Demonstration: Difference between revisions
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'''Demonstration''' (Alt: ''Bomb'') is a 2<sup>nd</sup> class offensive skill available as an [[Alchemist]]. | '''Demonstration''' (Alt: ''Bomb'') is a 2<sup>nd</sup> class offensive skill available as an [[Alchemist]]. | ||
==Effect== | ==Effect== | ||
Throws a bottle of flammable liquid at a targeted location that will inflict [[Fire]] property [[ATK| | Throws a bottle of flammable liquid at a targeted location that will inflict [[Fire]] property [[ATK|physical]] damage every half a second to all enemies within its area of effect. It has a chance of breaking enemies' equipped weapon. Each cast consumes a {{item|id=7135 Bottle Grenade}}. | ||
{|class=wikitablec | {|class=wikitablec |
Revision as of 01:10, 30 September 2020
Demonstration | |
---|---|
Type: | Offensive Skill |
Levels: | 5, fixed |
SP Cost: | 10 |
Cast Time: | 1 second |
Cooldown: | 0.5 second |
Duration: | 35 + (Skill Level × 5) seconds |
Target: | Ground |
Range: | 9 cells |
Area of Effect: | 3x3 |
Property: | Fire |
Catalyst: | 1 Bottle Grenade |
Prerequisites | |
(Alchemist) Pharmacy Lv. 4 |
Demonstration (Alt: Bomb) is a 2nd class offensive skill available as an Alchemist.
Effect
Throws a bottle of flammable liquid at a targeted location that will inflict Fire property physical damage every half a second to all enemies within its area of effect. It has a chance of breaking enemies' equipped weapon. Each cast consumes a Bottle Grenade.
Level | Damage (ATK) | Chance of Break | Duration |
---|---|---|---|
1 | 120% | 3% | 40s |
2 | 140% | 6% | 45s |
3 | 160% | 9% | 50s |
4 | 180% | 12% | 55s |
5 | 200% | 15% | 60s |
Notes
- This skill cannot be used:
- Neither next to each other nor on top of another.
- Directly next to an enemy or the user.
- The damage is increased via ATK cards, and status cards have no effect.
- Learning Potion grants a damage bonus depending on its level.
- Defense values are not applied to this skill in the same way as they are applied to other skills. It appears that Hard Defense is subtracted off the final damage value instead of reducing damage by a percent, basically treating it as Soft Defense.
Changelogs
The below changelogs contain changes to this skill.