Claymore Trap

From Ragnarok Project Zero wiki
Revision as of 20:30, 23 August 2024 by Galuverior (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
Claymore Trap.png Claymore Trap
Claymore Trap Info.gif
Type: Offensive Skill
Levels: 5, selectable
SP Cost: 15
Fixed Cast Time: 0.2s
Variable Cast Time: 0.8s
Cooldown: 0.5 seconds
Duration: (Skill Level × 20) seconds
Target: Ground
Range: 3 cells
Area of Effect: 5x5
Property: Fire
Catalyst: 1065.png 2 Traps,
or
7940.png 1 Special Alloy Trap
Prerequisites
(Hunter) Blast Mine Lv. 1, Shockwave Trap Lv. 1

Claymore Trap (Alt: Claymore Trap) is a 2nd class offensive skill available as a Hunter.

Effect

Sets a trap that will explode when an enemy steps on it, inflicting piercing Fire property damage to all enemies within its area of effect. This skill ignores the accuracy check.

Level Trap Duration
1 20s
2 40s
3 60s
4 80s
5 100s
Damage = [DEX × (3 + FLOOR(Base_Lv ÷ 100)) × (1 + FLOOR(INT ÷ 35))] × Skill_Lv ± 10%

Notes

  • This trap ignores the flag "Always Takes 1 Damage".
  • This trap ignores DEF.
  • This trap does not activate leech effects like Hunter Fly Card.
  • This trap ignores every relative damage modifier such as Thara Frog, Tatacho, Ogretooth and Leib Olmai cards in PvP environments.
  • This trap bypasses defensive benefits such as Auto Guard, Parry and Weapon Blocking.
  • This trap cannot be stacked as it will destroy all other traps in the area of effect.
  • This trap can be activated by Detonator.
  • This trap can be pushed back. The direction depends on where the trap is relative to the attacker as as provided below. If the trap is in the same cell as the attacker, it will be pushed westward.
Knock Back positions
A

About Traps

  • Trap damage is considered Melee.
  • Traps have a durability of 3,500 HP.
  • Traps occupy 1 cell.
  • Traps can only be placed up to 2 cells next to players, monsters or another trap.
  • Trap Duration lasts 4 times as long in War of Emperium.
  • Traps can be activated by and will affect allies, enemies and the user in PvP environments.
  • Traps will not activate if the user is under the effect of Manhole.
  • Traps cannot be activated by a Maestro or Wanderer that enticed the trapper with Siren's Voice.
  • Like ground skills, traps can also be swept by Ganbantein, Earth Drive and Crazy Vines.
  • This trap can be set into null cells. When using this skill onto a forbidden (black) area of the map, the skill will fail with a warning message, and no SP or Trap will be used. However, if the skill is cast onto a map square which is occupied by an object (not an entity), the SP and Trap will be consumed, but a trap will not be set and a warning message will not be issued. These map squares can be identified when the green targeting square vanishes. Clock Tower 3F, is an example of a map full of (non-obvious) locations that will cause this. Many guild castles also contain map squares with this behavior, only the targeting square might not disappear.

Related Skills