Aura Blade
Jump to navigation
Jump to search
Aura Blade | |
---|---|
Type: | Active Skill |
Levels: | 5, selectable |
SP Cost: | 10 + (Skill Level × 8) |
Cast Delay: | ASPD |
Duration: | [20 + (Skill Level × 20)] seconds |
Target: | Self |
Prerequisites | |
(Swordman) Magnum Break Lv. 5, Two-Handed Sword Mastery Lv. 5 |
Aura Blade (Alt: Aura Blade) is a Transcendent 2nd class active skill available as Lord Knight.
Effect
Produces a special aura around the equipped weapon to strengthen its power temporarily.
Level | ATK Bonus | Duration | SP Cost |
---|---|---|---|
1 | 20 | 40s | 18 |
2 | 40 | 60s | 26 |
3 | 60 | 80s | 34 |
4 | 80 | 100s | 42 |
5 | 100 | 120s | 50 |
Notes
- This skill does not affect Clashing Spiral.
- This skill has no property, which means it can hit Ghost property monsters even if the equipped weapon is still Neutral property. This also means that changing the weapon property does not affect this skill at all.
- While the damage boost is affected by ATK% cards like Hydra or Skel Worker, Spear Dynamo doesn't give its damage bonus.
- The effect is cancelled upon switching weapon.
Tips
- It is recommended that this skill is either mastered or not learned at all.
Knight | |
---|---|
2nd Class Skills |
Bowling Bash • Brandish Spear • Cavalier Mastery • Charge Attack • Counter Attack • One-Hand Quicken • Peco Peco Ride • Pierce • Spear Boomerang • Spear Mastery • Spear Stab • Twohand Quicken |
Transcendent Skills |
Aura Blade • Clashing Spiral • Frenzy • |
Quests | Knight Job Change Guide • Knight Skill Quest |
Weapons | One Handed Sword • Spear • Two Handed Sword |