Charge Attack: Difference between revisions
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'''Charge Attack''' (Alt: ''Charge Attack'') is a 2<sup>nd</sup> class offensive skill available as [[ | '''Charge Attack''' (Alt: ''Charge Attack'') is a 2<sup>nd</sup> class offensive skill available as a [[Knight]]. This skill can only be learned through a certain quest. | ||
==Effect== | ==Effect== | ||
Rushes at a single target and strikes to inflict ranged [[ATK|physical damage]] and pushing it in a random direction. The farther the target is, the higher the damage and the longer [[Skills#Cast Time|Cast Time]] will be. | Rushes at a single target and strikes to inflict ranged [[ATK|physical damage]] and pushing it in a random direction. The farther the target is, the higher the damage and the longer [[Skills#Cast Time|Cast Time]] will be. | ||
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==Applications== | ==Applications== | ||
*This skill can get the user "out" of any trap | *This skill can get the user "out" of any trap (provided another enemy is nearby to charge). | ||
{{Navbox Knight}} | {{Navbox Knight}} |
Revision as of 03:24, 22 August 2020
Charge Attack | |
---|---|
Type: | Offensive Skill |
Levels: | 1 |
SP Cost: | 40 |
Cast Time: | 0.5~1.5 seconds |
Cast Delay: | ASPD |
Target: | Enemy |
Range: | 14 cells |
Knock Back: | 1 cells |
Prerequisites | |
In order to gain this skill, the player has to complete a quest. |
Charge Attack (Alt: Charge Attack) is a 2nd class offensive skill available as a Knight. This skill can only be learned through a certain quest.
Effect
Rushes at a single target and strikes to inflict ranged physical damage and pushing it in a random direction. The farther the target is, the higher the damage and the longer Cast Time will be.
Distance | Damage (ATK) | Cast Time |
---|---|---|
< 3c | 100% | 0.5s |
< 6c | 200% | 1.0s |
< 9c | 300% | 1.5s |
< 12c | 400% | |
< 14c | 500% |
Notes
- The Cast Time cannot be interrupted.
- As a ranged skill, it is not blocked by Safety Wall.
- Damage can be reduced by simply moving closer to the user.
- During the War of Emperium, the user will not "charge" or move when using this skill. It becomes another ranged physical attack.
- The user will still relocate even if this skill misses, including by Pneuma.
Applications
- This skill can get the user "out" of any trap (provided another enemy is nearby to charge).
Knight | |
---|---|
2nd Class Skills |
Bowling Bash • Brandish Spear • Cavalier Mastery • Charge Attack • Counter Attack • One-Hand Quicken • Peco Peco Ride • Pierce • Spear Boomerang • Spear Mastery • Spear Stab • Twohand Quicken |
Transcendent Skills |
Aura Blade • Clashing Spiral • Frenzy • |
Quests | Knight Job Change Guide • Knight Skill Quest |
Weapons | One Handed Sword • Spear • Two Handed Sword |