Charge Attack: Difference between revisions

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'''Charge Attack''' (Alt: ''Charge Attack'') is a 2<sup>nd</sup> class offensive skill available as [[Knight]] and [[Lord Knight]]. This skill can only be learned through a certain quest.
'''Charge Attack''' (Alt: ''Charge Attack'') is a 2<sup>nd</sup> class offensive skill available as a [[Knight]]. This skill can only be learned through a certain quest.
 
==Effect==
==Effect==
Rushes at a single target and strikes to inflict ranged [[ATK|physical damage]] and pushing it in a random direction. The farther the target is, the higher the damage and the longer [[Skills#Cast Time|Cast Time]] will be.
 
Rushes at a single target and strikes to inflict ranged [[ATK|physical damage]] and knock back the target 2 cells.


{|class=wikitablec
{|class=wikitablec
!Distance!!Damage (ATK)!!Cast Time
!Damage (ATK)!!Cast Time
|-
!< 3c
|100%||0.5s
|-
|-
!< 6c
!700%||0.5s
|200%||1.0s
|-
!< 9c
|300%||rowspan=3|1.5s
|-
!< 12c
|400%
|-
!< 14c
|500%
|}
|}


===Notes===
===Notes===
*Cast Time and Damage are static, regardless of how far away the target is.
*The Cast Time cannot be interrupted.
*The Cast Time cannot be interrupted.
*As a ranged skill, it is not blocked by [[Safety Wall]].
*As a ranged skill, it is not blocked by [[Safety Wall]].
*Damage can be reduced by simply moving closer to the user.
*In PVP, the target is knocked back by 4 cells instead of 2.
*During the [[War of Emperium]], the user will not "charge" or move when using this skill. It becomes another ranged physical attack.
*During the [[War of Emperium]], there is no knockback.
*The user will still relocate even if this skill misses, including by [[Pneuma]].
*The user will still relocate even if this skill misses, including by [[Pneuma]].


==Applications==
==Applications==
*This skill can get the user "out" of any trap, [[Fiber Lock]], or [[Close Confine]] (provided another enemy is nearby to charge).
*This skill can get the user "out" of any trap (provided another enemy is nearby to charge).
 
==Changelogs==
The below changelogs contain changes to this skill.
* [https://gitlab.com/ragnarok-project-zero/bugs-and-suggestions-tracker/-/blob/master/changelogs/2022-07-30.md 2022-07-30 Changelog]




{{Navbox Knight}}
{{Navbox Knight}}

Latest revision as of 15:14, 24 January 2024

Charge Attack.png Charge Attack
Charge Attack Info.gif
Type: Offensive Skill
Levels: 1
SP Cost: 40
Cast Time: 0.5~1.5 seconds
Cast Delay: ASPD
Target: Enemy
Range: 14 cells
Knock Back: 1 cells
Prerequisites
In order to gain this skill, the player has to complete a quest.

Charge Attack (Alt: Charge Attack) is a 2nd class offensive skill available as a Knight. This skill can only be learned through a certain quest.

Effect

Rushes at a single target and strikes to inflict ranged physical damage and knock back the target 2 cells.

Damage (ATK) Cast Time
700% 0.5s

Notes

  • Cast Time and Damage are static, regardless of how far away the target is.
  • The Cast Time cannot be interrupted.
  • As a ranged skill, it is not blocked by Safety Wall.
  • In PVP, the target is knocked back by 4 cells instead of 2.
  • During the War of Emperium, there is no knockback.
  • The user will still relocate even if this skill misses, including by Pneuma.

Applications

  • This skill can get the user "out" of any trap (provided another enemy is nearby to charge).

Changelogs

The below changelogs contain changes to this skill.