Safety Wall: Difference between revisions
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|catalyst=1 {{item|id=717 Blue Gemstone}} | |catalyst=1 {{item|id=717 Blue Gemstone}} | ||
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'''Safety Wall''' (Alt: ''Safety Wall'') is a 1<sup>st</sup> class supportive skill available as a [[Mage] and [[Priest]]. | '''Safety Wall''' (Alt: ''Safety Wall'') is a 1<sup>st</sup> class supportive skill available as a [[Mage]] and [[Priest]]. | ||
==Effect== | ==Effect== | ||
Creates a pink light pillar on a targeted location that blocks every form of close range [[ATK|physical damage]] until its durability wears off or expires OR the number of hits is reached. Each cast consumes a {{item|id=717 Blue Gemstone}}. | Creates a pink light pillar on a targeted location that blocks every form of close range [[ATK|physical damage]] until its durability wears off or expires OR the number of hits is reached. Each cast consumes a {{item|id=717 Blue Gemstone}}. |
Latest revision as of 11:00, 3 March 2021
Safety Wall | |
---|---|
Type: | Supportive Skill |
Levels: | 10, selectable |
SP Cost: | 30/35/40 |
Cast Time: | [4.4 − (Skill Level × 0.4)] seconds |
Duration: | (Skill Level × 5) seconds |
Target: | Ground |
Range: | 9 cells |
Catalyst: | 1 Blue Gemstone |
Prerequisites | |
(Mage) Napalm Beat Lv. 7, Soul Strike Lv. 5 (Priest) Aspersio Lv. 4, Sanctuary Lv. 3 |
Safety Wall (Alt: Safety Wall) is a 1st class supportive skill available as a Mage and Priest.
Effect
Creates a pink light pillar on a targeted location that blocks every form of close range physical damage until its durability wears off or expires OR the number of hits is reached. Each cast consumes a Blue Gemstone.
Level | Base Durability (HP) | # Of Hits Can Sustain | Cast Time | Duration | SP Cost |
---|---|---|---|---|---|
1 | 300 | 2 | 4.0s | 5s | 30 |
2 | 600 | 3 | 3.6s | 10s | |
3 | 900 | 4 | 3.2s | 15s | |
4 | 1,200 | 5 | 2.8s | 20s | 35 |
5 | 1,500 | 6 | 2.4s | 25s | |
6 | 1,800 | 7 | 2.0s | 30s | |
7 | 2,100 | 8 | 1.6s | 35s | 40 |
8 | 2,400 | 9 | 1.2s | 40s | |
9 | 2,700 | 10 | 0.8s | 45s | |
10 | 3,000 | 11 | 0.4s | 50s |
Durability (HP) = ((INT + Base Lv) x 65) + MaxSP + Base Durability
Notes
- This skill cannot be overlapped or cast on an instance of Magnetic Earth or Pneuma. Likewise, Pneuma cannot be cast on an instance of this skill.
- This skill does not protect against status effects or knock back unless they are side effects of a blocked attack.
- Against monsters, this skill blocks all regular attacks, Melee skills, and some ranged skills when used at close range.
- This skill will always block at least one hit because the hit that breaks it will be completely absorbed.
Applications
- This skill can be used to easily tank low ASPD monsters in PvM environments. High ASPD monsters can also be dealt with if the user is capable of casting this skill fast enough once it wore off, or by simply casting a new instance of this skill in a neighboring cell and moving when the previous one is about to expire. It is less effective for tanking multiple monsters, as it will quickly consume the safety wall. This is highly effective for tanking MVPs, as long as its mob can be tanked by a separate character.
- In PvP, this skill is useful for tanking offensive melee skills such as Asura Strike or Sonic Blow. For this to be effective, the user requires sufficient DEX to cast this skill quickly before the attack occurs. Land Protector can remove safety walls.
Changelogs
The below changelogs contain changes to this skill.
Priest | |
---|---|
2nd Class Skills |
Aspersio • B.S Sacramenti • Gloria • Impositio Manus • Increase SP Recovery • Kyrie Eleison • Lex Aeterna • Lex Divina • Mace Mastery • Magnificat • Magnus Exorcismus • Redemptio • Resurrection • Safety Wall • Sanctuary • Slow Poison • Status Recovery • Suffragium • Turn Undead |
Transcendent Skills |
Assumptio • Basilica • Meditatio • Spiritual Thrift |
Quests | Priest Job Change Guide • Priest Skill Quest |
Weapons | Book • Mace • Rod |