The Cute Pet System is a system which allows players to tame monsters to become pets. They give special stat bonuses to the player when they are Cordial and Loyal. There are several types of pets with varying levels of difficulty to obtain and to keep fed.
Taming
To tame a pet, a Cute Pet Taming Item must be used. These items are obtained through monster drops or special quests. To use one, double click on it in the Item Window. When the desired monster to tame is on the screen, click on the monster. A slot machine will appear and it must be clicked to get a chance at taming the monster. In case of failure, the taming item is lost and no pet is gotten. In case of success, the taming item will be used and a Cute Pet Egg will be received. The success rate is unaffected by stats. You can increase the success rate by reducing the monster's HP.
Hocus Pocus
Cute Pets can also be tamed through the Sage skill Hocus Pocus. This allows pets whose tames are currently unobtainable in the game to be tamed, with the risk that their food item may also be unavailable and thus must remain inside their egg.
Raising
Once a Cute Pet egg has been obtained, use a Pet Incubator to hatch it. To hatch the egg, click on the Incubator. Click on the desired egg to hatch and it will appear.
The first thing that should be done is to feed the pet. To feed a pet, right-click on it and choose "Feed Pet." For cost savings when working towards Loyal, only feed it when its hunger is at Hungry. To tame it faster, feed it when its hunger is at Neutral, but do not feed it any earlier than that. The pet will then make an emote, letting the owner know it has eaten. It should give the /ok
emote. If it is repeatedly fed, it will give the /hmm
or /pif
emote. Feed it again and it will use the /omg
emote and leave.
A pet can also be renamed through the Cute Pet Window (Alt+J). This can be done only once.
To return the pet into its egg, simply right-click on the pet and choose the selection. Another Incubator is needed to hatch the pet again. It is not necessary to take accessories off the pet prior to put it into its egg.
Mechanics
Intimacy
|
Characteristics
|
Status
|
Rate
|
Awkward
|
Below 100
|
Ready to abandon its owner
|
Shy
|
100 ~ 249
|
Uses unhappy emotes such as /pif and /wah
|
Neutral
|
250 ~ 749
|
Uses friendly emotes such as /no1 and /ok
|
Cordial
|
750 ~ 909
|
Uses affectionate emotes such as /lv and /kis
|
Loyal
|
910 ~ 1,000
|
Talks often and uses affectionate emotes
|
A pet is given a random number of intimacy points between 100 and 399 when it's first hatched. The higher level the pet is, the less intimacy it will begin with. Feeding a pet increases its intimacy relative to its level and hunger; higher level pets get less intimacy per feeding, and vice versa.
A pet's hunger level is classified using the following terms
Status
|
Rate
|
Stuffed
|
100 ~ 91
|
Satisfied
|
90 ~ 76
|
Neutral
|
75 ~ 26
|
Hungry
|
25 ~ 11
|
Very Hungry
|
10 ~ 0
|
- Hunger rate for every pet is different, the chart below shows the hunger rate for every pet.
- Each feeding will increase pet's hunger level by 20.
- Each feeding will decrease pet's intimacy by 100 when overfed.
- Auto-feeding will continue to raise intimacy.
- A pet’s intimacy decreases by 20 points when its owner dies.
- For evolved pets, decreases by 1 feed
- If a pet is starving, its intimacy decreases by 20 every 20 seconds. The exception is the Little Poring, the intimacy of which decreases by 1 every 20 seconds instead.
