Mace
Maces are a blunt weapon type usable by Acolyte, Merchant, Super Novice and Swordman classes. All maces are naturally unbreakable except in upgrade attempts.
Size | Damage |
---|---|
Small | 75% |
Medium | 100% |
Large | 100% |
List
Note: Forge denotes the Blacksmith ability Smith Mace. These versions have 0 slots, but can have elemental or strong modifiers.
Name | Possible Slots | Weapon Level | Attack | Weight | Additional Notes |
---|---|---|---|---|---|
Club | Smith, 3, 4 | 1 | 23 | 70 | N/A |
Mace | Smith, 3, 4 | 1 | 37 | 80 | N/A |
Novice Mace | 0 | 1 | 37 | 80 | N/A |
Chain | Smith, 2, 3 | 2 | 84 | 80 | N/A |
Flail | Smith, 2, 3 | 2 | 69 | 90 | N/A |
Smasher | Smith, 2, 3 | 2 | 54 | 100 | N/A |
Morning Star | Smith, 1, 2 | 3 | 110 | 150 | N/A |
Stunner | Smith, 0, 2 | 3 | 140 | 200 | Stun by chance. |
Sword Mace | Smith, 1 | 3 | 130 | 120 | N/A |
Golden Mace | 1, 2 | 4 | 110 | 80 | +10% dealt vs. Undead |
Grand Cross | 0, 1 | 4 | 140 | 150 | SP +1 with each attack vs. Undead, SP +3 with each Undead killed, LvL 3 Turn Undead by chance |
Long Mace | 0 | 4 | 135 | 80 | Resist +10% vs. ranged attacks |
Quadrille | 0 | 4 | 165 | 90 | +10% dealt vs. Undead, Demi-Human, and Earth |
Spike | 0, 2 | 4 | 85 | 70 | CRIT +40, DEF -2/3rds |
Sapphire Scepter | Smith | 3 | 150 | 90 |
Indestructible. For every 2 refines, HIT + 1. For every 3 refines, ATK + 4. When refined to +7, HIT + 10. When refined to +9, ASPD + 1, CRI + 10. |
Earth Dragon Mace | 2 | 3 | 130 | 120 |
Indestructible. Increases physical damage against Formless monsters by 5%, increases physical damage against Earth monsters by 5%. If +7 or higher, increases physical damage against Formless monsters by 5%, increases physical damage against Earth monsters by 5%. If +9 or higher, increases physical damage against Formless monsters by 10%, increases physical damage against Earth monsters by 10%. |
Yin Yang Mace | 2 | 3 | 130 | 120 |
Indestructible. Increases physical damage against Demon monsters by 5%, increases physical damage against Fire monsters by 5%. If +7 or higher, increases physical damage against Demon monsters by 5%, increases physical damage against Fire monsters by 5%. If +9 or higher, increases physical damage against Demon monsters by 10%, increases physical damage against Fire monsters by 10%. |
Hellfire Mace | 1 | 3 | 135 | 110 |
Indestructible. Increases damage of [Bash] by 10%. If +7 or higher, increases damage of [Bash] by 5% If +9 or higher, increases damage of [Bash] by 10%. |
Purifier | 2 | 3 | 150 | 130 |
Indestructible. MATK + 135. MATK + 5%. If +7 or higher, Healing Power + 15%, increases damage of [Magnus Exorcismus] by 10%. If +9 or higher, increases damage of [Magnus Exorcismus] by 15%. |
Rubber Hammer | 1 | 4 | 140 | 80 |
MATK + 160. If [Meditatio] is Level 10, MATK + 5%. For every 10 Base Level, Heal Power + 2%. If +7 or higher, reduces physical/magical damage taken from enemies of all sizes by 5%. If +9 or higher, Variable Cast Time - 10%, Heal Power + 15%. |
Red Square Bag | 1 | 4 | 50 | 120 |
MaxHP +300. MATK + 90. Indestructible. Increases HP recovery with [Potion Pitcher] and [Slim Potion Pitcher] by 5%. If refine rate is 7 or higher, increases HP recovery with [Potion Pitcher] and [Slim Potion Pitcher] by another 10%. If refine rate is 9 or higher, increases HP recovery with [Potion Pitcher] and [Slim Potion Pitcher] by another 10%, Variable Cast Time - 20%. |
Erde | 1 | 4 | 130 | 50 |
Indestructible. MaxSP + 50, MATK + 90. Increases damage of [Acid Terror] and [Demonstration] by 20%. When Base STR is 90 or higher, increases [Acid Demonstration] damage by 10%. If refine rate is 7 or higher, increases physical damage of ranged weapons by 10%. If refine rate is 9 or higher, additionally increases [Acid Demonstration] damage 10%. |
Buddhist Mace | 2 | 3 | 130 | 120 |
Indestructible. Increases physical damage against Demi-Human monsters (except players) by 5%, increases physical damage against Dark property monsters by 5%. If +7 or higher, increases physical damage against Demi-Human monsters (except players) by 5%, increases physical damage against Dark property monsters by 5%. If +9 or higher, increases physical damage against Demi-Human monsters (except players) by 10%, increases physical damage against Dark property monsters by 10%. |
Weapons in Ragnarok Online | |
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Weaponry | Axes • Books • Bows • Daggers • Instruments • Katars • Knuckles • Maces • One Handed Swords • Rods • Spears • Two Handed Swords • Whips |
Ammunition | Arrows |