Grand Cross

From Ragnarok Project Zero wiki
Revision as of 09:37, 16 November 2018 by imported>Yongky6749 (→‎Bestowed from)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
Grand Cross.png Grand Cross
Grand Cross Info.gif
Type: Offensive Skill
Levels: 10, selectable
SP Cost: 30 + (Skill Level × 7)
HP Cost: 20%
Fixed Cast Time: 1.5 seconds
Variable Cast Time: 1.5 seconds
Cast Delay: 1 second
Cooldown: None
Duration: 0.9 seconds
Target: Self
Area of Effect: Cross-shaped
Property: Holy
Prerequisites
(Crusader) Faith Lv. 10, Holy Cross Lv. 6

Grand Cross (Alt: Grand Cross) is a 2nd class offensive skill available as Crusader and Paladin.

Effect

Inflicts Holy property Hybrid Damage 1 to 3 times to all enemies in a cross-shaped area around the user. Cast Time cannot be interrupted, and each cast drains 20% of Max HP and inflicts a third of the damage to the user.

Level Damage ((ATK + MATK) / 2) SP Cost
1 140% 37
2 180% 44
3 220% 51
4 260% 58
5 300% 65
6 340% 72
7 380% 79
8 420% 86
9 460% 93
10 500% 100

Notes

  • The effect of this skill lasts for 0.9 seconds, during which time the user is immobilized.
  • This skill strikes between 1 and 3 times, depending highly on position and movement of enemy/enemies.
  • When one or more monsters are on a single cell of this skill, the number of hits are reduced by 1 per monster, to a minimum of one hit to one monster.
  • This skill does not work when wearing a shield with Golden Thiefbug Card.
  • The Holy property is applied at the end of calculations, which means the following: Holy × Weapon property for the physical portion, and Neutral × Holy property for the magic portion.
  • Though a Hybrid skill, it seems to scale far better with INT as the main stat and high Weapon Attack better than having high STR and low INT (Example: 50 STR and 90 INT with a decently high Weapon Attack damage will hit harder than 90 STR and 50 INT with the same weapon).
  • Defense values are not applied to this skill in the same way as they are applied to other skills. It appears that Hard Defense is subtracted off the final damage value instead of reducing damage by a percent, basically treating it as Soft Defense.

External

Bestowed from

Enhanced by