Mace

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Revision as of 18:34, 10 December 2023 by Galuverior (talk | contribs) (forgot one juno weapon)
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Maces are a blunt weapon type usable by Acolyte, Merchant, Super Novice and Swordman classes. All maces are naturally unbreakable except in upgrade attempts.

Size Damage
Small 75%
Medium 100%
Large 100%

List

Note: Forge denotes the Blacksmith ability Smith Mace. These versions have 0 slots, but can have elemental or strong modifiers.

Name Possible Slots Weapon Level Attack Weight Additional Notes
1501.png Club Smith, 3, 4 1 23 70 N/A
1504.png Mace Smith, 3, 4 1 37 80 N/A
1545.png Novice Mace 0 1 37 80 N/A
1519.png Chain Smith, 2, 3 2 84 80 N/A
1510.png Flail Smith, 2, 3 2 69 90 N/A
1507.png Smasher Smith, 2, 3 2 54 100 N/A
1513.png Morning Star Smith, 1, 2 3 110 150 N/A
1522.png Stunner Smith, 0, 2 3 140 200 Stun by chance.
1516.png Sword Mace Smith, 1 3 130 120 N/A
1524.png Golden Mace 1, 2 4 110 80 +10% dealt vs. Undead
1528.png Grand Cross 0, 1 4 140 150 SP +1 with each attack vs. Undead, SP +3 with each Undead killed, LvL 3 Turn Undead by chance
1525.png Long Mace 0 4 135 80 Resist +10% vs. ranged attacks
1527.png Quadrille 0 4 165 90 +10% dealt vs. Undead, Demi-Human, and Earth
1523.png Spike 0, 2 4 85 70 CRIT +40, DEF -2/3rds
16086.png Sapphire Scepter Smith 3 150 90

Indestructible.
For every 2 refines, HIT + 1.
For every 3 refines, ATK + 4.
When refined to +7, HIT + 10.
When refined to +9, ASPD + 1, CRI + 10.

16083.png Earth Dragon Mace 2 3 130 120

Indestructible. Increases physical damage against Formless monsters by 5%, increases physical damage against Earth monsters by 5%.
If +7 or higher, increases physical damage against Formless monsters by 5%,
increases physical damage against Earth monsters by 5%.
If +9 or higher, increases physical damage against Formless monsters by 10%,
increases physical damage against Earth monsters by 10%.

16084.png Yin Yang Mace 2 3 130 120

Indestructible. Increases physical damage against Demon monsters by 5%, increases physical damage against Fire monsters by 5%.
If +7 or higher, increases physical damage against Demon monsters by 5%, increases physical damage against Fire monsters by 5%.
If +9 or higher, increases physical damage against Demon monsters by 10%, increases physical damage against Fire monsters by 10%.

16091.png Hellfire Mace 1 3 135 110

Indestructible.
Increases damage of [Bash] by 10%.
If +7 or higher, increases damage of [Bash] by 5%
If +9 or higher, increases damage of [Bash] by 10%.

16090.png Meteor Hammer 1 3 150 120

Indestructible.
Increases damage of [Investigate] by 10%.
If +7 or higher, increases damage of [Investigate] by 5%.
If +9 or higher, increases damage of [Investigate] by 10%.

16097.png Purifier 2 3 150 130

Indestructible.
MATK + 135.
MATK + 5%.
If +7 or higher, Healing Power + 15%, increases damage of [Magnus Exorcismus] by 10%.
If +9 or higher, increases damage of [Magnus Exorcismus] by 15%.

16099.png Rubber Hammer 1 4 140 80

MATK + 160.
If [Meditatio] is Level 10, MATK + 5%.
For every 10 Base Level, Heal Power + 2%.
If +7 or higher, reduces physical/magical damage taken from enemies of all sizes by 5%.
If +9 or higher, Variable Cast Time - 10%, Heal Power + 15%.

16001.png Red Square Bag 1 4 50 120

MaxHP +300. MATK + 90. Indestructible.
Increases HP recovery with [Potion Pitcher] and [Slim Potion Pitcher] by 5%.
If refine rate is 7 or higher, increases HP recovery with [Potion Pitcher] and [Slim Potion Pitcher] by another 10%.
If refine rate is 9 or higher, increases HP recovery with [Potion Pitcher] and [Slim Potion Pitcher] by another 10%, Variable Cast Time - 20%.

16000.png Erde 1 4 130 50

Indestructible. MaxSP + 50, MATK + 90. Increases damage of [Acid Terror] and [Demonstration] by 20%.
When Base STR is 90 or higher, increases [Acid Demonstration] damage by 10%.
If refine rate is 7 or higher, increases physical damage of ranged weapons by 10%.
If refine rate is 9 or higher, additionally increases [Acid Demonstration] damage 10%.

590001.png Buddhist Mace 2 3 130 120

Indestructible.
Increases physical damage against Demi-Human monsters (except players) by 5%, increases physical damage against Dark property monsters by 5%.
If +7 or higher, increases physical damage against Demi-Human monsters (except players) by 5%, increases physical damage against Dark property monsters by 5%.
If +9 or higher, increases physical damage against Demi-Human monsters (except players) by 10%, increases physical damage against Dark property monsters by 10%.