- Intimacy doesn't decrease when a pet is returned to its egg.
a
Capture Rate Formula
CAPTURE_RATE + (CAPTURE_RATE * (100 - MOB_HP_PERC_REMAINING) / 100)
Example: Poring with 5/50HP (CAPTURE_RATE = 0.2, MOB_HP_PERC_REMAINING = 10)
=0.20 + (0.20 * (100 - 10) / 100)
=0.20 + (0.20 * 90 / 100)
=0.20 + (1.8 / 100)
=0.20 + .18
.38 = 38% chance at 10% HP
Where:
- MOB_HP_PERC_REMAINING: HP remaining of the monster being captured in %
- CAPTURE_RATE: See table below
Comparison Chart
Monster |
Level |
Taming Item |
Food |
Accessory |
Initmacy: Cordial |
Intimacy: Loyal |
Hunger Level Decrease per Minute |
Intimacy Increase per Feed |
Capture Rate
|
|
100
|
|
|
None
|
MDEF +1, Demi Human Resistance +1%
|
2
|
20
|
8%
|
|
14
|
|
|
|
INT +1, Max SP +20
|
6
|
40
|
10%
|
|
57
|
|
|
|
DEF & MDEF +1, Stun Resistance -1%
|
2
|
10
|
2%
|
|
59
|
|
|
|
VIT +1, Stun Resistance +1%
|
VIT +2, Stun Resistance +2%
|
4
|
30
|
5%
|
|
5
|
|
|
|
AGI +1, FLEE +2
|
6
|
30
|
15%
|
|
68
|
|
|
|
MATK +1%, ATK -1%
|
4
|
20
|
5%
|
|
2
|
|
|
|
HIT +3, ATK +3
|
4
|
40
|
15%
|
|
63
|
|
|
|
FLEE -5, Perfect Dodge +2
|
5
|
10
|
5%
|
|
59
|
|
|
|
ATK +1%
|
ATK +2%
|
3
|
10
|
3%
|
|
1
|
|
|
None
|
HP Recovery +50%
|
3
|
1000
|
90%
|
|
109
|
|
|
|
Max HP +3%, may autocast Heal Lv. 1 when physically attacked
|
Max HP +3%, may autocast Heal Lv. 2 when physically attacked
|
3
|
15
|
10%
|
|
3
|
|
|
|
ATK +2, CRIT +2
|
4
|
40
|
15%
|
|
58
|
|
|
|
INT +1, DEF +1
|
3
|
20
|
5%
|
|
55
|
|
|
None
|
HIT +4
|
HIT +5
|
|
|
|
|
44
|
|
|
|
ATK +10
|
ATK +15
|
5
|
20
|
5%
|
|
25
|
|
|
|
Max HP +150, Max SP -10
|
4
|
30
|
10%
|
|
86
|
|
|
|
ASPD +1%
|
ASPD +1%, AGI +1
|
4
|
20
|
5%
|
|
9
|
|
|
|
STR +1, ATK +5
|
4
|
40
|
20%
|
|
26
|
|
|
|
STR +1, INT +1
|
3
|
20
|
10%
|
|
30
|
|
|
|
LUK +2, Poison Resistance +10%
|
5
|
30
|
10%
|
|
1
|
|
|
|
LUK +2, CRIT +1
|
LUK +3, CRIT +1
|
3
|
50
|
20%
|
|
15
|
|
|
|
HP Recovery +5%, Max HP +25
|
HP Recovery +8%, Max HP +38
|
1
|
30
|
15%
|
|
14
|
|
|
|
VIT +1, Max HP +50
|
VIT +2, Max HP +75
|
7
|
40
|
15%
|
|
29
|
|
|
|
AGI +1, Perfect Dodge +1
|
4
|
30
|
10%
|
|
64
|
|
|
|
STR +1, DEX +1
|
3
|
10
|
5%
|
|
18
|
|
|
|
HIT +5, ATK -2
|
3
|
30
|
15%
|
|
48
|
|
|
|
FLEE +6, AGI -1
|
5
|
20
|
10%
|
|
64
|
|
|
|
VIT +1, Fire skill resistance +3%
|
VIT +2, Fire skill resistance +5%
|
7
|
20
|
10%
|
|
120
|
|
|
None
|
AGI +3
|
AGI +4
|
2
|
20
|
8%
|
|
46
|
|
|
|
