Two Handed Sword

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Revision as of 17:45, 10 December 2023 by Galuverior (talk | contribs)
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Swords used by Swordman, Knight, and Crusader class characters. These are the same as One-Handed Swords, but obviously take up both hands instead of one. As such, you cannot wear a Shield while wielding a Two-Handed Sword. Knights generally benefit more from wielding this weapon due to their skill set.

Size Damage
Small 75%
Medium 75%
Large 100%

Note: Forge denotes the Blacksmith ability Smith Two-handed Sword. These versions have 0 slots, but can have elemental or strong modifiers.


Weapon level 1

Name Possible Slots Level Attack Weight Element Required Level Additional Notes
1116.png Katana Smith, 3, 4 1 60 100 Neutral 4 N/A


Weapon level 2

Name Possible Slots Level Attack Weight Element Required Level Additonal Notes
1154.png Bastard Sword Smith, 2, 3 2 115 160 Neutral 18 N/A
1151.png Slayer Smith, 2, 3 2 90 130 Neutral 18 N/A


Weapon level 3

Name Possible Slots Level Attack Weight Element Required Level Additonal Notes
1160.png Broad Sword Smith, 1, 2 3 140 200 Neutral 33 DEF +5
1163.png Claymore Smith, 0, 2 3 180 250 Neutral 33 N/A
1157.png Two-handed Sword Smith, 1, 2 3 160 220 Neutral 33 N/A
21045.png Indigo Sword Smith 3 200 180 Neutral 60

For every 2 refines, HIT + 1.
For every 3 refines, ASPD + 2%.
When refined to +7, HIT + 10.
When refined to +9, increases Bowling Bash damage by 20%.

21039.png Royal Knight Broadsword 1 3 165 150 Neutral 60

ASPD + 10%, CRI + 5.
If refine rate is 7 or higher, Critical Damage + 15%.
If refine rate is 9 or higher, Critical Damage + 15%, ASPD + 1.

21041.png Earth Dragon Greatsword 2 3 180 140 Neutral 70

Increases physical damage against Formless monsters by 5%, increases physical damage against Earth monsters by 5%.
If +7 or higher, increases physical damage against Formless monsters by 5%,
increases physical damage against Earth monsters by 5%.
If +9 or higher, increases physical damage against Formless monsters by 10%,
increases physical damage against Earth monsters by 10%.

21043.png Yin Yang Greatsword 2 3 180 140 Neutral 70

Increases physical damage against Demon monsters by 5%, increases physical damage against Fire monsters by 5%.
If +7 or higher, increases physical damage against Demon monsters by 5%, increases physical damage against Fire monsters by 5%.
If +9 or higher, increases physical damage against Demon monsters by 10%, increases physical damage against Fire monsters by 10%.

600003.png Buddhist Greatsword 2 3 180 140 Neutral 70

Increases physical damage against Demi-Human monsters (except players) by 5%, increases physical damage against Dark property monsters by 5%.
If +7 or higher, increases physical damage against Demi-Human monsters (except players) by 5%, increases physical damage against Dark property monsters by 5%.
If +9 or higher, increases physical damage against Demi-Human monsters (except players) by 10%, increases physical damage against Dark property monsters by 10%.


Weapon level 4

Name Possible Slots Level Attack Weight Element Required Level Additonal Notes
1166.png Dragon Slayer 0,2 4 150 130 Neutral 48 Physical attacks ignore the defense of Dragon race targets. 25% more damage to Dragon race targets.
1170.png Katzbalger 0 4 175 200 Neutral 48 DEF +10, VIT +5
1164.png Muramasa 0 4 155 100 Neutral 48 CRIT +30, ASPD +8%. Adds a 0.1% chance of inflicting Curse on the user when doing a melee attack.
1167.png Schweizersabel 0, 2 4 160 160 Wind 48 DEF +1. Adds a 10% chance of using Lightening Bolt Lv 3 on the target when doing a physical attack
1168.png Zweihander 0, 2 4 200 220 Neutral 48 Indestructible (except in upgrade attempts)