Storm Gust: Difference between revisions

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|prereqs=([[Mage]]) [[Frost Diver]] Lv. 1, ([[Wizard]]) [[Jupitel Thunder]] Lv. 3
|prereqs=([[Mage]]) [[Frost Diver]] Lv. 1, ([[Wizard]]) [[Jupitel Thunder]] Lv. 3
|spcost=78  
|spcost=78  
|time=[4 + (Skill Level × 0.8)] seconds
|delay=5 seconds
|delay=5 seconds
|cooldown=4.7 seconds
|duration=4.6 seconds
|duration=4.6 seconds
|target=Ground
|target=Ground
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{|class=wikitablec
{|class=wikitablec
!Level!!{{tooltip|Damage|For each hit, up to 10}} (MATK)!!Cast Time!!Chance of Effect
!Level!!{{tooltip|Damage|For each hit, up to 10}} (MATK)!!Cast Time!!Fixed Cast Time!!Chance of Effect
|-
|-
!1
!1
|140%||4.8s||60%
|120%||5.1s||0.75s||60%
|-
|-
!2
!2
|180%||5.6s||55%
|170%||5.2s||0.80s||55%
|-
|-
!3
!3
|220%||6.4s||50%
|220%||5.3s||0.85s||50%
|-
|-
!4
!4
|260%||7.2s||45%
|270%||5.4s||0.90s||45%
|-
|-
!5
!5
|300%||8.0s||40%
|320%||5.5s||0.95s||40%
|-
|-
!6
!6
|340%||8.8s||35%
|370%||5.6s||1s||35%
|-
|-
!7
!7
|380%||9.6s||30%
|420%||5.7s||1.05s||30%
|-
|-
!8
!8
|420%||10.4s||25%
|470%||5.8s||1.10s||25%
|-
|-
!9
!9
|460%||11.2s||20%
|520%||5.9s||1.15s||20%
|-
|-
!10
!10
|500%||12.0s||15%
|570%||6s||1.20s||15%
|}
|}



Revision as of 20:06, 1 July 2020

Storm Gust.png Storm Gust
Storm Gust Info.gif
Type: Offensive Skill
Levels: 10, selectable
SP Cost: 78
Cast Delay: 5 seconds
Cooldown: 4.7 seconds
Duration: 4.6 seconds
Target: Ground
Range: Magic
Knock Back: 2 cells
Area of Effect: 11x11
Property: Water
Status: Frozen
Status Icon: I Frozen.png
Prerequisites
(Mage) Frost Diver Lv. 1, (Wizard) Jupitel Thunder Lv. 3

Storm Gust (Alt: Storm Gust) is a 2nd class offensive skill available as Wizard and High Wizard.

Effect

Summons a vicious blizzard upon a targeted location that will inflict Water property magic damage every half a second to all enemies within its area of effect and push them 2 cells in random directions. It has a chance of leaving enemies frozen.

Level Damage (MATK) Cast Time Fixed Cast Time Chance of Effect
1 120% 5.1s 0.75s 60%
2 170% 5.2s 0.80s 55%
3 220% 5.3s 0.85s 50%
4 270% 5.4s 0.90s 45%
5 320% 5.5s 0.95s 40%
6 370% 5.6s 1s 35%
7 420% 5.7s 1.05s 30%
8 470% 5.8s 1.10s 25%
9 520% 5.9s 1.15s 20%
10 570% 6s 1.20s 15%

Notes

  • Frozen enemies will not take further damage from this skill.
  • This skill cannot freeze Boss and Undead property enemies.
  • This skill does not stack with other instances of this skill; two simultaneous instances in one location have no more effect than just one. This is important in WoE precasts. The reason for this is that anything hit by this skill is temporarily immune to the skill for half a second. In this way it is similar to Lord of Vermilion and Priest's Magnus Exorcismus.
  • Each cell affected by this skill unconditionally splashes a surrounding 3x3 area. This means that the actual area of effect of the skill is effectively 11x11. Anything right outside the "Casting Ring" will be hit.

Applications

  • Since MVPs can not be frozen, this skill can inflict reliable damage.
  • Since frozen targets take more damage from Wind property, they become more susceptible to Jupitel Thunder and Lord of Vermilion. Due to the defense reduction, frozen targets can also be dealt with by heavy melee burst damage.
  • Since Level 10 has lower chances to freeze, targets have a better chance to take more damage. Wizards who wants to freeze their victims should use a lower level of this skill.

External

Bestowed from

  • Elephant Model Hat - Level 5; Autocast under target when physically attacked
  • Hero Plate - Level 10; Autocast under target when physically attacking, chance increases according to the Upgrade level.
  • Stormy Knight Card - Level 2; Autocast under target when physically attacking

Enhanced by