill point for every three levels. There is no Job Level equivalent.
- They do not obtain additional EXP from increased server rates, Battle Manuals, or EXP increasing gear and cards.
- Their Flee rate and Defense is not reduced by the number of monsters.
- Their Hit Rate is capped at 95%. Even if it has way more hit than required for a monster, it will always miss at a 5% chance.
- All Homunculi have a base Attack Speed of 1.4 seconds per attack (ASPD 130). Different stat growths lead to different attack speeds of each Homunculus.
- Homunculus' stat growth is random, nothing will affect which stats will grow and which stats will not.
- Homunculus can hit Ghost property monsters.
- Other players can't Heal homunculus, but Sanctuary heals them
- Homunculus movement speed follows the owner's condition when he/she summons it, revive it, or moving map zones.
Need confirmations from other players about buff. Some buffs can be casted on homunculus but it's not clear they're affected or not.
Homunculus | ||
---|---|---|
Homunculus Skills | Amistr | Adamantium Skin • Amistr Defense • Castling |
Filir | Over Speed • Fleet Move • Moonlight | |
Lif | Brain Surgery • Touch of Heal • Emergency Avoid | |
Vanilmirth | Caprice • Chaotic Benediction • Change Instruction | |
Alchemist's Skills |
Bioethics • Call Homunculus • Resurrect Homunculus • Rest |
Leveling | |
---|---|
Levels | Experience • Party System • Guild Level |
Leveling Methods | Regional Quests • Eden Group Leveling Quests • Leveling Spots |