MATK

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Revision as of 09:35, 7 August 2018 by imported>Yongky6749 (→‎Notes)
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MATK is the total magical damage output before factoring in Skills. It is broken into four parts, StatusMATK, WeaponMATK, ExtraMATK and BuffMATK.

StatusMATK

This is derived from the player's Base Level, INT, DEX and LUK.

Formula

StatusMATK = floor[floor[BaseLevel ÷ 4] + Int + floor[Int ÷ 2] + floor[Dex ÷ 5] + floor[Luk ÷ 3]]

WeaponMATK

This is derived from a player's equiped Weapon and INT.

Formula

WeaponMATK = BaseWeaponDamage + Variance + RefinementBonus + OverUpgradeBonus

Variance

Variance = ± 0.1 × WeaponLevel × (BaseWeaponDamage + (WeaponRefinement × 2.5))

Variance if the Weapon has no base magic attack.

Variance = ± 0.1 × WeaponLevel × ((BaseWeaponDamage + (RefinementBonus ÷ 2)) + (WeaponRefinement × 2.5))

RefinementBonus

ExtraMATK

This refers to sum of EquipMATK, ConsumableMATK and PseudoBuffMATK.

Formula

EquipMATK + ConsumableMATK + PseudoBuffMATK

BuffMATK

This is another special kind of MATK that has no elemental properties. This MATK mostly comes from Skills such as Chattering and Odin's Power.

Finalizing

This refers to putting the final touches to the MATK calculation to produce a value ready for Skills.

Formula

StatusMATK + WeaponMATK + ExtraMATK + BuffMATK
  • RaceMultiplier, TargetPropertyMultiplier, MonsterMultiplier, MATKMultiplier and SkillPropertyMultiplier are applied to this in that particular order.
  • RaceReduction, SizeReduction, PropertyReduction and TargetPropertyReduction are applied to this in that particular order.

Notes