Difference between revisions of "ATK"

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== StatusATK ==
 
== StatusATK ==
  
This is derived from the player's [[Levels#Base Level|Base Level]], [[Stats#STR|Str]], [[Stats#DEX|Dex]] and [[Stats#LUK|Luk]]. This is always considered as Neutral property unless the player uses [[Mild Wind]].
+
This is derived from the player's [[Levels#Base Level|Base Level]], [[Stats#STR|Str]], [[Stats#DEX|Dex]] and [[Stats#LUK|Luk]]. This is always considered as Neutral property.
  
 
=== Formula ===
 
=== Formula ===
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<pre>StatusATK = floor[(BaseLevel ÷ 4) + Str + (Dex ÷ 5) + (Luk ÷ 3)]</pre>
 
<pre>StatusATK = floor[(BaseLevel ÷ 4) + Str + (Dex ÷ 5) + (Luk ÷ 3)]</pre>
  
''When using a [[Bow]], [[Gun]], [[Instrument]] or [[Whip]].''
+
''When using a [[Bow]], [[Instrument]] or [[Whip]].''
  
 
<pre>StatusATK = floor[(BaseLevel ÷ 4) + (Str ÷ 5) + Dex + (Luk ÷ 3)]</pre>
 
<pre>StatusATK = floor[(BaseLevel ÷ 4) + (Str ÷ 5) + Dex + (Luk ÷ 3)]</pre>
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== WeaponATK ==
 
== WeaponATK ==
  
This is derived from a player's equiped [[Weapons|Weapon]] and [[Stats#STR|Str]] or [[Stats#DEX|Dex]] depending on your weapon type. Variance, StatBonus, and OverUpgradeBonus is not shown in the Status Window.
+
This is derived from a player's equipped [[Weapons|Weapon]] and [[Stats#STR|Str]] or [[Stats#DEX|Dex]] depending on your weapon type. Variance, StatBonus, and OverUpgradeBonus is not shown in the Status Window.
  
 
=== Formula ===
 
=== Formula ===
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This bonus is {{Tooltip|pseudo-elemental|Even if elemental, Ghost property treats damage as Neutral}}
 
This bonus is {{Tooltip|pseudo-elemental|Even if elemental, Ghost property treats damage as Neutral}}
  
''StatBonus when using a [[Bow]], [[Gun]], [[Instrument]] or [[Whip]].''
+
''StatBonus when using a [[Bow]], [[Instrument]] or [[Whip]].''
 
<pre>StatBonus = BaseWeaponDamage × Dex ÷ 200</pre>
 
<pre>StatBonus = BaseWeaponDamage × Dex ÷ 200</pre>
 
This bonus is {{Tooltip|pseudo-elemental|Even if elemental, Ghost property treats damage as Neutral}}
 
This bonus is {{Tooltip|pseudo-elemental|Even if elemental, Ghost property treats damage as Neutral}}
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== MasteryATK ==
 
== MasteryATK ==
  
This is a special kind of ATK that has no elemental properties. This ATK mostly comes from [[:Category:Passive Skills|Passive Skills]] such as [[Beast Bane]], [[Katar Mastery]], [[Madogear License]] and [[Weaponry Research]]; also, any weapons [[Forging|Forged]] with {{item |id=1000 Star Crumbs}} will also provide additional MasteryATK.
+
This is a special kind of ATK that has no elemental properties. This ATK mostly comes from [[:Category:Passive Skills|Passive Skills]] such as [[Beast Bane]], [[Katar Mastery]], and [[Weaponry Research]]; also, any weapons [[Forging|Forged]] with {{item |id=1000 Star Crumbs}} will also provide additional MasteryATK.
  
 
== BuffATK ==
 
== BuffATK ==
  
This is another special kind of ATK that has no elemental properties. This ATK mostly comes from [[:Category:Skills|Skills]] such as [[Camouflage]], [[Impositio Manus]] and [[Odin's Power]].
+
This is another special kind of ATK that has no elemental properties. This ATK mostly comes from [[:Category:Skills|Skills]] such as [[Impositio Manus]].
  
 
== Finalizing ==
 
== Finalizing ==
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<pre>(StatusATK × 2) + WeaponATK + ExtraATK + MasteryATK + BuffATK</pre>
 
<pre>(StatusATK × 2) + WeaponATK + ExtraATK + MasteryATK + BuffATK</pre>
 
''Mild Wind''
 
 
<pre>(floor[StatusATK × PropertyMultiplier] × 2) + WeaponATK + ExtraATK + MasteryATK + BuffATK</pre>
 
  
 
== Notes ==
 
== Notes ==
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* ConsumableATK, See {{item|id=12646 Poring Pretzel}}.
 
* ConsumableATK, See {{item|id=12646 Poring Pretzel}}.
 
* AmmunitionATK, See [[Ammunition]].
 