LUK +2, FLEE + 7
|
LUK +3, FLEE + 10
|
7
|
20
|
10%
|
|
38
|
|
|
|
CRIT +3
|
CRIT +5
|
5
|
20
|
10%
|
|
105
|
|
|
None
|
Damage & Magic Damage to Demi Human +2%
|
7
|
10
|
3%
|
Pet Evolution
Evolution
To evolve a pet, it must be in Loyal intimacy state and require the following items below:
Pets |
Required Items
|
Deviruchi → Diabolic
|
|
|
|
|
|
Dokebi → Am Mut
|
|
|
|
|
|
Isis → Little Isis
|
|
|
|
|
|
Mastering → Angeling
|
|
|
|
|
Mummy → Ancient Mummy
|
|
|
|
|
|
Orc Warrior → High Orc
|
|
|
|
|
|
Poring → Mastering
|
|
|
|
|
|
Rocker → Metaller
|
|
|
|
|
|
Savage Babe → Savage
|
|
|
|
|
|
Yoyo → Choco
|
|
|
|
|
|
Evolved Bonus
Note that some "evolved" pets can be caught with certain items. The stats listed here are from evolution ONLY.
Monster |
Level |
Food |
Accessory |
Intimacy Bonus |
Hunger Level Decrease per Minute |
Intimacy Increase per Feed
|
Awkward/Shy |
Neutral |
Cordial |
Loyal
|
|
141
|
|
None
|
MATK + 1%
|
MATK + 2%
|
MATK + 3%
|
MATK + 4%
|
2
|
1
|
|
114
|
|
None
|
HIT + 4
|
HIT + 5
|
HIT + 6 Damage & Magic Damage against dragon race monsters increased by 3%.
|
HIT + 6 Damage & Magic Damage against dragon race monsters increased by 6%.
|
2
|
1
|
|
77
|
|
None
|
MaxHP + 1% Heal effectiveness + 2%
|
MaxHP + 1% Heal effectiveness + 4%
|
MaxHP + 2% Heal effectiveness + 6%
|
MaxHP + 2% Heal effectiveness + 8%
|
1
|
1
|
|
48
|
|
None
|
CRIT + 5
|
CRIT + 6 Increases long-ranged physical damage + 1%
|
CRIT + 7 Increases long-ranged physical damage + 2%
|
CRIT + 8 Increases long-ranged physical damage + 3%
|
2
|
1
|
|
104
|
|
None
|
ATK + 1% MATK + 1%
|
ATK + 1% MATK + 1% MaxHP + 1% MaxSP + 1%
|
ATK + 2% MATK + 2% MaxHP + 1% MaxSP + 1%
|
ATK + 2% MATK + 2% MaxHP + 2% MaxSP + 2% Autocast Fire Bolt lv. 3 when attacking.
|
2
|
1
|
|
81
|
|
None
|
ATK + 10
|
ATK + 15
|
ATK + 20
|
ATK + 25
|
2
|
1
|
|
??
|
|
None
|
ATK + 1%
|
ATK + 2%
|
ATK + 3%
|
ATK + 4%
|
2
|
1
|
|
42
|
|
None
|
CRIT + 1 LUK + 2
|
CRIT + 3 LUK + 3
|
CRIT + 5 LUK + 4
|
CRIT + 7 LUK + 4
|
2
|
2~3
|
|
55
|
|
None
|
HP Recovery + 10%
|
HP Recovery + 20%
|
HP Recovery + 30% Damage & Magic Damage against plant race monsters increased by 3%.
|
HP Recovery + 30% Damage & Magic Damage against plant race monsters increased by 6%.
|
2
|
1
|
|
59
|
|
None
|
VIT + 1 MaxHP + 100
|
VIT + 2 MaxHP + 200
|
VIT + 3 MaxHP + 300
|
VIT + 3 MaxHP + 400
|
2
|
1
|
See Also
References