Difference between revisions of "Grand Cross"

From Ragnarok Project Zero wiki
Jump to navigation Jump to search
m
 
(6 intermediate revisions by 4 users not shown)
Line 16: Line 16:
 
|element=Holy
 
|element=Holy
 
}}
 
}}
'''Grand Cross''' (Alt: ''Grand Cross'') is a 2<sup>nd</sup> class offensive skill available as [[Crusader]] and [[Paladin]].
+
'''Grand Cross''' is a 2<sup>nd</sup> class offensive skill available as a [[Crusader]].
 
==Effect==
 
==Effect==
Inflicts [[Holy]] property [[ATK|Hybrid]] [[MATK|Damage]] 1 to 3 times to all enemies in a cross-shaped area around the user. Cast Time cannot be interrupted, and each cast drains 20% of [[Max HP]].
+
Inflicts [[Holy]] property [[ATK|Hybrid]] [[MATK|Damage]] 3 times to all enemies in a cross-shaped area around the user. Cast Time cannot be interrupted, and each cast drains 20% of [[Max HP]].
  
 
{|class=wikitablec
 
{|class=wikitablec
Line 56: Line 56:
 
===Notes===
 
===Notes===
 
*The effect of this skill lasts for 0.9 seconds, during which time the user is immobilized.
 
*The effect of this skill lasts for 0.9 seconds, during which time the user is immobilized.
*This skill strikes between 1 and 3 times, depending highly on position and movement of enemy/enemies.
 
*When one or more monsters are on a single cell of this skill, the number of hits are reduced by 1 per monster, to a minimum of one hit to one monster.
 
*This skill does not work when wearing a shield with {{item|id=4128 '''Golden Thiefbug Card'''}}.
 
 
*The [[Holy]] property is applied at the end of calculations, which means the following: [[Holy]] × Weapon property for the physical portion, and [[Neutral]] × [[Holy]] property for the magic portion.
 
*The [[Holy]] property is applied at the end of calculations, which means the following: [[Holy]] × Weapon property for the physical portion, and [[Neutral]] × [[Holy]] property for the magic portion.
 
*Though a Hybrid skill, it seems to scale far better with [[Stats#INT|INT]] as the main stat and high Weapon Attack better than having high [[Stats#STR|STR]] and low [[Stats#INT|INT]] (Example: 50 STR and 90 INT with a decently high Weapon Attack damage will hit harder than 90 STR and 50 INT with the same weapon).
 
*Though a Hybrid skill, it seems to scale far better with [[Stats#INT|INT]] as the main stat and high Weapon Attack better than having high [[Stats#STR|STR]] and low [[Stats#INT|INT]] (Example: 50 STR and 90 INT with a decently high Weapon Attack damage will hit harder than 90 STR and 50 INT with the same weapon).
 
*[[DEF|Defense]] values are not applied to this skill in the same way as they are applied to other skills. It appears that [[DEF#Hard DEF|Hard Defense]] is subtracted off the final damage value instead of reducing damage by a percent, basically treating it as [[DEF#Soft_DEF|Soft Defense]].
 
*[[DEF|Defense]] values are not applied to this skill in the same way as they are applied to other skills. It appears that [[DEF#Hard DEF|Hard Defense]] is subtracted off the final damage value instead of reducing damage by a percent, basically treating it as [[DEF#Soft_DEF|Soft Defense]].
 +
*The overall damage (including the magic portion) is strangely affected by long-ranged modifiers such as long-ranged % options, Hawkeye and Archer Skeleton Card.
  
==External==
 
===Bestowed from===
 
*{{item|id=4394 Lady Solace Card}} - Level 5; Autocast when physically attacking (Only to [[Priest]] class)
 
*{{item|id=4565 '''Paladin Card'''}} - Level 10; Autocast on self when physically attacked
 
  
===Enhanced by===
+
<big>'''Enhanced by'''</big>
*[[Equipment Sets#Imperial Set|Imperial Set]] - Reduces SP cost by 30.
+
* [https://cp.playragnarokzero.com/item/view/?id=29560 Crusader Essence II Lv1] / [https://cp.playragnarokzero.com/item/view/?id=29573 Crusader Essence II Lv2]
*[[Equipment Sets#Imperial Ring & Imperial Feather Set|Imperial Ring & Imperial Feather Set]] - Increases damage by 1% per [[Base Level]]. Reduces variable casting time by 100%.
+
* [https://cp.playragnarokzero.com/item/view/?id=13491 Shining Sword] (+9)
*[[Equipment Sets#Imperial Spear & Imperial Guard Set|Imperial Spear & Imperial Guard Set]] - Increases damage by 10%.
+
 
 +
==Changelogs==
 +
 
 +
The below changelogs contain changes to this skill.
 +
 
 +
* [https://gitlab.com/ragnarok-project-zero/bugs-and-suggestions-tracker/-/blob/master/changelogs/2020-04-27.md 2020-04-27 Changelog]
 +
* [https://gitlab.com/ragnarok-project-zero/bugs-and-suggestions-tracker/-/blob/master/changelogs/2020-08-15.md 2020-08-15 Changelog]
  
 
{{Navbox Crusader}}
 
{{Navbox Crusader}}

Latest revision as of 15:29, 3 March 2024

Grand Cross.png Grand Cross
Grand Cross Info.gif
Type: Offensive Skill
Levels: 10, selectable
SP Cost: 30 + (Skill Level × 7)
HP Cost: 20%
Fixed Cast Time: 0.5 seconds
Variable Cast Time: 1 second
Cast Delay: 0.3 seconds
Cooldown: 1 second
Duration: 0.9 seconds
Target: Self
Area of Effect: Cross-shaped
Property: Holy
Prerequisites
(Crusader) Faith Lv. 10, Holy Cross Lv. 6

Grand Cross is a 2nd class offensive skill available as a Crusader.

Effect

Inflicts Holy property Hybrid Damage 3 times to all enemies in a cross-shaped area around the user. Cast Time cannot be interrupted, and each cast drains 20% of Max HP.

Level Damage ((ATK + MATK) / 2) SP Cost
1 140% 37
2 180% 44
3 220% 51
4 260% 58
5 300% 65
6 340% 72
7 380% 79
8 420% 86
9 460% 93
10 500% 100

Notes

  • The effect of this skill lasts for 0.9 seconds, during which time the user is immobilized.
  • The Holy property is applied at the end of calculations, which means the following: Holy × Weapon property for the physical portion, and Neutral × Holy property for the magic portion.
  • Though a Hybrid skill, it seems to scale far better with INT as the main stat and high Weapon Attack better than having high STR and low INT (Example: 50 STR and 90 INT with a decently high Weapon Attack damage will hit harder than 90 STR and 50 INT with the same weapon).
  • Defense values are not applied to this skill in the same way as they are applied to other skills. It appears that Hard Defense is subtracted off the final damage value instead of reducing damage by a percent, basically treating it as Soft Defense.
  • The overall damage (including the magic portion) is strangely affected by long-ranged modifiers such as long-ranged % options, Hawkeye and Archer Skeleton Card.


Enhanced by

Changelogs

The below changelogs contain changes to this skill.