Katar

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Revision as of 18:45, 10 December 2023 by Galuverior (talk | contribs)
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Katars are weapons that can only be equipped by the Assassin class. Katars are always two-handed, so you cannot wear a shield if you are using one. Sonic Blow, Grimtooth, Rolling Cutter, and Cross Ripper Slasher can only be used with Katars. The Critical rate is doubled with katar-type weapons. In spite of the fact that a katar-wielding Assassin has a blade in each hand, it counts as a single Two-Handed weapon rather than two dual-wielded weapons, so Righthand Mastery and Lefthand Mastery have no effect on them.

Size Damage
Small 75%
Medium 100%
Large 75%

List

Name Possible Slots Level Attack Weight Element Additional Notes
1261.png Infiltrator 0, 1 4 140 150 Neutral DEF +3, FLEE +5, Perfect Dodge +2, +50% dealt vs. Demi-Human
1254.png Jamadhar 0, 1 3 165 150 Neutral N/A
1250.png Jur 2, 3 2 125 80 Neutral N/A
1253.png Katar 1, 2 3 148 120 Neutral DEX +1
1257.png Katar of Dusty Thornbush 0, 3 3 105 120 Earth Blind by chance
1256.png Katar of Frozen Icicle 0, 3 3 105 120 Water Freeze by chance
1259.png Katar of Piercing Wind 0, 3 3 105 120 Wind Sleep by chance
1258.png Katar of Raging Blaze 0, 3 3 105 120 Fire Silence by chance
1260.png Sharpened Ghoul Leg Bone 0 3 150 170 Undead N/A
28034.png Earth Dragon Katar 2 3 150 120 Neutral

Increases physical damage against Formless monsters by 5%, increases physical damage against Earth monsters by 5%.
If +7 or higher, increases physical damage against Formless monsters by 5%,
increases physical damage against Earth monsters by 5%.
If +9 or higher, increases physical damage against Formless monsters by 10%,
increases physical damage against Earth monsters by 10%.

28035.png Yin Yang Katar 2 3 150 120 Neutral

Increases physical damage against Demon monsters by 5%, increases physical damage against Fire monsters by 5%.
If +7 or higher, increases physical damage against Demon monsters by 5%, increases physical damage against Fire monsters by 5%.
If +9 or higher, increases physical damage against Demon monsters by 10%, increases physical damage against Fire monsters by 10%.

28041.png Sandy Lake 1 3 155 90 Neutral

Increases physical damage against Wind enemies by 10%.
If +7 or higher, increases physical damage against Wind enemies by 15%.
If +9 or higher, Critical Damage + 15%.

28045.png Bolt Crusher 1 4 180 150 Neutral

If [Meteor Assault] is Level 10, ATK + 30.
For every 10 Base Level, increases [Meteor Assault] damage by 2%.
If +7 or higher, ATK + 5%, ASPD + 10%.
If +9 or higher, HIT + 15, FLEE + 10.

1285.png Chakram 1 4 170 100 Neutral

When Katar Mastery skill is mastered CRI+5.
Increases critical damage by 10%.
If refine rate is 7 or higher, increases Meteor Assault damage by 20%.
If refine rate is 9 or higher, increases critical damage by additional 10%.
Increases critical damage by 20% for 30 seconds when using EDP.

1284.png Krishna 1 4 165 120 Neutral

ATK + 3 every 10 STR, ATK + 50 when STR is 90 or higher.
If refine rate is 7 or higher, increases Sonic Blow damage by 10%.
If refine rate is 9 or higher, increases sonic blow damage by additional 10%.
Increases damage inflicted to all races by 10% for 30 seconds when using EDP.

610002.png Buddhist Katar 2 3 150 120 Neutral

Increases physical damage against Demi-Human monsters (except players) by 5%, increases physical damage against Dark property monsters by 5%.
If +7 or higher, increases physical damage against Demi-Human monsters (except players) by 5%, increases physical damage against Dark property monsters by 5%.
If +9 or higher, increases physical damage against Demi-Human monsters (except players) by 10%,
increases physical damage against Dark property monsters by 10%.

610001.png Poison Demon Katar 1 3 155 80 Neutral

Increases physical damage against Angel monsters by 10%.
If +7 or higher, increases physical damage against Formless monsters by 10%.
If +9 or higher, increases physical damage against Fire and Holy property monsters by 10%.