Difference between revisions of "Charge Attack"

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'''Charge Attack''' (Alt: ''Charge Attack'') is a 2<sup>nd</sup> class offensive skill available as [[Knight]] and [[Lord Knight]]. This skill can only be learned through a certain quest.
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'''Charge Attack''' (Alt: ''Charge Attack'') is a 2<sup>nd</sup> class offensive skill available as a [[Knight]]. This skill can only be learned through a certain quest.
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==Effect==
 
==Effect==
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Rushes at a single target and strikes to inflict ranged [[ATK|physical damage]] and pushing it in a random direction. The farther the target is, the higher the damage and the longer [[Skills#Cast Time|Cast Time]] will be.
 
Rushes at a single target and strikes to inflict ranged [[ATK|physical damage]] and pushing it in a random direction. The farther the target is, the higher the damage and the longer [[Skills#Cast Time|Cast Time]] will be.
  
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==Applications==
 
==Applications==
*This skill can get the user "out" of any trap, [[Fiber Lock]], or [[Close Confine]] (provided another enemy is nearby to charge).
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*This skill can get the user "out" of any trap (provided another enemy is nearby to charge).
  
  
 
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{{Navbox Knight}}

Revision as of 03:24, 22 August 2020

Charge Attack.png Charge Attack
Charge Attack Info.gif
Type: Offensive Skill
Levels: 1
SP Cost: 40
Cast Time: 0.5~1.5 seconds
Cast Delay: ASPD
Target: Enemy
Range: 14 cells
Knock Back: 1 cells
Prerequisites
In order to gain this skill, the player has to complete a quest.

Charge Attack (Alt: Charge Attack) is a 2nd class offensive skill available as a Knight. This skill can only be learned through a certain quest.

Effect

Rushes at a single target and strikes to inflict ranged physical damage and pushing it in a random direction. The farther the target is, the higher the damage and the longer Cast Time will be.

Distance Damage (ATK) Cast Time
< 3c 100% 0.5s
< 6c 200% 1.0s
< 9c 300% 1.5s
< 12c 400%
< 14c 500%

Notes

  • The Cast Time cannot be interrupted.
  • As a ranged skill, it is not blocked by Safety Wall.
  • Damage can be reduced by simply moving closer to the user.
  • During the War of Emperium, the user will not "charge" or move when using this skill. It becomes another ranged physical attack.
  • The user will still relocate even if this skill misses, including by Pneuma.

Applications

  • This skill can get the user "out" of any trap (provided another enemy is nearby to charge).