Demonstration: Difference between revisions

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**Neither next to each other nor on top of another.
**Neither next to each other nor on top of another.
**Directly next to an enemy or the user.
**Directly next to an enemy or the user.
*The damage is increased via [[ATK]] cards, and status cards have no effect.
*Skill damage is increased via [[ATK]] cards, status cards, and random options.
*[[Learning Potion]] grants a damage bonus depending on its level.
*[[Learning Potion]] grants a damage bonus depending on its level.
*[[DEF|Defense]] values are not applied to this skill in the same way as they are applied to other skills. It appears that [[DEF#Hard DEF|Hard Defense]] is subtracted off the final damage value instead of reducing damage by a percent, basically treating it as [[DEF#Soft_DEF|Soft Defense]].
*[[DEF|Defense]] values are not applied to this skill in the same way as they are applied to other skills. It appears that [[DEF#Hard DEF|Hard Defense]] is subtracted off the final damage value instead of reducing damage by a percent, basically treating it as [[DEF#Soft_DEF|Soft Defense]].
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The below changelogs contain changes to this skill.
The below changelogs contain changes to this skill.
 
* [https://gitlab.com/ragnarok-project-zero/bugs-and-suggestions-tracker/-/blob/master/changelogs/2023-12-14.md 2023-12-14 Changelog]
* [https://gitlab.com/ragnarok-project-zero/bugs-and-suggestions-tracker/-/blob/master/changelogs/2020-10-06.md 2020-10-06 Changelog]
* [https://gitlab.com/ragnarok-project-zero/bugs-and-suggestions-tracker/-/blob/master/changelogs/2020-07-01.md 2020-07-01 Changelog]
* [https://gitlab.com/ragnarok-project-zero/bugs-and-suggestions-tracker/-/blob/master/changelogs/2020-04-27.md 2020-04-27 Changelog]
* [https://gitlab.com/ragnarok-project-zero/bugs-and-suggestions-tracker/-/blob/master/changelogs/2020-04-27.md 2020-04-27 Changelog]
* [https://gitlab.com/ragnarok-project-zero/bugs-and-suggestions-tracker/-/blob/master/changelogs/2020-07-01.md 2020-07-01 Changelog]
* [https://gitlab.com/ragnarok-project-zero/bugs-and-suggestions-tracker/-/blob/master/changelogs/2020-10-06.md 2020-10-06 Changelog]




{{Navbox Alchemist}}
{{Navbox Alchemist}}

Revision as of 22:30, 24 January 2024

Demonstration.png Demonstration
Demonstration Info.gif
Type: Offensive Skill
Levels: 5, fixed
SP Cost: 10
Cast Time: 1 second
Cooldown: 0.5 second
Duration: 35 + (Skill Level × 5) seconds
Target: Ground
Range: 9 cells
Area of Effect: 3x3
Property: Fire
Catalyst: 1 Bottle Grenade
Prerequisites
(Alchemist) Pharmacy Lv. 4

Demonstration (Alt: Bomb) is a 2nd class offensive skill available as an Alchemist.

Effect

Throws a bottle of flammable liquid at a targeted location that will inflict Fire property physical damage every half a second to all enemies within its area of effect. It has a chance of breaking enemies' equipped weapon. Each cast consumes a Bottle Grenade.

Level Damage (ATK) Chance of Break Duration
1 120% 3% 40s
2 140% 6% 45s
3 160% 9% 50s
4 180% 12% 55s
5 200% 15% 60s

Notes

  • This skill cannot be used:
    • Neither next to each other nor on top of another.
    • Directly next to an enemy or the user.
  • Skill damage is increased via ATK cards, status cards, and random options.
  • Learning Potion grants a damage bonus depending on its level.
  • Defense values are not applied to this skill in the same way as they are applied to other skills. It appears that Hard Defense is subtracted off the final damage value instead of reducing damage by a percent, basically treating it as Soft Defense.

Changelogs

The below changelogs contain changes to this skill.