* AmmunitionATK, See [[Ammunition]].
* PseudoBuffATK, See [[Striking]] or [[Occult Impaction]] effect items like {{item|id=13017 Ice Pick}} and {{item|id=4399 Memory of Thanatos Card}}.
+
* PseudoBuffATK, See [[Striking]] or [[Occult Impaction]] effect items like {{item|id=13017 Ice Pick}}.
 
* RaceMultiplier, See {{item|id=4035 Hydra Card}}.
 
* RaceMultiplier, See {{item|id=4035 Hydra Card}}.
 
* SizeMultiplier, See {{item|id=4092 Skeleton Worker Card}}.
 
* SizeMultiplier, See {{item|id=4092 Skeleton Worker Card}}.
 
* TargetPropertyMultiplier, See {{item|id=4049 Vadon Card}}.
 
* TargetPropertyMultiplier, See {{item|id=4049 Vadon Card}}.
 
* MonsterMultiplier, See {{item|id=4291 Kobold Leader Card}}.
 
* MonsterMultiplier, See {{item|id=4291 Kobold Leader Card}}.
* ATKMultiplier, See {{item|id=2644 The Sign}} or {{item|id=4140 Abysmal Knight Card}}.
+
* ATKMultiplier, See {{item|id=4140 Abysmal Knight Card}}.
 
* PropertyMultiplier, See [[Element|Property]].
 
* PropertyMultiplier, See [[Element|Property]].
 
* RaceReduction, See {{item|id=4058 Thara Frog Card}}.
 
* RaceReduction, See {{item|id=4058 Thara Frog Card}}.

Latest revision as of 02:47, 19 August 2020

ATK is the total physical damage output before factoring in Attacks or Skills. It is broken into five parts, StatusATK, WeaponATK, ExtraATK, MasteryATK and BuffATK.

StatusATK

This is derived from the player's Base Level, Str, Dex and Luk. This is always considered as Neutral property.

Formula

StatusATK = floor[(BaseLevel ÷ 4) + Str + (Dex ÷ 5) + (Luk ÷ 3)]

When using a Bow, Instrument or Whip.

StatusATK = floor[(BaseLevel ÷ 4) + (Str ÷ 5) + Dex + (Luk ÷ 3)]

WeaponATK

This is derived from a player's equipped Weapon and Str or Dex depending on your weapon type. Variance, StatBonus, and OverUpgradeBonus is not shown in the Status Window.

Formula

WeaponATK = floor[((BaseWeaponDamage + Variance + StatBonus + RefinementBonus + OverUpgradeBonus) × SizePenaltyMultiplier]

Variance

Variance = ± 0.05 × WeaponLevel × BaseWeaponDamage

Example: A level 4 weapon have a 0.05 * 4 = 20% variance. This means a level 4 weapon can do 20% less or 20% more than its base damage value. For a weapon with 100 base damage, this translate to 20% * 100 = 20 damage variance. So for each hit, the player will actually deal a random damage between 80 and 120. Power Maximize will set the damage variance to the highest, so each hit will deal 120 damage.

StatBonus

StatBonus = BaseWeaponDamage × Str ÷ 200

This bonus is pseudo-elemental

StatBonus when using a Bow, Instrument or Whip.

StatBonus = BaseWeaponDamage × Dex ÷ 200

This bonus is pseudo-elemental

RefinementBonus and OverUpgradeBonus

SizePenaltyMultiplier

  • RaceMultiplier, SizeMultiplier, TargetPropertyMultiplier, MonsterMultiplier, ATKMultiplier and PropertyMultiplier are applied to this in that particular order.
  • RaceReduction, SizeReduction, PropertyReduction and TargetPropertyReduction are applied to this in that particular order.

ExtraATK

This refers to sum of EquipATK, ConsumableATK, AmmunitionATK and PseudoBuffATK. While Cannon Balls are considered Ammunition, they are not added to AmmunitionATK.

Formula

EquipATK + ConsumableATK + AmmunitionATK + PseudoBuffATK
  • RaceMultiplier, SizeMultiplier, TargetPropertyMultiplier, MonsterMultiplier, ATKMultiplier and PropertyMultiplier are applied to this in that particular order.
  • RaceReduction, SizeReduction, PropertyReduction and TargetPropertyReduction are applied to this in that particular order.

MasteryATK

This is a special kind of ATK that has no elemental properties. This ATK mostly comes from Passive Skills such as Beast Bane, Katar Mastery, and Weaponry Research; also, any weapons Forged with Star Crumbs will also provide additional MasteryATK.

BuffATK

This is another special kind of ATK that has no elemental properties. This ATK mostly comes from Skills such as Impositio Manus.

Finalizing

This refers to putting the final touches to the ATK calculation to produce a value ready for Attacks or Skills.

Formula

(StatusATK × 2) + WeaponATK + ExtraATK + MasteryATK + BuffATK

Notes