Charge Attack: Difference between revisions
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==Effect== | ==Effect== | ||
Rushes at a single target and strikes to inflict ranged [[ATK|physical damage]] and | Rushes at a single target and strikes to inflict ranged [[ATK|physical damage]] and knock back the target 2 cells. | ||
{|class=wikitablec | {|class=wikitablec | ||
!Damage (ATK)!!Cast Time | |||
|- | |- | ||
! | !700%||0.5s | ||
|} | |} | ||
===Notes=== | ===Notes=== | ||
*Cast Time and Damage are static, regardless of how far away the target is. | |||
*The Cast Time cannot be interrupted. | *The Cast Time cannot be interrupted. | ||
*As a ranged skill, it is not blocked by [[Safety Wall]]. | *As a ranged skill, it is not blocked by [[Safety Wall]]. | ||
* | *In PVP, the target is knocked back by 4 cells instead of 2. | ||
*During the [[War of Emperium]], | *During the [[War of Emperium]], there is no knockback. | ||
*The user will still relocate even if this skill misses, including by [[Pneuma]]. | *The user will still relocate even if this skill misses, including by [[Pneuma]]. | ||
==Applications== | ==Applications== | ||
*This skill can get the user "out" of any trap (provided another enemy is nearby to charge). | *This skill can get the user "out" of any trap (provided another enemy is nearby to charge). | ||
==Changelogs== | |||
The below changelogs contain changes to this skill. | |||
* [https://gitlab.com/ragnarok-project-zero/bugs-and-suggestions-tracker/-/blob/master/changelogs/2022-07-30.md 2022-07-30 Changelog] | |||
{{Navbox Knight}} | {{Navbox Knight}} |
Latest revision as of 15:14, 24 January 2024
Charge Attack | |
---|---|
Type: | Offensive Skill |
Levels: | 1 |
SP Cost: | 40 |
Cast Time: | 0.5~1.5 seconds |
Cast Delay: | ASPD |
Target: | Enemy |
Range: | 14 cells |
Knock Back: | 1 cells |
Prerequisites | |
In order to gain this skill, the player has to complete a quest. |
Charge Attack (Alt: Charge Attack) is a 2nd class offensive skill available as a Knight. This skill can only be learned through a certain quest.
Effect
Rushes at a single target and strikes to inflict ranged physical damage and knock back the target 2 cells.
Damage (ATK) | Cast Time |
---|---|
700% | 0.5s |
Notes
- Cast Time and Damage are static, regardless of how far away the target is.
- The Cast Time cannot be interrupted.
- As a ranged skill, it is not blocked by Safety Wall.
- In PVP, the target is knocked back by 4 cells instead of 2.
- During the War of Emperium, there is no knockback.
- The user will still relocate even if this skill misses, including by Pneuma.
Applications
- This skill can get the user "out" of any trap (provided another enemy is nearby to charge).
Changelogs
The below changelogs contain changes to this skill.
Knight | |
---|---|
2nd Class Skills |
Bowling Bash • Brandish Spear • Cavalier Mastery • Charge Attack • Counter Attack • One-Hand Quicken • Peco Peco Ride • Pierce • Spear Boomerang • Spear Mastery • Spear Stab • Twohand Quicken |
Transcendent Skills |
Aura Blade • Clashing Spiral • Frenzy • |
Quests | Knight Job Change Guide • Knight Skill Quest |
Weapons | One Handed Sword • Spear • Two Handed Sword |