Difference between revisions of "Acid Terror"
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|spcost=15 | |spcost=15 | ||
|time={{tooltip|1|Half fixed, half variable}} second | |time={{tooltip|1|Half fixed, half variable}} second | ||
− | | | + | |cooldown=0.5 seconds |
|target=Enemy | |target=Enemy | ||
|range=9 | |range=9 | ||
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|catalyst=1 {{item|id=7136 Acid Bottle}} | |catalyst=1 {{item|id=7136 Acid Bottle}} | ||
}} | }} | ||
− | '''Acid Terror''' (Alt: ''Acid Terror'') is a 2<sup>nd</sup> class offensive skill available as [[Alchemist]]. | + | '''Acid Terror''' (Alt: ''Acid Terror'') is a 2<sup>nd</sup> class offensive skill available as an [[Alchemist]]. |
==Effect== | ==Effect== | ||
Throws a bottle of corrosive acid at a single target that will inflict [[ATK|hybrid]] [[MATK|damage]]. It has a chance of leaving the target [[Status Effects#Bleeding|bleeding]] or breaking its equipped armor. This skill ignores the accuracy check and each cast consumes an {{item|id=7136 Acid Bottle}}. | Throws a bottle of corrosive acid at a single target that will inflict [[ATK|hybrid]] [[MATK|damage]]. It has a chance of leaving the target [[Status Effects#Bleeding|bleeding]] or breaking its equipped armor. This skill ignores the accuracy check and each cast consumes an {{item|id=7136 Acid Bottle}}. | ||
Line 50: | Line 50: | ||
*The damage is increased via [[ATK]] cards, and status cards have no effect. | *The damage is increased via [[ATK]] cards, and status cards have no effect. | ||
*[[Learning Potion]] grants bonus damage depending on its level. | *[[Learning Potion]] grants bonus damage depending on its level. | ||
+ | * Carries weapon element and has a chance to miss. | ||
==Changelogs== | ==Changelogs== | ||
Line 55: | Line 56: | ||
The below changelogs contain changes to this skill. | The below changelogs contain changes to this skill. | ||
+ | * [https://gitlab.com/ragnarok-project-zero/bugs-and-suggestions-tracker/-/blob/master/changelogs/2020-04-27.md 2020-04-27 Changelog] | ||
+ | * [https://gitlab.com/ragnarok-project-zero/bugs-and-suggestions-tracker/-/blob/master/changelogs/2020-07-01.md 2020-07-01 Changelog] | ||
+ | * [https://gitlab.com/ragnarok-project-zero/bugs-and-suggestions-tracker/-/blob/master/changelogs/2020-08-01.md 2020-08-01 Changelog] | ||
* [https://gitlab.com/ragnarok-project-zero/bugs-and-suggestions-tracker/-/blob/master/changelogs/2020-08-04.md 2020-08-04 Changelog] | * [https://gitlab.com/ragnarok-project-zero/bugs-and-suggestions-tracker/-/blob/master/changelogs/2020-08-04.md 2020-08-04 Changelog] | ||
{{Navbox Alchemist}} | {{Navbox Alchemist}} |
Revision as of 17:44, 29 August 2020
Acid Terror | |
---|---|
Type: | Offensive Skill |
Levels: | 5, fixed |
SP Cost: | 15 |
Cast Time: | 1 second |
Cooldown: | 0.5 seconds |
Target: | Enemy |
Range: | 9 cells |
Status: | Bleeding |
Catalyst: | 1 Acid Bottle |
Prerequisites | |
(Alchemist) Prepare Potion Lv. 5 |
Acid Terror (Alt: Acid Terror) is a 2nd class offensive skill available as an Alchemist.
Effect
Throws a bottle of corrosive acid at a single target that will inflict hybrid damage. It has a chance of leaving the target bleeding or breaking its equipped armor. This skill ignores the accuracy check and each cast consumes an Acid Bottle.
Level | Damage (ATK) | Chance of Effect | |
---|---|---|---|
Bleeding | Armor Break | ||
1 | 200% | 3% | 5% |
2 | 400% | 6% | 10% |
3 | 600% | 9% | 15% |
4 | 800% | 12% | 20% |
5 | 1000% | 15% | 25% |
- The Damage is increased by the target's VIT.
Notes
- This skill inflicts half damage against boss monsters.
- While the damage can be blocked by Pneuma, the chance to break armor remains.
- Kyrie Eleison and Guard block both the damage and the chance of breaking armor.
- When the armor break occurs, the affected entity will display the "/omg" emote.
- Depending the server, that doesn't automatically mean they had their armor broken; even when using Chemical Protection, the /omg will display itself so long as the attack was considered a success.
- The damage is increased via ATK cards, and status cards have no effect.
- Learning Potion grants bonus damage depending on its level.
- Carries weapon element and has a chance to miss.
Changelogs
The below changelogs contain changes to this skill.