Enchantment: Difference between revisions

From Ragnarok Project Zero wiki
Jump to navigation Jump to search
imported>Yongky6749
 
No edit summary
 
(4 intermediate revisions by 2 users not shown)
Line 1: Line 1:
==General Overview==
==General Overview==


Enchantment is a very significant part of improving [[equipment]]. Having better enchants will improve a piece of equipment greatly, and sometimes the enchants are even the defining part of the gear. Some of the enchants have a chance of breaking the equipment, and sometimes they do not. For more information on each specific enchanting system, please check their individual pages.  
Enchantment is a very significant part of improving [[equipment]]. Having better enchants will improve a piece of equipment greatly, and sometimes the enchants are even the defining part of the gear. Some of the enchants have a chance of breaking the equipment, and sometimes they do not. For more information on each specific enchanting system, please check their individual pages.  


Certain kind of enchant have set bonus with equipment. Set bonus, whether from [[equipment]], [[card]], or [[enchant]] are only applied once, even if the player have multiple instance of it.
Certain types of enchantments have a set bonus. Whether the set bonus is from [[equipment]], a [[card]], or specific [[enchant]], it is only applied '''once''', even if the player has multiple instances of it in their build.


== Card Desocketing ==
While some enchants are quite simple and straightforward (Ex. An INT +4 enchant that simply adds four INT stat points to your character build), others are a special type of enchant that may give multiple effects within one enchant, and also have multiple levels / tiers.


:''Main article: [[Card Desocketing]]''
== Kingdom Guild Enchants ==
:''Main article: [[Kingdom Guild#Enchanting|Kingdom Guild Enchanting]]''
This is '''highly recommended for a beginner'''. Enchant Kingdom Guild equipment using {{Item|id=25398 Kingdom Coin}}(s), which can be easily gained via daily item collection quest(s). The enchantment is random, but there is no chance of breaking the item and the enchantment will always succeed. See main article for the details.


Card Desocketing is a way for players to remove slotted cards from their equipment.
== Memorial Dungeon Enchants ==
:''Main article: [[Memorial Dungeon Equipment#Enchanting|Memorial Dungeon Equipment Enchanting]]''
For a fixed amount of zeny, enchant Memorial Dungeon Equipment for a random stats-based or class-based enchant. No other items are needed to attempt a random enchantment. See main article for the details.  


== Socket Enchant ==
== Glast Heim Enchants ==
:''Main article: [[Glast_Heim#Enchanting|Blue Flame Staff Enchanting]]''
Enchant a {{Item|id=2049 Blue Flame Staff}} using 1 {{Item|id=25430 Mythril}} per enchant attempt (100% success rate). See main article for the details.


:''Main article: [[Socket Enchant]]''
<!-- HIDDEN BECAUSE NOT EVEN RELATED TO ENCHANTMENT AND CURRENTLY NOT IMPLEMENTED
== Card Desocketing ==


Not really a system of adding enchants per se but is somewhat related. Players may use this system to add an additional card slot to selected pieces of equipment. They are divided by "ranks", which will require a different amount of zeny and items (more expensive stuff will be required the higher the rank of the item you plan to upgrade). Success rates will also depend on the rank; higher rank items will have lower success rates.
:''Main article: [[Card Desocketing]]''


When successfully enchanted, items will gain one or more slots to insert a card into. However, there are some exceptions. Some items have different effects as a result of successful enchant.
Card Desocketing is a way for players to remove slotted cards from their equipment.


<!--
==Archangel Wing Enchants==
==Archangel Wing Enchants==


Line 156: Line 165:


Collect various weapons already pre-enchanted from [[Sky Fortress]] instance.
Collect various weapons already pre-enchanted from [[Sky Fortress]] instance.
-->


== Enchant Descriptions==
<!--
 
While certain enchants are quite simple and straightforward (like an INT +4 enchant that simply gives four INT), some are a special type of enchant that may give multiple effects within one enchant, and also have multiple levels. Here is a list of them and what their effect is at each level.
 
=== ASPD ===
=== ASPD ===


Line 312: Line 319:
! Sharp 5
! Sharp 5
| [[Stats#CRIT|Crit]] +18, [[Stats#HIT|Hit]] +5
| [[Stats#CRIT|Crit]] +18, [[Stats#HIT|Hit]] +5
|}
|}-->
 
<!--
=== Spell ===
=== Spell ===


Line 343: Line 350:
| [[MATK]] +27, reduces Variable Cast Time of skills by 10%
| [[MATK]] +27, reduces Variable Cast Time of skills by 10%
|}
|}
-->


<!--=== After Skill Delay ===
<!--=== After Skill Delay ===
Line 389: Line 397:
|}
|}
-->
-->
<!--
=== Miscellaneous ===
=== Miscellaneous ===


Line 402: Line 411:


*'''Note''' These are only obtainable by enchanting {{Item|id=2573 Archangel Wing }}.
*'''Note''' These are only obtainable by enchanting {{Item|id=2573 Archangel Wing }}.
-->
<!-- HIDDEN BECAUSE CURRENTLY NOT IMPLEMENTED, also  not related to enchantment
== Socket Enchant ==
:''Main article: [[Socket Enchant]]''
Not really a system of adding enchants per se, but is somewhat related. Players may use this system to add an additional card slot to specific pieces of equipment. They are divided by "ranks", which will require a different amount of zeny and items (more expensive stuff will be required for a higher ranked item). Success rates will also depend on the rank; higher ranked items will have lower success rates.
When successfully enchanted, items will gain one or more slots to insert a card into. However, there are some exceptions. Some items have different effects as a result of successful enchant.
-->


{{Navbox Crafting}}
{{Navbox Crafting}}

Latest revision as of 00:24, 10 October 2020

General Overview

Enchantment is a very significant part of improving equipment. Having better enchants will improve a piece of equipment greatly, and sometimes the enchants are even the defining part of the gear. Some of the enchants have a chance of breaking the equipment, and sometimes they do not. For more information on each specific enchanting system, please check their individual pages.

Certain types of enchantments have a set bonus. Whether the set bonus is from equipment, a card, or specific enchant, it is only applied once, even if the player has multiple instances of it in their build.

While some enchants are quite simple and straightforward (Ex. An INT +4 enchant that simply adds four INT stat points to your character build), others are a special type of enchant that may give multiple effects within one enchant, and also have multiple levels / tiers.

Kingdom Guild Enchants

Main article: Kingdom Guild Enchanting

This is highly recommended for a beginner. Enchant Kingdom Guild equipment using Kingdom Coin(s), which can be easily gained via daily item collection quest(s). The enchantment is random, but there is no chance of breaking the item and the enchantment will always succeed. See main article for the details.

Memorial Dungeon Enchants

Main article: Memorial Dungeon Equipment Enchanting

For a fixed amount of zeny, enchant Memorial Dungeon Equipment for a random stats-based or class-based enchant. No other items are needed to attempt a random enchantment. See main article for the details.

Glast Heim Enchants

Main article: Blue Flame Staff Enchanting

Enchant a Blue Flame Staff using 1 Mythril per enchant attempt (100% success rate). See main article for the details.