Difference between revisions of "Charge Attack"

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==Effect==
 
==Effect==
  
Rushes at a single target and strikes to inflict ranged [[ATK|physical damage]] and pushing it in a random direction. The farther the target is, the higher the damage and the longer [[Skills#Cast Time|Cast Time]] will be.
+
Rushes at a single target and strikes to inflict ranged [[ATK|physical damage]] and knock back the target 2 cells.
  
 
{|class=wikitablec
 
{|class=wikitablec
!Distance!!Damage (ATK)!!Cast Time
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!Damage (ATK)!!Cast Time
 
|-
 
|-
!< 3c
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!700%||0.5s
|100%||0.5s
 
|-
 
!< 6c
 
|200%||1.0s
 
|-
 
!< 9c
 
|300%||rowspan=3|1.5s
 
|-
 
!< 12c
 
|400%
 
|-
 
!< 14c
 
|500%
 
 
|}
 
|}
  
 
===Notes===
 
===Notes===
 +
*Cast Time and Damage are static, regardless of how far away the target is.
 
*The Cast Time cannot be interrupted.
 
*The Cast Time cannot be interrupted.
 
*As a ranged skill, it is not blocked by [[Safety Wall]].
 
*As a ranged skill, it is not blocked by [[Safety Wall]].
*Damage can be reduced by simply moving closer to the user.
+
*In PVP, the target is knocked back by 4 cells instead of 2.
*During the [[War of Emperium]], the user will not "charge" or move when using this skill. It becomes another ranged physical attack.
+
*During the [[War of Emperium]], there is no knockback.
 
*The user will still relocate even if this skill misses, including by [[Pneuma]].
 
*The user will still relocate even if this skill misses, including by [[Pneuma]].
  
 
==Applications==
 
==Applications==
 
*This skill can get the user "out" of any trap (provided another enemy is nearby to charge).
 
*This skill can get the user "out" of any trap (provided another enemy is nearby to charge).
 +
 +
==Changelogs==
 +
The below changelogs contain changes to this skill.
 +
* [https://gitlab.com/ragnarok-project-zero/bugs-and-suggestions-tracker/-/blob/master/changelogs/2022-07-30.md 2022-07-30 Changelog]
  
  
 
{{Navbox Knight}}
 
{{Navbox Knight}}

Latest revision as of 15:14, 24 January 2024

Charge Attack.png Charge Attack
Charge Attack Info.gif
Type: Offensive Skill
Levels: 1
SP Cost: 40
Cast Time: 0.5~1.5 seconds
Cast Delay: ASPD
Target: Enemy
Range: 14 cells
Knock Back: 1 cells
Prerequisites
In order to gain this skill, the player has to complete a quest.

Charge Attack (Alt: Charge Attack) is a 2nd class offensive skill available as a Knight. This skill can only be learned through a certain quest.

Effect

Rushes at a single target and strikes to inflict ranged physical damage and knock back the target 2 cells.

Damage (ATK) Cast Time
700% 0.5s

Notes

  • Cast Time and Damage are static, regardless of how far away the target is.
  • The Cast Time cannot be interrupted.
  • As a ranged skill, it is not blocked by Safety Wall.
  • In PVP, the target is knocked back by 4 cells instead of 2.
  • During the War of Emperium, there is no knockback.
  • The user will still relocate even if this skill misses, including by Pneuma.

Applications

  • This skill can get the user "out" of any trap (provided another enemy is nearby to charge).

Changelogs

The below changelogs contain changes to this skill.